Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: Mister Fork on March 09, 2005, 10:09:45 AM

Title: Friendly Collisions: keep it or leave it
Post by: Mister Fork on March 09, 2005, 10:09:45 AM
Thoughts players? I know I want to keep FC's in the CT from now on.
Title: Friendly Collisions: keep it or leave it
Post by: Grits on March 09, 2005, 11:01:46 AM
Donno, I tried to ram Oldman last night (we were both allied) but that slippery character got away from me so I'll have to reserve judgment for now.
Title: Friendly Collisions: keep it or leave it
Post by: StarOfAfrica2 on March 09, 2005, 11:21:01 AM
I havent really seen that its a problem for anyone when I'm online.  The only time I heard anyone gripe about it, they were more griping at themselves just because they forgot it was on.  I say leave it on until we get a good reason to turn it off.  It will add just one more level of difference between the CT and the MA, and maybe help draw some extra players.  I've also noticed numbers have been really good so far every night this week.  Dont know if it is the map or the novelty of the FC's, but lets see where it goes!
Title: Friendly Collisions: keep it or leave it
Post by: plank on March 09, 2005, 11:35:05 AM
I vote to leave it on, I haven't seen or had any issues with it whatsoever. I kind of had the same problem as grits though, I kept trying to ram --err-- push storch and he just kept dodging.
Title: Friendly Collisions: keep it or leave it
Post by: Slash27 on March 09, 2005, 12:12:17 PM
So far so good. I think it suits the CT to have it on.
Title: Friendly Collisions: keep it or leave it
Post by: Reschke on March 09, 2005, 01:08:50 PM
I say leave it alone and turn off killshooter. The only time killshooter off is a hinderance is when you don't communicate with the other guys in the area.
Title: Friendly Collisions: keep it or leave it
Post by: Löwe on March 09, 2005, 01:28:33 PM
The only problem I see with it is on the spawn points. I was killed twice while upping because somebody spawned on the same spot as I did.
 Then again even when I get airborne most of my flights end with me getting killed.:rolleyes:
Title: Friendly Collisions: keep it or leave it
Post by: Eagler on March 09, 2005, 01:31:55 PM
leave it on and turn icons off
Title: Friendly Collisions: keep it or leave it
Post by: o0Stream140o on March 09, 2005, 01:33:24 PM
Quote
Originally posted by Eagler
leave it on and turn icons off


I am with Eagler on this one...
Title: Friendly Collisions: keep it or leave it
Post by: 10Bears on March 09, 2005, 02:17:40 PM
Hey all

Tried it last night no problems at all... Like I was tellin' ya four years ago... but y'all whined an' whined now didn't ya... You sure did you whined an' cried like wee lil' babies.

You gotta try something to see if you like it.
Title: Friendly Collisions: keep it or leave it
Post by: Slash27 on March 09, 2005, 02:30:13 PM
turn icons off   baby steps fellas:D




You gotta try something to see if you like it.

That and having a staff thats receptive to the players.
Title: Friendly Collisions: keep it or leave it
Post by: Bear76 on March 09, 2005, 02:31:32 PM
remove the spawn/kill problem on the runways. I'm tired of getting mashed on the runway.
Title: Friendly Collisions: keep it or leave it
Post by: plank on March 09, 2005, 03:21:00 PM
Quote
Originally posted by Bear76
remove the spawn/kill problem on the runways. I'm tired of getting mashed on the runway.


Yeah, I thought I remembered there being an option to enable friendly collisions only above a certain altitude.

Edited for spelling :p
Title: Friendly Collisions: keep it or leave it
Post by: Slash27 on March 09, 2005, 03:29:11 PM
I understood it to be on or off. Fork????
Title: Friendly Collisions: keep it or leave it
Post by: Jester on March 09, 2005, 05:31:05 PM
Simple to get around the problem of getting "squashed" on the runway.

Simply call the tower for Clearance. :D

Before you get on a runway, simply type on the COUNTRY CH (Green) your field and the runway your leaving from.

EXAMPLE:   Jester: A11, NE

Others leaving from the field will give you a courtesy of 10 seconds or so to get your engine started and taxi off the spawn point.
If we can get everyone into the habbit of doing it it shouldn't be much of a problem. Even put it on the MOTD.

:aok
Title: Friendly Collisions: keep it or leave it
Post by: Bear76 on March 09, 2005, 05:40:54 PM
Quote
Originally posted by Jester
Simple to get around the problem of getting "squashed" on the runway.

