Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: TexMurphy on February 11, 2005, 07:05:31 AM
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Just had a thought.
Its an alternative to the "new perk list" thread. The idea is the same though, to get more different plane types used in the MA.
Each map has a set of "initial fronts" what if the bases along these had mid war planes and the bases further back from the front had later war planes.
Simply this would mean that the following planes would be moved off the initial front:
LA-7
TYPHOON
YAK9-U
P-51D
190D-9
F4U-1D
109G-10
P-38L
N1K2-J
P-47D-30
This way there would be more planes used through out the progress of a map and more planes would see action.
Tex
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Foul ball! I call horse hockey on this one. Sorry Tex.
All this talk of limiting this and limiting that boils down to one thing IMHO. That being an attempt to force people into flying a particular style and a set of planes that some choose as their MO, so to speak. Everyone doesn`t choose the same stlye or planes because everyone doesn`t like the same aspects. IMHO, that`s the way it should be.
I am assuming here you wish to put the early war planes on the frontlines because that is what you like best. Nothing wrong with that, but have you considered what would actualy happen if this was to be done? You like climbing the early war planes to 20K and above? If this suggestion came to be I can guarantee you would either climb them or there would be no "frontlines". I`m thinking of 2 squads on my country as I read this that would rub their hands together like Jiminy Cricket if this was to happen. They always fly in large hordes and totaly wipe out an airfield upon arriving now. If this were implimented within 30 minutes of a map being up most of the frontline for at least one opposing team would be no more. The bases would be there. They would just be kept inoperable for quite some time until the next wave was ready to move a step deeper in country at which time they would be captured. There would be no early war planes to fly from the "frontlines'". So what would that leave you? It would leave you the choice of either flying early/mid war planes from fields further back or bite the bullet and up a late model so as to be able to attempt to defend these bases. Actualy what you would be promoting would be more use of the late model, fast flyers and reducing use of the early birds. .
I`d be real carefull on what bandwagon gets started on these subjects. You might catch a time when HT aint in the best mood, like when Skuzzy keeps tripping over the extension chord, and he jus tmight implement his version of what you are asking for. :D :D
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This idea ain't that bad.
I'm pretty sure Fester had "Tank Island" set up like this on one rotation of his map. I think in his case it was to keep people from taking P47-D30s and shooting gvs in a barrel, but it also provided some interesting early/mid-war fights.
I don't think anyone's style of play was limited, unless you count dropping 1000 lbers on M8s as your "style" of play. At any rate, it was a nice respite from the same ol', same ol'.
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early 44? so does that mean the spit XIV will be unperked and put at front bases? woohoo!!!:D
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Jackal, the limitations which force people into flying a particular style, is already in the game. ENYs, OBJs, perk points - these are all external devices which its original purpose was to provide incentives or burdens to balance the arena out in plane usage.
It's a matter of function, not of principle. "Free choice" is limited upto the point it does not disturb the overall balance of the game.
Ofcourse, whether the current status of the MA is truly unbalanced or not.. is something else to talk about.
...
One thing for certain is that of some 60+ available planes in the game, only a handful are ever used. The rest remain hangar queens - a choice for those who indulge in sadistic delight.
Its quite obvious that the planes of the earliest WW2 period would not survive in an all-out slugfest like in the MA.. but there are still about some 30 "midwar planes" which has good potential to see major MA use - if, the right conditions are met. More planes to ride in, more planes to fight against, more variety of situations, and more roles to be diversified.
If that does not mean more fun, then I don't know what does.
Ofcourse, limitations mean that some people who indulge at their present choice of planes might not be able to do so once new rules are set. But like everything else, you can't have it both ways. We already have Spit14s, 262s, Tempests, F4U-4s and etc etc.. which could always be someone's favorite, that are out of reach for common use, due to penalizingly high perk prices. A lot of RAF fans in AH feel unjustly penalized, because BOTH of their favorite "ultimate late-war fighter" is perked at ridiculously high prices, while all of the other country's "ultimate late-war fighters" are totally free... all in the name of "balance".
Balance is a delicate thing to consider, and when someone changes that balance, many people will be happy, many others will be angry - until the changed balance comes to be accepted as the new standard over time.
The only real question is would that change benefit the MA ultimately?
IMO, it would.
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At the very least furball island could be limmited to these planes as a test to see how it falls out.
If its enjoyed it could move to the initial front.
Tex
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Been done once already somewhere else.
