Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: dedalos on February 22, 2005, 08:47:30 AM
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Please HT, do something about the manned 5" guns. I am tired of geting killed with a single shot from 4K out by the guy I just shot down. It is way too easy. Maybe, desable the prox fuses against fighters or under 3K alt? We have to work for our kills, please make the work a litle more than point and click also. Have them calculate distance.
I understand that CVs need protection but this is being abused. I am sure we will see a bunch of aces jump in here claiming it takes skill to do this. My aswer is BS. I got in a gun last night to see how hard it really is. 12 kills by just pointing at the furball. I'd probably have 100 if it was not for the other RL future of being straifed by a 110
thank you
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Ded maybe you ticked off one of your ground crew and you are unknowingly carrying a very strong rare earth magnet thats pulling those rounds to you?
Cheese and wine served at noon. :) j/k
In all seriousness, I get pegged by carrier ack alot as well. Its just one of those things I have accepted is going to possible happen when I get to close to a carrier group. Sometimes I play the cards and attack and others I just politely bow out. Other folks have better odds than myself.
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nah, if you get close enough to get killed by the ack or if the random puff gets you, I am ok with. I am talking about maned ack. The guy I just killed or a friend of the guy I am on his 6, picks me off from 4K out from a 5" gun. Thats BS. If it is a prox fuse HT wants to use then damage either or both the bad guy and the good guy.
I think getting rid of the proxy fuse and having the dweebs calculate distance (extremly hard to look at the icons :rolleyes:) will take care of this.
EDIT
Not talking about 1 time here. The way it is now (every nite) you cannot attack buffs because of their phasers and photon torbedoes, you cannot fight around a CV cause if you are lucky enough to survive or find a fight some dweeb picks you off from a 5" gun, and you cannot fight around a field cause as soon as the strat guys realize there is a fight going on, they drop the hangers.
:lol :lol can you tell I woke up on the wrong side this morning?
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Yeah, go get some coffee or something to eat. You may feel better.
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Yeah, can we get the 5" at the airfields made mannable ?
That would help slow down the Hordes.:aok
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Enterprise
CV 6 - CVA 6 - CVS 6
DANFS History
Overhauled July - October 1943 at Bremerton Navy Yard; modifications included blisters added (95.5 ft beam), displacement raised to 32,060 tons full load, guns changed to 8 5/38 DP, 6 quad 40 mm AA, 8 twin 40 mm AA, 50 single 20 mm AA.
It would appear that the carriers are WAY undergunned for killing dweebs who want to furball 4K from an enemy carrier. Kind of like upping from a capped base. You should expect to get killed. Or you could just kill the carrier.
Oh and HT, could you be a good chap and put lots more anti-aircraft on the fields and make it harder to kill. Its way to easy for a fighter to give it one quick squirt and you can't just up another one. :D
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flying 4k from a carrier you deserve to get shot down.
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lol, you'd rather have me sink the CV than get in a plane and have fun? You got yourself a deal. No more fighters for me. Can you say diving LANCs? Strafing the CV with 110s? Now that I think about it, I sould create my own squad and called - what else - Dweebs High. Anyone iterested let me know. Here is our mission.
1) Dive bomb buffs on CVs
2) Strafe CVs with 110s
3) Kill troops and ord atlist 4 sectors deep
4) Take F4U-C, TYFF, TEMP, NIKs and go on vulch missions
What ever you do, do not engage. Idealy, when you see a fighter in the sector, run and auger atlist 2K away so he does not even get the proxy.
5)Take CV 2K-3K away from enemy base and get as many kills as possible using the 5" guns (after all, they deserv it for flying within 4K of the CV). If CV gets sank, receive you WTFGs and move on to the next mission.
6) Most important, do not allow fun. If there is anykind of fighting anywhere, take down the FHs. Be carefull not to engage anyone in the process. Auger out side the 2K range and repeat until all FHs are dead.
