Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Raider179 on January 30, 2005, 08:36:30 PM

Title: Towns
Post by: Raider179 on January 30, 2005, 08:36:30 PM
IT is damn near impossible to tell when they are down without making several passes. They look good but playability I give it a ZERO.
Title: Towns
Post by: frank3 on January 31, 2005, 05:03:07 AM
Yep, it's called realism :)
Title: Towns
Post by: Tilt on January 31, 2005, 05:42:21 AM
Yup I really like the towns now..............

The ruins are set to non collide tho.........which means you can drive thru them or hide in them.

Although when they "recover" with you in them ......................!!:(

May be they should be set "hard"............?
Title: Towns
Post by: ccvi on January 31, 2005, 07:04:01 PM
Sometimes when they look down they're not. That's not because you're not looking right, but because some buildings do not show. Or, do not always show, are only visible from a certain angle/distance/zoom.
Title: Towns
Post by: Darkish on January 31, 2005, 10:30:01 PM
I like the new towns a lot.  Remember seeing it for the first time, coming back to clean up a bomb run.  Was a bit suprised to see it back up after 20min, then, bloody hell, look at that! - my delight in this patch went up another notch.

I don't think it's bad at all that the town's require a pass over them to make sure they're down - we did it anyway before.
Title: Towns
Post by: StarOfAfrica2 on January 31, 2005, 11:35:48 PM
Quote
Originally posted by Tilt
Yup I really like the towns now..............

The ruins are set to non collide tho.........which means you can drive thru them or hide in them.

Although when they "recover" with you in them ......................!!:(

May be they should be set "hard"............?


Certain points are "hard", because I lost an engine that way.  Got too low strafing and went through a "shell".  heard a couple of small pings.  Looked over and my right engine was out and the props bent (did the same with plane debris).