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General Forums => The O' Club => Topic started by: Elfie on January 18, 2005, 03:13:00 PM

Title: Rome Total War (again)
Post by: Elfie on January 18, 2005, 03:13:00 PM
Those of you that play Rome Total War.....have you ever tryed bribing family members of other factions to increase the size of your own faction?

I started doing this last night in a desperate attempt to gain more governor's for towns that were on the verge of outright rebellion. I have even bribed all of the other 3 Roman faction family members, got 2 Scipii family members on the same turn and bribed an entire Roman Senate army (with 2 family members) at the same time :D

I used to hunt down and kill enemy family members. I would do everything I could to ensure their demise. Now I think I was horribly wrong in my approach.

Something wierd is going on with my financial reports as well. They never match up to how much cash I actually have to spend. It always says I have 20-40k more than I actually do. Anyone else experience this also?

My current campaign is a Julii campaign. Instead of just concentrating on conquering Gaul, I sent one army into Gaul and another into Greece. The army in Greece captured most of the Greek port cities (the Brutii faction got the rest) giving me a huge cash flow.

Currently I have destroyed Macedonia, Spain, Gaul, Carthage, The Greek Cities and Pontus is a protectorate and Thrace is down to one town and REFUSES to surrender. Also, the Britons were foolish enough to attack me, I sacked London on my last turn last night :D

I own 4 of the 7 Wonders of the World atm, Statue of Zeus in Greece, Colossus of Rhodes and 2 Temples in what is now modern day Turkey. I am planning on sending a single army to sack and hold the town that controls the Hanging Gardens in Babylonia and REALLY want the Pyramids and Lighthouse in Egypt.
Title: Rome Total War (again)
Post by: DoctorYO on January 18, 2005, 03:36:39 PM
I play as the Greek Cities, and i bribe all the time...  Epecially if the opposing general is young and has attributes that are helpful to my cause...

Then again the Greeks have the most money..  

My current campaign has me in southern italy facing Rome and the Julli to the north..

after a drawn out battle with the Scippii and the brutii (since the begining of the game they sneaked attacked me..) both factions went rebel (the same turn) after either i killed all of their leaders or something..  But their citys just went rebel all at the same turn..  Granted I was invading southern rome with Spartans so i cant blame them for running..  (at 20attack 20 defence right out of the barracks no foot soldiers can stand up to my modern Achilles and his Mermedons...)

but ive never seen 2 whole factions just crumble instantly... (let alone romans) maybe after failing in greece the Romans had them fall on their own sword.  who knows..  Now i own those citys from the roman scum and grow weary with rome and look for a peacful solution to our fighting so I may move on our combined threat the Egyptians..  Who are steamrolling the middle east...

Some hints in the early game are to slave trade all cities until your base cities hit the next level desired and you can outclass the opposing factions with superior troops..  Thats been my strat so far and I own all of greece with exception to the last thracian city.  Mycedon showed cowardice so i enslaved them.. and now pontis wants some greek steel....  my slave pits need filling anyway.

wait till they get a load of the spartans they are the best infantry in the game bar none....

Great freaking game Rome Total war... I suggest VH/VH as the difficulty setting..


DoctorYo
Title: Rome Total War (again)
Post by: soda72 on January 18, 2005, 03:44:36 PM
I became to popular with the Roman people and had to take out the Roman Senate and their armies after they wanted my fraction leader to commit suicide..
Title: Re: Rome Total War (again)
Post by: DiabloTX on January 18, 2005, 03:48:11 PM
Quote
Originally posted by Elfie
I am planning on sending a single army to sack and hold the town that controls the Hanging Gardens in Babylonia and REALLY want the Pyramids and Lighthouse in Egypt.



NO BLOOD FOR OIL!!!!!!!

