Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: nopoop on February 12, 2005, 09:46:46 PM

Title: Hit sprite explosion effects
Post by: nopoop on February 12, 2005, 09:46:46 PM
Things are moving along. I've noticed IL-2 and now WB has expanded there hit sprites to include small explosions when certain things are hit.

Sudz is no doubt working the same thing in partical effects. Helix has been reworking WB effects for at least 3 years. Looks good.

http://agw.bombs-away.net/showthread.php?t=41841

Some pretty stuff in the slot.
Title: Hit sprite explosion effects
Post by: DipStick on February 12, 2005, 11:05:13 PM
Looked like overkill to me but I'm sure it was just a test and in the early stages...
Title: Hit sprite explosion effects
Post by: Mitsu on February 12, 2005, 11:11:29 PM
I want true red burns. not yellow.
Title: Hit sprite explosion effects
Post by: eilif on February 12, 2005, 11:19:36 PM
eew the hit sprits look awfull
Title: Hit sprite explosion effects
Post by: eagl on February 13, 2005, 04:03:37 AM
At a distance they look great but maybe a bit too big, and up close they're definately too big.  Still neat looking though.
Title: Hit sprite explosion effects
Post by: plank on February 13, 2005, 10:09:33 AM
I've always wondered, are the hit sprites server-side or client-side?
Title: Hit sprite explosion effects
Post by: Lone Wolf on February 13, 2005, 11:42:52 AM
Check out what they have got going in LOMAC.....(you'll need to save then play)
LW

http://www.lockonskins.co.uk/files/addon/video/loskins/fire500.wmv
Title: Hit sprite explosion effects
Post by: Karnak on February 13, 2005, 12:08:18 PM
Quote
Originally posted by plank
I've always wondered, are the hit sprites server-side or client-side?

Anything graphicswise in an online game will always be client side.
Title: Hit sprite explosion effects
Post by: plank on February 13, 2005, 12:19:38 PM
Quote
Originally posted by Karnak
Anything graphicswise in an online game will always be client side.


I kind of figured. So when it looks like you hit, you may have not have according to the server.

I'll pay less attention to them now :)

Edit: Not that I was hitting anything in the first place :p
Title: Hit sprite explosion effects
Post by: Karnak on February 13, 2005, 12:55:03 PM
Quote
Originally posted by plank
I kind of figured. So when it looks like you hit, you may have not have according to the server.

No.  What you were refering to was the "sprite" a 2D graphic.  It has nothing to do with damage tracking and is merely a visual representation of a hit.  When you asked if the hit sprites were serverside or clientside you were refering only to the graphic representation of the hit.


As to hit detection, the way that works is that when you get a hit it is sent to the server which then sends it to the client of the person you hit.  If you see a hit, you got that hit and the damage will be inflicted.
Title: Hit sprite explosion effects
Post by: plank on February 13, 2005, 04:19:53 PM
Quote
Originally posted by Karnak
No.  What you were refering to was the "sprite" a 2D graphic.  It has nothing to do with damage tracking and is merely a visual representation of a hit.  When you asked if the hit sprites were serverside or clientside you were refering only to the graphic representation of the hit.


As to hit detection, the way that works is that when you get a hit it is sent to the server which then sends it to the client of the person you hit.  If you see a hit, you got that hit and the damage will be inflicted.


Gotcha, thanks for the explanation.
Title: Hit sprite explosion effects
Post by: 6GunUSMC on February 13, 2005, 10:17:54 PM
Recorded at low quality, but I really like it... I may go try WB to see what it looks like actually