Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Tank Fighter on November 18, 2001, 09:36:00 AM
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I can drive vehicles and boats fine. But when i try to use a plane i can't steer it with my joystick and when i finally get off the ground it rolls over and crashes. I don't have a single problem with vehicles.....well except for when i went too fast down a hill and rolled.......and when i hit a drop by shore and rolled, but thats another story. Is there anything i can do to get the game to let me fly the planes?
[ 11-18-2001: Message edited by: Tank Fighter ]
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First go to setup in AH, click joysstick, calibrate. Next , setup again, flight, make sure auto take-off is on.
Sax
13th Tas
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still can't get it to fly. i toar the wings off a couple times, and i flew the enine right into a hill the third. My joystick raider pro. it doesn't have rudder pedals, though. i NEED to fly, i wanted to try and take over and enemy base and i drove my durn boat a ground and got killed, so that was no good :mad: someones gotta help me!
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Read the help file. Choose "offline" mode and practice to get used to the controls. Then go into the Training Arena online and practice, prefereably with a trainer.
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* Use rudder(I use one of those 'twisty' sticks.. better to compromise than not have a rudder at all :rolleyes: )
* Give flying more practice.
I don't think us folks have enough sufficient data to determine what kind of problems you have at take off, but the overall impression is.. you haven't flown AH very much. I get the impression you have the torque problems and can't deal with it effectively. Torque effect makes your plane slip to one side at take off, and only effective rudder control can counter this.
Plus, you mentioned "hill"... perchance are you trying to take a 4-engine heavy bomber up? Then what you are saying makes a lot of sense, because, buffs don't get up air easily. They need sufficient speed - over 130 mph is desirable for a safe take-off, whereas a fighter can usually go just over 100 mph and attempt take-off.
I suggest you try some training with an official AH trainer, as Mako also suggested.
[ 11-18-2001: Message edited by: Kweassa ]
[ 11-18-2001: Message edited by: Kweassa ]
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Alright, i really am looking for more offline use than online, and it says that you can fly for 2 weeks free online right? well if i trained for 2 weeks would i be better that i am now? (which isn't very good) I've tryed small planes to big planes and it all has the same problem, it turns to the left, takes a long time to even get ready to take off, and then it just kinda dances around or turns belly side up and i crash, or get killed
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Try reading up on some basic flight principles. There are many books and even a lot of flight simulator manuals that describe the basic mechanics of flight.
What you are describing is a torque induced turn while trying to take off. You need to use the rudder to keep the plane from turning. Push on the rudder in the direction OPPOSITE to the way the nose turns. If you look on the instrument panel of the plane there is a little indicator with a black ball in it. Keep the ball in the centre while taking off by pressing the rudder on the side the ball is.
Please use your 2 weeks to fly online but remember you will enjoy them more if you practise offline and READ THE MANUAL so that you know the commands to use.
Enjoy.
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I wonder who this TANKFIGHTER really is :D ????????,,,,,,or is just me who is to suspecious ;)
dawvgrid
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i kinda wonder who i am too sometimes.......... :D When i get up to speed do i use the flaps to pull up?
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that my friend would be a bad idea :D,I surgest you use the elevator ;) .
Or better yet get intouch with a trainer,
it seems you need it.Just ask online,and they will arrange a trainingsession.
Dawvgrid
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start engiens and give full power. Make sure your flaps are and (2) notches (hit q twice). keep your plane on the runway. use your rudders to keep you straight.
Once you have left the ground rais wheels and flaps (w key). If you see you plane leaning to the left just lightly pull the stick to the right.
if you hear the stall horn let off the stick and level the plane out.
Also dont use full fuel. you dont need that much gas. it will just make you heavyer.
Practice off line a few until you get the feel of taking off.
Make sure you have enough speed to take off. I get around 100mph before i even try to take off. *for heavyer planes go past 100mph*
dont over stear. move the controls slow during take-off. if you over stear your plane will flip and snap your wings.