;)
Title: Rome Total War (again)
Post by: Elfie on January 18, 2005, 04:06:16 PM
Quote
Some hints in the early game are to slave trade all cities until your base cities hit the next level desired and you can outclass the opposing factions with superior troops.. Thats been my strat so far and I own all of greece with exception to the last thracian city. Mycedon showed cowardice so i enslaved them.. and now pontis wants some greek steel.... my slave pits need filling anyway.


I usually exterminate the populations of captured cities. That gives me more time to build buildings that increase public order.

I fight with low end troops until I can build the high end units. By the time I can build the high end units no one can stand up to my Hastati, Equite, and Velite veterans. One of my armies atm has no unit of less than 2 silver chevrons of experience and most have at least one gold chevron.

I thought the Greek armies were easy kills. Their most formidable units imo are their spearmen but those are easy enough to defeat. Just charge them with cavalry from the side or even better the rear. I use skirmishers to pull the phalanxes out of the battle line. Rout 2 or 3 units and the rest of the units morale drops making it easier to rout them.

Recently I managed to pull some Briton cavalry head on into a unit of mercenary Hoplites. :rofl
Title: Rome Total War (again)
Post by: DoctorYO on January 18, 2005, 04:33:06 PM
Give you a example, after hitting 12000 pop in sparta or greek city on sicily I can build awesome temple of Nike (+3 experience) then combined with the Army barracks I get +1 experience for basic hoplites..  This all in gives my basic hoplites 11 attack (9 sword) and 20 defense ..  make that 12 attack(10 sword) with blacksmith.. (1 silver bar out of the barracks cant beat that) (greeks can get armored hoplites 4 turns into the game if they want which is a 9 / 22 unit out of the box.. impressive..)

thats why i go the pop rush tactics..
 

note all AI doesn't do too well vs horses or human tactics in general.. VH /VH show alittle promise though..

Do you play online vs humans?  the greeks are very formidable especially armored hoplites since they are cheap and have bonus morale they hold tough under most situations..

Most people leave their hoplite formations in phallanx but this is a mistake and very unmobile..  the key to greeks is use of the hoplites in the proper manner ..  my favorite tactic is the phallanx rush....  charge the enemy and before you get to them if timed right you engage the phallanx and the enemy gets a face full of spears and insta routes...  This also works well Impi  style (shaka / zulu) by using his bulls horns tactic which is a double envolope..  very devestating...

Be shure to leave the northern most mycedon city's temple intact for missle attack bonus upgrades.. (mine is large temple to artemis at +3 missle)

we should have an Aces High ancient warfare touney...

Ill be greece you guys whatever you want..



DoctorYo
Title: Rome Total War (again)
Post by: Elfie on January 18, 2005, 05:18:50 PM
I havent played any battles online vs human players yet. I admit the Greeks would be far tougher with a human General.

My Hastati and other low end troops atm have armor/weapon upgrades and most have 6-9 experience as well. Very experienced units dont seem to take as many casualties while at the same time they seem to dish out alot more damage to enemy units.

I am just now building Urban Cohorts and waiting on my first Circus Maximus so I can build Praetorian Cavalry as well. Soon all my armies will be upgraded.  The only real bad part about waiting so long to upgrade my armies seems to be running out of infantry units to merge with my experienced units to replace battle losses. I built 10 or so Hastati infantry but they are all used up atm.

I use the auxliary skirmishers and auxiliary spearmen and Roman Cavalry as soon as they become available. This way I rebuild armies slowly and dont have to rebuild them all at once.
Title: Rome Total War (again)
Post by: Edbert1 on January 18, 2005, 06:31:55 PM
I am usually happy to see my oponent has many hoplites. Once they are flanked by fast infantry or better cavalry they get slaughtered, QUICKLY.

This is probably a limitation of the AI opponents though as I've yet to meet my match on the AI battlefield unless horribly outnumbered.

How do you prevent your slow hoplites from being flanked?
Title: Rome Total War (again)
Post by: Elfie on January 18, 2005, 06:46:28 PM
Quote
Originally posted by Edbert
I am usually happy to see my oponent has many hoplites. Once they are flanked by fast infantry or better cavalry they get slaughtered, QUICKLY.

