Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: killnu on January 12, 2005, 06:45:07 PM

Title: yes...
Post by: killnu on January 12, 2005, 06:45:07 PM
puffy ack again. :mad:   it has kilt me more than anything else this camp, 6 times, and just ended a very fun fight, got 3, heading home, .   what a way to end it, the nameless lazer guided puffy ack from H-E-doublehockeysticks.
why is it here?  other than to tick me off of course?
Title: Re: yes...
Post by: Zazen13 on January 12, 2005, 06:50:09 PM
Quote
Originally posted by killnu
puffy ack again. :mad:   it has kilt me more than anything else this camp, 6 times, and just ended a very fun fight, got 3, heading home, .   what a way to end it, the nameless lazer guided puffy ack from H-E-doublehockeysticks.
why is it here?  other than to tick me off of course?


Yup, puffy ack kills me far more than any enemy plane does. Hits me right between the eyes going 400 mph while rudder slipping and nose-dipping at 20k. It's about a 9.5 on the lame-o-meter.

Zazen
Title: yes...
Post by: Midnight on January 12, 2005, 07:58:18 PM
I think if we could see hit % of puffy ack, it would be extremely low, but with dozens of shells going off in the air around you, eventually you will be hit.....

That said, as much as we need puffy ack in the game, it's AI engine should be tuned such that it preffers to shoot at multi-engine bombers.

I think the "simple" solution would be to change it so that it does not fire at aircraft unless they fly straight and level for more than 10 seconds at a time.

On a realism scale, how often would a real WWII gunner crew fire at a small, high-speed aircraft at great distance that was constantly maneuvering and changing altitude?
Title: yes...
Post by: killnu on January 12, 2005, 09:04:40 PM
midnight, this last time i was less than 5k alt, but was 1/4 to 1/2 sector from closest nme base.  there were 3 burst around me, the 3rd hit and kilt me.  that is the 2nd time in as many days that i was kilt within the first 3 ack burst around me.  well, 3 that i heard, 3 booms around me, then my plane went boom.
Title: yes...
Post by: SFCHONDO on January 12, 2005, 09:13:20 PM
I thinked it should be a manned gun, do away with the AI version.
Title: yes...
Post by: Lazerr on January 13, 2005, 12:08:13 AM
Thats all we need... the ship gunning tards moving to land... ;)

Cod I can only imagine... :rolleyes:
Title: yes...
Post by: Heretik on January 13, 2005, 12:28:17 AM
Getting splattered by AI carrier ack I can handle.  Still annoying, but I can handle it.  But the puffy ack over every single stinking base is just terrible.  I don't pay my subscription fee to get shot down by some AI gun.  I can do that in IL2 for free.  I pay to get shot down by lgay7s and run90s and those stupid green UFOs.:cool:
Title: yes...
Post by: Heretic on January 13, 2005, 05:54:35 AM
Only been shot down once by AI ack as far as I can recall.    How would I check on AI ack kills on me?

Been shot alot by CV guns but thats to be expected.
Title: yes...
Post by: TexMurphy on January 13, 2005, 06:05:08 AM
puffy ack doesnt bother me nearly as much as non-puffy ack... god Ive died alot to standard ack during this tour...

but then again its MY choise (read:stooooopidity) to fly through ack and puffy ack.

Tex
Title: yes...
Post by: MANDO on January 13, 2005, 06:44:49 AM
Quote
Originally posted by Midnight
as much as we need puffy ack in the game


Who needs it??
Title: yes...
Post by: DREDIOCK on January 13, 2005, 08:09:20 AM
Man I would love to know what these flak magnets are doing that gts them killed so much by puffy ack.

I just ignore the stuff entirely, or admire the view as I fly through it.

I had a streak going where I did get killed by it twice in a 2 day period about 3-4 months ago but other then that I rarely get scratched by it let alone damaged or killed.

Now the low to the ground stuff with the tracers is another story. But even that I manage to avoid pretty well.

Leave the puffy ack alone.
Its fine and adds to the realistic feel of the game.
And if you find you tend to get killed alot by it I would suggest you stay away from it then.
Title: yes...
Post by: dedalos on January 13, 2005, 08:41:59 AM
Quote
Originally posted by killnu
midnight, this last time i was less than 5k alt, but was 1/4 to 1/2 sector from closest nme base.  there were 3 burst around me, the 3rd hit and kilt me.  that is the 2nd time in as many days that i was kilt within the first 3 ack burst around me.  well, 3 that i heard, 3 booms around me, then my plane went boom.


Thats good but top this if you can.  Have you been hit twice within 5 bursts?  I was flying over an enemy base at about 5K.  Second or third burst gave me oil damage.  While initializing whining mode, the 5th burst cliped my wings.
Title: yes...
Post by: dedalos on January 13, 2005, 08:43:58 AM
Quote
Originally posted by MANDO
Who needs it??