Simply call the tower for Clearance. :D

Before you get on a runway, simply type on the COUNTRY CH (Green) your field and the runway your leaving from.

EXAMPLE:   Jester: A11, NE

Others leaving from the field will give you a courtesy of 10 seconds or so to get your engine started and taxi off the spawn point.
If we can get everyone into the habbit of doing it it shouldn't be much of a problem. Even put it on the MOTD.

:aok


Makes squad ops a bit complicated.
Title: Friendly Collisions: keep it or leave it
Post by: Eagler on March 09, 2005, 05:48:36 PM
roll from a hangar to minimize t.o. collision
Title: Friendly Collisions: keep it or leave it
Post by: storch on March 09, 2005, 05:53:11 PM
Quote
Originally posted by Jester
Simple to get around the problem of getting "squashed" on the runway.

Simply call the tower for Clearance. :D

Before you get on a runway, simply type on the COUNTRY CH (Green) your field and the runway your leaving from.

EXAMPLE:   Jester: A11, NE

Others leaving from the field will give you a courtesy of 10 seconds or so to get your engine started and taxi off the spawn point.
If we can get everyone into the habbit of doing it it shouldn't be much of a problem. Even put it on the MOTD.

:aok


Just like you need to do in RL.  JG54 hasn't had any problems after the 1st incident.
Title: Friendly Collisions: keep it or leave it
Post by: plank on March 09, 2005, 05:53:31 PM
Quote
Originally posted by Eagler
roll from a hangar to minimize t.o. collision


Not a bad idea but is there still a possibility of the same thing happening in the hangers? Does it rotate which hanger you are going to spawn?

Not arguing, I'm just ignorant :)
Title: Friendly Collisions: keep it or leave it
Post by: storch on March 09, 2005, 05:55:14 PM
Quote
Originally posted by 10Bears
Hey all

Tried it last night no problems at all... Like I was tellin' ya four years ago... but y'all whined an' whined now didn't ya... You sure did you whined an' cried like wee lil' babies.

You gotta try something to see if you like it.


I wasn't here four years ago.  I have some catching up to do.  what am I supposed to whine about now?
Title: Friendly Collisions: keep it or leave it
Post by: Grits on March 09, 2005, 05:58:30 PM
OMG!11!  LOL!!1 OMFG!!1! Joo axpek mi tu ax pirmisn fli!11!>?

N3VAR!!1!
Title: Friendly Collisions: keep it or leave it
Post by: Löwe on March 09, 2005, 05:58:44 PM
Quote
Originally posted by storch
I wasn't here four years ago.  I have some catching up to do.  what am I supposed to whine about now?



Try any subject bud. Whining always catches on.:D
Title: Friendly Collisions: keep it or leave it
Post by: storch on March 09, 2005, 06:02:18 PM
Quote
Originally posted by Löwe
Try any subject bud. Whining always catches on.:D
true enough Lowe.  let me think about it (I'll try not to hurt myself in the process)  since the semi fix on the axis FM my whines have been all but eliminated.  I have to maintain my form, a new whine would be optimal.
Title: Friendly Collisions: keep it or leave it
Post by: Grits on March 09, 2005, 06:04:27 PM
I'm all for reality and personally I prefer the shorter icon distance, but wasnt the limited 3k icon the #1 reason why most dont like the CT? Now we want to remove them altogether?

Killshooter is OK off
Friendly collisions are OK on

Until the resolution of the computer screen gets somewhere reasonable in relation to the human eye I think icons are needed, though if it could be done, I'd like even shorter, maybe no icon until 1.5k.
Title: Friendly Collisions: keep it or leave it
Post by: Oldman731 on March 09, 2005, 07:55:03 PM
Quote
Originally posted by Reschke
I say leave it alone and turn off killshooter. The only time killshooter off is a hinderance is when you don't communicate with the other guys in the area.

Agreed.

- oldman
Title: Friendly Collisions: keep it or leave it
Post by: Vudak on March 09, 2005, 07:59:09 PM
I don't fly in CT that much so take it for what it's worth, but I say keep the collissions on! Makes it more interesting IMO and having to call out where you're going to land is for some reason cool.  (saying you're taking off, eh, why bother?  So you blow up and have a laugh, as long as you aren't getting in front of someone landing, who cares?)
Title: Friendly Collisions: keep it or leave it
Post by: StarOfAfrica2 on March 09, 2005, 08:37:24 PM
Quote
Originally posted by Slash27
I understood it to be on or off. Fork????


