Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: cav58d on March 01, 2005, 11:43:03 AM

Title: Couple of Idea's
Post by: cav58d on March 01, 2005, 11:43:03 AM
Hey guys, cav here and I have a couple idea's to throw out.....

First-  FAILURES...I think it would be pretty cool for HT to add something to the game which would randomly selected players and cause failures to their aircraft.....IE-blown out tire on Take Off, engine loss during flight...loss of a magneto etc....Maybe failures in your flight instruments such as the DG/airspeed indicator etc during the middle of a flight?

My next idea has to do with clipboards...Maybe we could have a clipboard failure?  but then again thats not very realistic, so maybe when in combat if pinged up the clipboard could be ripped to shreds....this would definately make navigation fun lol =)

Finally my last to suggestions are for pure vanity...I would like the aircraft out of te hanger to be...well lets not say clean and shiny...but cleaner than it is...and during the flight its appereance wears, and in specific...once the guns have been fired, then the black grease/oil marks cover parts of the wing....

Also I have seen on some mustangs a cloth covering the gun ports to protect from anything?  i dunno

whats everyone think?

cav
Title: Couple of Idea's
Post by: Karnak on March 01, 2005, 12:03:54 PM
NO!
Title: Couple of Idea's
Post by: RTO on March 01, 2005, 12:24:09 PM
I always viewed vox going out as one of those things that can fail.  Often wondered if was actually part of HTC's programming.  You all know what I'm talking about,  mission takes off then next thing you know mssn leader cannot talk or hear.  I liked it for the tactical complexity it gave.  Command and Control aspect hampered.







RLTW
Title: Couple of Idea's
Post by: frank3 on March 01, 2005, 12:37:57 PM
I like your ideas Cav, especially the first. Having a sudden electrical failure or something like that would be challeging!

I'd really like to be the guy who delivers all the failures :D

.electricalfailure Karnak :D
Title: Couple of Idea's
Post by: cav58d on March 01, 2005, 12:39:22 PM
NO!
- -KARNAK

Why no Karnak????  I will respect anyone's answer but I would like an explanation behind why they disagree???

If we are looking for realism in the game then this would definately take it up a notch...These are modern day problems that occour in all aviation, GA up to military test....

Back in WWII it was very common to take off with a flight of 12 and three of them have to RTB because engine trouble 1/2 way to the fight...also very common very instruments to fail....

I think we should give it a shot
Title: Couple of Idea's
Post by: frank3 on March 01, 2005, 12:45:59 PM
Yep, it was very comon to have failures.

Something that would be cool and realistic is engine overheating. In reallife, you couldn't go full power for a long time.
In aces high, People don't de-throttle unless they're landing.
Title: Couple of Idea's
Post by: Sikboy on March 01, 2005, 12:49:08 PM
I just started re-reading Eric Hammel's "Aces against Japan" and was struck by how failures and navigation were so critical to Air Combat.

In the MA though, the fewer "random" aspects the better, IMHO.

I was thinking about ToD, and while I'm interested to see what direction they go with regard to wind/weather/navigation, I really don't see failures as being such a good idea in there either. I mean, I can't imagine sitting in the O'Club, waiting for 10 minutes for a mission to launch, then flying for 20 minutes, and all of a sudden my engine starts to sputter.

Part of me thinks that it would be cool to panic and try to find a safe field to land in. More of me thinks that I'd be pissed at missing the action. :p

-Sik
Title: Couple of Idea's
Post by: frank3 on March 01, 2005, 12:54:57 PM
Well actually I think the failures should be fixable, for instance; an engine fire: press the fire-extinghuisher within 30 seconds and your engine will be spared?

Electrical failure: pump down the gear by pressing 'g' button lots of times?

Just some thoughts
Title: Couple of Idea's
Post by: john9001 on March 01, 2005, 03:36:10 PM
<<>>>


"i was trying to land my lala with 10 kills and my muffler bearing failed"

oh , the whines...the whines

-------------------------------------------------------------------------
i like the idea , MSFS had that,random failures, you could select a failure rate(0-100), i would fly around until something went wrong , then try to land somewhere safely.

actualy AH has something like that, it's called disco,....lol.
Title: Couple of Idea's
Post by: frank3 on March 01, 2005, 03:51:12 PM
"I was flying my P-47 when my coffee-machine broke down!"
Title: Couple of Idea's
Post by: Karnak on March 01, 2005, 04:26:42 PM
To elaborate, most of us play this game to compete with other players.  We don't want to "win" or "lose" due to an arbitrary computer decision.  This is why the AA fire draws so much ire.
Title: Couple of Idea's
Post by: cav58d on March 01, 2005, 05:53:51 PM
Well then maybe these idea's should be directed towards T.O.D.

There are two types of people in this game....people who like to play a gamey game...and people who like to play a real game...T.O.D. please come soon so we can rid ourselves of the MA Gamers
Title: Couple of Idea's
Post by: frank3 on March 02, 2005, 04:14:11 AM
People who fly Aces High very long now (like me) want something more after awhile. The fighting itself gets boring after awhile.
Title: Couple of Idea's
Post by: Lye-El on March 02, 2005, 08:36:30 AM
Quote
Originally posted by john9001
<<>>>




Fine with me, If YOU want random failures YOU turn them on and those that don't can leave them off.

I don't want to up an aircraft and fly only to have a prop failure 15 minutes into the flight.