It sucked
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I don't think it would work...do you really want to encourage people to fly the "uber" planes from a distance. This would give them time to climb out and come into the fight with high e. They would cherry pick with ease on the early to mid war planes involved in the frontline war.
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Early war furball island was one of the most fun times I have ever had in AH.
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Originally posted by nopoop
Been done once already somewhere else.
It sucked
what he said
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Originally posted by Jackal1
Foul ball! I call horse hockey on this one. Sorry Tex.
All this talk of limiting this and limiting that boils down to one thing IMHO. That being an attempt to force people into flying a particular style and a set of planes that some choose as their MO, so to speak. Everyone doesn`t choose the same stlye or planes because everyone doesn`t like the same aspects. IMHO, that`s the way it should be.
I am assuming here you wish to put the early war planes on the frontlines because that is what you like best. Nothing wrong with that, but have you considered what would actualy happen if this was to be done? You like climbing the early war planes to 20K and above? If this suggestion came to be I can guarantee you would either climb them or there would be no "frontlines". I`m thinking of 2 squads on my country as I read this that would rub their hands together like Jiminy Cricket if this was to happen. They always fly in large hordes and totaly wipe out an airfield upon arriving now. If this were implimented within 30 minutes of a map being up most of the frontline for at least one opposing team would be no more. The bases would be there. They would just be kept inoperable for quite some time until the next wave was ready to move a step deeper in country at which time they would be captured. There would be no early war planes to fly from the "frontlines'". So what would that leave you? It would leave you the choice of either flying early/mid war planes from fields further back or bite the bullet and up a late model so as to be able to attempt to defend these bases. Actualy what you would be promoting would be more use of the late model, fast flyers and reducing use of the early birds. .
I`d be real carefull on what bandwagon gets started on these subjects. You might catch a time when HT aint in the best mood, like when Skuzzy keeps tripping over the extension chord, and he jus tmight implement his version of what you are asking for. :D :D
And by putting the hordes in the fastest late war planes, don't you think that limits the average pilots ability to fly an early or mid war plane? Not limiting one limits the others. It's true that he wants to partially limit one style of play to encourage another, but so do you.
-pellik
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Originally posted by pellik
And by putting the hordes in the fastest late war planes, don't you think that limits the average pilots ability to fly an early or mid war plane? Not limiting one limits the others. It's true that he wants to partially limit one style of play to encourage another, but so do you.
-pellik
No, I don`t want to limit anyone. I like it like it is. Freedom of choice.
Also, if you will look at what I posted you will see the explanation of why this would further limit early war planes and promote, no froce, the further use of late models. So that don`t hold water. That dog won`t hunt, etc, etc, etc.
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Originally posted by lasersailor184
Early war furball island was one of the most fun times I have ever had in AH.
We had early war furball island for awhile because the frame rate was so bad HTC was trying to limit the appeal.
That didn't stop players from flying to the isalnd in late war a/c, but they took a drubbing for being dweebs when they got there.
I loved it. It was a blast. I wish every map had a designated early war area on it. All we need is three A fields on an island with 6-9 VH fields. It's a combined Tank Town and early war battle fest.
It ends up being a Battle of Britain with a German land invasion.
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Originally posted by Kweassa
We already have Spit14s, 262s, Tempests, F4U-4s and etc etc.. which could always be someone's favorite, that are out of reach for common use
IMO, it would.
You know I have seen this posted for so long, so many times, I can`t begin to count it. I didn`t buy it the first time I saw it and I sure don`t buy it now.
Why are they out of reach? Anyone who plays the game more than 2 or 3 weeks should have enough perkz/smerkz to fly them. Geez, they aint that high. lol I would say the average player is able to fly anything they wish to fly. If they want to hold on to their stash of perks for whatever reason and not use them, even though I don`t understand it, thats`s their choice.
Even though I didn`t quote it, you stated that the early war planes wouldn`t stand up to an all out slug out like in the MA. Am I missing something here. What wouldn`t they stand up to? Are you referring to the late war planes? If so, which way is it.... They all run and won`t fight or you can`t fight a early war plnae against the fast late war planes? If they all run then no problem there. You just fight the early models that hang around. If they do stay and fight, what`s the problem with fighting them in early war planes. They zoom, you out turm em , burn their E and swat em.
What`s the mid war planes you were talking about that gets no use? I don`t know of any myself. From what I have seen, everyone pretty well flys what they want to unless ENY is in effect. That is always short lived and IMHO serves the purpose it was designed to do.