Thats the way I've always known it to operate too Slash.  Usually in the SEA they turn collsions off until everyone is up, then turn them on if they are going to.  I've never heard of any options for alt or time or anything else.
Title: Friendly Collisions: keep it or leave it
Post by: Redd on March 09, 2005, 09:19:57 PM
Quote
Originally posted by Vudak
(saying you're taking off, eh, why bother? So you blow up and have a laugh, as long as you aren't getting in front of someone landing, who cares?)



But imagine what that would to to your score  Vudak !.  I can hear the wailing and gnashing of teeth from way down here
Title: Friendly Collisions: keep it or leave it
Post by: Rolex on March 11, 2005, 06:32:10 AM
Haven't flown in CT in ages but collisions on and killshooter off gave me the urge to try.

I could only stay for one sortie but it was sure fun and makes you think differently. I love it and will go forth and spread the gospel!
Title: Friendly Collisions: keep it or leave it
Post by: storch on March 11, 2005, 07:02:23 AM
Quote
Originally posted by Redd
But imagine what that would to to your score  Vudak !.  I can hear the wailing and gnashing of teeth from way down here


actually (I think others have also said it before) it may be a good idea to somehow NOT post scores in the CT until the end of the month. or at least not post the ranking after the player's game ID.  some folks seem to be overly preoccupied with the score thing.  the score thing is funny altogether when we see visitors one of the first thing you hear is HEY!!!!!!! I DIDN"T GET ANY PERKS FOR MY SORTIE :/.  like they just finished cleaning up someone's yard and were refused payment. :rofl
Title: Friendly Collisions: keep it or leave it
Post by: Eagler on March 11, 2005, 07:20:00 AM
removing score all together from CT would be a positive move for the room

it would remove the "pressure" some feel to get that kill so their score improves, maybe leaving 1 v1's alone and find another fight

it would keep more in planes instead of forcing them to gv's to keep their overall score up

heck, remove the victory messages when you land - you know how many you got when you land, and the other guy knows why he is sitting in the tower again ... anything past that is just ego stuffing
Title: Friendly Collisions: keep it or leave it
Post by: Oldman731 on March 11, 2005, 11:41:27 AM
Quote
Originally posted by Eagler
heck, remove the victory messages when you land - you know how many you got when you land, and the other guy knows why he is sitting in the tower again ... anything past that is just ego stuffing

Hey, it's VERY IMPORTANT to me to know my score so that I can show it off, AND and for everyone else to see how many kills I land all the time.

Very important.

I need to have my ego stuffed.

- oldman (whose head is already stuffed)
Title: Friendly Collisions: keep it or leave it
Post by: Mister Fork on March 11, 2005, 02:09:04 PM
Funny, we've had killshooter off in the CT for around 2 months now.  Seems like no one noticed. (Oh well)

Alright, it's official, we'll leave Friendly collisions on for now..

The only drawback are the missions - the spawns will kill everyone. The only way to do it is to have a spawn that is seperated by a minute for EACH plane. It'll be a bit of work to do it but it could work.
Title: Friendly Collisions: keep it or leave it
Post by: StarOfAfrica2 on March 11, 2005, 03:22:23 PM
Quote
Originally posted by Mister Fork
The only drawback are the missions - the spawns will kill everyone. The only way to do it is to have a spawn that is seperated by a minute for EACH plane. It'll be a bit of work to do it but it could work.


Wow.  What a DAMN good idea.  Doesnt have to be a full minute, 20 - 30 seconds would probably be enough, as long as they dont sit on the runway picking their nose or something.  But seriously, the mission spawn thing was one of the big reasons I thought it was a bad idea to start with (at least for the MA, but there are lots of reasons I dont think it would work well there).  WTG!
Title: Friendly Collisions: keep it or leave it
Post by: Redd on March 11, 2005, 04:03:01 PM
Quote
Originally posted by Eagler
removing score all together from CT would be a positive move for the room

it would remove the "pressure" some feel to get that kill so their score improves, maybe leaving 1 v1's alone and find another fight

it would keep more in planes instead of forcing them to gv's to keep their overall score up

heck, remove the victory messages when you land - you know how many you got when you land, and the other guy knows why he is sitting in the tower again ... anything past that is just ego stuffing




Yup.