This is probably a limitation of the AI opponents though as I've yet to meet my match on the AI battlefield unless horribly outnumbered.

How do you prevent your slow hoplites from being flanked?


Even better....engage a phalanx with fast infantry, then hit it from the rear with a cavalry charge :D
Title: Rome Total War (again)
Post by: Vulcan on January 18, 2005, 07:41:59 PM
Four heavy onager units make sure work of elite units ;) (and even the odd enemy general).

Usually I have a nice row of archers, then heavy infantry so the archers can reposition if necessary behind them, with the onagers behind, and heavy cavalry to the flanks to break up charges. Just sit back and watch those onagers and archers tear up the enemy ranks.

Great tip, if a town gets too rowdy, pull your troops out, leave 1 small unit in, let them rebel, next turn retake the town and exterminate the populace. They stay well behaved for a long time and its a great instant cash income.

Current I've conquered Gaul, Briton, some of Germania, Spain, and the Spartan cities - as Juli. At war with Rome now as they wanted my faction leader to commit suicide too. The Bruti's attacked me heavily now I'm countering and ripping them apart.
Title: Rome Total War (again)
Post by: Russian on January 18, 2005, 08:29:45 PM
Quote
Originally posted by soda72
I became to popular with the Roman people and had to take out the Roman Senate and their armies after they wanted my fraction leader to commit suicide..


Same. Rome couldn't control me since I got too big. All of them got killed by me.
Title: Rome Total War (again)
Post by: Elfie on January 18, 2005, 10:52:10 PM
Quote
Great tip, if a town gets too rowdy, pull your troops out, leave 1 small unit in, let them rebel, next turn retake the town and exterminate the populace. They stay well behaved for a long time and its a great instant cash income.


When a town gets to rowdy for me, I pull ALL the troops and governor out and jack the tax rate to max.....GUARANTEED rebellion the very next turn ;)

Sparta got cranky tonight and rebelled on me, my town watch units and governor made it out ok but I still ended up fighting the rebel army when it wouldnt leave me alone. The rebels wiped out my pitiful town watch, and killed all my generals body guards. So I ran my general from one corner of the battle map to another, until time ran out for the rebels.....
Title: Rome Total War (again)
Post by: lasersailor184 on January 18, 2005, 11:29:58 PM
Actually, I love this game so much.  No time to play it anymore though.


What I was doing when I left was this:

I had way too many territories and I had beaten Gaul and Germania.  So since I was friends with Spain and Britain, I gave them all that land for free.  But then they attack me on the same turn.

So what do I do?

I march straight up to their capitals and crush them.  Nothing is left.  I capture it, raze everything to the ground then leave no troops behind.

They demanded a ceasefire.  I felt sorry for them thinking that they were powerful enough to attack me, so I gave it to them.
Title: Rome Total War (again)
Post by: -tronski- on January 19, 2005, 01:34:21 AM
I like Greece, but find the Phalanxes far too unweidly especially if the front lines start crumbling.

One thing I've never been able to do is force a opposition into a protectorate...perhaps slaughtering the populace counts against that sort of thing?

 Tronsky
Title: Rome Total War (again)
Post by: Saintaw on January 19, 2005, 03:09:37 AM
Another way I found to get new generals, is to send a large army without commander (but at least one cavalry unit) & fight a lot of "small" armies with it, it will propose you (if you succeed) to turn one of your cavalry unit into a commander, this is great in the beginning!

Am playing my 3rd campaign (haven't finished the 2 before that...3rd one looks good, I own Italy, Greece, and all north western yurop), and am thinking into changing to VH/VH for the next one.

Biggest problem for me has been Egypt, they keep rebelling...grrr.