If I had a vote, which I don`t, I`d say leave well enough alone in the MA. If you want early/mid war planes against ONLY early/mid war planes then keep asking for another arena is what I would suggest. Why tamper with freedom of choice. As has been stated, this has been tryed before and failed miserably. That`s why the MA is the MA like it is today.
I`m sorry, I just can`t make any sense out of it. Sorta seems like double talk and a thinly veiled " fly what I want you to fly and how I want you to fly" thing to me.
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This idea is for watermelon too.
Someone get my .45... And...
While we're at it we may as well put a bullet in HTC.
The last guys who tried this could have saved alot of trouble by just commiting on line suicide. :aok
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Why not just have an early war section off to the side? some of these maps are just huge. Why not have essentially 2 or 3 maps in one? The traditional piece, and an early war and or gv piece with 40k mountians between them.
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Been done once already somewhere else.
if you talking about Axis vs Allies arena, i loved it. it had more people in it than CT does here on a regular basis.
to each their own tho.:aok
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Because then its not the MA anymore. get it???
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Originally posted by rabbidrabbit
Why not just have an early war section off to the side? some of these maps are just huge. Why not have essentially 2 or 3 maps in one? The traditional piece, and an early war and or gv piece with 40k mountians between them.
Have you taken a look at your FRs in either of the Fester maps and compared it to the other maps?
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Originally posted by lasersailor184
Early war furball island was one of the most fun times I have ever had in AH.
Heard that. Would like to see one on every map.
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Originally posted by Jackal1
Have you taken a look at your FRs in either of the Fester maps and compared it to the other maps?
Fair enough but have these maps gone away? If we are going to have large maps with the associated problems why not have diversity instead of endless of the same?
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Originally posted by rabbidrabbit
Fair enough but have these maps gone away? If we are going to have large maps with the associated problems why not have diversity instead of endless of the same?
Large maps have nothing to do with it.
Trinity, good FRs.
Eqanox, good FRs.
Pizza, good FRs.
The point is, you try to cram everything in a map it self destructs, so to speak.
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I seem to have the same weirdly low frame rates on just about any map..
How does a map self destruct if it has variety?
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You know I have seen this posted for so long, so many times, I can`t begin to count it. I didn`t buy it the first time I saw it and I sure don`t buy it now.
I'd suggest you buy it, because things have been happening that way for a long time.
Why are they out of reach? Anyone who plays the game more than 2 or 3 weeks should have enough perkz/smerkz to fly them.
By this you have just contradicted your own principle in the "freedom of choice". Personally, I don't agree with Tex's idea. But at any rate, using your own logic against you;
"Why is placing some planes in backward fields limiting anything? Anyone who flies his plane for more than 20 or 30 minutes on cruise mode should be able to see enough action to participate in the MA."
Geez, they aint that high. lol I would say the average player is able to fly anything they wish to fly. If they want to hold on to their stash of perks for whatever reason and not use them, even though I don`t understand it, thats`s their choice.
As funny as it seems, you didn't see it that way when I suggested incredibly cheaper perk prices on more planes in my NPA suggestion.
If I remember correctly, you didn't like the idea because placing more perks on the planes were a sort of artificial restriction that limits people's choices.
So, placing 3~5 point perks on some late war planes is an unnecessary intervention in the free system in the case of my NPA, but having 60~200 point perk planes is not a limitation that is already in place in the current MA?
Even though I didn`t quote it, you stated that the early war planes wouldn`t stand up to an all out slug out like in the MA. Am I missing something here. What wouldn`t they stand up to? Are you referring to the late war planes? If so, which way is it.... They all run and won`t fight or you can`t fight a early war plnae against the fast late war planes? If they all run then no problem there. You just fight the early models that hang around. If they do stay and fight, what`s the problem with fighting them in early war planes. They zoom, you out turm em , burn their E and swat em.
Do you really not know? Do I have to dig up AKDejavu's plane usage stats throughout the many years on how our 'early war rides' were doing in the MA?
What`s the mid war planes you were talking about that gets no use? I don`t know of any myself. From what I have seen, everyone pretty well flys what they want to unless ENY is in effect. That is always short lived and IMHO serves the purpose it was designed to do.
It's not a problem of how one flies it "well" or "not so well". It's a problem of why the natural MA plane usage is so inherently biased towards certain plane types.
If I had a vote, which I don`t, I`d say leave well enough alone in the MA. If you want early/mid war planes against ONLY early/mid war planes then keep asking for another arena is what I would suggest.
So your vote is in protecting the MA which ONLY late war planes fight late war planes?