Score in the CT is  even more laughable than the MA

Turn it off an watch the fights improve
Title: Friendly Collisions: keep it or leave it
Post by: Slash27 on March 11, 2005, 07:39:02 PM
I dont think we are able to turn off the scores.
Title: Friendly Collisions: keep it or leave it
Post by: Stang on March 13, 2005, 12:00:31 AM
CM's can.  They do it all the time in events.
Title: Friendly Collisions: keep it or leave it
Post by: GRUNHERZ on March 15, 2005, 11:41:10 PM
Turn off the friendly collisions.
Title: Friendly Collisions: keep it or leave it
Post by: plank on March 16, 2005, 10:03:45 AM
Quote
Originally posted by GRUNHERZ
Turn off the friendly collisions.


I thought the arena was a failure. Why are you suggesting changes if you think that?
Title: Friendly Collisions: keep it or leave it
Post by: Grits on March 16, 2005, 11:26:48 AM
Well, I have yet to collide with a friendly, so I think its fine.
Title: Friendly Collisions: keep it or leave it
Post by: GRUNHERZ on March 16, 2005, 11:28:24 AM
Quote
Originally posted by plank
I thought the arena was a failure. Why are you suggesting changes if you think that?


LOL you really are retarded....
Title: Friendly Collisions: keep it or leave it
Post by: plank on March 16, 2005, 11:29:04 AM
Quote
Originally posted by GRUNHERZ
LOL you really are retarded....


And you are quite the linguist.
Title: Friendly Collisions: keep it or leave it
Post by: GRUNHERZ on March 16, 2005, 11:32:38 AM
Quote
Originally posted by plank
And you are quite the linguist.


I try...
Title: Friendly Collisions: keep it or leave it
Post by: storch on March 16, 2005, 11:37:14 AM
Quote
Originally posted by plank
And you are quite the linguist.


I hear from shane that he is a fair cunnillinguist
Title: Friendly Collisions: keep it or leave it
Post by: Eagler on March 16, 2005, 12:56:51 PM
I think it's cool to have to be careful when landing

but if it's the reason the CT is empty, it should go

something needs to change as CT is currently useless as it is empty 95% of my flying time
Title: Friendly Collisions: keep it or leave it
Post by: GRUNHERZ on March 16, 2005, 02:03:44 PM
Quote
Originally posted by Eagler


something needs to change as CT is currently useless as it is empty 95% of my flying time


we have teh winnar
Title: Friendly Collisions: keep it or leave it
Post by: plank on March 16, 2005, 02:29:48 PM
The numbers have been higher in the CT than they have in while, which isn't saying much. Point being, I don't think the friendly collisions are the culprit. I've only heard one person against it so far, hardly accounts for the bulk of players.
Title: Friendly Collisions: keep it or leave it
Post by: GRUNHERZ on March 16, 2005, 02:54:49 PM
Is the high player number now in the double digits?
Title: Friendly Collisions: keep it or leave it
Post by: storch on March 16, 2005, 03:22:14 PM
Quote
Originally posted by GRUNHERZ
Is the high player number now in the double digits?


the CT has been seeing around 30 for the past few weeks  It was building nicely until this plane set.  at some point the CT staff will start to feel the natural rythym of the place sadly as they are mostly white boys who can't dance it may take them some time yet.
Title: Friendly Collisions: keep it or leave it
Post by: Oldman731 on March 16, 2005, 03:51:34 PM
Quote
Originally posted by GRUNHERZ
Is the high player number now in the double digits?

It is.  This setup is an exception to recent trends; see previous posts of Eagler and Storch for what are probably the best explanations.

On a broader plane (as it were), the CT was never meant to rival the MA.  We like to have more numbers than we do, but I doubt that anyone has ever expected to top 100 players at any one time.

- oldman
Title: Friendly Collisions: keep it or leave it
Post by: GRUNHERZ on March 16, 2005, 03:52:20 PM
Hmm 30 people in the CT over the last months, sounds about right... :)
Title: Friendly Collisions: keep it or leave it
Post by: Oldman731 on March 16, 2005, 03:54:24 PM
Quote
Originally posted by GRUNHERZ
Hmm 30 people in the CT over the last months, sounds about right... :)

Your constructive suggestions are welcome, and appreciated, Grunherz.  I for one would like to hear them.

- oldman
Title: Friendly Collisions: keep it or leave it
Post by: Eagler on March 16, 2005, 05:10:39 PM
"my flying time" = in the am before work btwn 0600 and 0730

and after supper 1830 until about 2000 EST (bedtime)

the only time the numbers are in double digits on each team is after that, as I have seen it on occasion during the weekend

used to have great fights with Hijacker and Tankman before work ..
it only takes a few to have a good fight but a few is more than zero
Title: Friendly Collisions: keep it or leave it
Post by: Slash27 on March 16, 2005, 07:21:46 PM
Is the high player number now in the double digits?


