Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: eskimo2 on March 07, 2005, 09:06:10 AM

Title: Petition to turn Killshooter on! (Appologies to Fishcake.)
Post by: eskimo2 on March 07, 2005, 09:06:10 AM
I haven’t flown in over a month due to the hecticness of real life recently.  My best friend from Alaska came by for a visit the other night.  Being a fellow computer geek, he wanted to see this game that I have been telling him about for the past few years.  I showed him a few things offline; then he wanted to see what online was like.  I downloaded the new version and logged into the CT.  I explained what the fleets were about.  Fishcake (sp?) was parked in a dauntless at the end of the carrier deck..  I enter the 5 inch gun and explain how it can shoot as flack or artillery.  Fiskcake has been parked for awhile, so I put the crosshairs on him and squeeze off a round.  Big fireball, fishcake is gone and I’m awarded a kill of a friendly.  Dang, wtf?  

Why is killshooter off?  Everyone knows that I am almost as dirty and ruthless as they come, but even I don’t want to see killshooter turned off.  What’s the point?  It’s not even posted in the MOTD.  I did however get a chuckle out of earning an assist on Oldman after trying to clear his six however.

eskimo
Title: Petition to turn Killshooter on! (Appologies to Fishcake.)
Post by: plank on March 07, 2005, 09:37:46 AM
It's been on for a good bit now. To be honest, I didn't even notice for a few weeks until I hit storch's tail feathers and got an assist.

Friendly-fire happens a lot less frequently than you would think in the CT. Unless you're aiming 5 inchers at people :)
Title: Petition to turn Killshooter on! (Appologies to Fishcake.)
Post by: VWE on March 07, 2005, 10:02:59 AM
You want kill shooter on? Go play in the MA... I vote for it to stay off. :aok
Title: Petition to turn Killshooter on! (Appologies to Fishcake.)
Post by: eskimo2 on March 07, 2005, 10:03:02 AM
Quote
Originally posted by plank
It's been on for a good bit now. To be honest, I didn't even notice for a few weeks until I hit storch's tail feathers and got an assist.

Friendly-fire happens a lot less frequently than you would think in the CT. Unless you're aiming 5 inchers at people :)


I actually shoot at friendies from field/ship AA quite often, just for fun and practice.  They can't see rounds from the smaller guns and with killshooter on, they aren't bothered by it a bit.  I guess I've got to remember not to do that from now on; at least until KS is turned back on.

eskimo
Title: Petition to turn Killshooter on! (Appologies to Fishcake.)
Post by: plank on March 07, 2005, 10:08:35 AM
Patient: "It hurts when I move my arm like this."
Doctor: "Then don't move you arm like that."

:D

But seriously, I like the added realism even in that case, eskimo. I never liked it when I would get ack'd by someone while in the middle of a dogfight. I'm OK with it when I'm not around his friendlies, my own fault for hanging around his base.
Title: Petition to turn Killshooter on! (Appologies to Fishcake.)
Post by: DaddyAck on March 07, 2005, 12:22:11 PM
I personally like the realism offered by the freindly fire, like someone said earlier.  Freindly fire is not usually an issue unless you are bieing hit by a 5 incher.
Title: Re: Petition to turn Killshooter on! (Appologies to Fishcake.)
Post by: Oldman731 on March 07, 2005, 12:29:12 PM
Quote
Originally posted by eskimo2
I did however get a chuckle out of earning an assist on Oldman after trying to clear his six however.

Oldman kills don't count.

But assists, do.

- oldman
Title: Petition to turn Killshooter on! (Appologies to Fishcake.)
Post by: eilif on March 19, 2005, 10:58:30 PM
i got lit up pretty good from a friendly today  but didnt sustain any damage, i like having friendly kills on, its that much more emersive and makes you work on some better tactics, having repercussions for stupid mistakes makes things more involving.