Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: sax on December 09, 2004, 07:17:07 PM

Title: 6 players and a goon
Post by: sax on December 09, 2004, 07:17:07 PM
Moi flew two sorties in a C47 last nite--announced early I was OTW and both times approx 6 freindlies capped and wiped down the town for two successful captures.

I,m betting 10 determinedplayers can take any base 90% success rate----soooo why the horde instead of spreading out the fite?

Seeing as we already have the plane limiter dohicky could HTC coad a base limit if other front line bases are being ignored?
Spread it around kinda thing.
Title: 6 players and a goon
Post by: Shane on December 09, 2004, 07:35:07 PM
you're a noob, huh?   :D

safety in #'s.   plus the more numerous faux 's and wtg's they get over local -  self-validation and all that psycho-babble...
Title: 6 players and a goon
Post by: nopoop on December 09, 2004, 08:05:11 PM
I really enjoy self-validation and psycho-babble...
Title: 6 players and a goon
Post by: Bino on December 09, 2004, 09:21:53 PM
Really?  I prefer the psycho-validation.  Already got the self-babble down pat.  >shrug<
Title: 6 players and a goon
Post by: nopoop on December 09, 2004, 09:46:16 PM
BINO ???

..jeez I'm gettin old ;)
Title: 6 players and a goon
Post by: Grits on December 09, 2004, 11:01:49 PM
WTFG Shane!  <>

Its funny, when I do that most folks dont understand that I am not making fun of *you*. I'm gonna keep doing it just 'cos nobody (but you probably) gets it. :)

I understand why you make fun of all the 's and WTG's, but to some people landing a kill, any kill, is an accomplishment, and others like Oldman give everyone a earned or not.
Title: 6 players and a goon
Post by: Arlo on December 09, 2004, 11:20:49 PM
, baybee!

Take it how you will cause any way's fine by me. I once gave a bum in the street a five. A high five. He expected more. Go figure. WTG bum in the street!
Title: 6 players and a goon
Post by: Duchess on December 09, 2004, 11:24:25 PM
How about a player limit in a mission? Maybe it's there & I don't know, don't make missions myself, but when mission calls go out lots of people jump on the bandwagon. How are you supposed to stop that? Thats where the hoarde factor comes in.  It would be rude and poor team sportsmanship to look at the list of people in the mission and ask some to leave, but if you could have a cap and when it was reached, no more could sign on would work okay. Strategically it works out, because sometimes the mission draws so much resource from other fights you end up losing more than you gain, especially missions from some of the more popular planners.  

I usually stay out of missions myself because they are kinda dull sometimes because of the horde thingy.
Title: 6 players and a goon
Post by: Shane on December 09, 2004, 11:44:07 PM
oh, i get it grits.  :D  glad you do, too.

duchess, you can limit/cap mission members simply by limiting the amount of flights and # of planes in each flight.  for example, mission has 4 flights of p-51's with various loadouts, each flight can only have 4 planes, for a total of 16 planes total in that mission.

however, this doesn't stop extra horders from tagging along "outside" of the formal mission.


Title: 6 players and a goon
Post by: Duchess on December 09, 2004, 11:57:24 PM
Quote
Originally posted by Shane
oh, i get it grits.  :D  glad you do, too.

duchess, you can limit/cap mission members simply by limiting the amount of flights and # of planes in each flight.  for example, mission has 4 flights of p-51's with various loadouts, each flight can only have 4 planes, for a total of 16 planes total in that mission.

however, this doesn't stop extra horders from tagging along "outside" of the formal mission.




I was aware of that part, I think that kind of goes by the wayside as far as limiting players because people put lots of different planes and 20 or so of each so there is a good selection and Waldo can fly whatever he wants without his mission planner having to go back and add this or that. Maybe have an invite function too so if someone specific you want in doesn't make the cap you could get them in.

