Aces High Bulletin Board

Special Events Forums => King of the Hill => Topic started by: rpm on January 16, 2005, 09:37:13 AM

Title: KOTH Arena
Post by: rpm on January 16, 2005, 09:37:13 AM
HiTech, can we please get the KOTH arena back in AH2? Without the high walled arena it isn't possible to keep everyone "boxed in".
Title: KOTH Arena
Post by: 68falcon on January 18, 2005, 08:46:52 PM
rpm,

Your request was not ignored. It has been forwarded to the terrain team. There maybe a compatability problem (AH1 to AH2), they will be able to find out.
Title: KOTH Arena
Post by: Dux on January 19, 2005, 12:10:39 AM
Looking into it, RPM... standby. :)
Title: KOTH Arena
Post by: rpm on January 19, 2005, 06:44:58 PM
Thanks guys! Your efforts will be greatly appreciated. :)
Title: KOTH Arena
Post by: Dux on January 20, 2005, 09:10:26 AM
RPM, do you remember the name of this terrain?
Title: KOTH Arena
Post by: TequilaChaser on January 20, 2005, 11:13:38 AM
Quote
Originally posted by Dux
RPM, do you remember the name of this terrain?


eruption  terrain
Title: KOTH Arena
Post by: Dux on January 20, 2005, 07:07:21 PM
Okay, RPM... I found out out a little more about this terrain, and here's what I propose.

We have the old files for this terrain, so we will be able to update it for AH2. However, the current Terrain Editor is not working well enough for one of us mere mortals to create it without also creating a vast number of bugs. The only person experienced enough to do this terrain right now is Skuzzy, and IMO he has quite enough on his plate already.

Now, the new TE is *2 weeks* away from being released, so if you can make do with whichever terrain you're using now, I will have one of my guys make this terrain their very first project with the new TE.

Also, we can then put any improvements that you can think of into the new build. List any ideas you have in this thread, if you'd like.

Sound like a plan?
Title: KOTH Arena
Post by: Flyboy on January 20, 2005, 07:36:32 PM
we aint gonna capture fields or worry about undestructble objects, we just need a field in a valley, that is all :)
Title: KOTH Arena
Post by: fuzeman on January 20, 2005, 08:39:46 PM
I agree, a single large airfield is all you need. Add different ones at altitude if you want to accomodate various altitudes for plane performance issues. The radar circle keeps the group together, don't need fancy terrains or walls. With the radar circle you can change it for numbers of players or plane type considerations which you wouldn't be able to with walls or a fixed barrier.
Just my 2 cents.
Title: KOTH Arena
Post by: Dux on January 20, 2005, 09:15:19 PM
I understand that, guys, but it's going to be *2 weeks* whether Skuzzy fits it in to his workload, or I do it with the new TE.

IMO Skuzzy has bigger fish right now. We'll get it to you ASAP.
Title: KOTH Arena
Post by: rpm on January 21, 2005, 05:18:18 AM
It really does not need many bells and whistles. Just a 25 mile "volcano" like the old arena. Walls about 10- 12K in height and a rough terrain for the floor. I'm sure nobody will complain if we have to wait a bit. Just knowing it's in line to be done is great news.

The only "extra" that it might need is an indestructable factory or some way for Big Max to activate puffy ack when anyone reaches a "CM specified" alt. That way we know when we are about to or have broken the ceiling before the updraft takes over. The ack would'nt have to kill the player, just fire "warning shots". That was discussed by Big Max during the last EuroKOTH. I'll talk to him during this weekend's tournament and see if he has any other ideas.

Once again, many thanks for doing this for us KOTH players. It's my favorite part of AH. Getting the arena back is nothing but great news. :cool:
Title: KOTH Arena
Post by: fuzeman on January 21, 2005, 08:28:42 PM
Quote
Originally posted by Dux
I understand that, guys, but it's going to be *2 weeks* whether Skuzzy fits it in to his workload, or I do it with the new TE.

IMO Skuzzy has bigger fish right now. We'll get it to you ASAP.

IMO, this isn't even a 'put it on the back burner' issue, this potato is definately not hot, it's a 'darn, I'm bored, what can I do?' thing.
Adding a third to my first two cents.
Title: KOTH Arena
Post by: BigMax on January 22, 2005, 12:56:07 PM
Anything the terrain team can do would be greatly appreciated.  Either/Both the Wild Wednesday and Eruption Terrains would do nicely.  Personally, the proportions of the Wild Wednesday Terrain Bowl is just about perfect, perhaps an increase in diameter of 25%...  The Eruption Terrain is cooler to look at, but still is a little large for most KoTHs.

If we could combine the two concepts into one functional map, it would be ideal.  The scaling and frame work of the WW, combined with the exquisite artistry of Ruption.  Probably much more difficult that converting one of them?

Thanks in advance... :aok
Title: KOTH Arena
Post by: Dux on January 22, 2005, 02:11:51 PM
Excellent Idea, Max. I'll look into it.
Thanks!
Title: KOTH Arena
Post by: TequilaChaser on January 22, 2005, 02:58:06 PM
Quote
Originally posted by BigMax
 Personally, the proportions of the Wild Wednesday Terrain Bowl is just about perfect,


I would much rather have the terrain shape of the Wild wednesday Bowl  over that of the eruption terrain floor.

makes for having to keep ya SA up.  all the hills/bumps/peaks/ lil valleys etc.......


the color of the eruption terrain in the pit is cool  though.....

but as mentioned before. Just need 1 centralized base in the center.  I never liked the 3 base layout personally of the old Koth arena/eruption terrain

1 base is needed for the competitors to  be able to talk on room channel and not interfer with the flyers still in the air. If you had a 3 base layout it will cause un needed confusion with the downed pilots talking on green channel to each other.
Title: KOTH Arena
Post by: TequilaChaser on January 26, 2005, 01:01:00 PM
I myself have been building/making a KOTH terrain/map/arena

I am close to finish, hopefully it will not have any bugs and  will be accepted for use.


a general discription of the arena:
is set up on a 64size map

central island is in the shape of the SPADE sort of like in the Aces High logo, above this on the left is an island in the shape of a captial A slanting to the left on the above right side is an island slanting right in the shape of a captial H.

below the Spade island in the center is 4 islands in the shape of K O T H

now between the A and H at the top is another island in the shape of the KNIGHT icon, on the left side of the Spade Island is an island in the shape of the BISHOP icon, and to the right of the spade island is another island in the shape of the ROOK icon.

surrounding the islands on the utskirts is a wall/mountian that goes straight up to 15,000ft.

the different islands in the arena offer a mix of different shapes/alts some lakes etc....

will hopefully be done with it this week, and will send it to Dux, he has offered to make a clipboard map

maybe all the KOTH participants will approve of it.
Title: KOTH Arena
Post by: BigMax on January 26, 2005, 08:23:55 PM
Quote
Originally posted by TequilaChaser
I myself have been building/making a KOTH terrain/map/arena
 


Super TC...!