Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Seagoon on December 09, 2004, 11:29:21 AM
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Chapter 2 in the Seagoon Files...
Dear Hitech,
I love your game, I'm a hopeless addict. I also really appreciate all the hard work you guys put in to this game. I've never played a Multiplayer game that was as well maintained, improved, and supported.
I say all that so you won't think this is a whine merely a cobbling together of ideas for reform of the airbases. Many of these have already been requested by other players, and at least one request is definitely a consensus position.
Make the Airfield 88's Mannable: I don't think it would be a stretch to say that pretty much everyone hates the automatic puffy ack. Can we bite the bullet and make those guns manned positions? That would get a big thumbs up from everyone except perhaps the super-low-level B24 drivers. But to paraphrase Gollum, "We hates them forever."
Add depth to the variety of manned guns on the field: It should be possible to do away with the "auto guns" entirely if this was done (I know many would prefer that). A big airfield should have mannable 88s, twin 40 mm oerlikons, Quad and/or single 20mms, and .50 cal and twin .30 MG positions.
The Refuel/Rearm pads need reform: At present they are simply too hard to get to. If we must keep them as they are, why not also make it possible to get refueled and rearmed if you drive your plane into a hanger? Additionally - why not make it possible to repair a damaged plane in a hanger (obviously this should take more than a set 30 seconds) say between 30 seconds and 1 minute for each damaged component?
Any peer feedback or critique is appreciated.
Thanks for listening.
- SEAGOON
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Interesting. The fact that we can only defend a base with one or two guns out of six or eight sux. I would like to see all guns manable and if no one is in them then the AI takes over. would make the most sense.
Rearm - I have no problem finding the pads at the end of the runways, I like the idea of fixes in the hangers seems like more of score potato need tho, why not just reupp. IMO if all the hangers are down can you still get fixed? Only advantage I would see.
Now rearming and refueling at VH, that is something I would like to see.
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Disagree that removing auto guns would be a good thing. By doing so it would increase vulching. It would remove the ablity to use it as cover when you are trying to escape.
Making 88's manible is much more complex then you might think. Primarly because they are a timed fuse.
Agree on the rearm pad position, had all ready been changed for a future release.
Not going to do plane repair. The only resone I can think of that people ask for this, is they wish to increase there sortie streak.
HiTech
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Originally posted by hitech
Making 88's manible is much more complex then you might think. Primarly because they are a timed fuse.
Yeah but I don't think a player could ever be as accurate as your AI puffy ack HT :D
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Originally posted by Stang
Yeah but I don't think a player could ever be as accurate as your AI puffy ack HT :D
You just havent noticed the homing device mounted underneath the cockpit on your plane.................
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Thanks for the reply Hitech, I sincerely appreciate it.
Any chance off adding some more player controlled mixed calibre weaponry then?
- Seagoon
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Any chance off adding some more player controlled mixed calibre weaponry then?
Good question, would love more manable even if they arent controlled by AI.
1 or 2 manables on a field isn't adequate to fight the vulchers and hords.
Fields with 3 manables at least give you a chance against these guys. 1 Manable is almost useless.
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Would it be possible to add more manned smaller calibers in twins and quads around the feild?
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Originally posted by hitech
Making 88's manible is much more complex then you might think. Primarly because they are a timed fuse.
HiTech
Work put into a player adjustable time (range) fuse could then be implemented on some ships guns intead of the proximity fuse.
Plane repair could work like vehicle repair............. using vehicle supplies. Set such that repair can only be performed with the engine off and the ac stationary.
In fact this could replace refuel/re arm pads but allow ac landing to be "refitted" by supplies left by fellow players either on the field or at remote grass strips.
I would wish the effective ness of the re arm pad to be a function of a "supply logistic" at the field. (but not one that was easily porked)
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Originally posted by hitech
Making 88's manible is much more complex then you might think. Primarly because they are a timed fuse.
HiTech
Hmm... I can tell time and I'm a fuze, can I man those 88s?
Hopefullly it uses a digital clock though, that clockwise and counterclockwise still gets me confuzed.
