Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: cav58d on February 13, 2005, 11:35:43 PM

Title: Convergence =)
Post by: cav58d on February 13, 2005, 11:35:43 PM
Howdy all....I've been playin AH for about two years now...Always had gun convergence set to 650...Never thought twice about playing around with it...well to make a long story short, the past week I did play with it...PersonallyI now like 400-450....I find it much easier to get kills, and im conserving more ammo...

I suggest to anyone who is having trouble with A2A gunnery to play with convergence and I think you will have some positive results

cav
Title: Convergence =)
Post by: Xjazz on February 14, 2005, 02:17:56 AM
I use d200 or d175 for all guns. Much better now

:D
Title: Convergence =)
Post by: BBQ_Bob on February 14, 2005, 02:39:46 AM
400 Works for me.   :aok
Title: Convergence =)
Post by: Steve on February 14, 2005, 03:02:00 AM
Cav, wow you still have them set way out there.
Title: Convergence =)
Post by: Naudet on February 14, 2005, 03:23:21 AM
In planes with mostly nose and close to centerline guns (Bf109, FW190, Yak, Lala, P38) a convergence of around 350-400 usually yields good results.

In planes with wing armament i usually set it do 250-300, because otherwise it's hard to hit anything that is real close.
Title: Convergence =)
Post by: thrila on February 14, 2005, 05:06:18 AM
i set mine to 250 on all planes.  400 is too far out for my liking.
Title: Convergence =)
Post by: Overlag on February 14, 2005, 07:02:48 AM
200 for spit/hurri mk1
375/400 for FW190/BF109 for the MG/cannon
375-400 for all 50cal guns

if im in ground attack mode i might set them way out there at 800-1000...depends really
Title: Convergence =)
Post by: TexMurphy on February 14, 2005, 09:21:41 AM
Convergence sets where the guns converge on both vertical and horisontal axis.

Meaning.

If you have a plane with nose mounted guns the effect of the horisontal convergence is really minimal, as the guns are so tight to each other.

On planes with wing mounted guns the horisontal convergence is crusial. The rounds will converge in and then out from the point of your set convergence distance. Meaning that if its at 200 then at 400 it will be roughly equaly as spread out as it is when leaving your wings, and ofcourse they have fallen off vertically as well.

This is why you really dont wana shoot over 1.5x your convergence distance. Because you will just spray the wingtips of the enemy planes if you aim on the center of the plane.

You dont wana set it too far out either because then you will be spraying a "wide array" of rounds at close distance. Meaning that if its at 500-600 and you are shooting at 100-200 you have no way of getting all your shots in on the fuselage of the enemy plane. You will most certanly miss 50% of the shots (from one of the wings) or just spray the wingtips of the enemy.

Back to nose mounted planes. Since the horisontal convergence aint an issue you can basicly set the convergence to what ever. If you set it short you just have to lead more on long shots and if you set it long you just have to lead less on shorter shots. This since the rounds will cross the point of the crosshairs at the distance of the convergence point.

So in short.

Wing mounted. Dont shoot over 1.5x convergnece range as its just a waste of ammo. Dont set convergnece too far out because you wount be able to land good short range shots.

Nose mounted. Doesnt really matter as you have to adjust for over and under shooting either way you set it. You can fire over 1.5x of convergence distance w/o problems as you just take into account the vertical fall off. Recommendation though to set it at the range you most often take shots at so you dont have to overcompensate at your "standard" range.

Tex
Title: Convergence =)
Post by: BigGun on February 14, 2005, 10:05:33 AM
Quote
Originally posted by TexMurphy
Convergence sets where the guns converge on both vertical and horisontal axis.
Tex


I maybe wrong, but I thought convergence is in the horizontal axis, harmonization is vertical axis. I am sure others will point it out if I am wrong. In AH, we can set the convergence (horizontal) not sure about the vertical. For this, I aim hi, low or dead on depending on bullets, distance & other factors.
Title: Convergence =)
Post by: JB73 on February 14, 2005, 10:14:12 AM
all guns all planes 350

easiest if i know whatever i get in will shoot at a certain point
Title: Convergence =)
Post by: TexMurphy on February 14, 2005, 10:14:58 AM
From what I have read convergence in AH sets both.

Tex.
Title: Convergence =)
Post by: MANDO on February 14, 2005, 11:05:21 AM
Quote
Originally posted by BigGun
In AH, we can set the convergence (horizontal) not sure about the vertical.


Some updates ago, HiTech changed the way vertical harmonization works. In the previous versions, the bullets were traveling ascending all the way up to the convergence point.

Now, the convergence point coincides with the harmonization point, that is, the point where the bullets will cross your gunsight BUT going down. So, your bullets will cross vertically twice the sight, first ascending and then descending at the convergence point.

What we are missing is a way to set convergence and harmonization separately.
Title: Convergence =)
Post by: BigGun on February 14, 2005, 11:21:24 AM
Quote
Originally posted by MANDO
Some updates ago, HiTech changed the way vertical harmonization works. In the previous versions, the bullets were traveling ascending all the way up to the convergence point.

