Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Waffle on February 09, 2005, 03:25:07 PM

Title: Hitech...pretty please....
Post by: Waffle on February 09, 2005, 03:25:07 PM
If I send a Ac3d model of a hanger, could you help me group it - or group it with an explanation of what does what? (if there are ceratin naming conventions ( "ij",o14..ect..)) to fit into the AH world?

Right now I have it grouped into 8 parts

4 intact object LODs (L1-4)
4 Dead object LODs (D1-4)

or you can just send it back and laugh at me - and say "nope - all wrong...try again kid.." lol

If so - let me know and I'll zip it and wing it off -

Is your email dale@hitechcreations, or dalea@hitechcreations.com?

BTW - can multires textures be used - say a 128x128 for lod4, 256x256 for lod3..ect.....?
Title: Hitech...pretty please....
Post by: hitech on February 09, 2005, 04:32:29 PM
No on multi res textures, and Keep those textures as small as possible.

Would wrather not get into doing this stuff for you.
Only naming conventions are Model,Objects,Ground,silowet, and the 3 letter names.

HiTech
Title: Hitech...pretty please....
Post by: Waffle on February 09, 2005, 05:10:00 PM
ok thanks

so then stuff like "tex0" and "o14" are just names that were given to the to the objects as they were created, then?

So it should look like:

World,
   Model
      Objects,
         "HGR1"

              Now, this is where I get sketchy on this...

              LOD1, which contain 2 groups - an intact version  
              and a dead shape.
              LOD2 - ""
              LOD3
              LOD4 (if needed, supported)

      "Ground" - Should I have anything in here if building an object like a hanger?



Sorry to keep buggin about this stuff - just finding it a bit challenging at the moment.

Thanks again -
Waffle
Title: Hitech...pretty please....
Post by: Waffle on February 09, 2005, 08:14:30 PM
Well - I'm winning!


Figured it out and got it grouped where it shows up in the Object editor - LODs are working there and the dead objects aren't showing through so I take it that's a good sign......

Man thats a pain in the butt..lol

Just have some more tweaking to do on some reduction and a wall is dissapearing early, but other than that all seems to be working fine.