Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Scrap on January 11, 2005, 05:08:44 PM

Title: Base Capture 101:
Post by: Scrap on January 11, 2005, 05:08:44 PM
Please listen carefully:

1.  Knock out VH

2.  Knock out Anti Aircraft Artillary (in both town and airfield)

3.  Knock out Town

4.  Cap field (high and low)

5.  Drop troops

It really is that simple.



DO NOT:

A)  Knock out all FHs when a CAP is in place

B)  Knock out FHs wthout hitting the VH first

C)  Swarm over a field, doin nuthin, with ack and VH up untill the next wave comes in to drop the FHs (BIG NO-NO)


Thankyou, class dismissed.
Title: Base Capture 101:
Post by: Flyboy on January 11, 2005, 05:19:59 PM
what?

no beavers?
Title: Base Capture 101:
Post by: Scrap on January 11, 2005, 05:33:13 PM
C)  DO NOT eat industrial adhesives

(you might end up like FlyBoy) :D
Title: Base Capture 101:
Post by: Flyboy on January 11, 2005, 05:57:01 PM
i heard beavers are industrial
Title: Base Capture 101:
Post by: Scrap on January 11, 2005, 06:13:26 PM
very
Title: Base Capture 101:
Post by: MANDO on January 11, 2005, 06:44:36 PM
I would put point 0. knock out manned acks and dar.
Title: Base Capture 101:
Post by: Scrap on January 11, 2005, 06:56:40 PM
Manned ack would fall under the "all anti aircraft artillary"

Knocking out dar is completely unecessary.  Consider it optional, and a decision to be made according to taste and artistic approach.  :D
Title: Base Capture 101:
Post by: FiLtH on January 11, 2005, 10:06:21 PM
I see it differently, because if Im worried about base capture, that means Im in a bomber. If Im in a fighter, Id rather be offshore fightin somebody.

  Since Im in a bomber I do this...

1. Kill FHs- If they die, its up to ils to try to get me.
    B24- 2000lbers...3 on Fhs, if ya do it just right you can get BHs at same time.

2. Kill VH-  No GVs creeping to town. 1 egg

3. Acks at base...unless real close to town who cares..Im not in it for next phase.

4. Use my 3 b24s as gunships doing treetop strafing of town acks, followed by town destrucSHOOOOONE!!  A flight of b24s can wax a good 1/3 of the town.

5.Hopefully followed up by brethren.

    Too often Ive been a goon, and heard people say "Dont kill the FH..we wanna kill fighters..we'll keep em down!"...only to have them say "Im rtb out ammo...good luck!"...just as I get 1 mile from target.
Title: Base Capture 101:
Post by: Vudak on January 11, 2005, 11:01:55 PM
Quote
Originally posted by FiLtH
I see it differently, because if Im worried about base capture, that means Im in a bomber. If Im in a fighter, Id rather be offshore fightin somebody.

  Since Im in a bomber I do this...

1. Kill FHs- If they die, its up to ils to try to get me.
    B24- 2000lbers...3 on Fhs, if ya do it just right you can get BHs at same time.

2. Kill VH-  No GVs creeping to town. 1 egg

3. Acks at base...unless real close to town who cares..Im not in it for next phase.

4. Use my 3 b24s as gunships doing treetop strafing of town acks, followed by town destrucSHOOOOONE!!  A flight of b24s can wax a good 1/3 of the town.

5.Hopefully followed up by brethren.

    Too often Ive been a goon, and heard people say "Dont kill the FH..we wanna kill fighters..we'll keep em down!"...only to have them say "Im rtb out ammo...good luck!"...just as I get 1 mile from target.


Yeah but there's a major, MAJOR problem with killing the FHs.

The same dopes (me) who would normally keep upping at the darn field, more than likely being destroyed on the ground and never getting much alt, would then be FORCED to come in from a different base, higher, faster, and more dangerous.

I just never understood it...  "Kill the fighter hangers!" Said the low, slow, circling crowd....
Title: Base Capture 101:
Post by: FiLtH on January 11, 2005, 11:23:08 PM
Ya but chances are if it was a planned attack, the goon SHOULD be there before they could get there..especially if they grab on the way.