I got the game in Luxemburg, and the doc is in german (thank cod, not the game!). I have a couple of questions:

When I tell my units to charge, they don't always (read most of the time) charge that unit, but another unit nearby. Is this a bug, or is this a 'feature' ?

How do I get my units to face a certain direction without moving them?
Title: Rome Total War (again)
Post by: mechanic on January 19, 2005, 03:17:31 AM
All i can say:


GREEKS RULE


im at 156BC now and have well over 4,000,000 denari.

hold the whole of greece, half of italy and all the lands to the east of greece down to jerusalem and damascus.

The key to money is the sea. control the sea and you're laughing.

only trouble with bribing folks is they usually become dishonest, and therefore unfit for governing cities.

fun to send them on suicide missions against their own country tho :)




as to the online tourney, count me IN!!!
Title: Rome Total War (again)
Post by: mechanic on January 19, 2005, 03:21:08 AM
Quote
Originally posted by Saintaw
Another way I found to get new generals, is to send a large army without commander (but at least one cavalry unit) & fight a lot of "small" armies with it, it will propose you (if you succeed) to turn one of your cavalry unit into a commander, this is great in the beginning!

Am playing my 3rd campaign (haven't finished the 2 before that...3rd one looks good, I own Italy, Greece, and all north western yurop), and am thinking into changing to VH/VH for the next one.

Biggest problem for me has been Egypt, they keep rebelling...grrr.

I got the game in Luxemburg, and the doc is in german (thank cod, not the game!). I have a couple of questions:

When I tell my units to charge, they don't always (read most of the time) charge that unit, but another unit nearby. Is this a bug, or is this a 'feature' ?

How do I get my units to face a certain direction without moving them?



often poor troops will not follow orders perfectly in the face of battle.

to turn your troops, or indeed a whole army at once, simply highlight them all and press , or . to rotate in formation.
Title: Rome Total War (again)
Post by: Saintaw on January 19, 2005, 04:40:20 AM
Thanks Mechanic!

I have another trouble in my last campaign, I have a fleet with a star (I have no idea whatsoever how I got that), it's loaded mostly with triremes... and when I set it in a city to "retrain" (Some of them are damaged), it just stays in the "retrain" list without ever being repaired.

That city has the port facilities needed (Dockyard i think) and I do have enough cash... it just stays at 0% retraining completion.

I have played the romans so far only,  I find the spearmen to be too slow for my game style.

My tactic against the AI has been so far:

A line of Infantry: Hasati, or better (with spears set to "fire at will")
A line of bowbmen (3 squads)
A 2nd line of Infantry.
The general behind all of those.

And on the flanks 3 or 4 units of cavalry. Later on a mix between light & heavy cav.

It works well on open grounds, I still have trouble when attacking cities with stone walls... but nothing embarassing :)

Added: I found a use to those "special ops" roman units (those that can hide anywhere). When pursuing(sp?) That last enemy cavalry unit all around the city, my own cav was unable to reach them... they were obviously at the same speed... I had 3 squads of those spec-ops unit run to a street the enemy cav was running to... they ran straight into them. :D
Title: Re: Rome Total War (again)
Post by: leitwolf on January 19, 2005, 04:45:49 AM
Quote
Originally posted by Elfie

Currently I have destroyed Macedonia, Spain, Gaul, Carthage, The Greek Cities and Pontus is a protectorate and Thrace is down to one town and REFUSES to surrender.


Having Protectorates is bugged right now and every protectorate you own soaks up around 20k each turn from your money.