Or you could just scrap missions altogether? (duck)
Title: 6 players and a goon
Post by: Bino on December 10, 2004, 07:14:31 AM
Quote
Originally posted by nopoop
BINO ???

..jeez I'm gettin old ;)




Hehehe...  so are the rest of us, my friend.  *S*
Title: 6 players and a goon
Post by: Pongo on December 10, 2004, 11:11:08 AM
Well in truth Sax. 10 good guys can take any base,
unless 5 good guys are trying to stop them.

Or 40 clowns can take any base..unless one good guy is trying to stop them.
Title: 6 players and a goon
Post by: Bravo4 on December 10, 2004, 11:40:38 AM
You can have missions with 2 or 3 guys and take a base if all goes well and opposition is mininal; and sometimes you have 25+ people in fighters that pork a base but no one has troops so then you can't take a base.

It's ironic how some people complaint that no one wants to join their mission and now it's suggested to limit the number of planes/flights should be limited 'cause too many people join your mission.

In combat you use all your resources at your disposal, if more friendlies than you expected show up for your mission then use them.

.
Title: 6 players and a goon
Post by: Zwerg on December 10, 2004, 01:08:25 PM
Quote
Originally posted by Shane
[..]
  self-validation and all that psycho-babble... [/B]


And this from the master of psychologic warfare. :D

mofa
Title: 6 players and a goon
Post by: eagl on December 10, 2004, 01:26:26 PM
Another answer is that lots of players couldn't care less about the capture.  For many of us, the entire strat setup including field capture is just a sideshow that helps facilitate air combat.

I'm sorry if that upsets anyone, but there it is.  Field capture has almost always been just an excuse for me to go up and shoot down other players.  If I want strategy, I can find better strategerists (I'm a student of Pres Bush, Rush, and Quayle) in AI opponents or in a game dedicated to strategy in one form or another, usually purchased in a box from a big store with flashier graphics, etc etc.

Efficient field capture is neat and I think sometimes it's fun to play air-commando and go on capture or bombing missions, but mostly when I play it's to shoot down real life players in aircraft, not bomb inanimate objects, AAA pieces, or trucks with guns.

If you ever want to be happy in AH, you really need to open your mind to the fact that the game can be played an infinate number of ways.  You'll be unhappy and frustrated until you get comfortable with that idea, but when you do you'll realize that to be happy all you have to do is find other players who like doing what you like doing, and fly with them, play on their team, join their squad, whatever.  Then you can have fun regardless of whatever everyone else is doing.  Guess what - if you and your friends are having a lot of fun, chances are others will join in too.  But if you try to tell others how to play or question/deride what others find fun, you're going to get a facefull of hate coming back.

Asking HT to coad in some limits to force people to your gaming style goes a step farther, and in the distant past often resulted in becoming the target of a dweebhunt.  I guaran-damn-tee you that if HT coaded some limits that inhibited the formation of furball fights because of your gripe, I'd buy a second account that same day and whenever you were online, I'd use the second account to chase you and broadcast your position and intent on ch200, simply because you went out of your way to ruin the game for me and I might enjoy doing the same back to you.

You can't have it both ways...  If you want to play the game your way, you gotta respect other player's right to do the same.  HTC has done a good job at trying to keep truly disruptive players and "gaming the game" stupidity out of the arena, so don't force your idea of good gameplay on everyone else.
Title: here we go again lol
Post by: rod367th on December 10, 2004, 02:25:51 PM
Can't you make it so they play my way.




  HTC  Lets disable all planes but 202's and make it so 202's can't fly higher than  5k if they do they will explode and only 1 enemy per 25 mile square. Just think no more comment on bbs or channel 200 Whgineing like Good thing you had alt ***** alt boy, Lagay7 pilot, Boomb and zoon is all you have bitach, Ho mastter. You slobber donkeys good 6 on 1.  Want to go da see who can kill who arse hole, UBER 20 mm's your nothing without them, Sure kill ack and just vulch ( try to deack a base with 1 202 alone) bet it can't be done 1 try without a guy upping to kill or ack killing), Sure you ***** run to friends when you lose advantage. No more u ***** suicider, you dive bombing dweeb, Oh sure grab plane to kill my gv can't do it in tank . So many more comments could be typed.





