Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: MANDO on January 10, 2005, 04:23:00 PM
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big maps represent 20 fps less for me than any small map?
For example, Equinox, a lot of water everywhere, but 20 fps less than Mindanao (for example), 35 fps less with clipboard open.
I got 60-75 fps in small maps, rarely more than 42 fps in big maps, and the surounding terrain seems as detailed in big maps as in small maps.
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I agree MANDO. Why are they taking a hit, is it because of the Silo's and Barns that look like "Dust Bowl" relics? Map size I would think, would not have an influence on terrain.
Karaya
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A second curious effect. Selecting medium visual range I get about 15 fps more, while, visually, all remains the same than with full visual range.
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Originally posted by MANDO
big maps represent 20 fps less for me than any small map?
For example, Equinox, a lot of water everywhere, but 20 fps less than Mindanao (for example), 35 fps less with clipboard open.
I got 60-75 fps in small maps, rarely more than 42 fps in big maps, and the surounding terrain seems as detailed in big maps as in small maps.
LOLOL, I hope this is just an academic exercize, and not a whine. Because I'm happy to get 17 fps on some maps, and have played with as little as 8 fps. Hell, you lose 2-3 times more frames/sec than I can even max out.:p
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I saw we take out the trees and make them mapped to a button to turn them on and off. If u hit one while they're invisable then its your fault but at least some of us low end players can get some more FPS.
-Please?
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LOL, only 42 quit complaning the human eye can only see 30 FPS,
any faster makes little difference.
If you are having trouble turn down your ground viz range and Hit shift F3
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Originally posted by mitchk
LOL, only 42 quit complaning the human eye can only see 30 FPS,
any faster makes little difference.
If you are having trouble turn down your ground viz range and Hit shift F3
BS I can tell a huge difference between 30fps and 75 fps.
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Originally posted by mitchk
LOL, only 42 quit complaning the human eye can only see 30 FPS,
any faster makes little difference.
That is a joke, right? Or do you really believe what you wrote??
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Lets stay with the main question.
Why are some maps giving soaking fps?
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The human eye can see to 60 frames per second... Where the hell did you get 30 from?
And Mano, I get a performance hit on big maps as well. About 20fps is the difference between big and small maps.
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sorry maybe it was 60 insted of 30 I'll look it up
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(http://FilthysForum.homestead.com/files/AHAG.jpg)
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:rofl
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Originally posted by mitchk
sorry maybe it was 60 insted of 30 I'll look it up
here you go, I save you the trouble, I had it bookmarked :)
The human eye's ability (http://www.daniele.ch/school/30vs60/30vs60_3.html)
interesting read
As for big map vs small map...noticed on that equifax or what ever it is called map....most bases everything works fine and dandy, but there are a couple of bases my frame rate plunges into the teens from my average of 40+- fps
Someone said ( not sure if true or not heh) that there was a few buggy bases on this map.......was told that in the game anyways.........BUT here is the kicker!
why bring it to the General discussion and not post the problem in the AH2 bug Reports forum if you think something is wrong? that is the forum I would look thru and check to see what has been reported or has not been reported......
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Agreed...wrong forum butt......
hmm.... now that i think about it, why DO big maps soak up so much resources? Is it the clipboard map? Just flat out cruddy maps w/ screwed up tiles that kill fps? Is it the xtra little barns etc that can be found on some big maps?
Because, if I understand this correctly, you are not having to render the whole map fying around, just your immediate area. So.... following that logic, small maps vs. big maps, shoudl be the same. It is not like you have an expanded range on big maps.
EXCEPT for the clipboard that is. Could that possibly be it? The clipboard map having SOOO many more things to track on a big map?? Even minimized it's still keeping track of stuff.
Hmmm.....
If it's the stupid barn buildings, heck, ditch 'em. If it's bad tiles etc, PLEASE fix 'em. If it's the cipboard map hogin' up my fps, please fix it.
Durn it. Now i'm gonna be trying to figure it out.
I REALLY wanna know if it's the clipboard map. That's the only thing I can think of.
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Originally posted by FiLtH
(http://FilthysForum.homestead.com/files/AHAG.jpg)
ROFLMAO
Coffee, monitor.......Where`s the windex?
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priceless
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Ya the barns are everywhere...Id rather see few and far between. Its nice to have them...but not every 2 miles.
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Real Time video is 30 fps... that's where that number is coming from I bet. Even if your eye can't see 70+ FPS the fluidity is still much better than lower FPS. Moves will feel more natural and it will have more of a "real" feeling to it.
And if I was making a guess as to why FPS drops on larger maps I would venture to say that your machine is having to plot points not only for you and your visual surroundings but for every plane on the map, plus load the entire maps terrain at once.. I'm sure that is a bit intense on system resources. I could be wrong though.
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And the official answer is?
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Originally posted by dedalos
And the official answer is?
everyone flying around in the arena with their map open, might be why they are getting shotdown too..........who knows really :lol
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Originally posted by TequilaChaser
everyone flying around in the arena with their map open, might be why they are getting shotdown too..........who knows really :lol
Are you saing that beer has nothing to do with it????
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<----still thinks it's the clipboard map.
HT?
Skuzzy?
Anyone??
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If the clip board is down, it will not effect fps.
Not sure why some of the larger ones run slower.
HiTech
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Originally posted by thebest1
I saw we take out the trees and make them mapped to a button to turn them on and off. If u hit one while they're invisable then its your fault but at least some of us low end players can get some more FPS.
-Please?
I would suggest you spend the few $ required to upgrade and let HTC use that development time towards something good like TOD instead of visualy dumming down the game :)
Bazi
'If you want to drive a Jag, you gotta be able to afford the mechanic'
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Can be a lot, running the coad with a performance analysing tool to see how much time spend where would certainly help.
Maybe its the task groups, i think their position is calculated on clientside at least that would explain why they are in another position for each player.
Maybe number of objects, they must be accessed and not using an efficient algorithm here will hurt performance.
Maybe the size of some fields getting bigger causes more page faults.
Maybe water squars that are basically empty are processed simplified but that slows everything down with a lot of water.
One thing is sure, drawing up the clipboard costs a lot of fps.
cu
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Originally posted by Schutt
Maybe the size of some fields getting bigger causes more page faults.
How many are we getting now? :rofl
JK
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Originally posted by Wurger
I would suggest you spend the few $ required to upgrade and let HTC use that development time towards something good like TOD instead of visualy dumming down the game :)
Bazi
'If you want to drive a Jag, you gotta be able to afford the mechanic'
Oh I dunno.... I have a lowly p4 1.4 w/ 128mb nvidia card, and 512MB of RDRAM. It's not like i'm trying to run this game on a p2 450 w/ a 32mb card w/ 64mb of ram.
I understand my system is a bit dated, and yeah, one of these days soon when I no longer have to pay my attorney 30/grand a year for this terrible divorce im' in, I will have the xtra for a new system. BUT what is being pointed out is probably more "code" or "poorly designed maps" as opposed to our computers.
Big maps, small maps, I still have the same limited range that my FE has to process. the ? is WHY the big maps are so much rougher on fps. they should be the same as small maps. It's a most excellent question.