Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: 6GunUSMC on February 23, 2005, 07:36:03 PM

Title: Large Map SUGGESTION
Post by: 6GunUSMC on February 23, 2005, 07:36:03 PM
As the topic states... this is a SUGGESTION - On large maps can we lighten up the fuel burn multiplier?  2X is too harsh on some planes in thet environment.
Title: Re: Large Map SUGGESTION
Post by: DREDIOCK on February 23, 2005, 07:48:19 PM
Quote
Originally posted by 6GunUSMC
As the topic states... this is a SUGGESTION - On large maps can we lighten up the fuel burn multiplier?  2X is too harsh on some planes in thet environment.


Get to cruising alt and reduce your RPMS while in OTW to your target area and you can lengthen your range considerably

Jist gotta remember to readjust the RPMS when going into action
Title: Large Map SUGGESTION
Post by: 6GunUSMC on February 23, 2005, 08:00:37 PM
I think everyone knows how to do that.  This is a suggestion to make gameplay on large maps a big better.  Some A/C are hit harder than others by the FBM, I think lightening it up on larger maps may help.
Title: Large Map SUGGESTION
Post by: Max on February 23, 2005, 08:14:37 PM
Quote
Originally posted by 6GunUSMC
Some A/C are hit harder than others by the FBM, I think lightening it up on larger maps may help.


Agree with you 6GunUSMC, though I suspect the HT will argue that most of the engagements happen within closer context than the small maps. Still, it wouldn't hurt to give it a try.

DmdMax
Title: Large Map SUGGESTION
Post by: DREDIOCK on February 24, 2005, 12:38:12 AM
Quote
Originally posted by 6GunUSMC
I think everyone knows how to do that.  This is a suggestion to make gameplay on large maps a big better.  Some A/C are hit harder than others by the FBM, I think lightening it up on larger maps may help.


You would be amazed at the things folks dont know.

I still come across veterans of the game that dont know you can right click on the map to view strat at a feild while in flight.
Or that there are feild maps.

LOL I bet more then one person will have learned about that from that post
Title: Large Map SUGGESTION
Post by: Starbird on February 24, 2005, 12:43:18 AM
right click doesn't work for me in flight. only while in the tower.
Title: Re: Large Map SUGGESTION
Post by: wetrat on February 24, 2005, 02:32:26 AM
Quote
Originally posted by 6GunUSMC
As the topic states... this is a SUGGESTION - On large maps can we lighten up the fuel burn multiplier?  2X is too harsh on some planes in thet environment.
Uterus is a small map. FesterMA is a big map. The distances to fights on FesterMA are shorter than that of Uterus. In conclusion, your point is moot. Throttle back or take a drop tank ya ninny!
Title: Large Map SUGGESTION
Post by: moot on February 24, 2005, 06:12:13 AM
Starbird, you might have it mapped (and thereby reserved) to freelook in flight.
Flip a coin..
Title: Large Map SUGGESTION
Post by: WilldCrd on February 24, 2005, 06:29:50 AM
Quote
Or that there are feild maps.


their are maps!??






































kidding:rofl
Title: Large Map SUGGESTION
Post by: Schutt on February 24, 2005, 06:47:40 AM
You are right... the fuel multiplyer hurts some planes. I would really like to see lower fuel multiplier and instead perk costs on some planes as well as a take off penalty for death.
Give
4 mins death
3 mins capture
2 mins bail
1 mins ditch

This would make dieing a bit more immersive, as well as giving some value to gentelmen behavior as of letting a hurt pilot ditch/rtb.

It could also reduce the vulch insanity. if a field is capped with enemy fighters just dont take off but up from another field.
I always find it strange that when you fight close to an enemy base you have to shoot down the same pilot 2 or 3 times... makes it unrealistic and forces the brute force methods to take bases with people reupping.

Downside is that new players get shot down a lot and might get desperate... maybe include some newbie bonus... first 100 hours flying no penalty or so.

