Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: syncrII on February 23, 2005, 01:33:46 PM

Title: rise the importance of the fuel factoris
Post by: syncrII on February 23, 2005, 01:33:46 PM
hello
im chris3.
 what did you guys think about rising the importance of the fuel factory? we all know that we cant pork a field down to 75% fuel thats ok for game play but because of this it is useless to attack a fuel factory. to my mind it would be nice if the fuel factory is more down as 75% we can pork the fields in that zone more down.
for example
factory down to 50% we can pork the filds down to 50%.
factory down to 25% we can pork the filds down to 25%.

often im siting in a tower and i think about a litel bombraid to a strategig target deep into enemy terytory but why should i do something like that i cant help my teem with a action like that because strat importance insent high a bombraid like this is only a fun action thats ok but i would have more fun if i would know to do something right to help my county to win the war.

it would be great too if the ammonition is limitet at the filds.

for exampel if the ammo factory is up to 100% we can use all bombs at the fild but if the factory is going down the enebled bombs at the filds get smaler and smaler until ammo is disebled.

so it is going to be more importent to save this strats. a answer would be some more 163 bases nere strat targets.

hope you could understand my bad english

cu chris3
Title: rise the importance of the fuel factoris
Post by: rogerdee on February 23, 2005, 02:01:54 PM
i like this idea  i like bombing  but  its hardly worth doing it  . another thing i things  some hangers destroyed  should only bre rebuilt after  resupply  not just 15 minutes what eever,might change peoples ideas of a base capture if you got to have supplies  ready  as soon as you capture  to repair your damage you done

rogerdee
Title: rise the importance of the fuel factoris
Post by: DREDIOCK on February 23, 2005, 07:42:36 PM
I agree Factories should play a more important role.
thought it wouldnt be historically accurate.
I beleive with all the bombing of german factories during the war their production actually went up
Title: rise the importance of the fuel factoris
Post by: frank3 on February 24, 2005, 11:03:25 AM
I like your idea Chris, Aces High never had much of strategy
Title: rise the importance of the fuel factoris
Post by: stegor on February 24, 2005, 11:09:44 AM
Once upon a time we had the ability to pork fuel until 25% and have strategy game...... but it was sooo long ago; then came the furballers domination..... Ah but I remember the good ol' times:D
Title: rise the importance of the fuel factoris
Post by: dedalos on February 24, 2005, 11:40:51 AM
Quote
Originally posted by stegor
Once upon a time we had the ability to pork fuel until 25% and have strategy game...... but it was sooo long ago; then came the furballers domination..... Ah but I remember the good ol' times:D


The furballers?  All they need is fuel for 5 minutes.  They don't survive longer than that.  Are you sure it was them that wanted to be able to load 100% fuel before a fight?
Title: rise the importance of the fuel factoris
Post by: frank3 on February 24, 2005, 12:36:01 PM
It's the same as the 'standar' h2h players who can't stop asking for more ammo even with the ammo multiplied!

Seriously, however can I shoot 20.000 rounds in my P-47??
Title: rise the importance of the fuel factoris
Post by: stegor on February 24, 2005, 04:36:30 PM
Yes dedalos , If I remember well, its something like: you have a big furball between two fields, damned tactical porkers take fuel at 25%, stopping the hordes upping, furball ends ... (too lazy to take up from a more distant base , I lose my precious time
that I can spend turnin and burnin)
Its the same reason why furballers want closer fields, tougher CV, or hear, hear,undestructable CVs so those nasty tactics dweebs cant stop furballin by sinking them.

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=118239&highlight=porking+fuel (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=118239&highlight=porking+fuel)


http://www.hitechcreations.com/forums/showthread.php?s=&threadid=118535&highlight=porking+fuel (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=118535&highlight=porking+fuel)

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=104299&highlight=porking+fuel (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=104299&highlight=porking+fuel)

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=93682&highlight=porking+fuel (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=93682&highlight=porking+fuel)
Title: rise the importance of the fuel factoris
Post by: DREDIOCK on February 24, 2005, 05:24:27 PM
The furball never  truely stops.
It just gets moved to a new location
Title: rise the importance of the fuel factoris
Post by: red420 on February 24, 2005, 05:31:34 PM
I think it's a great idea, not only the fuel but the ammo thing as well. I think it would make a real difference in the game if people had to protect their strat targets to keep their supplies of fuel and ammo up. what could they do with the troop training facilities though?
Title: rise the importance of the fuel factoris
Post by: dedalos on February 25, 2005, 08:51:07 AM
Quote
Originally posted by stegor
Yes dedalos , . . . .


