Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: Gary26 on March 05, 2005, 11:47:56 PM

Title: CT settings
Post by: Gary26 on March 05, 2005, 11:47:56 PM
I think its bs that USN cant control the fleets. Just lets people sit in a shore gun and score potato. If thats the case get rid of them, or just keep 2 to the south and 2 to the north so they acnt pass a certain grid line and get to close to ruin frame rates cause whiners about ack running.
Title: CT settings
Post by: Slash27 on March 06, 2005, 08:02:09 AM
Try " Fleets are not controllable by players" next time.
Title: CT settings
Post by: TrueKill on March 06, 2005, 12:45:23 PM
lol jap fleet cant be moved eather
Title: CT settings
Post by: gear on March 06, 2005, 01:35:45 PM
That's a good thing.Keeps them off the beach:D
Title: CT settings
Post by: Mitchell on March 06, 2005, 05:12:40 PM
GEAR the way the fleets are set now they go right between the bases and ack as flak traps for the allies:mad:

and they also do get fairly close to shore, within 10k, at which point I grabe a Shore Battery and "SCORE potato"

LOL how can you score potato with it if you don't even get points for it, look at the score page and tell me if you see a section titled GROUND GUNNER:lol
Title: CT settings
Post by: Gary26 on March 06, 2005, 05:59:30 PM
If USN can't control fleets that IJN should not be either, that is fair, but disable sb's than. Make it so the fleets don't go in between the islands and stay far enough back from the action. Make's now sense to have them on a direct path to axis sb's. Im not argueing about preventing the "beaching" of fleets, but why make them sure targets everytime around. About ack running, who cares. They spend there own money to play. If they wanna get out of a tight spot by heading for cover so what. Quit the cryin and let people play there own game. I wonder if pilots or gunners would stand around and let there mates get killed in WW2. Ill bet that they would help each other i.e ack run. One more time, i have no problems with not useing the fleets just dont set them up on an auto course to get sunk every 20 mins.
Title: CT settings
Post by: VWE on March 06, 2005, 06:04:44 PM
Hey! I like sinkin em every 20 minutes! Its great practice... :D
Title: CT settings
Post by: TrueKill on March 06, 2005, 08:20:44 PM
gary we cant move our fleet eather if we could then we'd be killin ur fleet with ours.
Title: CT settings
Post by: StarOfAfrica2 on March 06, 2005, 08:32:49 PM
I dont normally butt-in when theres a "discussion" on settings.  I might make a suggestion now and then, if suggestions are asked for.  



And I should have followed that policy today too.  Sorry for the rant.  Bad day after a bad week................well, no excuse.  I apologize.
Title: CT settings
Post by: TrueKill on March 06, 2005, 09:21:57 PM
if u enable the F4U i want the N1K2
Title: CT settings
Post by: Slash27 on March 06, 2005, 10:19:09 PM
I adjusted the controll settings for fleets. Some one check them and reply here if they are working correctly. They work for me either way so Ill need feedback.

 No Hogs or Kittys this round. We felt it would be overwhelming for some given the U.S.A.A.F. rides that are enabled.

 Ill let Fork know about your request SA2 , it doesnt seem unreasonable to me.
Title: CT settings
Post by: storch on March 06, 2005, 10:21:39 PM
actually the set up was very well thought out and is working quite well.  The allies can still run away but sometimes if we are quick we can catch them with the explosive sprint of the Ki84.

I have flown it little, choosing to stay with the more familiar and moderately effective Ki61.

the result is many dead allied players and 1 (one) happy storch.

The FM2 is sufficient from the USN arsenal but if someone felt like enabling the kitty and F4U-1 it would be ok.  they are comparable to the pony and the jug and the PJ.  it would matter little and the allies might whine less.

the non player controllable fleets has added positively to the game play.  the allied routine of amassing fleets so the can hit and run to thier ackwagons has been minimized.  we are also free to up without being killed by the ackchair commandos.

great set up Mr. Fork I thank you for your obvious foresight and planning.