7) Take a goon at 30K and drop 1 troop above enemy bases. They will be flashing for ever
8) I do understand that you may get cought unprepared and come withing 2K of an enemy fighter. Use the advanced HO manuvering. If you can't run or HO, then ram them.
I guess I have been doing it the wrong way. This actualy sounds like fun. Who is with me
:rofl :rofl :rofl
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hahahahaha
Read Deds last post while watching sesame street here at work. Burt woke up in the middle of the night and starts singing and playing his horn.
Doing both at the same time really made things funny.
"Got my rubber ducky and I'm gonna strafe the CV"
some things just aint right.
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Don't get so gready and fly so close the CV ack.
HiTech
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Originally posted by Wolf14
hahahahaha
Read Deds last post while watching sesame street here at work. Burt woke up in the middle of the night and starts singing and playing his horn.
Doing both at the same time really made things funny.
"Got my rubber ducky and I'm gonna strafe the CV"
some things just aint right.
Shhhh, someone could take me serious.
Wait a minute :mad: . Sesame street at work???? :confused: What do you do and where do I send the resume?
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Originally posted by hitech
Don't get so gready and fly so close the CV ack.
HiTech
Will do. But you cannot see the CV from 4K out when 200ft of the deck and in a fight. Its not greed that got me that close. It was the fight or the search for one (imagine that). What should I do when the CV is closer than 4K to the base? The other interesting thing is that while I cannot see the CV, the CV gunner can see me, aim, take a single shot and I am in the tower. Oh would you look at that, its the guy I just shot down.
If you don't see anything wrong with the behavior thats fine. Its your game. If you don't want people flying, I am with you.
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If you can't see the cv, how do you know your 4k out.
2nd I call bs on being able to do 1 shot 4k kills.
HiTech
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Originally posted by hitech
If you can't see the cv, how do you know your 4k out.
2nd I call bs on being able to do 1 shot 4k kills.
HiTech
Because thats what I was doing last night. I killed AKAK from beyond icon range. I got 12 kills by firing into the fight 4K to 5K out.
And yes it may not be a single shot but 3 or 5 that were not close enough to triger the proxy fuse. Does that make it better?
You don't have to agree with me, but don't treat me like a 12 year old. I am reporting what I have seen. If this is how you like your game fine. I don;t have to like all aspects of it but I can ask for change.
I can film some 4k and beyond kills for you but I think you have made your point about how you want things to be. I just don;t have to like it
:aok
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Originally posted by dedalos
Will do. But you cannot see the CV from 4K out when 200ft of the deck and in a fight. Its not greed that got me that close. It was the fight or the search for one (imagine that). What should I do when the CV is closer than 4K to the base? The other interesting thing is that while I cannot see the CV, the CV gunner can see me, aim, take a single shot and I am in the tower. Oh would you look at that, its the guy I just shot down.
If you don't see anything wrong with the behavior thats fine. Its your game. If you don't want people flying, I am with you.
Dang, one shot kills at 4k on a tiny little fighter moving at hundreds of miles an hour! I HAVE GOT TO GET SOME TRAINING!:eek:
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And yes it may not be a single shot but 3 or 5 that were not close enough to triger the proxy fuse. Does that make it better?
You don't have to agree with me, but don't treat me like a 12 year old. I am reporting what I have seen. If this is how you like your game fine. I don;t have to like all aspects of it but I can ask for change.
When you have to exadurate from 3 or 5 ( even that sill might be an exaduration ) to 1 shot kills just to try improve your point You have turned a discusion into a BS whine.
HiTech
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Originally posted by Lye-El
Dang, one shot kills at 4k on a tiny little fighter moving at hundreds of miles an hour! I HAVE GOT TO GET SOME TRAINING!:eek:
Yep, you should try a plane. Practice the HO and vulching first. Then move on to the mor advanced pork and run. Maybe you can join my new squad :lol JK
But yo uare right. i totaly misrepresented my case. I mean, if the guy had to hold the triger down for 5 to 10 seconds before he got a kill, well, that is skil. I appologize if I implied it was easy.
