Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Waffle on January 25, 2005, 10:40:37 AM
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Control tower / Watch office
(http://www.dangreve.com/airfeild/tower.jpg)
24x30 Nissen hut for emergency vehicles
(http://www.dangreve.com/airfeild/24x30Nissen.jpg)
The 240 ft x 115 ft T2 hanger
(http://www.dangreve.com/airfeild/t2.jpg)
The 300 ft x 151 ft J Hanger
(http://www.dangreve.com/airfeild/JHanger.jpg)
Haven't started skinning yet, just working on the largest LOD models first.
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300 ft by 152 ft C type Hanger
(http://www.dangreve.com/airfeild/Changer.jpg)
Fuel station(s) est 3ftx15 ft pad
(http://www.dangreve.com/airfeild/fuel.jpg)
Oil stores (10'x25' pad, 3500 imp gallon tanks, above ground)
(http://www.dangreve.com/airfeild/oilstores.jpg)
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Right on Waffle.. Your stuff looks great and I cant wait to see it in AH.. Keep it up! :aok
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:)
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awesome!
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C type hanger with skin, Poly count 274
(http://www.dangreve.com/airfeild/c1.jpg)
(http://www.dangreve.com/airfeild/c2.jpg)
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Textured 8 bay Motor/Vehicle Hanger
(http://www.dangreve.com/airfeild/vhang.jpg)
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looks nice, how did you do textures for it? part of the object editor or a paint program such as psp? (the Arizona still doesnt have textures)
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compiling my own textures from photoediting / drawing software.
then mapping them to model.
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textured fuel stations...in progress :)
(http://www.dangreve.com/airfeild/fueltext.jpg)
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Kinda sad when your beginner objects look almost better than those in WW2OL. Keep up the good work.
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yea lol nice job.
:aok
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Don't you think you should be working for HiTech Creations?
You do great work and should be getting paid to do it.
My two cents worth
:lol
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Lmao -
They're lucky I guess - They're on the recievieng end my projects / learning experiements...plus it's fun to do - it enhances my enjoyment of the game, as well as others.
I've had the last 2 months off, due to the seasonal / fickle business(music industry) that I'm in, so I've been using that time to try to learn stuff and get my hands dirty with different things. Hence the time to whip out skins / buildings, ect.... ( actually i was supoosed to be learning how to build 3d architectural buildings for an in-law's company who needs help to do mock-ups and visualisations)
Been contemplating a career change, but don't know if I could stand going to an arts school, or what not. But it is something that interest me..That's how I got this last carreer - just fell into it because I liked doing it....Can't complain. Good pay, fun ,travel , cute girls- low hours :)
But the last 5-6 months, I've been kicking around the idea of doing something else...the last 10 years I've been traveling on /off and it gets "old" sometimes. I guess its like anything.
Also come to realize that family/friends are really important..my mother passed away over the holidays...and dad (ret. Airforce) is going through alot of stuff, on top of some health issues. I missed alot of things in my parents life due to travel, and it also took its toll on personal relationships. So the idea of being based in one location sounds appealing. Guess I'm just getting older...lol
Right now - I've got alot of options...., and I like that.
At least if I try to go the artist route - I wont be too "green" - but I still have tons to learn.
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All I can say is go with what your heart is trying to tell you.
Live everyday like it's your last and you'll do what you know is right.
Peace Bro..
;)
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I know not many have started modeling yet but wouldnt it be good to create a "community repository" instead of each modeler and map maker having their own repository?
For example Id love to help model a few objects but my skining abilities suck. So I could help model the objects for the repository and someone who is great at skining could do the skins for em.
Also if we have a community repository we can reuse the objects much easier as we know where to find em.
Tex
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Anyone know exactly what objects we can build?
Can we make trees and bridges?
Tex