And yeah GREEKS RULE! :D

BTW Saintaw i've got both the german and english version (which i play all the time) and R|TW has a pretty decent translation, in fact the Latin words seem a lot more convincing in german. (No Triari.. )
Title: Rome Total War (again)
Post by: mechanic on January 19, 2005, 05:03:27 AM
im not sure about retraining the fleet, is your city under siege?

nothing retrains or builds when sieged.

you got the star because the place you built them in had a general commanding with some 'seamanship' quality or something i think.


yeah, my battle formation for any country is infantry line with archers behind, cavelry at sides.

although the greek horses suck big time so when greek i have additional infantry holding the flanks.

essentially i make an impenatrable box that holds my archers in saftey. not much in the way of AI can beat it except with serious numbers or very well trained troops.

for offensive, i LOVE the onagers. nothing like a few firery balls of death flying at the enemy to weaken their resolve :)


attacking stone walls:

get some onagers and destroy the gate house and any towers that may be a threat to your possition. next take some ladders round the side or back walls and get some missle troops up them.

once on the wall you can run right round the defences capturing all their towers. once youve done this you can hold the defences on the front wall at bay while you get your infantry up the ladders in saftey. should any enemy try to stop you....well you took their towers so they fire inwards apon them now :D

also your archers/spears can rain terror on them from any posstion you like with little to no chance of taking casualties themsleves.

i also would say VH/VH difficulty is the most rewarding after a few campaigns.

cant wait to play online, a real opponent would be awesome, and very difficult at first i imagine.
Title: Rome Total War (again)
Post by: Saintaw on January 19, 2005, 05:13:19 AM
Leitwolf, The game itself is in english, but the paper doc came in german for me. (thank cod...as my german is very limited)

Mechanic: The town the fleet is supposed to be repairing at is my capital city, it's not under seige, and there are still open spots  free in the "units" section. Must be a bug... rats, that fleet has a pretty good experience & weapons :(

PS: I've used onagers very little, as they are *slooooowwww* to move about on the map... I will try what you said above this evening for a try :)

Can't wait to be tomorrow... new system is finaly shipped, I should finaly be able to play this (and other stuff) with something other than low low low details :)
Title: Rome Total War (again)
Post by: Dowding on January 19, 2005, 05:55:43 AM
The game has big flaws if you ask me. The bribing whole armies or faction members thing is practically cheating - it did happen in atiquity but was expensive. It's nearly always cheaper to bribe fellow Roman armies than raise them yourself.

The battles move much too quickly even using the 4.1 RTRealism mod. Apparently this has been changed in 5.0.

Naval combat is a joke. Naval movement is a bit poor too. Why should it take a couple of years to get from Northern Italy to Africa?

Overall it is a great game, but let down in a few key areas.
Title: Rome Total War (again)
Post by: lasersailor184 on January 19, 2005, 06:52:32 AM
My favorite is when a country comes up to me with a diplomat and says:


We will give you a ceasefire, if you give us 33k denari.


I reach over to the nearest city and bash it into the ground.


The next diplomat says:

We will give you a ceasefire and 20k.

That's more like it!  :aok
Title: Rome Total War (again)
Post by: Reschke on January 19, 2005, 09:50:32 AM
On my third campaign after getting screwed by the other nations. In my second campaign I played as the Seleucids and was able to eliminate all the nations east of the Black Sea, as well as Egypt and had the Scythians as a Protectorate buffer zone in the north and forced them to give me military access.

As for bribing the other leaders....its the only way to go and I typically go for the ones with large armies. Its a little costly but you can end up with some studs in areas that you need. However I have never been able to bribe either a faction leader or the faction heir.

In the current campaign I am the Scipii and have control of all of Greece except for the one city directly across from Italy which is Brutii. Macedonia is gone and Carthage is now only in one area of Spain. I am also propping up the Spanish in order to create a war that will start between them and Numidia and SPQR and then we will see who is the best. Also I can't get a guy on the Senate council and the population loves me!

Once they ask for my leaders blood ITS  GOING TO BE TOTAL WAR!
Title: Rome Total War (again)
Post by: slimm50 on January 19, 2005, 12:24:27 PM
That game looks very interesting. Unfortunately, my 'puter isn't near powerful 'nuf to handle it. Guess it's time to upgrade.:D
Title: Rome Total War (again)
Post by: Nwbie on January 19, 2005, 12:30:33 PM
Quote:


NwBie <-- Slams the accounting books shut, hides the Swedish Account numbers,....uuuuhhh, nope, can't figure it out either....must be a glitch in the software....carry on you manly soldier man....good luck and all that....