Ofcourse, you might argue that the current MA sees plenty of mid-war plane usage. If that be the case let's do a small experiment.
Why don't we try a little, self-honest experiment of playing in the MA for a.. hmm.. 3~4 hour term, and recording the numbers of all of the pre-'44 plane types(if we can identify it) we meet in that term?
Why tamper with freedom of choice. As has been stated, this has been tryed before and failed miserably.
Because the freedom of choice without any basic regulations, includes the freedom of choice to destroy oneself. The world grew out of the Laissez-faire mentality 150 years ago.
That`s why the MA is the MA like it is today.
Yup. I whole-heartedly agree with that. That's why the MA is the MA like it is today.
Shall we invite a few veterans who've seen the changes throughout the years, and ask them their opinion about the MA today?
I`m sorry, I just can`t make any sense out of it. Sorta seems like double talk and a thinly veiled " fly what I want you to fly and how I want you to fly" thing to me.
Perhaps. But sometimes, 'my way' really could be a 'better way'. And there's only one way to find out.
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Well I sure can`t make any sense out of the last post.
How am I contadiciting myself? I said leave well enough alone.
BTW , that`s not my quote.
Ok, you want to dig up some stat chart go ahead. That will prove what? I`d suggest that it would show A,B,C planes didn`t get as many kills as X.Y,Z planes.
That is what it is supposed to show.
Planes are not flown equaly, as it should be. Some planes are flown for certain tasks, jobs, etc. You can`t compare apples and oranges. same in this situation. If you are looking to achieve the ultimate goal of all planes being flown an equal or comparable amount of time or receiving an equal amount or comparable kill ratio, then simply put....It aint gonna happen. Like I said some planes are only flown for certain tasks in certain situations. It would be one mell of a hess if they were flown equaly.
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There is a legitimate problem being addressed here, whether some want to admit it or not.
There are quite a few pilots who would like to be able to enjoy the experience of flying the early war planes, but they can only do so if they are willing to fly among a horde of other pilots flying late-war birds that are at least 100 mph faster.
Don't know if an early-to-mid-war arena would work or not, but it might be worth a try.
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Ok, you want to dig up some stat chart go ahead. That will prove what? I`d suggest that it would show A,B,C planes didn`t get as many kills as X.Y,Z planes.
That is what it is supposed to show.
It's a difficult to determine usage rates by kill numbers alone, but at any rate, that was the data chosen when HTC officially used it as a basis for perking the F4U-1C.
I don't know about you, but the developers sure do seem to think the K/D ratio may be at least loosely considered as a means of determining overusage.
Planes are not flown equaly, as it should be. Some planes are flown for certain tasks, jobs, etc. You can`t compare apples and oranges. same in this situation. If you are looking to achieve the ultimate goal of all planes being flown an equal or comparable amount of time or receiving an equal amount or comparable kill ratio, then simply put....It aint gonna happen.
I never said I wanted equal usage for all planes. I simply said that a certain overused portion of airplanes should be reduced in usage, and underused should be more promoted.
That's not the same thing.
Besides, even if we should take it for granted that some planes will always be more popular than others; 8% of the planes in the entire plane set making up 40% of the kills in the arena, while the rest 92% of planes make up for 60% of kills, is way too extreme. Is it not?
Like I said some planes are only flown for certain tasks in certain situations. It would be one mell of a hess if they were flown equaly.
Why's it a 'mess'? Very interesting choice of words. Is seeing more variety of planes in the air something 'messy' which should be avoided?
Is it 'messy' when people take for granted they must take up a 110 or a Mosquito for real ground attack sorties, instead of take up a P-51D with 2k bombs + 10x HVAR load and do everything with that one plane?
What is 'messy' about it? I am sincerely curious.
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Originally posted by Shuckins
There is a legitimate problem being addressed here, whether some want to admit it or not.
There are quite a few pilots who would like to be able to enjoy the experience of flying the early war planes, but they can only do so if they are willing to fly among a horde of other pilots flying late-war birds that are at least 100 mph faster.
Don't know if an early-to-mid-war arena would work or not, but it might be worth a try.
Bingo!
Think it might help reduce the arena numbers some in the MA also. Since day one, when there are over 475-500 in the MA wierd things happen. Warping increases, vox goes out, dumping increases, etc...
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Maybe the backup arena could be used for that purpose if these problems are numbers related. Other than that I see those who argue about restricting planesets on the fronts having a point about being forced to play an aspect of the game that they do not wish. However, I don't see a counter arguement come up yet against having a separate section of the MA segragated by 40k mountains that would include different options other than 200 bases per side of the same thing.
