Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: bozon on December 28, 2004, 04:03:01 AM

Title: good vibrations
Post by: bozon on December 28, 2004, 04:03:01 AM
There's something missing in AH that is both immersive and realistic. Vibrations.

Currently, the AH pilot has the neck muscles of a rhino, being able to keep his head perfectly steady in the gunsight while pulling 6G. The AH gunner has Rambo hands able of hold down steady a machine gun while firing long bursts (and his eye aligned in the gunsight).

I vaugly remember that AHI had pilot head movements, during hard manuvering, implemented but it was eliminated at some version.

Can we please get it back in some future version? and also machine gun shaking for hand held guns, hits shaking and near stall shaking?
How about shakings from near explosions of 88 flaks or bomb explosions?

Bozon
Title: good vibrations
Post by: Leslie on December 28, 2004, 04:37:10 AM
Not a bad idea, but you gotta do it at your end.   Perhaps invent a chair that can be plugged into the computer to simulate vibration and flak hits.

You can use just a regular massage chair to get used to the feeling, but for me it tends to relax me too much.  I hardly ever use it.  But if the chair could be integrated into the game somehow, that would be something awesome.  Would have to use additional motors for the different effects, and be able to have communication between the chair and the actions going on in the game.




Les
Title: good vibrations
Post by: mechanic on December 28, 2004, 07:21:39 AM
how about a guy standing next to you with various calibre weapons. he can shoot near you and detonate grenades in the next door room for near misses.

and when you get a pilot wound....  hehe



but seriously, i think vibrations would be a nice touch.
Title: good vibrations
Post by: Midnight on December 28, 2004, 08:30:09 AM
I believe that bozon is requesting shaking effects, similar to what is seen when firing guns from the cockpit view.

As far as actual shaking and vibration controls, etc. there is a company that makes a device for this. Basically, you connect the sound output from your PC into this thing and then you can program it to respond to sounds being played. (I think it looks at the wave pattern from the sound files) The unit has hardware outputs that you can connect motors to. You can hook up the motors to whatever kind of motion devices you want.

I'll see if I can find the link to the company that makes the unit.
Title: good vibrations
Post by: MANDO on December 28, 2004, 08:48:10 AM
I've seen several videos of G-tolerance tests (centrifugal devices). The "pilots" had no problem keeping the head looking straight forward, but starting as low as 4g they had more and more problems moving the neck to look left of right. In these cases, changing views should slow down.

Also, without proper anti-g suites and inclined seats, grayout effect started at 4 - 5g (substained). Everything is gray,  then the tunnel effect and finnaly a total blackout.
Title: good vibrations
Post by: nsty1 on December 28, 2004, 09:35:14 AM
Quote
Originally posted by Midnight
I believe that bozon is requesting shaking effects, similar to what is seen when firing guns from the cockpit view.

As far as actual shaking and vibration controls, etc. there is a company that makes a device for this. Basically, you connect the sound output from your PC into this thing and then you can program it to respond to sounds being played. (I think it looks at the wave pattern from the sound files) The unit has hardware outputs that you can connect motors to. You can hook up the motors to whatever kind of motion devices you want.

I'll see if I can find the link to the company that makes the unit.


This one that i recall http://pc.gamezone.com/news/06_01_04_11_27AM.htm (http://pc.gamezone.com/news/06_01_04_11_27AM.htm)
Title: Re: good vibrations
Post by: Lye-El on December 28, 2004, 09:41:06 AM
Quote
Originally posted by bozon
There's something missing in AH that is both immersive and realistic. Vibrations.


Bozon


Visual or a force feedback stick? On a gun camera you see a lot of vibration because it is hard mounted. Somewhat like the difference of driving your lawn mower across the yard and noticeing what you are seeing, then strapping a movie camera to the hood, driving across the yard and then watching the clip. You see alot more vibration in the clip that you did not notice with yer eyeballs.

Me personally? I have enough trouble keeping visual on target, keeping pipper on target, hitting the target, and not being the target. I don't need anything moving around anymore than it does.
But if HTC made it a selectable option for those that want it that would be fine.
Title: good vibrations
Post by: Leslie on December 28, 2004, 10:12:55 AM
Quote
Originally posted by mechanic
how about a guy standing next to you with various calibre weapons. he can shoot near you and detonate grenades in the next door room for near misses.

and when you get a pilot wound....  hehe



but seriously, i think vibrations would be a nice touch.


I know this is off topic Mechanic, but that reminds me of the Wild Geese, where Richard Burton punches his fist through the door and drops the grenade.;)   Man that was a great movie!!




Les
Title: good vibrations
Post by: bozon on December 28, 2004, 11:11:28 AM
I was talking about visual screen shaking.
Quote
I've seen several videos of G-tolerance tests (centrifugal devices). The "pilots" had no problem keeping the head looking straight forward, but starting as low as 4g they had more and more problems moving the neck to look left of right.

I've pulled up to 8.5Gs. If you sustain constant G keeping your head steady is no problem just a little strain on the neck -  the helment and brain (if you have any) gets really heavy...
But jinking and building/releasing G load or changing roll direction fast will swing your head around. I got to bang my head against the canopy several times.