I have enough failures caused by bullets. Try fighting your aircraft. You'll get more failures than you know what to do with.
Title: Couple of Idea's
Post by: Shane on March 02, 2005, 08:52:28 AM
what lye-el said... make it a toggable feature. we'll see how many actually use it. :rolleyes:

this is supposedly a *game* about a) skill, such as it is and/or b) tactics, such as they are.  

as for the weathering during flight, planes usually build up that "weathering" over time not the course of one flight.  spend more time doing stuff other than sitting there watching your plane get dirty.

frank, if you're bored change the way, or what,  *you*  fly. the game is as boring as one makes it.

cav, i hope you enjoy ToD with the other 3 guys who will be regulars - i'm betting the majority of players will only dabble in ToD on an occasional basis. you can show them AI drones your mad skillz!!!
Title: Couple of Idea's
Post by: frank3 on March 02, 2005, 09:37:17 AM
Quote
frank, if you're bored change the way, or what, *you* fly. the game is as boring as one makes it.


I already changed it, I host missions in the H2H with fuelburn 1.5, no externals and no icons.

But about the failures, if you'd handle the aircraft well, you wouldn't have failures.
Don't go full power all the time etc.
Title: Couple of Idea's
Post by: Shane on March 02, 2005, 12:23:24 PM
oh, yeah, H2H... i can see how it can get boring fairly quickly.

so change *where* you fly and pony up the $15 and play with the big boys.  afterall, HT(c) like to eat and this stuff being requested ain't free.

:D
Title: Couple of Idea's
Post by: GuyNoir on March 02, 2005, 02:52:38 PM
What if instead of completely random failures, we could have random failures caused by damage.  

Maybe instead of losing a landing gear, it'd drop down to landing position every now and then.  I think I've seen videos of that really happening....  or, maybe a flap could settle down to the combat setting.

That way,  you wouldn't feel screwed out of a fight by a random failure, but it'd mix combat up some to keep things interesting.
Title: Couple of Idea's
Post by: Lye-El on March 02, 2005, 03:31:12 PM
Quote
Originally posted by frank3
I already changed it, I host missions in the H2H with fuelburn 1.5, no externals and no icons.

But about the failures, if you'd handle the aircraft well, you wouldn't have failures.
Don't go full power all the time etc.


Ever worked on a Cobra Gunship?  or a slick? OH-58?

It was those damn Warrant Officers not knowing how to "handle" the birds was the problem all along.  Geez.....

Like Shane suggested, Come to the Main Arena where there is a  couple hundred people ( I have seen over 500 ) to give you failures. Instead of a whole eight to run from each other.  :rolleyes:
Title: Couple of Idea's
Post by: SlapShot on March 02, 2005, 03:35:12 PM
If YOU want random failures YOU turn them on and those that don't can leave them off.

Exactly !!!
Title: Couple of Idea's
Post by: Dead Man Flying on March 02, 2005, 03:45:15 PM
I don't like the idea of randomness in a game that's supposed to reward skill.  Random component failures might have been common in WWII, but this is Aces High, and in Aces High the goal is fun.  I'd hate to think that after turning the tables on three BnZers, I'd lose the fight because my engine randomly stopped for no good reason.  A couple of cases like that, and I wouldn't be long for this game.

I like the last suggestion though.  Maybe it would even encourage people to rearm rather than land sorties just to see how dirty they can get those suckers.

-- Todd/Leviathn
Title: Couple of Idea's
Post by: Alpo on March 02, 2005, 04:07:30 PM
You want RANDOM?... fly in puffy ack for a while... you'll get randomized soon enough.  :p
Title: Couple of Idea's
Post by: Kev367th on March 02, 2005, 11:32:04 PM
I think it would be kinda fun to have random failures, it's realistic and historically accurate after all. But make them aircraft dependent, I'm sure different aircraft would have been more prone to certain failures than others.
 
Oh but wait we only want realism up to a certain point, dont we?

Eagerly awaiting the power ups than will inevitably come.
Title: Couple of Idea's
Post by: Karnak on March 03, 2005, 12:45:17 AM
Quote
Originally posted by Kev367th
I think it would be kinda fun to have random failures, it's realistic and historically accurate after all. But make them aircraft dependent, I'm sure different aircraft would have been more prone to certain failures than others.
 
Oh but wait we only want realism up to a certain point, dont we?

Eagerly awaiting the power ups than will inevitably come.

It has nothing to do with anything as idiotic as "powerups" and you know it.

Stop trolling.
Title: Couple of Idea's
Post by: Kev367th on March 03, 2005, 09:51:08 AM
I know, was a wee bit of sarcasm, jeez, some people just can't catch on.
Title: Couple of Idea's
Post by: 101ABN on March 03, 2005, 11:48:30 AM
or you have been flying bombers for about an hour and then "poof" catastrophic plane failure.


Quote
Originally posted by Dead Man Flying
I don't like the idea of randomness in a game that's supposed to reward skill.  Random component failures might have been common in WWII, but this is Aces High, and in Aces High the goal is fun.  I'd hate to think that after turning the tables on three BnZers, I'd lose the fight because my engine randomly stopped for no good reason.  A couple of cases like that, and I wouldn't be long for this game.

I like the last suggestion though.  Maybe it would even encourage people to rearm rather than land sorties just to see how dirty they can get those suckers.

-- Todd/Leviathn