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Originally posted by hitech
When you have to exadurate from 3 or 5 ( even that sill might be an exaduration ) to 1 shot kills just to try improve your point You have turned a discusion into a BS whine.
HiTech
You see this as a BS whine? Try showing some respect for people that feed you (I already know you like to eat :D ). Atlist show the same respect they show you, even if you dont agree with them. Not everything is an attack to you or your game. You try to find things in the way I write to prove that this is a BS whine?
I know it can be done cause I did it.
Some times it is 1 shot. Some times it is 3. Some times 5 or 20 or more. You think this behavior is OK because I said 1 shot and not 3 or 5? :rolleyes:
A simple yes or no change would have been enough. I honestly thought we were having a converation here but I forgot how the threads that don't agree with your opinion end. and looking forward to your next insults on my integrity, and inteligence.
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HT,
yep, this thread turned into a BS whine.
However, would you consider a change to the gameplay aspect of flak?
Since I have absolutely zero real world experience of heavy shells and their ability to bring down an aircraft I of course freely admit what I suggest may not be realistic in the slightest but I do think the gameplay would be better:
Have the damage applied be more from shrapnel that the explosion. Shells going off all around as they do now but every time a shell goes off a small amount of damage is applied to a random area of the aircraft, tiny damage, .303 type damage. The kinda damage that lets a pilot know hanging about in the ack is a bad idea cos his plane is getting more holes in it every second and eventually things are going to start falling off.
See, ack right now is almost useless. Yeah I know, fair few players complaining about 1 ping deaths but frankly I don't think the ack is worth avoiding. I fly around in it all the time, I'll vulch CVs given half a chance. I don't see the big bugbear people complain about...........until the one day a month I'll be ignoring ack as usual, hear one ping and be in the tower.
That doesn't enhance my gameplay experience any.
I'd prefer ack to always deal some damage and feel it's a nasty thing to be avoided at all costs than get complacent and ignore it as I tend to. I'd also prefer to have to deal with ack damage to the aircraft (eg, the self satistfaction of nursing that bird home with a leaky rad and both ailerons missing) rather than it being the terminal one-ping-out-of-a-hundred-bangs death people sometimes mention.
Wadda ya think?
(http://www.onpoi.net/ah/pics/users/209_1081438631_swoop.gif)
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swoop,
the BS whine is about the maned 5" flack. As you said, the rest of the ack/flack is useless and it is there for effect only.
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Swoop have been considering that type of damage. Not sure of the tech aspects yet. I.E. generating lots of fragemnts all at once
HiTech
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Do you need to generate lots at once?
Leave the bang and visual effect as it is, simulate a single bullet hit somewhere on the aircraft without displaying any further visual effect. Maybe add a flak.wav that sounds like the seriously well done flak in B17-II. Surely if an 8 gun P47 presents no problems sending it's ammo load across the net a few shrapnel hits per second sent by the host isn't a huge issue?
Course I'm no programmer and may have no clue what I'm talking about.
(http://www.onpoi.net/ah/pics/users/209_1081438631_swoop.gif)
P.S. dedalos, this method would also cure the issue of which you speak. You'd still get shot at, you'd still get shot down......eventually, rather than instantly.
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Bombers are already hard enough to stop. As long as CVs are open to this kind of attack, they need all the protection they can get.
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There has been several posts on the Radar fuze of the 5 inch guns and the conditions under which they work and the lethal zone and effect around the shell.
Doing a search will get you the pertinent threads.
The proximity fuses are modelled fairly well, compared to historical accounts and tech data.
Don't fly near a Battle Group, because someone will be sure to try and make you the highlight of his/her film for the day.
We need more AA/AAA not less:rofl
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HT, if you made the 5" ers at the air/vehicel fields mannable, I bet you would not hear any more whines about the cv manned ack :D
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I believe those are 88 mm's at the fields, and I favor having them mannable, and default to auto as current when not manned
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Something to throw in here, having been both the gunner and the gunned-down: with lots of the larger fleet groups around, there's a potential for what, 10-14 of the 5" guns hammering away? Unless I'm totally off, 2 dual batteries and 2 singles on the carrier, 2 duals on (both of) the cruisers... That's a helluva lot of lead being thrown around. While I don't personally think its that easy to pick a plane out of a furball, its certainly possible to hammer away for 10 mins and get quite a few.
