Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Raptor on February 05, 2005, 12:15:02 AM

Title: Trouble Understanding Object Editor
Post by: Raptor on February 05, 2005, 12:15:02 AM
Can someone post step-by-step instructions on how to get a file from AC3D into the Aces High Terrain Editor?
Title: Trouble Understanding Object Editor
Post by: detch01 on February 05, 2005, 12:39:17 PM
Raptor - check under "file" in the menu, select "Convert Ac3d file", navigate to where you've put the file on your hard drive, select it and click ok. Restart the OE and check the "Shapes" pull down menu. Your new shape will be listed with an asterix behind it (ojbectname*).


Cheers,
asw
Title: Trouble Understanding Object Editor
Post by: Raptor on February 05, 2005, 02:49:06 PM
Ive got that much but no luck getting it into the terrain editor
Title: Trouble Understanding Object Editor
Post by: SilverFox on February 05, 2005, 03:00:05 PM
Lurk :D

I even got the build to stop crashing.  :)

But nothing recognizeable output.
Title: Trouble Understanding Object Editor
Post by: detch01 on February 05, 2005, 04:31:38 PM
Now just copy your object's .shp file from you userlib folder to your terrain texsrc folder. The next time you open the TE the new object should be in the list of available objects that you can use.


Cheers,
asw

Woops - forgot a step in the OE. Select the shape you've imported into the OE and give it an applicable property (bombable, structure, etc.), then click on the "add" button. Save it (file->save) and exit the OE. The new shape will be in your userlib folder.
Title: Trouble Understanding Object Editor
Post by: SilverFox on February 05, 2005, 05:39:50 PM
Thanks asw  :aok
Title: Trouble Understanding Object Editor
Post by: detch01 on February 05, 2005, 06:14:40 PM
Most welcome sir :)