No, its empty 24/7. You shouldnt bother with it.
Title: Friendly Collisions: keep it or leave it
Post by: storch on March 16, 2005, 09:01:13 PM
Quote
Originally posted by Slash27
Is the high player number now in the double digits?


No, its empty 24/7. You shouldnt bother with it.


:rofl
Title: Friendly Collisions: keep it or leave it
Post by: GRUNHERZ on March 16, 2005, 09:43:49 PM
Quote
Originally posted by Slash27
Is the high player number now in the double digits?


No, its empty 24/7. You shouldnt bother with it.


Your not exaggerating by much, and you know it.  So dont get too cute...
Title: Friendly Collisions: keep it or leave it
Post by: Slash27 on March 16, 2005, 10:55:33 PM
Well maybe after tonight we'll get some fresh blood,maybe.
Title: Friendly Collisions: keep it or leave it
Post by: GRUNHERZ on March 16, 2005, 11:01:51 PM
A numbers boost would be nice.
Title: Friendly Collisions: keep it or leave it
Post by: Slash27 on March 16, 2005, 11:08:42 PM
Their may be a boost after tonight, if they stick around will be the trick. If they arent run off like too damn many before them.
Title: Friendly Collisions: keep it or leave it
Post by: Simaril on March 17, 2005, 07:21:06 AM
I've had some frsutrating CT experiences in the past, but once I found out when the regulars fly (Tues and THurs, right?), things changed dramatically for me. I've had a blast,  and found any number of fights that equalled or exceeded my skill level. On those nights, it seems CT is much easier to find a good fight in than MA.

As a relative outsider, I wonder how successful a "universal squad night" might be? Rather than trying unsuccessfully to reach critical mass every night, and seeing people get disillusioned enough to give up on CT (as I almost did), would it be possible to publicize Thursady nights or something, so folks get a positive experience?

Get enough people hooked, and business spills into other days....
Title: Friendly Collisions: keep it or leave it
Post by: storch on March 17, 2005, 07:27:04 AM
we (JG54) were on last night since the MA was down.  Ch1 was .... well ch1.  it may be best to just do what the MA does namely leave it off and let folks tune 200 if they so choose.  It was fun with all the peeps playing.  there were lots of targets when we logged on as it was an allied spitfest.  we took of from A35 IIRC and climbed utilizing the 205 and harvested many.  we then flew two sorties in A5s but the allies had mysteriously evaporated.  checked the roster and it was 30 something axis vs 17 allieds and they must have been in trucks or something.  we landed, switched and flew Jugs but the only pelt we were able to find and harvest was grunteeth (he had been posing and struting prior to finding us) he dove down from 107k and cherrypicked one of us and did a good job of retaining his "E" but eventually the rest of the schwarm got assists.  I wish my 109s could absorb that many hits.  I got a long cockpit burst on it and it flew on & on & on.  well after being thoroughly humiliated grunteeth started making loser's limp comments & left.  checking the roster once again 4 axis 19 allieds.  rather than continuing the flip flops I logged and went to bed.

whats on the agenda for next week?  Is it friday yet?

 I love the friendly collisions they have actually helped to increase our performance since we now communicate nearly every move.
Title: Friendly Collisions: keep it or leave it
Post by: GRUNHERZ on March 17, 2005, 01:36:09 PM
Stroch has a way of sounding very brave and very good when hes accompanied by about 10 squaddies...

The most hillarious thing about this fight that one of them (not storch) got a 1000 yard lucky hit that wounded my pilot early in the fight and I was flying in between blacouts. Even so I kept putting 20mm holes in their 47s for about 5 minutes till one of them finally got me.

I dont consider myself some sort of uber pilot, but these JG54 tools almost made me look like it as I had my way with their clumsy formations even with a bunch of blackouts.  They really sucked and in truth the big fight started with me about coalt with the main formation with a few higher than me in the rear.

When I head JG54 was switichg sides I said that there would be easy tarhgets, and basically in that engament they were. :)
Title: Friendly Collisions: keep it or leave it
Post by: storch on March 17, 2005, 03:21:06 PM
go to the gym chubbie, lose some weight your mouth is overloading your arse.  :D  I think you hit two planes total mine was one you took out my flap.  I thought you did poorly considering the tremendous alt advantage you had.  it must have been the pilot wound....... or your gums flapping may have caused your fat lips to give you a black eye, I'm not sure which.  :D
Title: Friendly Collisions: keep it or leave it
Post by: GRUNHERZ on March 17, 2005, 03:28:26 PM
I know I'm doing well when ppl resort to making fun of my weight...   :lol

The big fight started co alt, I remember flying sligtly under the first 2 or 3 47s who turned hard and allowed me to climb above.  

