Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Waffle on February 26, 2005, 01:36:31 PM

Title: FYI - Index your alpha text to "0"
Post by: Waffle on February 26, 2005, 01:36:31 PM
If you're reducing down to indexed and your alpha color isn't indexed to  "0" many bad things will happen....found this out the long hard way - 8 hours of the long hard way.... :)
Title: FYI - Index your alpha text to "0"
Post by: BlauK on February 26, 2005, 02:08:23 PM
Eh??
Want to elaborate on that? What kind of problems did you have?

I have been using 255 without any problems and in some original HTC objects some other numbers are used as well.
Title: FYI - Index your alpha text to "0"
Post by: Waffle on February 26, 2005, 02:18:47 PM
I had some trees indexed to 2....


when ever i got near them or collided with them in a plane - the game locked up completely - had to pull the plug...lol

indexing it to 0 helped. I'm using 255,0,255 RGb value, just when indexed that pink has an index number of "0"

you can read about my plight in the htread labelled "terrain crash"