Exactly, unless those things are maned, they are totaly useless.  Their only purpose is to create whines.
Title: Re: yes...
Post by: slimm50 on January 13, 2005, 09:07:44 AM
Quote
Originally posted by killnu
puffy ack again. :mad:   it has kilt me more than anything else this camp, 6 times, and just ended a very fun fight, got 3, heading home, .   what a way to end it, the nameless lazer guided puffy ack from H-E-doublehockeysticks.
why is it here?  other than to tick me off of course?

Another thinly-veiled bragging thread to highlight how seldom you die in the air:p

If there's one thing I hate more than a blowhard it's a blowhard who can backup his .....blowhardiness.:rofl
Title: yes...
Post by: SuperDud on January 13, 2005, 09:22:08 AM
I also believe 99% of the time puffy ack is just fun to look at. But it's those senseless times that it hits you that makes it so bad. My example is I'm fighting someone and over water 1/2 way between our bases. I end up getting the kill and see he's reupping so I start heading towards him. Bases comes into veiw, I see his dot so I start to circle in my area while he gains some alt and speed(yes I was actually looking for a fair fight, shocking huh?;) ) Then suddenly...a burst of flak! I was still way out there, base far off on the horizon. Checked for CV, nothing. Then on second burst, engine dead and totally ruining another fun fight! It's just so frustrating getting killed when you are no threat to the base the acks protecting. Not sure what can be done about it though, and like I said 99% of the time for me, it's not a problem. But the times it is...Grrrr lol
Title: yes...
Post by: MANDO on January 13, 2005, 09:49:28 AM
Quote
Originally posted by dedalos
Exactly, unless those things are maned, they are totaly useless.  Their only purpose is to create whines.


Manned heavy flak will create x100 more whines. Now you can survive sometimes, with manned flak you will not.

Current CV puffy ack may kill 3 or 4 enemy planes nearby while these bored players behind these guns land 10, 15 or even more kills in few minutes with no effort at all, spending no time to reach the target and with no risk at all.

Do you want manned flak? Ok, perk them with 200 Gv points.
Title: yes...
Post by: tce2506 on January 13, 2005, 10:00:44 AM
Yes I want manned flak. Can you imagine how many low level bombers you could kill in just a few minutes?:D
Title: yes...
Post by: dedalos on January 13, 2005, 10:27:15 AM
Quote
Originally posted by MANDO
Manned heavy flak will create x100 more whines. Now you can survive sometimes, with manned flak you will not.

Current CV puffy ack may kill 3 or 4 enemy planes nearby while these bored players behind these guns land 10, 15 or even more kills in few minutes with no effort at all, spending no time to reach the target and with no risk at all.

Do you want manned flak? Ok, perk them with 200 Gv points.


I guess I did not word it right.  I meant to say that if the purpose of the flack is to protect the CV or the base, then it is totaly useless if it is not maned.

Now if it was maned, you are right, it would create a whole different problem when all the noobs and (vet)rinerians would use them to shoot down fighters.  However, they would have a purpose (protect base or CV) and you would know to stay away from them until the base was deacked.  

Maybe with a litle tweeking, like involving some skill in using them, or no being able to fire when friendlies are around, or if it was deadlier to buffs, or . . . . etc, maybe it would not be that bad.  A single fighter could take them out in two or 3 passes anyway.

I guess, what I am saing is that it would be easyer (for me) to accept the death if I knew there was a reason for it and that someone had to try harder than point and click to kill me.
Title: yes...
Post by: Grits on January 13, 2005, 11:20:25 AM
My only problem with puffy ack is that it can shoot you through terrain, it does not need line of sight. If you are above 3k AGL and close to a base, but behind a hill it can still kill you which is rather silly. My solution is as soon as I get into the range of puffy ack, I go to 2.9k AGL. :)
Title: yes...
Post by: MOSQ on January 13, 2005, 11:34:03 AM
It cracks me up to see the puffy ack firing at GVs that spawn on the mountain tops near some bases. There's one map where I got about 10 proxy kills on GVs because I was flying around the spawn point on anti-GV duty. They would spawn and the puffy ack would immediately start firing all around them. Made it easy to spot their location as they moved across and down the mountain too.
Title: yes...
Post by: MANDO on January 13, 2005, 11:37:34 AM
Quote
Originally posted by dedalos
and that someone had to try harder than point and click to kill me.


Harder? What about using fighters, or even GVs, to defend the base or CV? When was the last time you saw any CAP protecting a CV from inminent attack? It is much more easier to wait until last moment, jump into a big gun and erase the poor intruder.
Title: yes...
Post by: killnu on January 13, 2005, 11:41:41 AM
Quote
And if you find you tend to get killed alot by it I would suggest you stay away from it then.


i wish i could have, but in this case, i was about 1/2 between nme field and friendly field when it reached out and touched me.    i do however try to avoid it when possible.  i am some sort of magnet for it.
Title: yes...
Post by: killnu on January 13, 2005, 11:46:54 AM
Quote
Another thinly-veiled bragging thread to highlight how seldom you die in the air


not really bragging, more pointing out how sad it is that i die to unmanned lazer guided puffy ack more than air to air death(with a particlular plane).  if im gonna be shot down, id rather be shot down after having my butt handed to me in a fight than the unmanned puff ack.  like somebody said before, thats not why i pay to play this game, i pay to fight air to air against somebody else, no AI.
Title: yes...
Post by: mechanic on January 13, 2005, 11:54:16 AM
send scotch to HT = puffy ack no problem

piss HT off = Puffy ack big problem


:rofl


i can see the coad now..