However, on the other side of this coin, its still relatively easy to come shreaking down with a form of buffs or come in with some heavy fighters and sink the boat (unless the gunners happen to be very lucky or very good). Until such time as that can be prevented, or at least made much more difficult, you can't, IMHO, put enough guns on the boats. I'm thinking the murderous 5" guns are a necessary evil.
Cheers,
hub
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These sound like great ideas. Swoop, I like yours too. And yes, I have said before, put more guns on the CV. I am not arguing the need for them nor do I want them removed. I just think they are being abused. The 5" BS whine of mine could be kind of taken care of with a combo of swoops idea and making them lethal to friendlies or enabling kill shooter or whatever else we can think of.
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Originally posted by dedalos
Yep, you should try a plane. Practice the HO and vulching first. Then move on to the mor advanced pork and run. Maybe you can join my new squad :lol JK
I probably should, I would probably get more kills. If I don't shoot on a HO the other guy usually does, so I usually try to get out of the way instead. I generally don't vulch either. Let them get wheels up. If you don't want the fighters there, my feeling is take down the hangers. I guess I'm just a relic from DOS AW. That stuff still doesn't feel right. But maybe I'm not to old to learn, and then maybe, just maybe, I can join your squad. :D
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Originally posted by Swoop
Do you need to generate lots at once?
Leave the bang and visual effect as it is, simulate a single bullet hit somewhere on the aircraft without displaying any further visual effect.
(http://www.onpoi.net/ah/pics/users/209_1081438631_swoop.gif)
P.S. dedalos, this method would also cure the issue of which you speak. You'd still get shot at, you'd still get shot down......eventually, rather than instantly.
This is an interesting thought, but what come to my mind is: What about the guys who aren't furballing, and have every intention of killing the carrier. I, unfotunately, don't have the one shot kill skills, ;) How many times are the Indians under 1k out before somebody actually takes them out of the sky? Or diving down at 500mph Not much time for accmulated (sp) 303 /5 inch rounds to do their intended job. Like the thought though.
I suppose you could make the 5 inch damage progressve as you move closer but what I see happening is that the furball would end up closer to the carrier. If the threat of anniliation, didn't keep them away, getting a few pings isn't going to. And now as the furball grows closer, there is even less time to react to the carrier killers with a less effective 5 inch which is now regulated effectively to the 40mm or less, range wise. How many 40mm hits to destroy an aircraft and at what range?
This isn't a rant for or against, just some of the problems I see arising..
:cool:
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Originally posted by Lye-El
I probably should, I would probably get more kills. If I don't shoot on a HO the other guy usually does, so I usually try to get out of the way instead. I generally don't vulch either. Let them get wheels up. If you don't want the fighters there, my feeling is take down the hangers. I guess I'm just a relic from DOS AW. That stuff still doesn't feel right. But maybe I'm not to old to learn, and then maybe, just maybe, I can join your squad. :D
Lol, we would be unstopable :D
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Originally posted by Lye-El
This is an interesting thought, but what come to my mind is: What about the guys who aren't furballing, and have every intention of killing the carrier. I, unfotunately, don't have the one shot kill skills, ;) How many times are the Indians under 1k out before somebody actually takes them out of the sky? Or diving down at 500mph Not much time for accmulated (sp) 303 /5 inch rounds to do their intended job. Like the thought though.
:cool:
SHHHHHHHHH!!