:aok


NwBie
Title: Rome Total War (again)
Post by: Elfie on January 19, 2005, 12:41:59 PM
Saint, not being able to retrain those ships is a bug, it has happened to me.

Try this, merge a couple of the damaged units and then try retraining the rest. Sometimes you have to merge them all and then build a few new units.

Didnt know proctectorates soaked up my cash.....gonna have to go bust some more heads in Pontis now.  :D
Title: Rome Total War (again)
Post by: Edbert1 on January 19, 2005, 02:47:48 PM
I won short campaigns with all three Roman factions, then won a long campaign with the red dudes (Brutii?). I am now winning a short one with the Greeks since it was recommended in this thread. The Greeks are some rich SOBs! I was pulling down $13,000 PER TURN there for a bit, really had a hard time spending it all...LOL.

I own all of Sicily as well as the Peleponesse and part of Asia minor, the other guys I am sharing Asia Minor with are allies so it is time to turn my attention to Italy I figure.
Title: Rome Total War (again)
Post by: Schaden on January 19, 2005, 03:34:24 PM
Try the total realism mode - prepare to get whipped....

http://www.rometotalrealism.com/
Title: Rome Total War (again)
Post by: Dowding on January 19, 2005, 05:21:54 PM
RTR is great - haven't tried v5.0 though.
Title: Rome Total War (again)
Post by: thrila on January 19, 2005, 05:47:25 PM
I love rome total war- waiting for the patch  before i start a new campaign though.

I've completed the game as Jullii, greeks,  carthage and my latest as the britons.  The greeks was the easiest by far by sheer income and their hoplites.  Carthage was by far the hardest and i nearly got annhilated at the start.  The britons were interesting as i don't normally play with light, skirmishing army types but i had lots of fun with their chariots.

Not sure who to play as next, any ideas?
Title: Rome Total War (again)
Post by: Raubvogel on January 19, 2005, 06:04:03 PM
I'm still on my first campaign, I only play once in a while. I'm the Scipii....so far I have all of Spain, Sicily, Africa over to the Sinai, Gaul, part of Germania, and Britannia. I'm starting to run out of smaller factions to wipe out and my territories seem to be always on the verge of rebellion even with 10 units in each city. It's gotten to the point where it's more tedious than fun. My "advisor" suggested that I take Rome, and my popularity with the people is far higher than the other factions...but I have a feeling that if I do I'll get crushed...
Title: Rome Total War (again)
Post by: Edbert1 on January 19, 2005, 07:02:53 PM
Quote
Originally posted by Raubvogel
My "advisor" suggested that I take Rome, and my popularity with the people is far higher than the other factions...but I have a feeling that if I do I'll get crushed...

Heya raub...go ahead and attack them. They'll all mobilize against you but you can bleed them white in a war of attrition THEN go offensive.
Title: Rome Total War (again)
Post by: mechanic on January 19, 2005, 07:29:44 PM
Quote
Originally posted by thrila
I love rome total war- waiting for the patch  before i start a new campaign though.

I've completed the game as Jullii, greeks,  carthage and my latest as the britons.  The greeks was the easiest by far by sheer income and their hoplites.  Carthage was by far the hardest and i nearly got annhilated at the start.  The britons were interesting as i don't normally play with light, skirmishing army types but i had lots of fun with their chariots.

Not sure who to play as next, any ideas?