This one rates a A+ from me.

 well the carriers are now indeed controlled by players and predictably the allies have beached them thus ruining the game play.  please revert it to Fork's original plan.
Title: CT settings
Post by: Slash27 on March 06, 2005, 10:32:19 PM
No one has had enough time to beach anything. There also was no plan of having the fleets non controllable. That being said its not a bad idea to keep them off the beaches. We just need to find a way to fine tune it.
Title: CT settings
Post by: Gary26 on March 07, 2005, 12:36:19 AM
Why not get rid of the cv's all together? If we control them axis not happy, if we dont allies not happy. Dont agree with beaching them. Dont care if people run to there ack. Just dosent make sense to have them set on unchangeable course to the sb's thats all.
Title: CT settings
Post by: Slash27 on March 07, 2005, 01:52:16 AM
Just dosent make sense to have them set on unchangeable course to the sb's thats all.


uh   I said it wasnt done on purpose

       I said it was fixed



What else?
Title: CT settings
Post by: StarOfAfrica2 on March 07, 2005, 02:37:22 AM
First of all.  Apolgies to anyone who's toes I stepped on in my previous post.  Bad day, no excuse for taking it out here.  I could have said what I said much more politely.

Just to clarify though, I didnt ask or expect anyone to return control to the players.  I assumed at the time it was intentional, and I had no complaint with it.  Matter of fact, in an arena as small as the CT I see no real purpose in player controlled CV's, especially a map with this many of them.  I dont even care if they move.  I agree with Storch on this one 100%, by not having the CV's under control you remove the possibility of the ack fest that annoys people.  My only complaint was that they were all left in one spot, grouped together, and that the only planes available on the carriers are so slow they require a 10 minute flight to get to land.  Ok, maybe not 10, but it takes awhile.  I also have no problem with flying the FM2, its a quite capable plane.  Again, I just dont want to have to take the scenic route when I come to the CT for the fighting.  Some guys dont mind grabbing alt for 10 minutes without seeing anything.  Maybe they do their laundry, or catch up on their reading.  Not my reason for logging in.  All I asked was that the CV's be spread out around the arena map and all of them not be so far from shore.  1 sector width, tops.

And if the Hog was left out for a reason, so be it.  I just assumed it was overlooked, since it had always been here on this map before. Anyway, I'll shut up now and go buy some cheese for my own whines lol.  I appreciate the attention you have given this.  I know you guys take alot of grief from us players and dont get to hear a "thank you" that often.  Thanks.  :)
Title: CT settings
Post by: Urchin on March 07, 2005, 06:48:14 AM
Quote
Originally posted by storch
actually the set up was very well thought out and is working quite well.  The allies can still run away but sometimes if we are quick we can catch them with the explosive sprint of the Ki84.

I have flown it little, choosing to stay with the more familiar and moderately effective Ki61.

the result is many dead allied players and 1 (one) happy storch.
 


Yer barely 1/1 this tour... you sure do die a lot for someone who talks that much ****.
Title: CT settings
Post by: VWE on March 07, 2005, 08:37:33 AM
O.k. I'll say its a great setup and a little payback to the allies for last week, I give this setup an A+ and I'm one happy camper! :p
Title: CT settings
Post by: storch on March 07, 2005, 02:42:25 PM
Quote
Originally posted by Urchin
Yer barely 1/1 this tour... you sure do die a lot for someone who talks that much ****.


well I don't run away like you do.

jump in a P47 and I'll smoke ur arse some more
Title: CT settings
Post by: Urchin on March 07, 2005, 05:50:26 PM
Lol, one of us averages 3 kills an hour, and the other one averages 9....  you are smoking something, amigo... but I think my bellybutton is pretty far down that list.
Title: CT settings
Post by: plank on March 07, 2005, 06:10:49 PM
I'm not sure if I've mentioned this before but they are replacing the walnuts in rocky road ice cream with almonds.
Title: CT settings
Post by: jamusta on March 07, 2005, 08:23:39 PM
If you dont want the cv's controllable have them patrol in a pattern in an area where they cant be to close to the beach to get killed be SB or be used as floating acks but not to far from the fight. For all the cv's to be down south was crazy. Plus people try to sink them so we cant up FM2. So have them spawn in the same area. SEE ITS CALLED COMPROMISE you should try it
Title: CT settings
Post by: StarOfAfrica2 on March 07, 2005, 08:27:02 PM
Quote
Originally posted by plank
I'm not sure if I've mentioned this before but they are replacing the walnuts in rocky road ice cream with almonds.


Really?  Yanno I think I've heard that before.............

But hey, never hurts to double check right?  I mean, thats pretty good stuff to know.  Thanks Plank!