  I just dont like relying on a cap...its to iffy..when the hangers are dead I dont have to worry. But thats only if we're trying for the capture, or need time to get friendly fighters over the target. Other than that Ill knock down acks and VH at base.
Title: Re: Base Capture 101:
Post by: TequilaChaser on January 12, 2005, 12:01:25 AM
Quote
Originally posted by Scrap
Please listen carefully:

1.  Knock out VH

2.  Knock out Anti Aircraft Artillary (in both town and airfield)

3.  Knock out Town

4.  Cap field (high and low)

5.  Drop troops

It really is that simple.



DO NOT:

A)  Knock out all FHs when a CAP is in place

B)  Knock out FHs wthout hitting the VH first

C)  Swarm over a field, doin nuthin, with ack and VH up untill the next wave comes in to drop the FHs (BIG NO-NO)


Thankyou, class dismissed.


umm.........so what you trying to tell us , Scarp?   :D
Title: Re: Re: Base Capture 101:
Post by: DieAz on January 12, 2005, 12:27:17 AM
Quote
Originally posted by TequilaChaser
umm.........so what you trying to tell us , Scarp?   :D



he has been
Quote
eating industrial adhesives


:rofl
Title: Base Capture 101:
Post by: Scrap on January 12, 2005, 03:06:59 AM
What I am trying to prevent is what is occuring all too much in the MA.  

The horde forms over said base.

FHs get dropped.

VH remains.

Ack reamains or re-ups.

Pilots circle around and continue to try to capture.

VH remains.

Pilots call out for VH or town to be dropped.

Newcomers scream in and drop valuable ordinance on the FHs.

... and the saga continues.
Title: Base Capture 101:
Post by: Schutt on January 12, 2005, 05:26:36 AM
I would say note the time when vh and fh are destroyed helps to know when to knock vh again.
Title: I SAY THERE'S NOT ONE FORMULA
Post by: rshubert on January 12, 2005, 10:18:26 AM
that works every time.   Sometimes you get a lot of resistance, sometimes not.  If there is a lot of resistance, you kill the FHs and come back again quickly.
Title: Base Capture 101:
Post by: Stang on January 12, 2005, 12:33:14 PM
Quote
Originally posted by Schutt
I would say note the time when vh and fh are destroyed helps to know when to knock vh again.


If I remember right there was some dude in AW that had at least 5 clocks, maybe more, on his cpu desk to keep track of all of the downtimes to the exact second.  Can't remember who it was though...
Title: Base Capture 101:
Post by: Nwbie on January 12, 2005, 01:44:46 PM
As a WidowMaker squad member I need to let all know....
That Scrap will be reprimanded for being a Little General / Admiral,
We do not tolerate actual planning, vulching is our way of life, we prefer the FH's up to keep our thrills.
We require the VH down to eliminate the possibility of getting hit by GV's as we lamely circle the field looking for the next worthy opponent/victim, preferably a 2 weeker, as who the heck wants to be shot back at?
We will put together a missun, letting all non members of the squad to take lead and put out the ack, and die shamelessy as we shamelessly giggle on squad vox...
We will hang our heads in mock shame if the missun doesn't actually capture the base as we run like puppy dogs to land our kills and get the wtg's we so deserve.....
But actual planning beyond how many lemmings we need in the missun, is forbidden...
He has lost all sheep pen privileges for January.....

NwBie
Title: Base Capture 101:
Post by: DieAz on January 12, 2005, 05:33:35 PM
Quote
Originally posted by Nwbie
As a WidowMaker squad member I need to let all know....
That Scrap will be reprimanded for being a Little General / Admiral,
We do not tolerate actual planning, vulching is our way of life, we prefer the FH's up to keep our thrills.
We require the VH down to eliminate the possibility of getting hit by GV's as we lamely circle the field looking for the next worthy opponent/victim, preferably a 2 weeker, as who the heck wants to be shot back at?
We will put together a missun, letting all non members of the squad to take lead and put out the ack, and die shamelessy as we shamelessly giggle on squad vox...
We will hang our heads in mock shame if the missun doesn't actually capture the base as we run like puppy dogs to land our kills and get the wtg's we so deserve.....
But actual planning beyond how many lemmings we need in the missun, is forbidden...
He has lost all sheep pen privileges for January.....