{ Darn glad I haven't picked up my shovel in a long while. }
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"12Aug40. Navy informally requested priority development of proximity fuses with particular emphasis on anti-aircraft use"
"12Aug42. Cleveland (CL-55), on her shakedown cruise in Chesapeake Bay, tests the newly developed proximity fused antiaircraft projectiles for the first time under simulated combat conditions; she destroys all three target drones with four proximity bursts. "
"26Oct42. South Dakota downs 26 aircraft at Santa Cruz using proximity fused shells. [See 5Jan43]"
"5Jan43. Helena (CL-50) becomes the first U.S. Navy ship to use proximity-fused projectiles in combat, downing a Japanese Aichi "Val" carrier bomber off New Georgia, Solomons. "
From a timeline page I found http://www.ww2pacific.com/notuntil.html lots of other interesting stuff there too
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Originally posted by hitech
Making 88's manible is much more complex then you might think. Primarly because they are a timed fuse.
HiTech
HiTech.. if they are using a Timed fuse, how come they are so easily able to re-set the fusing?
On real 88s, the fuze-man would have to set the time based on a calculation of range to target, which of course converts to time of flight.
That being the case, a gun crew would be hopelessly ineffective against a fighter aircraft that was buzzing around at 250+ MPH, especially if it was rapidly changing direction and altitude.
Anyway, if the 88s aren't supposed to be just track and shoot then they shouldn't be shooting at anything that isn't flying (basically) straight and level. If they are to be shooting at fighters, it should be more of a "wall of flack" type defense, rather than the tracking shots of puffy ack we see today.
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In the war 88's could be directed at ground targets too.
"Combat History: The 88mm FLAK (FlugzeugAbwehrKannone) was originally intended exclusively for anti-aircraft defense. But at its very first use by the Legion Kondor volunteer unit in the Spanish Civil War, the Flak gun was also used on the front lines to attack bunkers and pinpoint targets with anti-tank shells, or against enemy troops, using time-fuze shells with high exploding points."
http://www.strategyplanet.com/commandos/88mm.html
(http://www.strategyplanet.com/commandos/images/88mm7.jpg)
An 88mm gun crew in action in Russia, 1942. Note the range-taker on the right.
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Originally posted by hitech
Making 88's manible is much more complex then you might think. Primarly because they are a timed fuse.
HiTech
Would it be possible to model the rounds with proximity fuses as we have with the CV and Cruiser 5" guns?
MiG
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(http://www.strategyplanet.com/commandos/images/88mm2.jpg)
Deadly 88mm's were emplaced like this at Halfaya Pass on Rommel's orders. When dug in with their barrels only a little above ground they were difficult to detect and destroy. The white rings painted on its barrel, like notches on a gunslinger's revolver, tally the number of British tanks the formidable gun has destroyed.
(http://www.strategyplanet.com/commandos/images/88mm5.jpg)
Originally used as an antiaircraft weapon, the 88mm was turned against the armor of the Eighth Army with harrowing effect. "It could go through all our tanks like butter," one awed Englishman later attested.
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Originally posted by Seagoon
Add depth to the variety of manned guns on the field: It should be possible to do away with the "auto guns" entirely if this was done (I know many would prefer that). A big airfield should have mannable 88s, twin 40 mm oerlikons, Quad and/or single 20mms, and .50 cal and twin .30 MG positions.
[/B]
Originally posted by hitech
Disagree that removing auto guns would be a good thing. By doing so it would increase vulching. It would remove the ablity to use it as cover when you are trying to escape.
I guess the compromise would be if all field guns were mannable, but were in auto ack mode if unoccupied.
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First of all, make the guns visible (I cant see them past 300-400 yards).
Frankly, I do not understand the obsesion of some players with mannable guns. Cant you just pick up a flak/M16 or a plane? Do we really need manned guns that can erase all the enemy planes within 3-4 miles range? I'm pretty sure that timed or not timed, most manned 88 kills would be just direct hits.
People in planes or GVs spend 5 or 10 minutes to reach a base and as they aproach, a player, spending just 2 seconds, jumps behind his safe big gun and vaporize the enemy 3 miles away.
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Frankly, I do not understand the obsesion of some players with mannable guns. Cant you just pick up a flak/M16 or a plane? Do we really need manned guns that can erase all the enemy planes within 3-4 miles range? I'm pretty sure that timed or not timed, most manned 88 kills would be just direct hits.
People in planes or GVs spend 5 or 10 minutes to reach a base and as they aproach, a player, spending just 2 seconds, jumps behind his safe big gun and vaporize the enemy 3 miles away.