I hope some of that helps :)
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alrighty, i'll have to try that, as soon as i get used to these durn controls... :D
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Have you calibrated all of your equipment in windows and AH, do you have your equipment properly selected in AH setup under joystick? :confused:
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I did it finally, i had the rudder centered and made it up into the air, now if i can land the stuff........i tryed flying small fighters and big bombers, they all took off for me, unfortunately, some crashed after take off, others crashed trying to land. Now do you have some tips to land?
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* Standard AH Procedures of Take off *
1. Start the engine
2. Slowly accelerate the plane as you are moving.
3. Use rudder to 'center the ball' in the rudder gauge.
4. Keep straight throughout the runway.
5. Once you gained some speed, apply full throttle.
6. Engage flaps to landing settings(2 notches)
7. The wheels should be coming off the ground at approx. 110 mph
8. Keep plane steady until you reach 120 mph.
9. Slowly pull stick to pitch up 10~20 degrees
10. As you gain 500 feet altitude and 190 mph speed, retract gear and flaps.
* Standard AH Procedures of Landing *
1. Check your directions of approach, as the runway closes.
2. Maneuver your plane so it lines up with the runway.
3. Reduce throttle and altitude so both drops down to about 200mph and 500 feet.
4. Engage flaps to landing settings(4 notches or more).
5. The plane's nose would go up as the flaps are engaged. Control your plane so it flies level.
6. Lower the landing gear.
7. Wheels should contact the ground when plane is at about 120 mph.
8. Once on the ground, give minimum throttle, and slowly tap on the brakes.
9. Use rudder to keep your plane straight.
10. When plane is under 50 mph, full brakes. Turn off engine when plane stops.
[ 11-19-2001: Message edited by: Kweassa ]
[ 11-19-2001: Message edited by: Kweassa ]
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Originally posted by Kweassa:
8. Once on the ground, give minimum throttle, and slowly tap on the brakes.
9. Use rudder to keep your plane straight.
10. When plane is under 50 mph, full brakes.
Just hold full brakes straight away. AH has the brakes modelled such that the plane won't nose over, it will just tip forward until level...
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Full Brakes will ram ur nose right into the ground Blue Mako!!
Btw @200mph on no German plan the flaps will drop out. Also on most buffs 200mph is to fast for flaps.
Touchdown @120mph could be a bit hard. My usuall landing speed is about 100-105mph.
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Originally posted by Naudet:
Full Brakes will ram ur nose right into the ground Blue Mako!!
Nope, never happens. I regularly land with the brake key held down (and I leave it held down). Even on main wheels only landings I never have a problem. The nose swings down until the plane is level and then it goes no further. I use the default key [space] to apply brakes...
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There's a difference between planes Mako.
I don't know if there are others, but typically, the A6M5 Zero and Typhoon in AH tips over and crashes when full brakes are applied during landing. You can see what happens to a Zero when you engage full brakes and hold it down during take off :) Once, during a landing, I nosed over and crashed, and survived. My view was upside down :) (I guess the resuce team got me outta that one, eh? hehe)
I've also done a 'head stand', where my Typhie nosed over, and balanced itself perfectly on the spinner, and remained so :)
However, some planes never nose over. I know the 109s never do. I think there are probably more planes which is dangerous to apply full brakes during landing. :)
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Originally posted by Kweassa:
I've also done a 'head stand', where my Typhie nosed over, and balanced itself perfectly on the spinner, and remained so :)
This is a bug related to the ground loop characteristcs. If you land and keep the plane balanced you can apply full brakes in the typh no probs. The only time you get into trouble is if you try to turn while braking... I have done heaps of sorties in the typh and this has only happened twice so it is a bug AFAIK.
Dunno about the zeke though as I haven't flown it.
I am pretty sure that it is coded into the game that the brakes will not tip you onto your nose during a normal roll out. :)