Climb to a historic combat altitude of 22k from sea lvl and there is not much fuel left. For the historic flying it would add to have longer range. Also high patrols and missions that include long distance flying could be fun.
Title: Large Map SUGGESTION
Post by: SlapShot on February 24, 2005, 08:14:45 AM
Quote
Originally posted by Schutt
You are right... the fuel multiplyer hurts some planes. I would really like to see lower fuel multiplier and instead perk costs on some planes as well as a take off penalty for death.
Give
4 mins death
3 mins capture
2 mins bail
1 mins ditch

This would make dieing a bit more immersive, as well as giving some value to gentelmen behavior as of letting a hurt pilot ditch/rtb.

It could also reduce the vulch insanity. if a field is capped with enemy fighters just dont take off but up from another field.
I always find it strange that when you fight close to an enemy base you have to shoot down the same pilot 2 or 3 times... makes it unrealistic and forces the brute force methods to take bases with people reupping.

Downside is that new players get shot down a lot and might get desperate... maybe include some newbie bonus... first 100 hours flying no penalty or so.

Climb to a historic combat altitude of 22k from sea lvl and there is not much fuel left. For the historic flying it would add to have longer range. Also high patrols and missions that include long distance flying could be fun.


The only thing that this idea would accomplish ... put HTC out of business.

People go balistic when they can't fly their favorite ride because of the ENY ... can you imagine the explosion if they are grounded for 4 minutes.

Everytime someone comes up with an idea to add to the "realism" of AH have got to take into consideration what it means to the bottom line at HTC.

Make me sit in the tower for 4 minutes and I will cancel my subscription in a heart beat.
Title: Re: Large Map SUGGESTION
Post by: SlapShot on February 24, 2005, 08:20:45 AM
Quote
Originally posted by 6GunUSMC
As the topic states... this is a SUGGESTION - On large maps can we lighten up the fuel burn multiplier?  2X is too harsh on some planes in thet environment.


I don't get it .. I can take a P-38, P-47, F6-F, P-51, or an F4-U with 75% fuel and have more than enuff fuel to do what has to be done.

Where in hells bells are you flying or is it that you want to be able to take 50% fuel so you are light and nimble for dogfighting yet want to fly 3 or for sectors to find your fights.

You ask for a change in the FBM but give no reasons or examples of why ... no food for thought.
Title: Large Map SUGGESTION
Post by: straffo on February 24, 2005, 08:31:15 AM
hehe :) it's not like you don't know the answer Slap :D

I don't really want to rehash the argument I used in the past there is a search function in this BBS but just for the test take a Yak/Typhoon.
Title: Large Map SUGGESTION
Post by: dedalos on February 24, 2005, 09:08:56 AM
Well, real question so behave yourselfs :D

What does having it at 2 acomplish (other than limiting flying time in a . . .never mind) and why was it changed to begin with?  I think it got changed when fuel could not be killed anymore but I could be wrong.
Title: Large Map SUGGESTION
Post by: hitech on February 24, 2005, 09:21:04 AM
It gives the abilities to the planes that had them. And it gives detriments to planes had short range.

In the opening statement the complaint is that the FBM hurts some planes more than others.

What realy is happening is the planes that are impacted most, are now brought closer to how there short range impacted the real plane. We fly in a very condensed area for game play purposes. I do not belive anyone realy wan'ts to fly real distances to find a fight. Well with out changing fuel burn rate along with that slcaled terrain. You have sudenly taken some planes short commings away.


HiTech
Title: Large Map SUGGESTION
Post by: SlapShot on February 24, 2005, 09:27:23 AM
Quote
Originally posted by dedalos
Well, real question so behave yourselfs :D

What does having it at 2 acomplish (other than limiting flying time in a . . .never mind) and why was it changed to begin with?  I think it got changed when fuel could not be killed anymore but I could be wrong.


The FBM was set to 2 because ... Beta 13 announcement

Started implementation of a new fuel consumption model. Fuel burn rate will now vary with altitude and the various RPM and manifold settings should produce an appropriate speed and fuel consumption which translates to an appropriate range and endurance for each plane.

With the compression of space on the map (in the horizontal plane) the 2x multiplier does simulate the appropriate range and endurance but some argue ... quoted from GScholz ...