Now, the convergence point coincides with the harmonization point, that is, the point where the bullets will cross your gunsight BUT going down. So, your bullets will cross vertically twice the sight, first ascending and then descending at the convergence point.

What we are missing is a way to set convergence and harmonization separately.


Good info to know, thanks. It would be cool to be able to set harmonization separately.
Title: Convergence =)
Post by: Grits on February 14, 2005, 12:04:48 PM
300 on everything except the Hurri MkI, Spit MkI, 202, and A6M2 which are 200.
Title: Convergence =)
Post by: Zazen13 on February 14, 2005, 12:47:19 PM
Yup, 250 in everything here as well, I don't fly planes with nose/cowl guns...

Zazen
Title: Convergence =)
Post by: moot on February 14, 2005, 01:14:34 PM
400. If they're closer they're dead, if they are that far they'll die running.
Title: Convergence =)
Post by: SFCHONDO on February 14, 2005, 01:39:33 PM
I put mine on Lazer tracking so Convergence is not a factor for me.  (http://www.websmileys.com/sm/violent/sterb126.gif)

If that doesn't work I just use the FORCE.      (http://www.websmileys.com/sm/violent/sterb159.gif)
Title: Convergence =)
Post by: mechanic on February 14, 2005, 02:07:30 PM
:rofl


you been waiting for a good time to use those smileis for months i bet!

lol, great work.

My preferances:


Allied wingmounted convergence: 300-350 always
Allied nose mounted:  400-500
LW wing mounted:  500-max
LW nose: 300-350
Jap wing mounted: 300-350
anything else: probably about 300


although in real life i would have used 200 on all
Title: Convergence =)
Post by: Canaris on February 14, 2005, 04:40:18 PM
Ive use 600-650 convergence setting for the planes I fly (95% of the time in the 38) because I found for myself that I can hit farther out when I have that convergence.  With that convergence I can hit planes at least 800-1000ft out.  

On the very rare occasion when I fly planes with wing guns, I set the convergence to around 500 to center the guns more closely together because its hard for me to hit far out with wing guns because they aren't as centered as nose guns.


Canaris
Title: Convergence =)
Post by: MOSQ on February 14, 2005, 04:50:41 PM
Quote
Originally posted by Steve
Cav, wow you still have them set way out there.


Steve, are you back and flying with us again?
Title: Convergence =)
Post by: sullie363 on February 14, 2005, 06:03:19 PM
I have all of mine set to 550.  The sole reason for this is it provides the ability for long distance shots, like on bombers.  Knowing that I can hit my target with a decent concentration of bullets from 1.1K away opens up the options.
Title: Convergence =)
Post by: Zazen13 on February 14, 2005, 09:48:04 PM
Quote
Originally posted by sullie363
I have all of mine set to 550.  The sole reason for this is it provides the ability for long distance shots, like on bombers.  Knowing that I can hit my target with a decent concentration of bullets from 1.1K away opens up the options.


Yup, yer hitting them from that far out but if not with cannons the kinetic energy is minimal regardless of the target being within convergence...

Zazen
Title: Convergence =)
Post by: Steve on February 15, 2005, 12:24:00 AM
Quote
With that convergence I can hit planes at least 800-1000ft out.



People fire and hit from that far out?  Wow, I have   been away a long time.
Title: Convergence =)
Post by: sullie363 on February 15, 2005, 12:36:50 AM
Quote
Originally posted by Zazen13
Yup, yer hitting them from that far out but if not with cannons the kinetic energy is minimal regardless of the target being within convergence...

Zazen


Yeah cannons are nice, but a P47 can still do a nice job on a Lanc's wing from 1.1K.
Title: Convergence =)
Post by: save on February 15, 2005, 06:33:30 AM
"With that convergence I can hit planes at least 800-1000ft out."

Not bashing you as a player - but say pretty much all how much ah2 need a better dispersion model.

Real Life ( like a sim should resemble) you
dont hit anything fightersize moving target from an aeroplane outside 400 yards.

you could do it longer than 400 yards with gyroscopic sight (like late p51d had )  at at plane fying level but thats all.
Title: Gun sights
Post by: Seeker on February 15, 2005, 08:50:57 AM
It'd be very cool if gunsight diameter could be linked to convergence settings.

Gunsights are a world to them selves in real life; I wonder if HTC's had any plans to enable a bit of micro managment on them?

The current AH sights work well enough; but unless you're a Track IR user then they could just as well be relaced with an overlay taped to the monitor (don't laugh; the artillery guy in my BF1942 clan uses an overlay to great effect).

Nothing wrong with that; but if we're ever to get a cockpit damage model such as having instruments shot away; then those instruments have to mean something.

Meaningfull gunsights; maybe convergence linked; maybe the gyro on the apropriate planes; that could be a new development for a future version.