Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Gixer on January 31, 2005, 12:26:16 AM

Title: Nieuport 17 Eye Candy
Post by: Gixer on January 31, 2005, 12:26:16 AM
Came across these beautifully rendered 3D Images of a Nieuport 17 wonder how long before we start seeing graphics like this in sims. Engine detail is amazing.

(http://img.photobucket.com/albums/v449/davest/0n17grd_cu.jpg)
(http://img.photobucket.com/albums/v449/davest/0n17grd_800.jpg)
(http://img.photobucket.com/albums/v449/davest/0n17f.jpg)
(http://img.photobucket.com/albums/v449/davest/0n17e.jpg)


...-Gixer
Title: Nieuport 17 Eye Candy
Post by: JoOwEn on January 31, 2005, 12:28:51 AM
nice.

:D
Title: Re: Nieuport 17 Eye Candy
Post by: Nuke33 on January 31, 2005, 12:31:49 AM
Quote
Originally posted by Gixer
Came across these beautifully rendered 3D Images of a Nieuport 17 wonder how long before we start seeing graphics like this in sims. Engine detail is amazing.
Quote


I'd give it another 3-4 years before we see stuff like that in actual gameplay..
Title: Nieuport 17 Eye Candy
Post by: wombatt on January 31, 2005, 01:00:47 AM
Will have to have the machine to run it:(
Title: Nieuport 17 Eye Candy
Post by: SaburoS on January 31, 2005, 01:02:22 AM
Wow, nice!!
Title: Nieuport 17 Eye Candy
Post by: Gixer on January 31, 2005, 01:04:27 AM
Quote
Originally posted by wombatt
Will have to have the machine to run it:(



Give it about 3-5 years and a couple more generations in video cards and you will.



...-Giixer
Title: Nieuport 17 Eye Candy
Post by: Gh0stFT on January 31, 2005, 05:48:42 AM
very nice pictures, but i doubt we will see this in actual gameplay
anywhere the next 3-5 years.
I can see it in 5years, a standalone graphiccard demo with this
near quality.
But games are a different story, imagine all the hitboxes and
collisions who have to be calculated too. I say a 6 Ghz would
not be enough especialy when rendering more then 5 planes
at the same time.
But i also could be wrong ;)

R
Gh0stFT
Title: Nieuport 17 Eye Candy
Post by: AKS\/\/ulfe on January 31, 2005, 07:58:23 AM
Depends how technology evolves. Pure speed is not the only factor that determines how fast a game can be run.

We have 64bit processors that can process larger chunks of data when they are given a program designed for that type of processing. We have 1MB L2 Caches, 4 times that of the typical 256KB still found in many machines, which means the CPU has to fetch from memory less often. We have graphics cards that do pixel shading to make realistic reflective surfaces of varying types, plus water that looks like nothing ever seen before.

It all depends on what technology hits the market in the next two years.
-SW
Title: Re: Nieuport 17 Eye Candy
Post by: slimm50 on January 31, 2005, 10:52:20 AM
Quote
Originally posted by Gixer
(http://img.photobucket.com/albums/v449/davest/0n17e.jpg)


...-Gixer [/B]

OMG!!! THE PILOT FELL OUT!!
Title: Nieuport 17 Eye Candy
Post by: FiLtH on January 31, 2005, 02:53:31 PM
LOL!!  I was gonna say..how come the shadow is the same on the wing as when it was on the ground? Then I saw your bit about the no pilot thing..and well..I felt dumb.
Title: Nieuport 17 Eye Candy
Post by: J_A_B on January 31, 2005, 04:42:20 PM
Pilot jumped out rather than wait for the wings to fall off.



J_A_B
Title: Never!
Post by: g00b on January 31, 2005, 05:04:04 PM
We won't ever see this level of detail. Why? Time! I'm guessing it took over 1000 man hours to model that beautiful plane.


g00b