I understand the concept of using a 2x burn rate to compensate for the reduced distances compared to real life. However the arena is not "compressed" in the vertical, so the short-legged fighters that need altitude to fight with are at an unfair disadvantage IMHO.

That also is straffo's point and contention with the Yak/Typhoon.

Pyro responds to GScholz with ...

That's not as big of a factor now that fuel burn rate changes with altitude. Once you get up to high altitude, you're burning a lot less fuel. With a 2X burn rate, I can climb at mil power in a 109G6 up to 30K and have 20 minutes of fuel remaining at mil power. If I switch to cruise, I have a lot more and that's not even considering what adding a droptank would do.

People will initially be surprised how quickly fuel is burned in AH2, but if they look, they will find a secondary surprise in how well they can conserve it.


he then goes on to say ...

The larger fuel burn rate is not just there to give a purpose to managing your engine and fuel. Range and endurance are crucial characteristics of these planes. We want that to be a factor in the game but we don't want people to have to fly for an hour or more just to get into a fight.


Yeah ... what HT said
Title: Large Map SUGGESTION
Post by: dedalos on February 24, 2005, 09:30:32 AM
I want to work for IBM

:rofl :rofl
Title: Large Map SUGGESTION
Post by: Saintaw on February 24, 2005, 09:40:16 AM
Quote
Originally posted by Starbird
right click doesn't work for me in flight. only while in the tower.


Same here, and yes, I did check if nothing is set to the mouse in th controlers section of the options.
Title: Large Map SUGGESTION
Post by: Stang on February 24, 2005, 12:58:49 PM
Big maps are a joke for gameplay.  Something like FesterMA that is medium sized works out best for all players... or maybe not for the whiners who only want to pork undefended fields and run away hysterically whenever they see a single red icon.  I guess big maps are good for them.  

:rolleyes:
Title: Large Map SUGGESTION
Post by: 6GunUSMC on February 24, 2005, 01:04:01 PM
Quote
Originally posted by hitech
It gives the abilities to the planes that had them. And it gives detriments to planes had short range.

In the opening statement the complaint is that the FBM hurts some planes more than others.

What realy is happening is the planes that are impacted most, are now brought closer to how there short range impacted the real plane. We fly in a very condensed area for game play purposes. I do not belive anyone realy wan'ts to fly real distances to find a fight. Well with out changing fuel burn rate along with that slcaled terrain. You have sudenly taken some planes short commings away.


HiTech


Hitech,

I was just asking that you consider lowering it to some degree on large maps.  I havent suggested trashing it on this post.  On large maps bombers have the fuel and range to get to very high altitudes, especially with all the mountains in the current map, many choose that option.  if you launch an A8 (Traditional role - Bomber Destroyer) with a drop tank, you are carrying a LOT of weight that you would not otherwise have to carry to climb to those altitudes, that causes time to be lost... Then you have to work once you are at a higher altitude to catch the faster bombers in the set such as the lancaster and B-24.  It has often taken me 3 or 4 sectors to get altitude and into a decent attack position.  Lower altitudes, this makes no difference but when you are on a large map you are dealing with a new set of parameters.  The FBM makes long, high altitude patrols difficult as well, if i reduce my RPMs and throttle, I can forget any thought of being able to run down a formation of faster bombers.  

Like I said with a large map, you are dealing with a different set of parameters all i am asking you to do is seriously consider making the FBM a lower number for the larger maps.  It would certainly add options to the types of planes that can be used on various missions.
Title: Large Map SUGGESTION
Post by: mars01 on February 24, 2005, 01:18:39 PM
Quote
Uterus is a small map. FesterMA is a big map. The distances to fights on FesterMA are shorter than that of Uterus.
Yep, and maps where the majority of the fields are a sector or more apart suck, large and small.

I was dying to fly last night, I logged on, saw uterus was up looked at the fights, everything was a sector or more flight.  So I logged off in disgust since I was flying that same game on PizzaTrinity all last week and all day Monday thus completely burned out and bored with the long flights for minimal fights.

Add to that the FHrs going down more than a Ho on 42nd St and watching TV becomes a much more pleasurable pursuit.

It has nothing to do with FBM and everything to do with field spacing.