Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: dedalos on January 24, 2005, 04:05:29 PM

Title: 110 Rockets
Post by: dedalos on January 24, 2005, 04:05:29 PM
Do the 110 rockets have proxy fuses or just a timer?
Title: 110 Rockets
Post by: nirvana on January 24, 2005, 04:30:09 PM
I believe its a timer like the 190's, same rockets as well I think.
Title: 110 Rockets
Post by: gear on January 24, 2005, 05:26:54 PM
timers.
Title: 110 Rockets
Post by: sullie363 on January 24, 2005, 07:56:24 PM
Timers baby.  Would proxy fuses even of been possible back then?
Title: 110 Rockets
Post by: Sikboy on January 24, 2005, 08:10:11 PM
Im not sure.

-Sik
Title: 110 Rockets
Post by: bunch on January 24, 2005, 08:54:15 PM
US AA guns had proximity fused shells in WW2
Title: 110 Rockets
Post by: Urchin on January 24, 2005, 09:46:29 PM
In real life I believe they had a proximity fuse and a timer, I think in AH they are just on a timer though.  

They are fun to use against bombers, but they are so hard to hit with they overall they are a liability in my opinion.
Title: 110 Rockets
Post by: dedalos on January 25, 2005, 09:19:28 AM
Well, I have 1 kill and 1 assist using them on a HO pass on B17s.  Just did not know if I hit the target, timed it right or if it was th eproxy fuse.  Does anyone know what the timer is set to?

Thanx all
Title: 110 Rockets
Post by: hitech on January 25, 2005, 09:32:45 AM
Timed fuse only 5.25 secs.

HiTech
Title: 110 Rockets
Post by: rshubert on January 25, 2005, 09:46:04 AM
Quote
Originally posted by sullie363
Timers baby.  Would proxy fuses even of been possible back then?


Oh, yes.  It was a US invention, issued to ships and ground-based antiaircraft artillery in 1944.  Caused incredible devastation among the kamikazes.  The prox fuse is what we have in our 5 inch ship guns, btw.



shubie
Title: 110 Rockets
Post by: dedalos on January 25, 2005, 10:15:21 AM
Quote
Originally posted by hitech
Timed fuse only 5.25 secs.

HiTech


Thank you.   If fired at 0 speed, how far would they travel in 5.25 seconds?
Title: 110 Rockets
Post by: Krusty on January 25, 2005, 12:28:32 PM
Tests done by myself and some others a while back have shown the following:

- With 2 targets flying the same speed, the rockets will fly approx. 1.3 to 1.4k forward. That's assuming no closure rate.

- In AH we do NOT have the upward angle on the tubes. In real life they had an arc so they fell about level. In AH they shoot level and fall lots. They WILL fall about 500 feet once they have traveled 1.3-1.4k. Aim HIGH. Not DEAD-ON.

- It is much harder to judge HO ranges. Some have said 2k. Some 3k! It depends on closure rate. If you're going 400+ I'd aim for 3k. Fire 1, wait, fire 1, wait, fire 1, wait, fire last. So that between 3k and 2.5k you have fired all of them.  Using the Fw190 (only 2 rockets) fire one, wait a bit longer, then fire second. You only have half as many to shoot.
Title: 110 Rockets
Post by: Flyboy on January 25, 2005, 12:40:35 PM
i find the US rockets to be much more affective, probably because i acn carry more of them at the same time :)
Title: 110 Rockets
Post by: dedalos on January 25, 2005, 01:12:35 PM
Quote
Originally posted by Flyboy
i find the US rockets to be much more affective, probably because i acn carry more of them at the same time :)


US air to air rockets?  Splain please
Title: 110 Rockets
Post by: Urchin on January 25, 2005, 01:23:57 PM
No, he means the 5 inch rockets..  

Coincidentally, I've got more A2A kills with the 5 inch rockets (1) then I've ever gotten with the LW rockets in the MA.  

I did grab a crew of guys a while back, we spent a few hours lobbing rockets at bombers in the DA.  In a tail chase, d1.4 is about the max range, then they blow up.  Unless you actually hit a bomber, you won't kill one.  However, if you DO hit a bomber, I've seen the whole formation blow up from 1 rocket hit.

I fired the 5 inch rocket at about 1500 yards on a "head on"... actually hit the guy and knocked his wing off.  I was pleasantly surprised (ok, ok, I laughed like a friggin hyena.. but thats just cause I'd never seen it before).
Title: 110 Rockets
Post by: Flyboy on January 25, 2005, 01:44:05 PM
hey urchin, why the change in hendle? :)
Title: 110 Rockets
Post by: Urchin on January 25, 2005, 01:47:01 PM
Don't even have a handle now.  Hell, only reason I'm still on the boards is I'm suffering from withdrawal.
Title: 110 Rockets
Post by: Furball on January 25, 2005, 01:49:08 PM
On mindanao i was in p38 taking off from a21 (you know, that little base on the island SW on the map) that we had taken.  My plan was to go pork troops so our base couldnt be taken.  