**damagecoad/CPID=KillnU {puffy ack present} hit%=95 killratio=10/1**


:D
Title: yes...
Post by: dedalos on January 13, 2005, 12:28:12 PM
Quote
Originally posted by MANDO
Harder? What about using fighters, or even GVs, to defend the base or CV? When was the last time you saw any CAP protecting a CV from inminent attack? It is much more easier to wait until last moment, jump into a big gun and erase the poor intruder.


Well, I think it was last night.  However, I don;t see what the connection between having a CAP protecting a CV and the guns on it is.  If you want to fly circles at 10K waiting for an attack that may or may not come, and if it does come have them dive through you towards the CV, go ahead.  (Bytheway, thats not gaming.  Thats what dive bombers do, they dive).  To prevent that from happening, you need to 'CAP' away from the CV or base.  That would kind of require you to know where the attack may come from.  So, yes, wait till the last moment, but have some skill requirement to killing the intruders.

That poor intruder comming in by himself over a CV should be erased.  Have you seen the wall of fire a real CV group can put in the air?  CVs need more guns.  The question is how to make it so that they cannot be used for gaming the game by hitting fighters engaged in dog fight away from the CV.  The CV group should have the power to erase a bomber formation coming in straight and slow but something has to be done to make it less effective against fast, small, not straight flying fightrers with friendlies around them 4K out or more.  Maybe if kill shooter was on with damage inflicted to the CV, or being able to kill the friendly, or being so hard to recalculate the target solution that it would be very hard to do unless you did fly in a straight line.

Don't know what the solution is.  I know that now, unless maned they are useless and they only annoy people.  Manned, they are being gamed and annoy people again.
Title: yes...
Post by: Furball on January 13, 2005, 12:33:04 PM
puffy ack is just a random time bomb that will kill you sooner or later, and apart from getting ridiculously far out of the area, or getting below 3k, there is not a thing you can do about it.

it is not going to change, we have been through this allll before.

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=124842

Quote
Originally posted by hitech
Gwjr, And I flew for a good 30mins in the ack a few days back, and didn't take a hit. Some times your number is just up. In my opinion it dosn't need adjusting.
Title: STOP with the logic,
Post by: anton on January 13, 2005, 02:54:58 PM
Quote
Originally posted by Midnight
I think if we could see hit % of puffy ack, it would be extremely low, but with dozens of shells going off in the air around you, eventually you will be hit.....

That said, as much as we need puffy ack in the game, it's AI engine should be tuned such that it preffers to shoot at multi-engine bombers.

I think the "simple" solution would be to change it so that it does not fire at aircraft unless they fly straight and level for more than 10 seconds at a time.

On a realism scale, how often would a real WWII gunner crew fire at a small, high-speed aircraft at great distance that was constantly maneuvering and changing altitude?


and stop making sense, it only confuses everyone.

(edit, had to bump AI88s..   furballs link for quote on topic)
Title: yes...
Post by: killnu on January 13, 2005, 05:22:27 PM
Quote
a random time bomb that will kill you sooner or later


i dont think 6 times in so far this camp is that random:(    guess that is just my sorry luck, cant stand you guys that "never hits me" crap.  :lol    so, scotch huh....
Title: yes...
Post by: Furball on January 14, 2005, 01:16:16 PM
Quote
Originally posted by killnu
i dont think 6 times in so far this camp is that random:(    guess that is just my sorry luck, cant stand you guys that "never hits me" crap.  :lol    so, scotch huh....


are you completely oblivious to my little campaign against puffy ack, or just stupid?

I only stopped when HiTech told me, in my 3 page thread, about puffy ack, where i highlighted where it is wrong, that it will not be changed.

Quote
Originally posted by killnu
cant stand you guys that "never hits me" crap.  :lol    so, scotch huh....


i am most definately not one of those guys.
Title: yes...
Post by: killnu on January 14, 2005, 02:17:38 PM
yes, i am oblivious...
Title: yes...
Post by: Furball on January 14, 2005, 02:54:24 PM
Quote
Originally posted by killnu
yes, i am oblivious...


good, would hate to call you stupid!!

the link to my thread is in my previous post, if you want to read up what other people thought about it.
Title: yes...
Post by: 68DevilM on January 14, 2005, 04:16:59 PM
Quote
Originally posted by SEgunner
Only been shot down once by AI ack as far as I can recall.    How would I check on AI ack kills on me?

Been shot alot by CV guns but thats to be expected.


preety much just by memory, poof!!! did you
just die, or did someone get the kill on you?