Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: ManDark on August 14, 2001, 05:54:00 AM
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Hello
I am not completely new to the flight simulations, but now I want to to it seriously. Trying to do that, I encountered some problems:
1. I do need to learn how to dogfight, but it's quite hard from literature. I even fall into spin when I turn hard in Aces (in other sims, this problem does not exists).
2. I'm having hard times configuring my new X-36 (gameport).
3. Are there any bots for Aces to practice at home?
Thanks :confused:
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if u want to dog fight, take the spit or the zeke. if u try to dog fight in say a 190 u will loose. and listen for the stall horn. its usually a bad idea to pull high g turns anyway. u get really slow and some hiogh flying bnz plane will pick on you. i only get into dogfights in my g2, when im alone with the person, and i always do high yoyos instead of trying to flat turn with the guy. i like the stall characteristcs in AH. i played WB3 and hated it straight away, because no matter how hard i pilled the stick back the plane still didnt stall.
AH is by far the most realistics online flight sim out there......havent played CFS2.
i too have a x36 combo but i use the usb port for it........i have set everything i use in lfight oonto the joystick, its a joy to use and ive had no problems with it. infact i lov it so much i would save it in a fire b4 my photo albums:-)
it feels really good in ur hands.
bots.........well there are dronbes already in the offline arena, i know they dont maneuver much. but no there are no bots like there is in WB3
rav
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We have a training staff here which can help in just these situations. Please post or private message me your time zone and when you would be available, and I'll have a trainer contact you.
A lot of folks new to highly realistic flight models have trouble with the same things. The main component of the problem is speed. These planes need to be flying above a certain speed to be able to turn hard without stalling a wing and spinning. A good rule of thumb is that you should try to keep your plane flying at least 200 Mph if you are going to be maneuvering. Now you can still stall at this speed, and even higher speeds if you pull hard enough, but if you get over 200 Mph before you start to maneuver, it will make it less likely and you'll be able to turn harder without stalling.
The second component is G forces. Turning hard on the stick increases the G forces on the airplane, and changes the angle that your wings move through the air. At too high a G and too low a speed, that angle gets too great, and your wings will stall, causing a spin. To help you identify when this is likely to happen, you will hear a buzz, called the "stall horn". This is a sound that starts when you are close to stalling the plane, and gets louder as you enter a stall. If you start to hear that buzz, it means you need to ease pressure on the stick and not pull so hard. For the tightest possible turn you want to pull so that you can just barely hear that buzz.
There are some offline drones for you to shoot at. They are not bots, but they circle above each airfield when you play offline. You can grab your plane of choice, take off and climb to altitude, then practice shooting down these drones to get the feel of the plane and guns.
Is there any particular plane you would like to learn to fly well? It is best at first to learn one plane to start. Now some are easier or more competitive than others, but the most important thing is that you are interested in whatever plane you choose. We trainers can get you reasonably proficient in just about any plane you wish, although some will be more competitive than others for a new pilot. :)
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Already on it Leph!
Waiting for reply as to when is a good time.
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A lot of people have the problem of stalling out and spinning when they first come to AH. I sure did the mistake most people make is being too aggressive on the controls ease up a little and make sure your joystick is calibrated and doesn't have any input spikes after that it's just a matter of putting in the time till you get the feel for what you can and cannot do with the flight model.