Saw a formation of b17's.... .salvo 10... did usual hi angle HO attack... fired all 10 rockets.... and got 3 kills.  

Was so funny yet so easy.
Title: 110 Rockets
Post by: Kweassa on January 25, 2005, 02:05:12 PM
Some info on rockets finally! 5.25 second fuses!

 Now can anybody calculate just what kind of flightpath those cannons have?? :D No, seriously!

 I've seen all kinds of recommendations in how to hit with those rockets.. but it really is so astonishingly hard to hit any buff with it.

 Can anyone hit a buff with a rocket with more than about 30% chance regularly? Any tips? Screenies? Aiming point advice??
Title: 110 Rockets
Post by: Tails on January 25, 2005, 05:11:39 PM
Hey Hitech, any chance we can get the LW rockets to be aimable at airborn targets with the Revi sight? (IE: Add that upward angle to their flight-path that was mentioned)
Title: 110 Rockets
Post by: hitech on January 25, 2005, 05:17:55 PM
It already does have an upward angle.

HiTech
Title: 110 Rockets
Post by: Tails on January 25, 2005, 06:10:09 PM
Well...chalk one up to foxboy not paying attention.

Buuuuut, they dont converge in the revi. Maybe we could get a way to set the convergence on these things? Likely going to be one of those 'easier said than done' things.
Title: 110 Rockets
Post by: dedalos on January 27, 2005, 09:58:14 AM
Quote
Originally posted by hitech
It already does have an upward angle.

HiTech


So, whats the range?  How far do they go before going boom boom?
Title: 110 Rockets
Post by: rshubert on January 27, 2005, 11:39:41 AM
Quote
Originally posted by Kweassa
Some info on rockets finally! 5.25 second fuses!

 Now can anybody calculate just what kind of flightpath those cannons have?? :D No, seriously!

 I've seen all kinds of recommendations in how to hit with those rockets.. but it really is so astonishingly hard to hit any buff with it.

 Can anyone hit a buff with a rocket with more than about 30% chance regularly? Any tips? Screenies? Aiming point advice??


I read somewhere that it was astonishingly hard to hit with them in real life, too.  If there had been a 30% hit rate in the war, every airplane in Germany would have been flying into the buff formations, rockets blazing away.
Title: 110 Rockets
Post by: Furball on January 27, 2005, 12:34:31 PM
Quote
Originally posted by rshubert
I read somewhere that it was astonishingly hard to hit with them in real life, too.  If there had been a 30% hit rate in the war, every airplane in Germany would have been flying into the buff formations, rockets blazing away.


Not true for the R4M rocket on the 262.. will see if i can dig up where i posted Galland's combat report using them.
Title: 110 Rockets
Post by: rshubert on January 27, 2005, 03:42:43 PM
Quote
Originally posted by Furball
Not true for the R4M rocket on the 262.. will see if i can dig up where i posted Galland's combat report using them.


Different animal.  Those were uber-rockets, for sure.  But they were fired 24 at a time, to create a pattern--kinda like a shotgun.  We have 2 or 4 rockets.
Title: 110 Rockets
Post by: BenDover on January 27, 2005, 09:12:51 PM
Quote
Originally posted by dedalos
So, whats the range?  How far do they go before going boom boom?


Seems to be about slightly shorter than a mile, so about 1.7k yards.
Title: 110 Rockets
Post by: SunKing on January 27, 2005, 10:58:25 PM
Quote
Originally posted by Kweassa
Some info on rockets finally! 5.25 second fuses!

 Now can anybody calculate just what kind of flightpath those cannons have?? :D No, seriously!

 I've seen all kinds of recommendations in how to hit with those rockets.. but it really is so astonishingly hard to hit any buff with it.

 Can anyone hit a buff with a rocket with more than about 30% chance regularly? Any tips? Screenies? Aiming point advice??


works for me. Even killed  a p38 at that distance intentionally.

(http://home.comcast.net/~chuckthepug/buffs.jpg)
Title: 110 Rockets
Post by: hawker238 on January 28, 2005, 06:08:12 PM
Do the casings create drag?  How much?
Title: 110 Rockets
Post by: Urchin on January 28, 2005, 06:38:42 PM
A pretty fair amount.. enough to further nueter already unmanueverable planes.  

Not really worth it in my opinion, at least not for the MA.
Title: 110 Rockets
Post by: frank3 on January 31, 2005, 05:36:37 AM
Weren't the tubes jettisonable after you fired the rockets?
Title: 110 Rockets
Post by: MiloMorai on January 31, 2005, 05:40:38 AM
Quote
Originally posted by frank3
Weren't the tubes jettisonable after you fired the rockets?


yes
Title: 110 Rockets
Post by: frank3 on January 31, 2005, 05:57:31 AM
Speaking of air to air rockets, we need this thing!

(http://www.onpoi.net/ah/pics/users/68_1107172615_ba349[1].jpg)