Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: JB88 on February 13, 2005, 09:04:43 AM

Title: city damage
Post by: JB88 on February 13, 2005, 09:04:43 AM
just curious how everyone feels about  the buildings being left partially up after being destroyed.

one part of me loves it.

the other part of me curses it everytime i drop troops and find that there was a building that nobody was able to see from the air.

is there a way to be sure that youve gotten the whole thing?  a stat somewhere?  

88
Title: city damage
Post by: streetstang on February 13, 2005, 09:39:23 AM
It was easy in AH1 when the city was down you knew it was down. They were much smaller and you could literally count the buildings. Its a little tougher now with the town being so much larger. I think the town buildings being painted in AH1 helped a little also. You could tell which building was down and which building was up.
Title: city damage
Post by: Flyboy on February 13, 2005, 09:51:24 AM
maybe make the the buildings brighter or paint them differently so we can easily tell if the building is "up" or "down"
Title: city damage
Post by: mechanic on February 13, 2005, 10:04:48 AM
leave it how it is

much better like this
Title: city damage
Post by: eilif on February 13, 2005, 10:13:42 AM
why would you want it easier? lets have at least a tiney bit of realism here.
Title: city damage
Post by: Jackal1 on February 13, 2005, 01:22:32 PM
Quote
Originally posted by mechanic
leave it how it is


NO! By Gawd son we gonna "paint" em. I have a truck on the way to Home Depot to get some paint and brushs now. :rofl

We just got to make sure Morph don`t try to paint the church. We wouldn`t want the roof to fall in.
Title: city damage
Post by: Kweassa on February 13, 2005, 02:05:01 PM
I think it just means that much more effort is required in visual confirmation. Need at least two~three different people to do a fly-by and positiviely confirm all buildings are down.

 Considering that information gathering process has a small but fun quality of its own, I rather kinda like it this way.
Title: city damage
Post by: DREDIOCK on February 13, 2005, 02:42:31 PM
Quote
Originally posted by Jackal1
NO! By Gawd son we gonna "paint" em. I have a truck on the way to Home Depot to get some paint and brushs now. :rofl

We just got to make sure Morph don`t try to paint the church. We wouldn`t want the roof to fall in.


Oh god no. Anything but Behr or Gliddon.
That paint  sucks in a major way.
Trust me on this one.I know these things like Hitech knows coad.
Title: city damage
Post by: DREDIOCK on February 13, 2005, 02:43:03 PM
Quote
Originally posted by mechanic
leave it how it is

much better like this


I agree totally
Title: city damage
Post by: Nefarious on February 13, 2005, 03:44:11 PM
I captured a Field with an LVT last night, It was different approaching it and navigating around the rubble, I had to ask where the map room was at!

A fellow rook called from the sky, Just drop em, your right next to it! :D
Title: city damage
Post by: Sp4de on February 13, 2005, 03:49:01 PM
Quote
Originally posted by Nefarious
I captured a Field with an LVT last night, It was different approaching it and navigating around the rubble, I had to ask where the map room was at!

A fellow rook called from the sky, Just drop em, your right next to it! :D



i like the rubble.. wahts lame is i can drive and shoot through it..
Title: city damage
Post by: lane on February 13, 2005, 09:16:25 PM
It is much too hard to tell an up building from a down one now. I did a bombing run on an AAA strat field and nailed it completey. Imagine my surprise when no destruction points started popping up. Flew by a couple of times before it dawned on me that the buildings were already down. There is absoutly no differance from directly above. It is not untill you get to a side angle that you can see the building was down. Some change has to be made to differentiate an up building to a down one. Maybe a fire or smoke or something, but it sucks right now.
Title: city damage
Post by: mechanic on February 13, 2005, 09:21:55 PM
i think its way more realistic.

means far more co-operation and observation to capture a field.

paves the way for the final touch to make AH2 the best game evar. the first person shooter option.

but then im not that bothered if my Attack and Buff hit% drops off.... ;)
Title: city damage
Post by: ALF on February 14, 2005, 12:51:30 AM
I hope that in the future, the idea of capture can be tweaked a bit to add some variety.  I have no idea what...just something more complex than bomb...bomb...straif...striaf ....DROP 'EM Earl

The new buildings are much improved....now at least ya can tell if the city is down from 1/2 sector away.
Title: city damage
Post by: Aubrey on February 14, 2005, 04:48:52 PM
I like it  makes for some interesting combat in the towns.
Title: city damage
Post by: JB42 on February 14, 2005, 06:04:44 PM
I think what JB88 is referring to is the a=fact that at some angles, buildings appear to disappear. That makes confiriming the town down nearly impossible.

I fly over a town and kept seeing a building blink out. I asked for confirmation of buildings status and others saw the blinking building. So I said fugg it, dropped 2 50kgs on where i thought the building was, and got town building destroyed message.

Not sure if this is an isolated case, but perhaps something to look into.
Title: city damage
Post by: bj229r on February 14, 2005, 06:08:11 PM
Gotta agree with 42 here, ya can fly by 3X, on the 4th flyby somethin shows that ya couldnt see from the other angles
Title: city damage
Post by: culero on February 14, 2005, 07:42:27 PM
Quote
Originally posted by Nefarious
I captured a Field with an LVT last night, It was different approaching it and navigating around the rubble, I had to ask where the map room was at!

A fellow rook called from the sky, Just drop em, your right next to it! :D


Hehe...was sum gud fun at 63 last nite, wasn't it? :)

culero
Title: city damage
Post by: culero on February 14, 2005, 07:44:20 PM
Quote
Originally posted by Jackal1
snip
We just got to make sure Morph don`t try to paint the church. We wouldn`t want the roof to fall in.


Now there's an idea that would make things more interesting....fix it so you have to kill everything BUT the church, if you screw up and hit the church the natives become angry and it takes 3 or 4X the number of troops to capture.

culero (evil)
Title: city damage
Post by: Jackal1 on February 15, 2005, 06:07:06 AM
Muhahahahahaaha!!
It`s too late to stop us now.
A squadron of these planes are secluded in a secret location as we speak.
They are being filled with various colors of dayglo paint.
Coming to an AH city near you soon.







So the citys will be striped. Can`t have everything. :D

(http://www.onpoi.net/ah/pics/users/22_1108468870_cropd.jpeg)
Title: city damage
Post by: mars01 on February 15, 2005, 09:24:03 AM
I like the new complexity.  You have to really look to see if the town is down.  Honestly, every building that is dead has a big blast mark under it, how hard is that to see?