Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Dantoo on February 28, 2005, 10:05:34 PM
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How long should we expect to continue to tolerate the plagueing damage transfer bug on bombers?
It was a "feature" of ah1 and still shows its ugly butt in ah2 as strong as ever.
Why should damage transfer "with" you if you bail from a bomber that's beyond repair?
It's a lovely gamey option. Shoot the wingtip off a bomber and you get all 3. Set one on fire and if the guy is dumb enough to try and bail from it, so he can see behind to shoot, then along comes the fire with him to the next (undamaged) plane. Pilot wounds - don't have to worry about leaving them behind, just bail to the next ship and it will come along.
Makes using perk planes a ludricrous proposition. Makes using buffs of any kind a teeth gritting experience especially when the "bug exploiters" get going.
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Dantoo film it please next time it happens.
HT says they can't reproduce it and require a film to find out what is going on.
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I threw away all my films that was before this last patch, but I too have noticed this bug, and will be sure to send in next film I get of it. sorry I caught this thread to late :(
but I did shoot at a B24 ( or 26 ) and some lancs as well and noticed the center plane was flaming when guy bailed or switched to left drone the flame instantly appeared on the undamaged plane that I had not even fired a shot at. and yes I got 2 kills for the price of 1 :-/
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This happened to me last night. I was flying a set of B-26's (around the time Rooks won the reset), and a Pony snuck up and got both sides of the elevator in Plane #1. After this, I had no elevator control (naturally) in plane 1, but when I switched to #2 and #3, they had none either. No trim, no elevator, nothing. In addition, when I displayed the damage for all three aircraft, all were showing the same amount and type of damage. However, using the outside F3 view, planes #2 and #3 both had their intact elevators clearly visible. Plane #1's was missing of course. I wish I had thought to get a screenshot or record it in time, but the reset happened before I got the chance.
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Same here, I was flying 26's last night and someone shot my right wing off so I bail and pop go's #2's wing and then #3.
Quite frustrateing. :)
I will try to remember to film my flights though I do seem to have this problem the most in the 26's.
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I tend to kill entire formations of buffs attacking from 8'oc high in 262's. It seems that if I'm diving fast enough and I pump some 30mm into the cockpit of the lead buff, at least 2, and sometimes 3, of the buffs blow up :D I'd love to offer a film, but I never film jet sorties.
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well maybe if you decided not to use your lancs as dive bombers the damage wouldnt transfer.
i dont get that stuff anymore
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And in comes the first Dick. You work for HTC? You here to help?
You are an idiot.
This forum and these threads are here for the specific purpose of improving the coding of the game and thereby increase the satisfaction of all players. By trolling here you are doing neither.
If you wish to troll go start your own thread. I promise you I won't even read it let alone troll in it.
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Wetrat sorry missed your post above the trolling twit's. You have raised another issue that is buff related but I'm not sure that it's the same problem or another.
I could be wrong on this by a mile.
If you hit the lead plane and it blows (say a pilot kill), does the pilot jump to the next plane or does the plane jump to the pilot?
Maybe that's not quite it either. I'll try and explain what I mean.
If a P51 bores in on your lead plane and holds down a really long burst striking the cockpit area he will likely get a pilot kill. Bang, the server updates and moves you to a drone. If the server is still reporting hits coming in it may then count these as hits on this new plane/pilot. If so, bang and you are on the third - hits still going to server and suddenly you are back in tower. I guess plane type matters little, I am just trying to illustrate with a plane that uses long bursts.
I have come to this assumption based on a few simple observations.
Firstly, I am sure you are familiar with the experience of ending up back in the tower and still hearing hits for several seconds after? This is lag, I guess, in some form.
Secondly, I have been killed this way, bang bang bang, so often it's not even a surprise anymore. (It's part of the system not just a one off glitch).
Thirdly, I have lost 3 buffs to a single pass in a .50 cal plane that is simply not supposed to be capable of downing 3 large buffs in a single high speed pass.
Additionally, I have spoken to talented players that say that they can't do it deliberately, but they have seen it happen.
If all the hits on a plane are sent to the server and counted as hits on "you" then the server decides to send the "kill" message to your front end. If you happen to have to have been pushed into another plane (formerly a drone) then it might just simply say "bang you're dead"
As annoying as it is to suffer this, it's the cries of "cheat cheat" that cause me distress when these things happen. On the other hand I have had one or two guys contact me personally when they have "blown away" 3 buffs in one pass to ask what happened. What can you say? I just say good shooting and because I figure that if you can get that many killing shots into a cockpit you deserve some credit.