I guess you are rigth on the maps that the fields are far appart.  I was thinking Fester maps and the amount of time I stay alive per flight, lol.
Title: rise the importance of the fuel factoris
Post by: BlueJ1 on February 25, 2005, 10:55:49 AM
No matter the argument the furballers win.  Buffs too tough, buffs bomb to much, add more fighters, jabos take fuel down so I cant vulch, jabos kill troops so I cant land grab everybase. Any good point toward bomber/jabo dweebs ends up swamped by furballers.
Title: rise the importance of the fuel factoris
Post by: Rino on February 25, 2005, 02:44:14 PM
Looks like most of the whiners in this thread are landgrabbers.
So the world turns.
Title: rise the importance of the fuel factoris
Post by: rabbidrabbit on February 25, 2005, 02:47:21 PM
it would be nice to have strategy mean much but there is no indication that it will ever happen.
Title: rise the importance of the fuel factoris
Post by: hitech on February 25, 2005, 03:08:20 PM
From day 1 the stratigic system has been designed to limit a crounties offensive ablities but not destroy it's defensive ablities.
 
The change to fuel was do to a few people being able to effectly close a defensive fight or furball. If you think a stratigic system should be one that limits other peoples ability to defend or fight, then we will never agree.


HiTech
Title: rise the importance of the fuel factoris
Post by: pellik on February 25, 2005, 03:10:01 PM
Quote
Originally posted by DREDIOCK
I agree Factories should play a more important role.
thought it wouldnt be historically accurate.
I beleive with all the bombing of german factories during the war their production actually went up


Wouldn't that require their factorys to have a negative production rate? If so it would have been quite lucerative to own factorys back then. 'You send me 5 tons of steel and I'll send to you a wonderful thank-you cake.'

-pellik
Title: rise the importance of the fuel factoris
Post by: rabbidrabbit on February 25, 2005, 03:18:13 PM
Thanks for the response HT.  I must admit I'm confused...  Doesn't flattening any countries factories limit them?  both offensively and defensively?
Title: rise the importance of the fuel factoris
Post by: stegor on February 25, 2005, 04:01:00 PM
Quote
From day 1 the stratigic system has been designed to limit a crounties offensive ablities but not destroy it's defensive ablities.


True hitech, infact with fuel raised to 25% defending abilities were preserved, while offensive abilities were blocked.
It was perfect IMHO, why did you change that??

No limits to defend or fight in this; only a little punishment if you are not able to defend your country; anyway one can up a fighter with 25% fuel or take off from a near field to go on defending.
(if one is interested in defending an not only in furballing)

As Dredlock say furballs never stops, they move to a new location in case.
Title: rise the importance of the fuel factoris
Post by: bustr on February 25, 2005, 06:39:33 PM
Linking the resources of all airfeilds, GV parks, and CV's for each country to a handfull of stratigic points would be madness. That would place the fate of the game, and players "Fun Factor" in the hands of a minority to control. The very same suicide jabo's who used to be complained about would become insufferable.

Left to our own we do not form our 3 countries into military commands with several leaders coordinating attacks and defence against the 2 other countries. We don't logon and report for duty to do our part in a larger game plan. TOD will address such a scenario. Because most players are adhoc and fun factor oriented in our game play we will never be able to adequetly defend resources that place the survival of each country into one basket so to say.

The game would become a competition between small groups of attackers to game the game by suicideing to destroy the strategic sites before their counterparts in the other countrys. Once a whole country is down to 25% fuel, no ordinance, and no troops it becomes shooting fish in a barrel for the country(S) that still have effecitve resources. You start risking people logging and waiting for the reset. I'm makeing a worst case scenario here. Having a single choke points in a game lends itself to abuse, unless the games goal is the stratigy of manipulating and abusing that choke point<--TOD.

Other wise, making the available resources for each feild a local matter you keep up the fun factor while allowing the use of the games available mechanisms to let you take as many feilds as you can keep players interested. I thought missions were a way to do something for your country? Still that requires organizing players to perform set duties, kinda like herding cats.<---TOD.
Title: rise the importance of the fuel factoris
Post by: red420 on February 26, 2005, 05:42:29 PM
I don't uderstand.. what's the point of even having factories and fuel refineries then? none! I mean you can bomb them for fun but does nothing to hurt opponent. The whole point of destroying the enemies factories and other strategic target is to limit his ability to make war against you. people always whine about everything but the team that is getting outnumbered should have some way of  slowing the progress of the enemy that is grabbing all their bases