Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Ohio43 on March 08, 2005, 09:46:55 AM
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Other than the K/D ratio for scoring, does deaths have any other impact on fighter score? I seem to recall seeing a few scores of people that have a decent to good fighter score, but yet have way more deaths than kills. Anyone know?
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Deaths also affect your points.
Air points = PlaneDamageScore + KillScore
PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies
KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) + TotalTourKillScore
Death Multipliers:
Landed 1.0
Discoed 0.25
Bailed 0.5
Ditched 0.75
Captured 0.4
Killed 0.25
Crashed 0.25
It's also important to remember that Kill/Sortie, Kill/Time and Hit Percentage all factor into the ranking, too. Someone who furballs until the bitter end, gets lots of kills, but rarely returns to base can still have a high ranking because they can have a high kill/sortie and tend to have a better kill/time (they save all that time not flying back to base!).
Hope that answers the question.
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Ahh great hammer... i always wonderd what these scores mean. How did your find out, or was it published by HT some time?
Originally posted by hammer
Deaths also affect your points.
Air points = PlaneDamageScore + KillScore
PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies
KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) + TotalTourKillScore
Death Multipliers:
Landed 1.0
Discoed 0.25
Bailed 0.5
Ditched 0.75
Captured 0.4
Killed 0.25
Crashed 0.25
One thing, the second formular looks wrong to me. Shouldn't that be
KillScore = ((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25)) * DeathMult + TotalTourKillScore
aka deathmult applied to the sum of all the kills rather than just the ground assists.
ciao schutt
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the formulas are cut and paste from the HTC web site's scoring page (http://www.hitechcreations.com/ahhelp/scoring.html).
I agree with your thinking on the second formula, but that's straight from their page. ;)
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The DeathMult is applied to sum of all kills: Expression starts with ((...
i.e the way they've got it is ((sum of a all kills)*DeathMult) + TotalTourScore
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technically, wouldn't that be
(((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25)) * DeathMult)
:D
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Blimey, looking at it a second time, I think you're right!
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That would work too, but since * is calculated before + you can get kock off most brackets:
Sum{of all Sorties}(AirKillsThisSortie * 1.0 + AirAssistsThisSortie * 0.25 + GroundKillsThisSortie * 1.0 + GroundAssistsThisSortie * 0.25) * DeathMultThisSortie)
(now im looking for a correct way to describe that its the sum of the values for all sorties in tour)
The way its displayed on the score page is definetly wrong... to bad i cant put formulars in here. I prepaired two gifs to show the correct formular but dont know where to upload them.
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If your fighter score is of concern to you, I wouldn't worry about deaths too much... just kill lots of things before you die ;)