Yeah lets get rid of all base defenses lolh:rolleyes:
If you drive a GV that long and dont have anyone taking out the acks for you, you deserve to die!
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Additionally Mando, you'll find that when the VH goes kaboom, Flaks and M16s are unavailable.
One of the suggestions I made a while back was to have permanent AT Gun installations around the big airfields as well as Ack, but for this post I just wanted to concentrate on what I thought we might be able to get in a pending release.
So, I guess the outstanding questions are, #1 can't we get proximity fused acks and what about adding something to the standard 37mm?
Would it be too hard to add:
Twin .30s? Quad 20mms (now there would be a new player prefered item!) twin oerlikons?
All of these were standard for air base defense. All of them would cut down on the "enemy owned" green airfield phenomenon.
- SEAGOON
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I think all guns should be mannable...period...I also don't agree with the take that the reason people want to be able to make repairs to a plane is for continuing a sortie...My own take on this is that it would allow a person who's plane is all shot up and has to put it down to be able to call for a goon with vh/plane supplies and make repairs to get the plane back home to land those 5 kills.
It would add a level of realism and excitement to the game. Think about being a sitting duck waiting for a squadie to bring you supplies so you can land those kills. My2cents
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Originally posted by koda76
I also don't agree with the take that the reason people want to be able to make repairs to a plane is for continuing a sortie...My own take on this is that it would allow a person who's plane is all shot up and has to put it down to be able to call for a goon with vh/plane supplies and make repairs to get the plane back home to land those 5 kills.
It would add a level of realism and excitement to the game. Think about being a sitting duck waiting for a squadie to bring you supplies so you can land those kills. My2cents
Huh??? You want to land your plane somewhere, repair it, then fly to another base and land to get your kill credits? I assume you are saying you want to be able to land just anywhere, without a base even being close, and have someone bring a goon to fix your plane. Which is not only unrealistic, it would require craploads of programming to allow for a plane to be "repaired". Many times mechanics had trouble even keeping planes in the air from a fully staffed airfield with a machine shop. You want someone to repair a fighter in the woods or someone's field and be able to fly it home. HT's point was very valid, yours makes no real sense. Sounds like a one sided argument to me.
The only thing you are gaining from this is you get to land and "show off" for the arena with your "blah blah landed 5 kills in a LaLa7 of ...................". That and you get more points for landing. Wow.
I think HT's stance was pretty clear.
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Just a quick thought: the real use for repairs would be to get your M16 and Osty turrets fixed on a vulched field with a dead VH.
- SEAGOON
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Then whats the point of destroying the VH if the vehicles that are up can constantly be repaired? Even bringing supplies from another base, assuming you could get them there fast enough, why wouldnt you just resupply the base and bring the assests back up faster rather than fixing your Osti/M16 and increasing your kill streak. You resupply the base, you can fix the VH and give yourself a brand NEW GV.
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I don't think it's unrealistic at all...I can run supplies anywhere and drop them for a GV...whats the difference? and yes I want to land those kills if possible....odds aren't in my favor but I think it ought to be an option.
while not speaking for the coaders I think it is a simple thing to implement. The armed forces will field repair damaged equipment if it can be repaired within 30 min. or so, otherwise they will come back at another time if possible.(sometimes years later)
I never did get hitechs full point other than he said it was to increase a sortie....I don't see any difference between increasing your sorties in a plane verses a gv. Hey it's just a thought, and if people didn't have thoughts we wouldn't have things like eny.
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Make the Airfield 88's Mannable: I don't think it would be a stretch to say that pretty much everyone hates the automatic puffy ack. Can we bite the bullet and make those guns manned positions? That would get a big thumbs up from everyone except perhaps the super-low-level B24 drivers. But to paraphrase Gollum, "We hates them forever."
Why not make field ack work as the bomber gunners do?
No AI at all please.
So if only one sits in mannable ack, he controlls all the ack, so all ack shoots on the plane he try to shoot down.
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Would love to know how you guys manage to get hit by putty ack so often.
Maybe it homes in on the "whine" or something cause it very very very rarely ever hits me let alone shoots me down.
Last time I was shot down by puffy ack it was months ago and warm outside.
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Guys, I've said this all along.
Make the 88's Manable, but not fired by the AI. So if you're flying over the base and there's no one in it, you won't get shot by the computer.