I'm gettin pretty darned accurate dropping a ton of ord from a Hog high enough up to survive the ack and hit a CV. I still dont survive often ENOUGH, but it's getting better. Let em take out the laser guided CV puffies, I'll survive more :)
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well Ded, if you see cons appearing on dar out of nowhere over the water, or see black dots rising off the water where there are no friendlies, you might be near a cv. if you don't like those 5" guns, do what I do. f6f from 15k with a salvo of 6, 1000 pounders and rockets and take those puppies out. problem solved
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Getting popped by your own 88's as you blast the wings off the enemy they're shooting at and he gets the kill on you!
Happened last night, have it on film.
Shouldn't friendly ack stop shooting when friendly aircraft are around?
g00b
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Deleted for flame.
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i like the pinging flak idea.
i think the damage should be progresive as to how close the flak is when is goes off
eg, a flak hit on the outskirts of your "box" may or may not give you a .303 sized hole, and moving closer in you may get 1,2,4,8,16,32 etc holes in you.
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think the damage should be progresive as to how close the flak is when is goes off
It alread is.
HiTech
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ah, i guess im one of the unlucky ones. seems like it's all or nothing with me.
edit:well thats not entirely true. I have had flak hits where i didnt immediately die. But it usually involved losing an engine, half a wing, and maybe a rudder.
so i guess the damage i was talking about would be more "pings" or shrapnel hits causing the damage, or if your lucky just holes. the flak damage ive encounted so far has been, from least to worst, nothing, buncha stuff just breaks, death.
anyway, i dont mind it that much, flaks just one of those hazards. swoops idea just got me thinkin.
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Now, playing devils avodcate for the real life guys, it's...Lye-El!
In real life a 5 inch shell didn't do "progressive" it just went *BOOM* AND you had falling shrapnel to run into as it fell to the ground after it expended its energy from the burst. :p
That could be a source for the .303/ 5 inch hits...but then you would have to track the shrapnel as it falls and track aircraft interception with the pieces. Too much data for too little return. You could also incur hits from a shell that went off 5k over your head a couple of minutes ago and the dispersion field would be quite wide.
Now about a different tact. Might be too much added caculations though....Zones measured from the center point of the blast of a 5 inch. As you move out damage becomes less?
An experiment is in order, let me take this 5 inch shell into town and take up into the church tower to simulate an airburst....ok, got it.. Now when I hit it with this hammer I should be able to figure out the blast radius. Ok, here I go, swinging the hammer NOW!............................. ............................. ............................. ............................. ........................
$%#@! THAT HURT!!!!!!
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Originally posted by red420
well Ded, if you see cons appearing on dar out of nowhere over the water, or see black dots rising off the water where there are no friendlies, you might be near a cv. if you don't like those 5" guns, do what I do. f6f from 15k with a salvo of 6, 1000 pounders and rockets and take those puppies out. problem solved
Well, I am trying to avoind that. I figure the guys upping from the CV want to fight. If I get picked by a maned 5" when I am no threat to the CV, I will up LANCs and make sure I dive bomb the CV.
g00b, had that happen too. On the tail of a p47, ready to pull triger, and get killed by friendly puff. However, if the puff is from a maned gun, it is harmless to friendlies.
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The single greatest killer of storch is following some pork/vultcher runner into his CV ack. look at my stats. I'll keep doing it just the same though. I have nothing but contempt for the pork runners and will gladly trade many, many cartoon lives for the occasional kill. The ack is BS but of course you'll never convince anyone at HTC of that fact. :D
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Originally posted by hitech
It alread is.
HiTech
Dagnabbit!, by the time I read the posts and respond I'm already behind the conversation.
So for my previous posts...uhhhh....never mind. :(
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Here is a portion of information about 5" gun effectiveness from a site listing it's sources.