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No, making the backup arena early war set wouldn't do anything. As long as there are people in the main arena, no one would go into the Backup arena.
However, once it starts building up, I think it'll gain a lot of popularity.
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Originally posted by Kweassa
I never said I wanted equal usage for all planes. I simply said that a certain overused portion of airplanes should be reduced in usage, and underused should be more promoted.
I disagree totaly. There is no "overused" nor "unerused" planes as it is. The planes are used to fit the bill. Simple. Why promote something that doesn`t do that. Why reduce something that is doing exactly what it was designed to do?
Why's it a 'mess'? Very interesting choice of words. Is seeing more variety of planes in the air something 'messy' which should be avoided?
The variety is allready there. That`s the point. The planes are being flown when each individual player decides that is the plane for any given situation. You are not going to force people to fly planes that they do not wish to fly in situations that they feel is not the right plane for the job period, nor would it be appropriate to try to do so.
The mess would be just that. You would be pushing something that is not , nor will ever be natural or common sense to do so.
Is it 'messy' when people take for granted they must take up a 110 or a Mosquito for real ground attack sorties, instead of take up a P-51D with 2k bombs + 10x HVAR load and do everything with that one plane?
This makes absolutely no sense at all.
Who does or would take this for granted that they "MUST" take anything. That`s not now nor in the future.
I`m also real curious where your getting a 10 HVAR load for the P51-D. It`s certainly not in Aces High.
OK, now this is about the 3rd or fourth time I have answered your questions and you have yet to answer any that I have asked you. It`s getting a little boring.
Carry on.
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Jackal,
Not wanting to get in the middle of you guys but how about telling me why having a section of a MA map being limited to ground war and or early plane set limits the other parts of the MA map? Folks would have the choice of the same old same old or trying some of the earlier planes without the drawbacks of being dramatically outclassed.
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Originally posted by rabbidrabbit
Jackal,
Not wanting to get in the middle of you guys but how about telling me why having a section of a MA map being limited to ground war and or early plane set limits the other parts of the MA map? Folks would have the choice of the same old same old or trying some of the earlier planes without the drawbacks of being dramatically outclassed.
I don`t know , you tell me. I said it screws up frame rates by cramming to much crap on one map and it does. You are on a completely different subject than the thread. I can tell you that what you are suggesting has been suggested before and has been filed under 13. :D
There is not one plane in the MA that is "dramaticaly outclassed" in the MA if you fly them in the right situations. Just takes a little common sense.
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So Jackal your saying that the P40 aint dramatically outclassed by lets say.... NIKKI, Spit, Yak, La7 ect ect ect.... ?????
Tex
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What was originally suggested was that we should have a limited plane set in the fronts with full plane sets in the rear of each line. A number of credible arguements were made against that and my counter suggestion seems to fit the bill of satisfing those objections while providing the option for those like me who would like to try it instead of hundreds of bases of the same.
If you are making an arguement against big maps based on frame rates that is a different arguement. I'm saying that if we are going to have the big maps anyways then why not have the diversity?
You are right in saying all of these ideas have been suggested before and it has not really happened. Since neither you nor I are making maps nor do we control the process our opinons are limited to just opinions.
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You dont split the arena. That DOESNT work. Been proven elsewhere.
Come to think of it just about everything that DOESN'T work has been proven elsewhere. That game churns out stuff that doesn't work to the point that the game is a perfect example of what not to do in just about every case.
You fly early war in the MA because you have to. If you have to there is no reason to complain about it.
If you have to complain, just fly a late war ride.
Simple.
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I'm failing to see where your post adds anything to the discussion.
I'd enjoy flying early war aircraft if they were not so significantly outclassed.
I'd like to see a well put together gv fight area with some epic fights as well.
Both of these options add variety to an otherwise endless mass of the same.
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Originally posted by rabbidrabbit
I'm failing to see where your post adds anything to the discussion.
What it adds to the discussion is that I participated in a game where what you suggest was tried. It didn't work, actually it failed miserably.
In the opinion of the majority that were there to try it.
It sucked.
Being that I experienced it, I would say my statements from that experience would have a place.
Maybe even show that the vision and the reality in most cases are two different things.
If not..
You go, your on a roll :D
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nopoop, what game?
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Originally posted by nopoop
What it adds to the discussion is that I participated in a game where what you suggest was tried. It didn't work, actually it failed miserably.