Egypt i terribly challenging financialy but the Pharoe's bowmen, desert axemen and chariots are devastating.

i have tried greek(obviously i rule the world now), julii (got frustrated taking southern Africa and gave up with spain, gaul and some northern euro places.), scipii (loved them, very good), egypt (I failed misserably), gaul (ditto)

i have yet to complewte the game with any faction though.
Title: Rome Total War (again)
Post by: Elfie on January 20, 2005, 11:31:58 AM
I finished my first long campaign last night. I played as the Julii and had 53 regions before attacking Rome with over 5,000 men. Basically I owned the entire known world except for Africa, mid and southern Italy and the middle east. By the time the game ended I was spending 100k per turn on my military. I think it was 165 BC when I sacked Rome and crowned myself Emperor :D

I owned all the Wonders of the World except for the Lighthouse in Alexandria. Never could get enough cash to bribe that city. I bribed Memphis which controls the Pyramids of Giza and the Sphinx. The Scipii whined to the Senate and the Senate gave me 10 turns to give it back.....but I refused  :D I also bribed 2 Scipii armies and then sent them to grab the Hanging Gardens of Babylon :lol

I started a Greek campaign, but I'm not doing to well atm, Carthage, Rome, Macedonia and Pontus have all declared war on me.....and I didnt even provoke any of them :(
Title: Rome Total War (again)
Post by: mechanic on January 20, 2005, 11:55:04 AM
(http://www.freeroleentertainment.com/files/RTW1.bmp)

(http://www.freeroleentertainment.com/files/RTW2.bmp)

(http://www.freeroleentertainment.com/files/RTW3.bmp)

a greek army besieges some Pontus scum
Title: Rome Total War (again)
Post by: Saintaw on January 20, 2005, 12:06:10 PM
Thanks about the boat retraining tips! Off to try that!
Title: Rome Total War (again)
Post by: SuperDud on January 25, 2005, 11:43:10 PM
LoL, on my 1st long campain. Have takin Rome itself while I had 43 territories. Decided to let them rebel so I could conquer the whole world, it's a blast! Only factions left are Germania, Pontus and Dacia and ROme as a rebel state. I own everything else:D  I have one question maybe someone can answer. While still working for Rome as a Julii I got a reward of a special unit. I forget the name but they are like the Delta force of the Roman world. They wear light armor and mask. They can also hide anywhere during battle and they kicked the poop outta a formation of phalaxes once! Was wondering if they ever become available at your cities?
Title: Rome Total War (again)
Post by: Saintaw on January 26, 2005, 02:10:49 AM
Yes, you will be able to build them. I think you need an great forum or bigger though.

Am trying RTR 5.0 ... getting whooped! (Ferget the cavalry moves... your cav units now count no more than 9 units!)
Title: Rome Total War (again)
Post by: -tronski- on January 26, 2005, 02:19:30 AM
RTR 5.0 is hard, and did change the game alright!

I did like the idea of a single roman faction (apart from the senate), but of course now you've got three times the work. Building a power base is difficult, and I've found building up a standing army is harder then vanilla...but I'm enjoying the RTR mod!

 Tronsky
Title: Rome Total War (again)
Post by: mechanic on January 26, 2005, 04:26:16 AM
what are the main changes is RTR?
Title: Rome Total War (again)
Post by: Saintaw on January 26, 2005, 05:22:51 AM
Some changes from the top of my head:

Map is larger (goes all the way to Gscholtz's backyard)
Unit stats have changed
Commanders are no longer with heavy cavalry escorts, but with triariae(sp?).
Unit numbers change (IE: Cav has now 9 units instead of 24).
Only one Roman faction instead of 3.
Enemy units see less stupid (Will now reposition, or run when outnumbered)

I beleive some unit graphics have changed as well.

I'm sure you can find a full list on the RTR site.
Title: Rome Total War (again)
Post by: Dowding on January 26, 2005, 04:29:59 PM
They slowed down movement as well and the battles are much longer.

