Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Ike 2K# on December 30, 2004, 02:29:27 AM
-
For those who own the new Track IRs...
Did it improve your SA, gunnery, and dogfight actions?
Is it worth $$$?
-
It takes some getting used to.
At first it just makes me dizzy.
But after a while you get acclimated to it.
-
Originally posted by Ike 2K#
For those who own the new Track IRs...
Did it improve your SA, gunnery, and dogfight actions?
Is it worth $$$?
I've seen the videos etc , but I just can't imagine how it could be more effective than a good 8 way hat-switch setup with snap views.
It might be more "immersive" I just can't see it being more effective in a dogfight , and even worse in a multi plane engagement.
If you configured it to snap rather than pan , then it could become good to use in a fight, but then that takes away some of the immersiveness arguments doesn't it ? , and you are back to using it like another hatswitch - it's just a headswitch.
I could never use any sort of padlock either , made me feel queasy
Course I could be missing something completely. Any guns out there tried it , and got it to be as good as there old set-up ?
-
For me it's night and day. The overall feel of AH with the TIR is incredible. The same is true in other games such as Forgotten Battles (and PF)... only minus the vector expansion in FB... garbage cockpits.
It will take a while to get used to. My gunnery sucks horribly when it's enabled. I never realized how much I move my head when fighting, and it's a tad difficult lining up the target with a moving gunsight :D
I've used the good ol numpad for 4 years now... it has served me well; I can use it flawlessly with great SA... but I have graduated to the Track IR ;)
EDIT: I have no idea how others use HOTAS setups with Hat views. Unless you have a 3D hat, how the hell they achieve inclined/declined angles is beyond me (up/right/back, down/left/forward, etc).
I don't think I can necessarily improve on overall SA of my previous setup, but only match it.. in time. Your mileage may vary though - My ability to see in all directions using the numpad is pretty damn good. The new 'feel' of the game is worth the price alone.
-
Originally posted by Octavius
I've used the good ol numpad for 4 years now... it has served me well; I can use it flawlessly with great SA
next you'll say you fly with a mouse like lazer
-
There is no way in hell he flies with a mouse :D
-
yes he does. he PM'd me a told me so
-
Originally posted by Octavius
EDIT: I have no idea how others use HOTAS setups with Hat views. Unless you have a 3D hat, how the hell they achieve inclined/declined angles is beyond me (up/right/back, down/left/forward, etc).
Oct,
I can imagine moving fom keyboard to Track IR is a big difference, I remeber going from Keyboard to Hotas felt like a whole new world
With an 8 way Hat switch , and using the pinkie button for the up views, you basically have very good access to all the views. You can flick though all 16 odd views in a blink.
I guess the next generation will grow up with track IR and more , and never use anything else , so trying to describe to them why a hat-switch is good will be pretty funny
-
Originally posted by Octavius
For me it's night and day. The overall feel of AH with the TIR is incredible. The same is true in other games such as Forgotten Battles (and PF)... only minus the vector expansion in FB... garbage cockpits.
It will take a while to get used to. My gunnery sucks horribly when it's enabled. I never realized how much I move my head when fighting, and it's a tad difficult lining up the target with a moving gunsight :D
I've used the good ol numpad for 4 years now... it has served me well; I can use it flawlessly with great SA... but I have graduated to the Track IR ;)
EDIT: I have no idea how others use HOTAS setups with Hat views. Unless you have a 3D hat, how the hell they achieve inclined/declined angles is beyond me (up/right/back, down/left/forward, etc).
I don't think I can necessarily improve on overall SA of my previous setup, but only match it.. in time. Your mileage may vary though - My ability to see in all directions using the numpad is pretty damn good. The new 'feel' of the game is worth the price alone.
Sometime when you get a chance , could you film a duel or something using track IR , like to see it in action in a close fight.
-
hehe :)
The way I hold my stick is probably why I never used the hat. I hold it on my lap and rarely use any arm movements. I hold it 'near' the base and use mainly my wrist and fingers for fine-tuned movements. It's rather awkward to repostion and reach for the hat. I do have vator and aileron trim mapped to the hat... but the I J K L M and ',' keys work much better :D
-
Originally posted by Redd
Sometime when you get a chance , could you film a duel or something using track IR , like to see it in action in a close fight.
I dont know if the film viewer records TIR movements... I'll check.
If not, then I'll see about trying FRAPS to record ingame.
EDIT: Nope, not in the film viewer :(
But, ALF already put together a small presentation. I posted the links here (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=138853) (last post. Hope ALF doesnt mind).