There are also times when a guy with a load of 30mm can genuinely take all 3 in one smooth pass. This however has a different "feel" and takes longer than .8 of second.
I wouldn't have a clue how this game is coded so it's up to those that do to make of it what they will.
Perhaps it really is related to the damage transfer bug and that's why it's hard to replicate? Could lag play a role?
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Originally posted by Dantoo
And in comes the first Dick. You work for HTC? You here to help?
You are an idiot.
This forum and these threads are here for the specific purpose of improving the coding of the game and thereby increase the satisfaction of all players. By trolling here you are doing neither.
If you wish to troll go start your own thread. I promise you I won't even read it let alone troll in it.
go f**K yourself and learn how to bomb properly
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Typical answer. Dive bombing has nothing to do with this problem, but Im sure you enjoy getting the 3 cheap kills taking advantage of it.
Dantoo and I experience the same thing and have discussed this issue many times. The damage model problem persists in AHII. I have begun to record every trip in a bomber to try to capture this problem. Seems when I do record, it doesnt happen. Today was exceptionally bad!
Dantoo's description of the problem is very accurate and at the same time frustrating. I do plan on continuing to record with hopes of sending in an incident. Until then, Damn I hate it!
Plumbit
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Ive been flying man buff sorties all weekend long.
I thought this was fixed...I had Lancs and B26s take poundings from N1ks, La7, etc...all the cannon totting uber rides. I havent seen the damage transfer over. I had one B26 missing most of its tail, dead engine and loosing fuel. 2nd was intact, 3rd had lost a wingtip and landing gear. I eventually had to bail from #1 and the damage on the other two was the same.
Same for Lancs. Ive been real careful to take not which Lanc's tail guns are empty/damaged.
Film it. If Im wrong, hooray for you. Otherwise, my experience differs from yours.
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Respectfully LePaul, the situation you just described does not apply to what happens in my case.
I did happen to catch this bug today in a film and HT now has it in his hot little hands. What happened today: I had two bombers left from a formation, the drone had a fuel leak damage, while the main bird had zero damage. I was attacked from the rear from a fighter who was concentrating on the main aircraft. I was in rear gun of drone. He shot the left wing off of the main plane, I went to main cockpit and bailed. When I returned to the top gun, immediately the left wing falls off. Same damage as the main transfered to the drone. Thus fighter gets a freebie kill due to damage transfer.
I will continue to film to show this problem still exists.
Plumbit
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Film it. If Im wrong, hooray for you.
I don't see anything to cheer about. Nobody says it happens every trip - if it did then nobody would fly buffs. In respect of filming it - when I'm playing I go out of my way to avoid bailing now simply to avoid it. I am now operating in ways to minimise the chances of it happening. I let the lead plane crash if possible. If you do this at altitude your drones die anyway as the wings rip off when you transfer. Catch 22.
With respect to you and your comments - you are wrong. Either that, or the other people posting here are all suffering from the same delusions. Just because it didn't happen to you on the trip you specify doesn't prove a thing. From your post it seems that you have been a victim in the past? Given that, you would understand the frustration. I therefore don't understand your motivation to post in here saying "it's fixed" after reading testimony to the contrary.
Each buff run to a strategic target is a large investment in time and effort. You do everything to maximise your chance to arrive at the target and hit it. Travelling 30 minutes and taking a single ack hit which causes a fire which kills all three is teeth gnashing pain.
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not had this happend since the early betas, and i fly 50/50 of my time in fighters/bombers.
the only damage transfer i get is sometimes the guns, but always the fuel.......
have you tried reinstalling the full release?:confused:
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This is what usually happens.
Your lead buff (#1) gets catastrophically damaged, as soon as you bail to the next plane the damage follows you across, and so on to #3.
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This has, as nearly as I can tell, only happened when I bailed from gunner positions. Having seen some consistency in that, I try to first jump back to the pilot's seat in the lead plane, then bail out, then immediately back to the gunner's position in the next plane. Having tried that, no damage carry over so far.
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Originally posted by Dantoo
With respect to you and your comments - you are wrong. Either that, or the other people posting here are all suffering from the same delusions. Just because it didn't happen to you on the trip you specify doesn't prove a thing. From your post it seems that you have been a victim in the past? Given that, you would understand the frustration. I therefore don't understand your motivation to post in here saying "it's fixed" after reading testimony to the contrary.
Each buff run to a strategic target is a large investment in time and effort. You do everything to maximise your chance to arrive at the target and hit it. Travelling 30 minutes and taking a single ack hit which causes a fire which kills all three is teeth gnashing pain.