"In 1944, the Japanese could scout to a range of 560 miles and attack at a range of 400 miles. _In comparison, the US Navy could scout out to just 350 miles and attack at 200 miles. (Reynolds 139) _Earlier in the war this could have been decisive, but this deficiency was largely negated by increased defensive abilities and technologies, not the least of which was the new invention of radar. _Radar had many uses and was vitally important to carrier warfare. _At Midway, Japanese lack of radar meant that their carriers were crammed with planes refueling and rearming when the decisive American airstrike arrived, leaving them extremely vulnerable at the worst possible time._ In addition to detecting attacking enemy aircraft, radar directed intercepting aircraft and anti-aircraft fire and could find the enemy fleet. (Hughes 116)
Radar was also fitted on 5 inch anti-aircraft shells. _These proximity shells exploded when near the target, instead of at a specific set time with previous fuses, vastly improving the effectiveness of the guns. (Hughes 116,132)_ The Bureau of Ordnance estimated that guns firing proximity rounds were four times more effective than guns firing regular time-fused rounds._ (Rowland 286)_ Their performance in battle was impressive._ Soon after their introduction, an American task force reported that it downed 91 planes of a 130 plane Japanese formation. (Rowland 287)"
Source: Link >> (http://johnsmilitaryhistory.tripod.com/carriertactics.html)
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And here's some more info about the development and use of VT (proximity) AAA...
http://www.historic-glendale.net/pfuze.htm (http://link)
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to show some of the gun directors used during the war. Note that the explanation of the operation shows that the director operator used a reflecting gunsight to keep a pipper on the target aircraft, and the director computed range, lead, and elevation.
In AH, we don't have directors, and need to compute lead and elevation in our heads. We also don't have prox fuses on the auto-ack, and the light ack doesn't follow the lead of the gunner manning the guns.
I guess my point is this: All the historical evidence shows that it was suicide to get too close to an American naval task force in the war. The very existence of Kamikazes shows that conventional attack was almost impossible. Why should it be any different in AH? I go after CV groups to sink them. I expect a very low success rate, due to the difficulty of hitting a target that moves and maneuvers, and the heavy defenses. When I am gook/lucky enough to get my hits and sink my target, the challenge makes the victory sweeter.
And, as been said, any fighter pilot silly enough to get too close to the CV deserves his fate.
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So are we gonna get mannable puffy ack at the airfields ?
I would also like the shore batteries to be able to cover more of the shoreline/ path between the gv spawnpoint and the field/ city.
I Don't think the SB's should cover the spawnpoint itself.
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I think there should be far more mannable ack in the game, and anti-tank guns to.
Hell, make all the AA guns 88mm duel purpose guns (manned, of course), that way nobody would ever want to get in a tank or a plane, and everyone could sit around in their own personal 88 and shoot at trees while discussing how bad their hemmorroids itch.
Bottom line, it is a game. The manned ack was put in so people who can't/won't learn how to be competitive in anything else can still have "fun". I'd venture a guess and say that when a fleet approaches an enemy base that actually has planes in the air... there are more people manning the 5 inch guns then there are flying. I know that has been true in some specific cases, but I'd wager it is true on a more general level as well. *****ing about how some no-skill loser just holds the trigger down for X seconds until he gets a kill isn't going to change anything... that loser and all his buddies pay $15 a month just like you, except there are more of them.
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Boy, your hemorrhoids must really burn and itch, with that wall-o'-disrespect. Nice attempted hijack, turning a discussion of the power of anti-aircraft artillery into a "nobody ever learns to fly and I have no competition in the air" whine.
BTW, make 'em 90 mm guns, that way we can use prox fuses. If you had bothered to follow the links, you would find out that the Germans didn't use prox shells.:D
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Honestly don't much care. I'd imagine there wasn't actually any 37mm that could punch through a Tigers front or side with normal ammunition, but HT modelled that gun anyway.
BTW.. I didn't hijack ****, champ. The thread started off as a "I have no competition in the air" "whine".
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Nope, it would simply force the horde to actually think about tactics as oppose to simply overwhelming the base with numbers.
Theres no reason a good jabo run should'nt be able to take out the 88's at a base in 1 pass.
Sb's need a little more work, but ya can still kill them.
And killing a bunch from manned ack is funner (for me ) then uppin a clear base, flying for 10 to 15 minutes, and then having to deal with a 5 or 6 on one.
Never mind the 4 or 5 on the deck buff flights that come in at once.