 It is so funny saw rooks complaing about bishops taking undefended base. THEONLY WAY YOU CAN TAKE UNDEFENDED BASE IS IF rOOKS OR ANY TEAM DECIDES NOT TO DEFEND. BUT HELL ITS BETTER FOR MY K/D IF I WHINE ABOUT MISSION OR HODRE THEN TO UP TO DEFEND.  





 I just nwant everyone to play my way no gvs. no bombers just 202's co alt  oh watermelon we already have that its called DA if you like.






 Why not just try Let others play thier  way you play yours. Not once have I seen A guy say hey you fighter jocks grab a bomber you dweebs. But seen 1000's complain about gv'ers and bombers lol.
Title: 6 players and a goon
Post by: mechanic on December 10, 2004, 02:43:16 PM
Rod, you're so sexy when you type in caps.
Title: 6 players and a goon
Post by: slimm50 on December 10, 2004, 02:45:55 PM
Quote
Originally posted by Grits
...to some people landing a kill, any kill, is an accomplishment ...

Heh, I always feel glad if I land after a fight....PERIOD...kills of not.;)
Title: 6 players and a goon
Post by: sax on December 10, 2004, 02:55:22 PM
Quote
Originally posted by eagl


Asking HT to coad in some limits to force people to your gaming style goes a step farther, and in the distant past often resulted in becoming the target of a dweebhunt.  I guaran-damn-tee you that if HT coaded some limits that inhibited the formation of furball fights because of your gripe, I'd buy a second account that same day and whenever you were online, I'd use the second account to chase you and broadcast your position and intent on ch200, simply because you went out of your way to ruin the game for me and I might enjoy doing the same back to you.


Nobodies tellin anybody to do anything---it's a thread to do with well thot out suggestions to improve game play for all---take note that vets are bailing.
Probably TOD will address most issues tho---as far as broadcasting my position--I do well enuf without any help:)But if it would improve your game enjoyment to do so--knock yerself out
Title: 6 players and a goon
Post by: mars01 on December 10, 2004, 02:56:02 PM
Hehehhe looks like you hooked a few on that stinky bait sax.   :rofl
Title: 6 players and a goon
Post by: RedDg on December 10, 2004, 04:04:01 PM
"6 Players and a Goon"  

Sounds like a bad movie with Steve Guttenberg, Tom Seleck, and Ted Danson.
Title: 6 players and a goon
Post by: rod367th on December 11, 2004, 07:24:45 AM
lol what Vets are leaving because game play lol.......................... ............................. ............................. ............................. .........................




 Sax do you know that only 10% or less use the bbs.



  Your post holds no water at all LIKE I said people would rather whine about guys going to take a base then to up to stop it. Guess its easier to whine hope htc changes it then to fight against it. Glad I know Dle and crew not dumb enough to continue to change game based on 1 style of play.
Title: 6 players and a goon
Post by: Schutt on December 11, 2004, 07:36:31 AM
Sorry to say but taking a base usually depends on how much opposition you get.

Cant take all bases with 6players and a goon, good job if you make it but dont think that every base capture will work with 6 guys.

Of course.. if you attack 10 front line bases with 6 players and a goon, not all will be defended and you will take some.


Anyway grats to you for the base capture if thats what your after. I usually look for fighter action, and it doesnt matter if a base gets taken or not. I will go on a sortie, deack a field and cruise around till i get attacked, when one ups i wait till he has gear up and fight speed. Still gives me altitude advantage but good possibility for him to defend against my bad flying.

Good luck if you run into a place where my squad is on fighter sweep... try having 8 spits attack your base capture troop.

ciao schutt