Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Schatzi on December 30, 2004, 05:35:19 AM
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Ive been at this game a few months now, and i think i have an at least half decent command of my aircraft in most situations. but i still have one very big weakness. my gunnery. i cant seem to hit anything, even when its dangling in front of my guns....at least when fighting a 'real' pilot. Shooting the drones offline is no prob.
Any pointers on how to practice aim?
PS: Ive been flying with tracers off for a while now. didnt seem to help much...
PPS: I have convergence at around 200 on most planes, and shoot to kill at d200 (max d400).
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Not really for practicing but as a tip for deflection shooting- try firing pulling twice the amount of lead you think you need. It worked for me when i first started out.
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schatzi,
Come to the TA with a partner, turn your tracers on, and let your buddy tell you where your bullets are going. You can get instant feedback on each burst like this.
As your accuracy increases, have your buddy increase the severity of his maneuvers.
Don't forget to turn your tracers back off!
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Practise practise & more practise!
Partly depends on what you fly. IE its easier to get hits in MG armed planes, but its easier (IMO) to get kills with cannon.
Next, if you are flying with cannon try setting them 50 longer than the mg's.
This should help get them both into the target, esp at ranges over 250.
Check your fire with the .target 300 command. This brings up a bullseye. (Its always North of you) Lets you see what kind of dispersion your getting, etc.
Range on target is in meters, make it go away or reset with .target 0.
Kind of like shooting Geese, start with crosshairs right on target, pull through in the direction he's traveling as you fire. Longer bursts at first till you start seeing when it is your hitting. But until your hitting almost every burst don't worry about the ammo.
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Question about distance convergence...and YES...you can call me a DOLT for NOT knowing this:
setting ammo rounds to d650 refers to yards? feet? meters? I've always assumed yards but since Ghosth mentioned the target distance factor as being measured in meters, I thought I'd better ask.
Thanks ~
DmdMax
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IMO
The range is in yards.
1 yard = 0.914 meter
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It's yards.
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***Warning The Suggested Activity Below Can Get Boring***
But It Works!!!!!
Use the lead computing gun sight in off line mode. Also setup the arena for max ammo which gives you around 45K cannon rounds in an LA7. Spend an hour a day attacking the drones from every angle you can think of. In 30 days your brain will do auto computing in the MA. It's best to stick with one ride during this 30 days.
I did this second to the last tour at the end of AH1 to get my hit % up to 6 from 3 by the last AH1 tour. I havent had the time to do it again for AH2, and it can get boring. My hit % is down to 3 again.
There is a point in this game during the opening manuvers with an opponent that a well placed snap shot will end the engagement and you won't need to have shane's mastery of ACM to win. HO's not included. Eventually you will notice in the MA that your lead and snap shots have been started too late and aimed too low.
Remember: Net lag along with differences between yours and your apponents connection states will give you different shooting results online vs. offline.
But this is what I did to improve my hit % in 30 days.
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Thanks for all the tips. Ill go practice more... :)
As for planes, i fly mostly HurriIIc and SpitV. On Spit i never fire canons and 303 at the same time (i only hit with 303 when i do that). I use 303 for 'spooking' at long range, or when out of hispanos ;).
Since i now have a new comp and do not have to play at 15 fps/800x600/sliders full performance (Wow - this game looks GREAT!), ill see if a little less stuttering and warping helps improve my shooting.
Bustr, how do i change ammo setup for offline arena?
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When you are sitting in the tower offline you should have a button for arena setup, or first go to setup then a choice for arena. I'm at work and trying to do this off the top of my head. Anyway once you get into the arena setup, the same place where you enable the lead comp gunsight, look at all the listings concerning ammo. There will be I think 3 that will let you increase a multiplyer by either 10 or 10k. Those take care of all the ammo loads for all things that fly, crawl, or swim that you can man and shoot from. Hope this is enough to help you look around and find it. I only had to set it up once. :)
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Ok, thank you very much.
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For some reason I cant get the lead computing gunsight to come up.....enabled in flight mode flags but dont see it any thoughts????
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When you first upped in a plane after you set the flag, did you see a host message saying the arena flag had been reset to some number like 178 or 250 or something? If not it meant you did not hit save or apply after you set the flag. Also you have to hit the tab key if this is the very first time ever using it in your offline mode.
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Bustr,
Thanks...just hit the tab key....it selected a plane...now is that lead computing sight only for that plane....aka you can use it against a point on the ground that is not a GV or such....so you could just fly around and shoot at ground objects?
Thanks
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Use tab for each enemy plane you change to or select after you killed the last one. It's only for planes. Go back in and enable the precision bomb site. This acts as a lead computing sight for jabbo from fighters. Bombs and rockets. Straffing ground targets just takes a littel practice. It's more forgiving since buildings can't run away.
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schatzi....
The real secrets to gunnery are pretty simple. Most people stop flying once they start "aiming" or they start firing before they finish flying. I'll explain both....
Unless you have a zero deflection shot both you and the target are moving relative to each other....now you have 3 possibilities...
1) you actually hit the target (pretty rare)
2) your "behind" the target (most common)
3) your "ahead" of the target (less common)
Now if your hitting alot your not posting so its 2 or 3....
In case # 2 most folks shoot as they pull thru target, the high G load makes it almost impossible to land a good group. Thats all the "I lit you up and nothing happened" whinning. The G's "spray" the pattern to much if you hit at all....
In case # 3 you get out in front and ease off...the good news is you get a nice group and if your "in plane" the bogie flys into your bullet stream...this is the most common "good gunnery" an "unloaded" shot with decent pattern that often damages and sometimes kills
Now...Ideally you learn to continue to fly the plane thruout and shoot when you have the site picture...
You need to seperate bounces from dogfights...in a bounce you want to shoot with the plane "unloaded" (no positive G's) if possible...
in a dogfight you have 3 stages...
Merge
Middle game
Endgame
Ideally you will take ANY shot you get in the MA on the merge...but dont stop flying and dont confuse a snapshot with a HO....
The goal is to either damage the other guy or force him off his game...
If both guys survive the merge you now have the "middle game"...this typically involves relatively high speeds short shot windows and moderate to high G's....We've all had times when we fly the socks off the other guy and cant finish him cause we pissed away 90% of our ammo on low % shots....so few or no shots in middlegame....concentrate on outflying the guy...if you do two things happen...he wont hit you and you'll have the ammo to kill him at the end.
Once you've gained an advantage you can fly your self into position for a good sustained shot....
Last of all "the snap shot"...its just that. You guess and pull...in a spit V my average "killing burst" is less than 1o rds of 20mm. It either hits or it doesnt (usually it doesnt)...just tap the trigger...over time your internal computer will get better....
Of course the best advice is simple....get REAL REAL close....