-
Originally posted by Octavius
EDIT: I have no idea how others use HOTAS setups with Hat views. Unless you have a 3D hat, how the hell they achieve inclined/declined angles is beyond me (up/right/back, down/left/forward, etc).
since my first 7 button logitek JB42 taught me to use "look up" with the hat to see around.
i just dip a wing to look down.
-
Originally posted by Octavius
I dont know if the film viewer records TIR movements... I'll check.
If not, then I'll see about trying FRAPS to record ingame.
EDIT: Nope, not in the film viewer :(
But, ALF already put together a small presentation. I posted the links here (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=138853) (last post. Hope ALF doesnt mind).
I watched that and still felt quite motion sick at the end of it (but might be the wild turkeys I hung around with last night)
I can see how it would be Ok for whizzing through furballs in Pony, but would still love to see a hard fought 1/1 or using it to turn fight in a furball.
Perhaps it would be good for BNZ ?
Anyone using it to turnfight a little ?
-
What I don't get with this track ir thing is how do you look back?
I understand that if you actually turn your head around it shows your 6 view, but the 6 view is being shown in your monitor which is in front of you.
I like my hatswitch, i have a button configured on my joystick to look up and another to look down, that with the hatswitch I can look anywhere.
-
i have used tir 3 for a few months now and cant be more happy, well i guess with the 6 dof i can be:) for those who complain of motion sickness, well thats more realistic! im a bit of an immersion freak, but i have found i have improved greatly with it, SA just isnt an issue anymore like it was with the hat, i can concentrate completely on acm, and thats a good thing! I hear 6 dof is easier to learn and feels more natural, so for those of you that havent jumped on the wagon, it seems like its a good time to do so!
-
Hey Redd, I got a hold of Fraps and put together a small 1 minute video of some [crappy] flying/gunnery in a SpitV.
In .rar format, it's under 6mb. If your e-mail can take it, I'll send it to ya.
octavius at hitechcreations dot com
-
Originally posted by Octavius
Hey Redd, I got a hold of Fraps and put together a small 1 minute video of some [crappy] flying/gunnery in a SpitV.
In .rar format, it's under 6mb. If your e-mail can take it, I'll send it to ya.
octavius at hitechcreations dot com
Thanks Octavius,
redd at Bordernet.com.au
-
Redd,
I had an 8 way hat switch with the pinkie for upward looking views on my throttle.
LEMME TELL YOU there is NO COMPARISON...its not simply immersion.
You can change the speed of your "PAN" and you are not regulated at the speed that the pan mode makes you do in ah....also simply and smootly tracking an enemy is SOOOOO much better.
As far as looking backwards....you simply turn your head slightly to one side or another and your view moves towards the back.
The films online dont do it justice...trust me. My SA has gone up 100 fold and I thought I had pretty good SA anyhow. What is super nice is when you are in a slow turning dogfite you can simply raise up a bit as if you were trying to do so in the cockpit and look down over the cowling....hmmm you gotta be a stick magician to do that and if you can and are happy with it...then stick with it.
I will never go back.....I thought it was all hype til I got one right before Christmas.....IT IS SIMPLY AWESOME.
Anyhow....regards....:aok
-
jpeg,
I also still have my hatswitch running. You can refine all of your viewswith the trackir while using the hatswitch...for example....
If you want to look backwards but think that there is a bogie slightly off of where your mapped view is...hmmm just raise up an inch or less look slightly left and right pull back a bit....you can see ABSOLUTELY EVERYTHING there would be to see...you cant do that with a mapped view.
If you are happy with what you have now then keep it but you would not be disappointed one bit if you were to get one...it is amazing plain and simple.
:aok
-
The TrackIR3 pro with the new Vector thing is amazing, flat-out *amazing*. Once you get used to it, it is so much better than either a keypad or coolie hat that it will blow you away. Some folks take days or weeks to acclimate. I guess I was lucky: it took me only a few hours.
Moving your head just 15-20 degrees can turn your point of view in the game through 180 degrees. It's kinda like mouse acceleration, and you have full control of the scaling. I don't believe that it can work with either snap or padlock in-game views, but then, I never used those before, anyway. I was initially concerned about peering out of the corner of my eye at the monitor (through glasses) while turning the in-game view all the way around to six o'clock, but that has not proved to be a problem for me, at all.
With the Vector, you can move around very realistically in a 3D cockpit. For example, the canopy frames are no longer an issue: if one is in the way, just lean around it!
And no, I do not work for NaturalPoint! ;)