NwBie


 lmao dang ya newbs come clean my monitor. :D
Title: Base Capture 101:
Post by: Scrap on January 12, 2005, 08:57:16 PM
OK, I admit... I'm just angry the Nwbie has been stealing all of my vulches lately and raping my prized Llama heard.

:(
Title: Re: Base Capture 101:
Post by: Masherbrum on January 13, 2005, 12:31:57 AM
Quote
Originally posted by Scrap
Please listen carefully:

1.  Knock out VH

2.  Knock out Anti Aircraft Artillary (in both town and airfield)

3.  Knock out Town

4.  Cap field (high and low)

5.  Drop troops

It really is that simple.



DO NOT:

A)  Knock out all FHs when a CAP is in place

B)  Knock out FHs wthout hitting the VH first

C)  Swarm over a field, doin nuthin, with ack and VH up untill the next wave comes in to drop the FHs (BIG NO-NO)


Thankyou, class dismissed.


Funny there Teach, you fergot (spit) the Manned Ack (spit), whoops I hit yer foot with some chaw.  You're a genius Scrap. :aok

Last thing I need is "class" on how to capture fields.  How self serving can one be?  Lute, smack his prettythang around for me please.

Karaya
Title: Base Capture 101:
Post by: Scrap on January 13, 2005, 02:48:11 AM
Quote
Originally posted by Scrap
Manned ack would fall under the "all anti aircraft artillary"

Knocking out dar is completely unecessary.  Consider it optional, and a decision to be made according to taste and artistic approach.  :D


Ahem...

btw I posted this here b/c I know most seasoned vets in the MA don't look at the training/help forum... and there are way too many cases lately where a based is doomed for lack-there-of capture with a mindless air presence loitering around while the newcomers just drop the FHs when things like MANNED ACK, ACK, VH... ETC are up.




Why does "bring eggs" suddenly translate to "drop the FHs" anymore?
Title: Base Capture 101:
Post by: Scrap on January 13, 2005, 02:52:11 AM
Self serving?  Bah!  I spend most of my time on fire in furballs and defending capped fields anymore.
Title: Some of murphy's laws for AH.
Post by: Fariz on January 13, 2005, 07:03:04 AM
1. The harder is to supply a base, the more is a possibility of having field strat killed right before the capture.

2.a Does not matter how long friendlies attack the field, when you reach the field, acks are up.
2.b. If field acks down, they will respawn the very moment you are flying over them.
2.c. If manned acks up, they always choise YOU as a target.
2.d. Acks always kill you with the very first ping.

3. 4 of 5 buffs who bomb fields has a secret task of dropping bombs without killing anything.
3.a. If bombers hit something on the field, it is something useless for defenders, and will be needed 1 second after the field capture for your side.
3.b. Bombers always bomb field, when they shall bomb town, and bomb town when field needs to be shut down.
3.c. Buff pilots never miss undestructable buildings, and always miss vh.

4.a. If town is down, no one will bring goons. If town is up, it will be 4 goons flying around it.
4.b. If troops dropped, buildings will be up right in time to ruin capture.

5.a When you are in tiger, first 500lb drop will kill you, even if you move, change direction, and under a trees. If enemy is in tiger, it will stay alive after 4 friendly lancs salvo 14 drops, even if it stands still on the open, and guy is afk for coffee.
5.b Then he will get back to computer right in time to kill you.

6. Skuzzy reset server when your side is about to win.

7. The more kills you get, the more is a possibility that people will think it was a good fat vulch.
Title: Re: Some of murphy's laws for AH.
Post by: DREDIOCK on January 13, 2005, 07:37:36 AM
Quote
Originally posted by Fariz

5.a When you are in tiger, first 500lb drop will kill you, even if you move, change direction, and under a trees. If enemy is in tiger, it will stay alive after 4 friendly lancs salvo 14 drops, even if it stands still on the open, and guy is afk for coffee.
5.b Then he will get back to computer right in time to kill you.
 


LMAO so true.

oh and dont forget 8.

If a feild is moments away from being capturd and no enemy GVs are up some friendly is going to come in and needlessly kill VH. and/or FHs dispite pleas to not do so

Immediately after capture all friendlies will go someplace else and the feild will promptly be recaptured because nobody will bother to stick around to defend the base against the 1 enemy aircraft and 1 lone M3 that just spawned in