Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Puff on March 02, 2005, 03:08:28 PM

Title: ADMIN: Need an answer to this question.
Post by: Puff on March 02, 2005, 03:08:28 PM
Why can multiple people not join bombers?  In the B-24 there are 6 gun possitions, why can up to 6 people not join the formation?  Why, you ask, would this be an issue?  Well I'm glad you asked.

In a recent squad mission to bomb the ENY HQ we found ourselfs with multiple contacts to engage.  Yet with one gunner attached and the pilot gunning as well this only gives you 2 vantage points to fire from.  If you have 3 or more cons on you, you are left unable to defend yourself.

I, as well as my squad, see this is a huge issue in that we are indeed a bomber squad and frequently have multiple contacts to deal with.  

I await your response on this error in game play.
Title: ADMIN: Need an answer to this question.
Post by: Kweassa on March 02, 2005, 03:09:30 PM
Is this a demand for an answer?

 
 Good luck!
Title: ADMIN: Need an answer to this question.
Post by: Puff on March 02, 2005, 03:13:29 PM
not a demand for an answer... more like a request for an explination...
Title: ADMIN: Need an answer to this question.
Post by: SlapShot on March 02, 2005, 03:21:49 PM
This has already been asked and answered ... numerous times.

Right from the horses mouth ...

Quote
Originally posted by hitech
The choices.

1. How often would all stations maned.
2. How important is it to see where the gunners are shooting.
3. How important is it to be able to quickly jump to a position.
4. Would a formation of 7 groups be better and more usefull than 1 full bomber.
5. How much extra band width would be needed to handle each station.
6. How much extra memory to be able to keep track of each gun.
7. How to handled unmanend guns.
8. How complex would a system be to have multiple gunners handleing multiple guns.
9 . How to hand off ammo loads when some one leaves.
10. How long would this system take to write.

In the end I looked at all of these questions, and decided it wasn't worth the few times you actulaly load up a bomber with gunners.

HiTech
Title: ADMIN: Need an answer to this question.
Post by: Engine on March 02, 2005, 03:28:27 PM
You want more gunners? Get your would-be gunner buddies to up another buff formation.
Title: ADMIN: Need an answer to this question.
Post by: Puff on March 02, 2005, 03:29:16 PM
Ah... well... when it's put that way it makes perfect sense :rolleyes:

1. How often would all stations maned. - Every Tuesday night during our squad night when everyone is having the butts handed to them because we can't man enough possitions.
 
2. How important is it to see where the gunners are shooting.
Not as important as it is to see what the gunners are shooting.

3. How important is it to be able to quickly jump to a position.
Wouldn't need to jump if someone was maning the gun.

4. Would a formation of 7 groups be better and more usefull than 1 full bomber.
After the first 5 get shot down because of lack of ability to defend themselves then the remaining formations would fill up rather quickly.

5. How much extra band width would be needed to handle each station.
I don't know... You're the expert....

6. How much extra memory to be able to keep track of each gun.
Again... you're the expert.

7. How to handled unmanend guns.
I would assume the same as now.  If they can gain a firing solution from the point of view of the maned gun then they would auto fire on that point.

8. How complex would a system be to have multiple gunners handleing multiple guns.
Some would take that as a challenge to see if it could be done.

9 . How to hand off ammo loads when some one leaves.
Why hand off?  Each gun has it's own load out.

10. How long would this system take to write.
2 weeks?
Title: ADMIN: Need an answer to this question.
Post by: Puff on March 02, 2005, 03:35:11 PM
Quote
Originally posted by Engine
You want more gunners? Get your would-be gunner buddies to up another buff formation.


Wouldn't be much of a mission if you're spread all over the map now would it?
Title: ADMIN: Need an answer to this question.
Post by: SlapShot on March 02, 2005, 03:48:10 PM
Quote
Originally posted by Puff
Ah... well... when it's put that way it makes perfect sense :rolleyes:

1. How often would all stations maned. - Every Tuesday night during our squad night when everyone is having the butts handed to them because we can't man enough possitions.
 
2. How important is it to see where the gunners are shooting.
Not as important as it is to see what the gunners are shooting.

3. How important is it to be able to quickly jump to a position.
Wouldn't need to jump if someone was maning the gun.

4. Would a formation of 7 groups be better and more usefull than 1 full bomber.
After the first 5 get shot down because of lack of ability to defend themselves then the remaining formations would fill up rather quickly.

5. How much extra band width would be needed to handle each station.
I don't know... You're the expert....

6. How much extra memory to be able to keep track of each gun.
Again... you're the expert.

7. How to handled unmanend guns.
I would assume the same as now.  If they can gain a firing solution from the point of view of the maned gun then they would auto fire on that point.

8. How complex would a system be to have multiple gunners handleing multiple guns.
Some would take that as a challenge to see if it could be done.

9 . How to hand off ammo loads when some one leaves.
Why hand off?  Each gun has it's own load out.

10. How long would this system take to write.
2 weeks?


But you forgot the most important part ...

In the end I looked at all of these questions, and decided it wasn't worth the few times you actulaly load up a bomber with gunners.
Title: ADMIN: Need an answer to this question.
Post by: Puff on March 02, 2005, 03:54:01 PM
That question can not and will not be answered until the ability to actually do so is available... don't ya think?
Title: ADMIN: Need an answer to this question.
Post by: Howitzer on March 02, 2005, 03:59:19 PM
I'm with slapshot on this one...