I understand why you are upset. And as I said, it happened to me in the past. But for *me*, since the latest patches, I havent had that problem. And I've been flying into some pretty hot fights and bringing home some battered bombers.
Classic Internet...you're misreading my text. I'm not poking fun at you or anything else. I'm contributing to a thread of interest and telling you that I havent seen this happen in a while.
If you caught it on film and HiTech has it now, great! Maybe he can determine what variables make the problem flare up.
I'm not wrong, my experience has varied from yours. Calling anyone who disagrees with you "wrong" isnt going to win the debate.
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Hubsonfire says:
"This has, as nearly as I can tell, only happened when I bailed from gunner positions. Having seen some consistency in that, I try to first jump back to the pilot's seat in the lead plane, then bail out, then immediately back to the gunner's position in the next plane. Having tried that, no damage carry over so far."
That is really strange that you can bail from the gunners postion, because I cannot. Never have been able to since AHII came out I have tried, but as you say, I have to go back to cockpit to bail. When I do go back to cockpit, it is always in the #1 plane, if I am in a drones gun postion.
Funny thing about this bug is that I can go days without it showing up, then, as yesterday, go through set after set of Bombers. It happened at least 4 times to me yesterday. I usually wait until I am engaged to record, to make shorter recordings. Unfortunately, when I am slicing and dicing, it gets forgotten. Especially when the bugs doing the slicing and dicing to me :eek:
As for you LePaul, I did not take negatively what you posted, only that because this bug is intermittent I am not surprised you have not experienced it.
Plumbit
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You were very corgal in your response. I appreciate that.
I was trying to relate that to Dantoo...but sometimes things get misread.
Anyways, I'll be up flying in a few hours (work nights). :)
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Originally posted by greyghostII
That is really strange that you can bail from the gunners postion, because I cannot. Never have been able to since AHII came out yadda yadda
Plumbit [/B]
Hmm, interesting. I'm preparing to log in now, I'll check my key mappings and such, and try some bombing/bailing runs (on the off chance that it's a setup issue). I'll try to film any bomber runs, maybe we can nail this down soon.
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Yes it is an itermitant bug but for me it almost always happenes in the 26's.
And yes this has nothing to do with divebombing bombers because I don't divebomb with mine, in fact I was upset when they changed the calibration method into this easy mode we now have. I don't think anyone could be more dedicated to lvl bombing than someone who wants the old method back. :D
( Note this is not a serious complaint about the calibration mode, I have already made my fealings on that subject known a long time ago. And I accept the method we now have as the way it will be. )
So please stay on topic. thank you. :)
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Fixed a bug that was caused drones to inherit damage from the lead plane under certain cirumstances with a slower connection to the host.
Thanks!
Strangely enough I was about to post my latest observations when I saw there had been an update. I spotted the quoted statement in the bug fixes.
Not that they matter now but here were the observations:
1. The damage transfer only occurs in the presence of lag (the amount not quantifiable by me)
2. It seems to occur because the attacker's hit packets "live" beyond the life of the target plane.
3. The server takes a hit packet and applies it to the plane you are presently in - not necessarily the one he was shooting at.
This was tested by bailing rapidly from plane to plane vs delaying. Typically when attacked by a "firing it all at you N1kki" the damage transfer problem occurred. When attacked more cautiously the problem wasn't as much in evidence. Interestingly this is also the reason that a single front on 500 mph pass by a P51 could kill all 3 bombers. Pilot Kill + Pilot Kill + Pilot Kill = Hangar in about a quarter of a second.
The clue to look for a lag issue came from an incident that brought at least a wry smile from me. Attacking a V Base I was shot down by an Osti (bang bang bang style). I immediately respawned at the field 25 miles away and the Osti recommenced killing me! Think he got 4 kills on me in less than 2 seconds - not a bad return! Let's face it - a 25 mile killing shot in an Osti is a GREAT kill.
My hopes for a fix really skyrocketed when I was attacked by a P38 recently. I had 2 bombers left and the 38 attacked one and instantly got both (bang, bang). I suppose he was surprised. Hitech, nice pair of kills mate!
:aok
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First, thanks HT et al for fixing the damage transfer.
Up a Typhoon and saddle up on the center bomber as he calibrates. Blow him up and while you pass through the flame and smoke, keep firing as you come through, the next bomber has moved into your bullets and quickly pops. The poor bomber pilot won't be able to tell what hit him on his front end.