In the opinion of the majority that were there to try it.
It sucked.
Being that I experienced it, I would say my statements from that experience would have a place.
Maybe even show that the vision and the reality in most cases are two different things.
If not..
You go, your on a roll :D
They had a small section of the map with restricted usage while leaving the greater majority open as it is now in the MA and it failed miserably? How so? What were the issues that remained unadressed? I must be missing something so could you please stay away from the dramatics and blanket statements and explain?
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RB your the one that said my statements didn't add anything to the discussion. I don't do dramatics.
You want to discuss, lets..
Originally posted by rabbidrabbit
Both of these options add variety to an otherwise endless mass of the same.
A very common misconception in my view of gamers is that if you have seperate areas it increases variety.
At face value, just looking at it, you would conclude yes it does. In reality it does a diservice to the game dynamics by segregation. I would add that has been proven over time.
But you would say hey, at primetime there's better than 400 playing. A seperate thing going on isn't going to make any difference.
"Seperate" takes away from a games critical mass. Just as seperate arenas take away from critical mass so does seperate areas.
Population once it reaches critical mass perpetuates itself. New guy coming on sees 300 or better playing, sees stuff going on everywhere.
It is in a sense a big sandbox to play in. Restrictions are few. Those in place are to keep it "even"
Just in the short time that "tank town" existed I saw changes. In my case I don't GV. What I found that quite a few of the aggressive pilots, the pilots that like the "fight" took a time out and jumped into tank town for the duration.
What were left were the war winners. In effect it had a large impact on the game dynamics.
Where it comes into play is over time. It doesn't happen over night. It is no longer "a" sandbox. It's a few.
In that one example when I found trinity up, I tried a couple of sorties and the majority of times I found something else to do with my time. Put a tank town in every map and you'll see over time less variety and less players.
Warbirds went from a 4 color arena, added an RPS, made it axis/allies, introduced certain planes only from certain fields, restricted radar etc.
Everything they did was segregating. Guys didn't like early war, they didn't fly. Many didn't fly until their plane was available. Axis allied split squads. Restricted radar made finding a fight especially for a newbie next to impossible.
They in effect asked everyone to leave through restriction.
They did, me included. They lost critical mass and when a new guy logs on there for the first time he is lucky to see 100 people primetime. Not on radar of course, he looks at an arena with 3 dots, all of them friendly. For cripes sakes they added AL planes so you could find something to fight.
The sandbox has to remain the sandbox. If you divide it up, the dynamics die. It is a restriction in the real sense, not added variety.
Don't mess with the sandbox. Everyone plays in the SAME all encomposing sandbox. If you don't then your messing with the dynamics that make it "go".
Seen it. It was ugly.
If you like early war planes, fly them. Your up to the challenge.
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Originally posted by TexMurphy
So Jackal your saying that the P40 aint dramatically outclassed by lets say.... NIKKI, Spit, Yak, La7 ect ect ect.... ?????
Tex
If you will scroll up, here is what I said.......again. "There is not one plane in the MA that is "dramaticaly outclassed" in the MA if you fly them in the right situations. Just takes a little common sense."
Is it that difficult to understand?
Some guys in the game can fly a P40 in the right situation and send you for a visit to the tower in short order.
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Good response NoPoopy..>
My gut feeling is that you have a point but to limited extent. From what I'm hearing WB went too far with the idea without the critical mass to support it. With a larger mass in AH those who jump over to a gv dominated area or earlier restricted planeset on will not have that dramatic effect. Often, those users will jump over then jump back depending on whim. Those who want to do the GV thing already do it but it's tough to see a epic style GV duke a thon since they are too spread out. The only way to tell is to give it a try on a map and it will matter little since it is just one in the rotation. I personaly fly just about everything and switch back and forth to whats needed for the task or viable. For example if I'm near a horde upping a earlier war bird is close to suicide since you can't evade a gangbang, otherwise I prefer the challange.
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Not true RB. WB in it's heyday had a limit of 250 online. You had to wait to get in. You'd wait hitten the button up to a half hour to get in at 2 bucks an hour.
Restriction takes it's toll. It's not seen immediatly. It takes time and before you know it it has.
I'd like to hear HT's thoughts. He was the MAN at WB when you had to wait to get in.
And with the addition of AH to his portfolio there has always been an unrestricted, non segregated "sandbox".
There's gotta be a reason for that.
Taint cheese on top of his neck.
Maybe he just likes to eat at the finer resturants.