Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: Ohio43 on March 08, 2005, 09:46:55 AM

Title: Death's and fighter scores
Post by: Ohio43 on March 08, 2005, 09:46:55 AM
Other than the K/D ratio for scoring, does deaths have any other impact on fighter score?  I seem to recall seeing a few scores of people that have a decent to good fighter score, but yet have way more deaths than kills.  Anyone know?
Title: Death's and fighter scores
Post by: hammer on March 08, 2005, 10:15:10 AM
Deaths also affect your points.

Air points = PlaneDamageScore + KillScore

PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies

KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) + TotalTourKillScore

Death Multipliers:
Landed 1.0
Discoed 0.25
Bailed 0.5
Ditched 0.75
Captured 0.4
Killed 0.25
Crashed 0.25

It's also important to remember that Kill/Sortie, Kill/Time and Hit Percentage all factor into the ranking, too. Someone who furballs until the bitter end, gets lots of kills, but rarely returns to base can still have a high ranking because they can have a high kill/sortie and tend to have a better kill/time (they save all that time not flying back to base!).

Hope that answers the question.
Title: Death's and fighter scores
Post by: Schutt on March 09, 2005, 06:09:01 AM
Ahh great hammer... i always wonderd what these scores mean. How did your find out, or was it published by HT some time?


Quote
Originally posted by hammer
Deaths also affect your points.

Air points = PlaneDamageScore + KillScore

PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies

KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) + TotalTourKillScore

Death Multipliers:
Landed 1.0
Discoed 0.25
Bailed 0.5
Ditched 0.75
Captured 0.4
Killed 0.25
Crashed 0.25


One thing, the second formular looks wrong to me. Shouldn't that be
KillScore = ((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25)) * DeathMult + TotalTourKillScore

aka deathmult applied to the sum of all the kills rather than just the ground assists.

ciao schutt
Title: Death's and fighter scores
Post by: hammer on March 09, 2005, 07:56:18 AM
the formulas are cut and paste from the HTC web site's scoring page (http://www.hitechcreations.com/ahhelp/scoring.html).

I agree with your thinking on the second formula, but that's straight from their page. ;)
Title: Death's and fighter scores
Post by: Darkish on March 09, 2005, 09:13:36 AM
The DeathMult is applied to sum of all kills: Expression starts with ((...

i.e the way they've got it is ((sum of a all kills)*DeathMult) + TotalTourScore
Title: Death's and fighter scores
Post by: hammer on March 09, 2005, 09:39:21 AM
technically, wouldn't that be

(((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25)) * DeathMult)

:D
Title: Death's and fighter scores
Post by: Darkish on March 09, 2005, 09:45:47 AM
Blimey, looking at it a second time, I think you're right!
Title: Death's and fighter scores
Post by: Schutt on March 09, 2005, 10:01:28 AM
That would work too, but since * is calculated before + you can get kock off most brackets:
Sum{of all Sorties}(AirKillsThisSortie * 1.0 + AirAssistsThisSortie * 0.25 + GroundKillsThisSortie * 1.0 + GroundAssistsThisSortie * 0.25) * DeathMultThisSortie)

(now im looking for a correct way to describe that its the sum of the values for all sorties in tour)

The way its displayed on the score page is definetly wrong... to bad i cant put formulars in here. I prepaired two gifs to show the correct formular but dont know where to upload them.
Title: Death's and fighter scores
Post by: wetrat on March 10, 2005, 11:21:10 AM
If your fighter score is of concern to you, I wouldn't worry about deaths too much... just kill lots of things before you die ;)