Now THAT is something I would like to be able to take care of.
Yep, I think manned 88's would help stop the buff weenies.
(O and btw, I do have some acm skills, just not enough for a 5 on 1, which is all I seem to see):p
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Allowing manned 88s would introduce another major random (i.e. irritating) element into the game. Their effectiveness would vary widely, depending on whether they are manned, and whether the player manning them has learned how to play the system. On the receiving end, nothing you can do about this randomness, except stay out of ack range entirely. Considering how close airfields are to each other, and how many fights are limited to within ack range, this would greatly reduce scope of play for non-Strat players. I become depressed just imagining this change...
Remember, not everyone enjoys the Strat game, some just want to dogfight.
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understand yur point dedalos
but
there sno euphoria equal to flying a Kate, getting in close enough to torp cv, escaping flak & fighters (well maybe not the fighters), and climb to watch path /impact... 5"c is very deadly indeed
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Cool, I feel pretty good. Dont tell anyone this, because i dont want it changed. I've shot down several cons when they are way far out from icon range. No red distance gauge. just good ol' estimating of the distance and pop! there goes another Red guy.:p And Its not just jumping into a 5" gun and start dropping people that are just a little black dot. Ya have to squint your eyes and put that red + sight in just the right place, squeeze the trigger really slow, hold breath , etc. lmao! :p
Then maybe pop'm! if your not getting any pops, then you hope that a furball starts near you and fire into the crowd. lol! I seldom have that kinda luck. :(
But I refuse to comment on anything contained in this thread. lmao!! so dont read the above comment! :) leave me outa this!
teehee!!
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I agree, we need more and bigger mannable guns, as long as all of them are perked, well over current cost of a Tiger tank.
Sitting behind your gun and starting to kill defenseless enemies should not be for free.
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Originally posted by rshubert
Nice attempted hijack, turning a discussion of the power of anti-aircraft artillery into a "nobody ever learns to fly and I have no competition in the air" whine.
The discusion was never about the 'power' of the 5" guns. It was about the dweebery/skill of shooting planes down from sometimes beyond visual range, while they are turn fighting multiple cons. It was about the skilless dweebs that will move the cv 4k from an airfield, and then they lob 5" sells on the runways. Sounds to me some one else is the highjacker here.
As far as 'with that wall-o'-disrespect', well, everyone including GOD has shown disrespect to me and my bs whine in thread simply because they disagree with me. Why should the people that do agree with me tread noskill dweebs with any respect? Disrespect is tought and encuraged by the owner so why should we treat anyone deferently?
Other solution: Make them Japanese CVs. But that could make some people work for a kill and we don;t want that to happen.
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Originally posted by dedalos
The discusion was never about the 'power' of the 5" guns. It was about the dweebery/skill of shooting planes down from sometimes beyond visual range, while they are turn fighting multiple cons. It was about the skilless dweebs that will move the cv 4k from an airfield, and then they lob 5" sells on the runways. Sounds to me some one else is the highjacker here.
As far as 'with that wall-o'-disrespect', well, everyone including GOD has shown disrespect to me and my bs whine in thread simply because they disagree with me. Why should the people that do agree with me tread noskill dweebs with any respect? Disrespect is tought and encuraged by the owner so why should we treat anyone deferently?
Other solution: Make them Japanese CVs. But that could make some people work for a kill and we don;t want that to happen.
It's also about the "Skilless Dweebs" who fly NOE Buff formations, dropping thier eggs from the f3 view from 500 feet up,while thier "skilled escort" usually consisiting of 35 or 40 niki's, tempest's and D ponys pile on anyone within 30 miles of the base.
Now I like a good fight as much as anyone, but it 's gotten to the point where I don't even log on during the weekends hardly.
MORE MANNED ACK!!!!
Give me puffy manned ack !
Make All Ack mannable, including the ack in the towns.
Give me a weapon to fight off the hoards of NOE buffs, OR, remove thier ability to drop from A:F3 view,B:below a reasonable altitude.C: if they die from thier own eggs, give a penalty of some kind.