Sounds like you guys upped a few bomber formations... say 7, went to blow up hq, the closer you got, the more of you died.  Now you are down to 1 formation with 1 gunner and 5 guys sitting on their hands in the tower.  I got to tell ya, in every other aspect of the game, whether it is GVs or fighters, if you get killed, you have to up again from the tower regardless if your squad is still flying on without you.  I can see where your request is coming from, but if you die, you'll have to reup like the rest of us... This is also not really fair to the fighters chasing you guys, the more they kill, the harder the kills get because all of you are piling into gun positions on one bomber and are able to shoot intelligently at 6 different targets at one time.  

You should really start a campaign to get the brewster put into the AH planeset, or for the HOs to be coded out, or for night to be brought back, or for the GV model to be reworked, or for puffy ack to be shut off, or maybe for the la7 to be perked.  

Your request is just WAY too low on the list, you need another cause :D

 good luck to ya though
Title: ADMIN: Need an answer to this question.
Post by: john9001 on March 02, 2005, 03:59:56 PM
you could do this in AW, but it wasn't used very often, most of the time it was hard to get just one gunner, but sometimes we would load up a bomber with full gunners (death star) and fly into enemy land and raise heck with the fighters.

44MAG
Title: ADMIN: Need an answer to this question.
Post by: SlapShot on March 02, 2005, 04:04:05 PM
Quote
Originally posted by Puff
That question can not and will not be answered until the ability to actually do so is available... don't ya think?


Thats one way of looking at ... but ... I wouldn't hold my breath waiting for it to come to fruition if I were you.

Much bigger fish to fry with greater ROI than what is being requested.
Title: ADMIN: Need an answer to this question.
Post by: StarOfAfrica2 on March 02, 2005, 04:21:36 PM
Quote
Originally posted by john9001
you could do this in AW, but it wasn't used very often, most of the time it was hard to get just one gunner, but sometimes we would load up a bomber with full gunners (death star) and fly into enemy land and raise heck with the fighters.

44MAG


Yes they did.  And if you remember, they also QUIT allowing it.  Number one reason IIRC was bandwidth.  Deathstar B-17 = Major Warpage.  

Quote
Originally posted by Puff
5. How much extra band width would be needed to handle each station.
I don't know... You're the expert....

6. How much extra memory to be able to keep track of each gun.
Again... you're the expert.



And he did answer you.  He said he looked into it and it wasnt worth it.  If thats not a clear enough answer for you, dont know what to tell you.
Title: ADMIN: Need an answer to this question.
Post by: zipity on March 02, 2005, 04:54:01 PM
This is also not really fair to the fighters chasing you guys, the more they kill, the harder the kills get because all of you are piling into gun positions on one bomber and are able to shoot intelligently at 6 different targets at one time.

Ok I agree with most of what's been said except this statement.  Currently it's not really fair to the bombers have 6 guns on board and only be able to track 1 target or 0 targets if you're in the bombsite calibrating/dropping eggs.  The bomber being big and slow is already at a disadvantage.  If cyber-life was fair in this game each gun would auto track the closest target and all of them would work on auto while you were in the bombsite.  That would at least make shooting down a bomber a challenge.
Title: ADMIN: Need an answer to this question.
Post by: zipity on March 02, 2005, 04:55:44 PM
Oh yea almost forgot, wasn't warbirds also capable of doing this?
Title: ADMIN: Need an answer to this question.
Post by: Howitzer on March 02, 2005, 05:32:35 PM
Quote
Originally posted by zipity
This is also not really fair to the fighters chasing you guys, the more they kill, the harder the kills get because all of you are piling into gun positions on one bomber and are able to shoot intelligently at 6 different targets at one time.

Ok I agree with most of what's been said except this statement.  Currently it's not really fair to the bombers have 6 guns on board and only be able to track 1 target or 0 targets if you're in the bombsite calibrating/dropping eggs.  The bomber being big and slow is already at a disadvantage.  If cyber-life was fair in this game each gun would auto track the closest target and all of them would work on auto while you were in the bombsite.  That would at least make shooting down a bomber a challenge.


Ehhhh... well if you have one gunner, he can shoot and all 10 or 12 guns and they will shoot if they are able at whatever he is aiming at.  You are right, this sounds like a pretty rough break to me.  2 guys can fly, calibrate, drop 42,000 lbs of bombs, and control 12 50cal guns all at the same time.  I already hear people say that they won't go in on bombers anymore because they are too powerful.  They are also incredibly strong.  

I'm sorry, you haven't sold me on this one yet... but my mind is still open..
Title: ADMIN: Need an answer to this question.
Post by: FBBone on March 02, 2005, 05:39:57 PM
I dont recall ever having trouble filling up my gunner positions in AW.  On the other hand, I play so infrequently I can barely kill a bomber as is!  I think it would be fun though.:aok
Title: ADMIN: Need an answer to this question.
Post by: SuperDud on March 02, 2005, 05:46:08 PM
I enjoy buffin from time to time. I also did nothin but buffin and gunnin back in AW. IMO, the lack of multiple people is more than made up for by 3 planes, ablitly to fire all guns at 1 target and bomber toughness.


As for the following statement by puff:

Wouldn't be much of a mission if you're spread all over the map now would it?



Not to sound nasty but if you all up at 1 time and can't hold a formation that's your fault. If during flight some of you are shot down then they can jump on various planes so multiple people can shoot from various aircraft. EX: You up 8 bombers, you have 8 different people for 8 different targets as well as a massive bomb load. If 1/2 dies then they jump onto remaining 4 and you still have 8 guys able to attack 8 different bandits.
Title: ADMIN: Need an answer to this question.
Post by: BALSUR on March 02, 2005, 06:14:12 PM
if all the guns were to be unmanned or not auto, then the whole concept of the flying fortress and buff formations are pooched. all the guns firing is what kept those birds alive. But, as stated before this is a game and shouldn't be confused with how things were actually done. Just curious who were the knights in ww2 and who was the rooks and oh ya the bishops were, who agian?