BTW, Rome Total War has a massive bug concerning unit stats. Any unit will always use it's primary weapon stats instead of switching to secondary. For instance, archers might have a missile stat of 22 and melee of 10, but once they exhaust their arrows they should switch to the melee stat. They don't currently. similarly, legionaries use their pilum stat instead of sword stat, which is lower. As a result of this, the game is somewhat screwed. It will be fixed in the upcoming patch.
Title: Rome Total War (again)
Post by: stiehl on January 26, 2005, 05:11:45 PM
Own Greece, Asia Minor, Sicily, Carthage, bottom half of Italy(I'm Brutii) Just laid seige to Rome with 2 armies.

  I captured Carthage and the very next round=bribe, lose city and my army. Happened 4 times, wish you could kill diplomats.
 
 When I was killing Pontus, Egypt started flooding me with armies so I pulled an "Inchon" at Antioch. Next step is to invade and take the Nile before Numidia does.
Title: Rome Total War (again)
Post by: Dowding on January 26, 2005, 05:50:22 PM
Use assasins to kill diplomats.
Title: Rome Total War (again)
Post by: United on January 26, 2005, 06:55:16 PM
I've been thinking about buying it.  The demo was pretty good but had very limited features.  Is it worth the $35-$40?
Title: Rome Total War (again)
Post by: Gixer on January 26, 2005, 07:10:24 PM
Have they fixed the charging/suicidal generals? I found the campaign map to be great but let down poorly by the Battles and AI. Sucide Generals being one of the reasons.



...-Gixer
Title: Rome Total War (again)
Post by: Bluedog on January 26, 2005, 07:51:11 PM
Quote
Originally posted by United
I've been thinking about buying it.  The demo was pretty good but had very limited features.  Is it worth the $35-$40?



Yes.
The Demo just does not do the full game justice.

The demo just shows a small battle, the game itself is really all about the how, why, where and when battles happen, the battles themselves are just icing on the cake. IMHO of course.
Title: Rome Total War (again)
Post by: -tronski- on January 26, 2005, 08:45:30 PM
Quote
Originally posted by Gixer
Have they fixed the charging/suicidal generals? I found the campaign map to be great but let down poorly by the Battles and AI. Sucide Generals being one of the reasons.



...-Gixer


From what I've seen, pretty much...most Battles I've fought the enemy generals are usually one of the last to go down especially in city assaults. Cavalry generals still can get caught out early but that is far less than in vanilla

 Tronsky
Title: Rome Total War (again)
Post by: Gixer on January 26, 2005, 09:23:36 PM
Tonsky,

That's good to hear might have to check for updates and get back into it. Then again SH3 is just around so spare time will be precious. :D



...-Gixer
Title: Rome Total War (again)
Post by: Edbert1 on January 27, 2005, 12:55:36 PM
Is there a "retrain bug" for land units too? I am currently unable to retrain/rebuild damaged untis in two of my cities. It is not that there is damaged infrastructure to prevent this, or a lack of appropriate facilities, or a lack of funds. The cities are not under seige. One of said cities lost a great deal of soldiers to a plague, I thought maybe they could not retrain during a plague but that is not the case with the second city. All units in question were built in said cities too.

Any ideas?
Title: Rome Total War (again)
Post by: Elfie on January 27, 2005, 01:12:43 PM
Edbert try merging a couple of those units and then try retraining them again. Thats what I do to get around the naval unit retraining bug. You might have to merge them all and rebuild depleted units.

What is this mod you guys are talking about and where do I find it?
Title: Rome Total War (again)
Post by: lasersailor184 on January 27, 2005, 01:19:22 PM
Err, what bug are you talking about?  I have no problem retraining naval units.


Btw, 1.2 is out soon.
Title: Rome Total War (again)
Post by: Elfie on January 27, 2005, 01:29:57 PM
Quote
Originally posted by lasersailor184
Err, what bug are you talking about?  I have no problem retraining naval units.


Btw, 1.2 is out soon.



It's a rare bug laser. When you move a fleet into a port to retrain the ships......every once in a while the ships wont retrain even though you put them in the build qeue (sp?). Workaround is merge a couple of units, then try retraining. Usually works although sometimes you have to merge them all and then rebuild depleted units.