But Please don't whine about being killed in a turn fight while within ack range of a cv.Thats your fault for being there.
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Originally posted by Flit
But Please don't whine about being killed in a turn fight while within ack range of a cv.Thats your fault for being there.
Of course, who the **** would actually want to fight in this game? That is just sooooo passe.
Much better to hop in a manned ack and hold the trigger down.
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Originally posted by Flit
But Please don't whine about being killed in a turn fight while within ack range of a cv.Thats your fault for being there.
HA, Try OZKansas. You are in CV range siting in the tower. I do see your point however. I never asked for removal of CV protection. You kind of offered our own solution to the buffs.
Bytheway, do you know what a 110 will do to those buffs? Now try 5 or more 110s meeting those buffs head on. But, that would require people to mess up their scores by jumping in a plane while a base is flashing.
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Originally posted by Flit
But Please don't whine about being killed in a turn fight while within ack range of a cv.Thats your fault for being there.
HA, Try OZKansas. You are in CV range siting in the tower. I do see your point however. I never asked for removal of CV protection. You kind of offered our own solution to the buffs.
Bytheway, do you know what a 110 will do to those buffs? Now try 5 or more 110s meeting those buffs head on. But, that would require people to mess up their scores by jumping in a plane while a base is flashing.
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Originally posted by Urchin
Of course, who the **** would actually want to fight in this game? That is just sooooo passe.
Much better to hop in a manned ack and hold the trigger down.
Me! I would like too fight in this game.
And your assuming I jump in cv ack and gun down dots.
Nope, every cv ack kill I 've ever got has been within 4 k (Icon range) and diving on the cv.
Most of the manned ack kills (90%) I have got have been in manned airfield ack, which is a tad different then pullin the trigger on a dot.
And when there's 30 people diving on the field, what am I suppose to do, feed the vultures ?
I'll jump on the manned ack every time at a suppressed airfield. At least I can knock a couple down before they get me.
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Originally posted by dedalos
HA, Try OZKansas. You are in CV range siting in the tower. I do see your point however. I never asked for removal of CV protection. You kind of offered our own solution to the buffs.
Bytheway, do you know what a 110 will do to those buffs? Now try 5 or more 110s meeting those buffs head on. But, that would require people to mess up their scores by jumping in a plane while a base is flashing.
Yep, been getting some buff kills in a 110.
I like to get a engine burning on all 3 in the flight , then let them go, knowing they have less then 5 min left.
Thats great for the med- to hi alt guys (8k and up)
Does'nt work for the NOE guys, ya might get 1, then it's Pile On.
O, and btw, I don't care a lick about my score,"cept the one thats shows how many I landed.
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I think it would be a good idea to have to range while firing puffy ack.
Personaly i find things more fun when there is a chalenge in it.
You have to Range on your own when firing HE shells on a carrier and it should be the same for the 5" have 2 keys that range up and down,,, mayeb the Q and W key so when you can see the icon its very easy to range and when out of icon range its harder.:aok
wow what a concept. If your smart you can bring up your clip board click on the red dot in the dar circle ,,and it will give you range and you can fire based on that.
Good luck on hitting that speck out there.
Or if this is too much how about still having the outo range but only when dar is still up,,, once its down, its all up to you amigo.
And yes it is dweeby to fire into a furbal knowing that you can save you buddies just by aiming at them. Using them as your lead knowing that you cant hurt them or yourself.
Make it so that KillShooter is on... if you hit a friendly you get booted to the tower and you dont get credit for your kills.
(takes a breath)
Please make it challenging ... and while your doing that
ADD more guns every where hehehe fields etc make it al man able ... add sand bagged 50 cals on the fields too.
and it is a bit to easy to kill a maned field ack 1 20mm does it should be about 3 or 5 hits to do it ....me thinks
that will make vulchers and low level buff dorks think twicePlease make it chalenging
BaaaBeepBabeep.... Thats all Folks
MonkeyMeat