As for real effects, I turn the engine sounds down. my CPU, case and graphic card fans make enough propeler noise for immersion.

Bozon
Title: good vibrations
Post by: bustr on December 28, 2004, 01:59:59 PM
And Bozon we will tell all of the Uber Whiners who's hit ratio drops to 0% because of the vibrations and other eye candy that it was your Brilliant idea to drop their gunnery in the dirt.

I'm sure Nomde will be glad to give out your contact info for the pitch fork, torch , and noose brigade formed in your honor.............. :D
Title: good vibrations
Post by: bozon on December 28, 2004, 04:48:50 PM
Quote
Originally posted by bustr
I'm sure Nomde will be glad to give out your contact info for the pitch fork, torch , and noose brigade formed in your honor.............. :D

eek! :eek:
Title: good vibrations
Post by: Kweassa on December 28, 2004, 08:26:16 PM
AH2 already has a bit of head movement during wild maneuvering. However, I'm not sure how it'd be with that much visual vibration working as a factor. For one thing it certainly would make wild scissoring much harder than it is :)

 However, I've always agreed to this general premise. IIRC, the AH "gun shakes" are a more or less simple "cosmetic" level of fix which shakes the "camera" around to simulate vibrations.

 There's no reason this same thing cannot be used in other fields, which would greatly engance immersion and feel.

 For instance, imagine that you're in the tower when enemy bombers are dropping bombs. The closer the bomb drops to your position, the bigger the "camera shake"! Just think about the chaos of being on the ground when multiple 1000lbs bombs blow up around you.

 This same thing can be used in GVs. Bombs land nearby the GV.. the ground tremors and shakes..

 Also, it could be used when 88mm flak bursts near your plane. One shell bursts really nearby(maybe just outside damage perimeter?) and boom! the plane shakes.. it'd certainly make the 88mms in the game feel more 'alive'.

 And ofcourse, on the hand-held buff defensive guns, too.
Title: good vibrations
Post by: bozon on December 29, 2004, 08:33:34 AM
thanks kweassa. you managed to describe it much bettter than I did.

Bozon
Title: good vibrations
Post by: leitwolf on December 30, 2004, 12:06:43 AM
A little experiment: Run down the street. Does your head move? Sure. What do you see? Does it shake? No? Amazing what your brain does ;)
you cant do them properly on a computer screen ... thanks no vibrations please. :)
Title: good vibrations
Post by: bozon on December 30, 2004, 07:12:18 AM
ok, do that experiment running down the street while looking through a gunsight.

If that doesn't sound appealing and might get you arrested, try fixing a gunsight lookalike on the dashboard of your car and look through it while you start turning sharply (just don't crash anything...).

And there's the other stuff - explosion shocks, and hits shocks. currently 1000lbs can fall 2m from your tank and it doesn't shake. you get hit by another tank's cannon and doesn't shake.

Bozon
Title: good vibrations
Post by: Lye-El on December 30, 2004, 09:43:52 AM
Quote
Originally posted by bozon

And there's the other stuff - explosion shocks, and hits shocks. currently 1000lbs can fall 2m from your tank and it doesn't shake. you get hit by another tank's cannon and doesn't shake.

Bozon


Hmmm...I could see an advantage to hit shocks. If you bring your tank to a field and I start laceing you with round after round from a field ack, your telescopic view should be crap and you couldn't aquire me to shoot back. I survive and you go *BOOM*   I LIKE IT!!!
Title: good vibrations
Post by: bustr on December 30, 2004, 01:38:18 PM
Hey and I want the real concussion you get from the blast. Let me tell you the next day you can't hear and your brain acts like someone filled it with cotten candy. People ask you questions and you are lucky your brain understands its been asked to think.

OH YEAH BABY model those near misses with 1000 pounders. That means we open a whole new market to==>> FORCE FEEDBACK HEADSETS=========>>>>>>>> :aok

Just imagine,,,now your head set is in a helmet. Not just any helmet, this one is loaded with impact plates and gas bags. When that bomb goes off from the near miss your helmet responds by smacking you at the same moment with tiny spring loaded plates. Giving you that smacked in the head with a 4x4 effect. And not to be out done, there is a gas bag covering each ear that explosively expands so your eardrums get the full wave effect of an explosion.

Man O Man...I want mine. Anyone know when these head sets gonna be shipped?????:cool:
Title: good vibrations
Post by: Kweassa on December 30, 2004, 07:00:50 PM
You could have concussions. Bang your head against the wall everytime your screen shakes.

 As for me, I'll just settle for better visual vibrations, thank you. ;)
Title: good vibrations
Post by: Rasker on December 30, 2004, 07:21:20 PM
how about just program your puter to shock you on every impact, little shocks for rifle caliber shells, bigger for cannon, huge ones  for eggs or 88's? :)
Title: good vibrations
Post by: bustr on December 30, 2004, 07:30:03 PM
Quote
Originally posted by Rasker
how about just program your puter to shock you on every impact, little shocks for rifle caliber shells, bigger for cannon, huge ones  for eggs or 88's? :)


I would but the O'l Lady thinks the last time I came back from the range with a mild concussion due to a .300 win mag's compensator side blow is enough realism for her.:)