But yea the pilot wound did not help in getting saddled up on a P47 long enough to kill with a single 20mm...

I do think you guys did a very bad job considering was maybe 7-10 vs 1...   I was surprised considering how much practice JG54 has in big horde attacks...
Title: Friendly Collisions: keep it or leave it
Post by: TrueKill on March 17, 2005, 03:45:04 PM
Quote
Originally posted by GRUNHERZ
I know I'm doing well when ppl resort to making fun of my weight...   :lol

The big fight started co alt, I remember flying sligtly under the first 2 or 3 47s who turned hard and allowed me to climb above.  

But yea the pilot wound did not help in getting saddled up on a P47 long enough to kill with a single 20mm...

I do think you guys did a very bad job considering was maybe 7-10 vs 1...   I was surprised considering how much practice JG54 has in big horde attacks...



lol what u been smokin u were like 5k above us and yea it was me that gave u a PW from 1000ft out
Title: Friendly Collisions: keep it or leave it
Post by: storch on March 17, 2005, 03:56:16 PM
Quote
Originally posted by GRUNHERZ
I know I'm doing well when ppl resort to making fun of my weight...   :lol

The big fight started co alt, I remember flying sligtly under the first 2 or 3 47s who turned hard and allowed me to climb above.  

But yea the pilot wound did not help in getting saddled up on a P47 long enough to kill with a single 20mm...

I do think you guys did a very bad job considering was maybe 7-10 vs 1...   I was surprised considering how much practice JG54 has in big horde attacks...


I have no way of knowing you are overweight I just figure if you sit in front of a computer and live in America you might be.  I'm overweight myself.

you dove in from very high and took out one member

with friendly collisions on we were mostly trying to stay out of each other's way.

your attack did validate one principle espoused by Hans-Joachim  Marseilles that a single attacker can become invisible attacking a larger force....except his K/D ratio 158/0 you on the other hand died rather quickly and every one of us hit you.

we were 6 members total.  the 5 left got hits into you.  in my case it was a high front quarter inverted shot that was quite nice.  in any event I was sorry to see you log so quickly I was hoping to fight you alone.  I always learn a little from fighting you.
Title: Friendly Collisions: keep it or leave it
Post by: GRUNHERZ on March 17, 2005, 04:04:00 PM
I had to leave to carry on an email converasation with a friend I'm having dinner with tonite.  I think I came back later.

It was a fun fight, but the wound was a big bother. Half the time I had no idea what was going on. When I would black out I'd point the nose slightly up and hope for the best.  I hardly had a chance to position for a shot saddle up before I blacked out again.

It's no big feat getting a ping here and there when you have so many 50cals that hit from 1k and the enemy plane flies level and blind half the time especially in a plane with the alt handling and performance of the P47D11...

I just think I lasted a lot longer considering everthing than I should have. Even then I only died because I fully commited to diving after that last 47  and firing even after my blackout. :)
Title: Friendly Collisions: keep it or leave it
Post by: Slash27 on March 17, 2005, 04:07:10 PM
Ch 1 was fine for most of the night with only one round of verbal diahrea that went overboard. Not too bad for the up to 94 people we had last night.
Title: Friendly Collisions: keep it or leave it
Post by: VWE on March 17, 2005, 05:02:36 PM
Bucko
Title: Friendly Collisions: keep it or leave it
Post by: Slash27 on March 17, 2005, 05:13:02 PM
Exactly, what the hell was that all about anyway?
Title: Friendly Collisions: keep it or leave it
Post by: TrueKill on March 17, 2005, 05:19:41 PM
smidsy dont like bein called bucko
Title: Friendly Collisions: keep it or leave it
Post by: 1Duke1 on March 17, 2005, 10:38:27 PM
Quote
Originally posted by TrueKill
smidsy dont like bein called bocko


My daughters have this toy they pull around on a string called "Bocko" ;)
Title: Friendly Collisions: keep it or leave it
Post by: plank on March 18, 2005, 12:26:04 PM
I was eating rocky road ice cream last night and realized that it had no walnuts, seems they were replaced by almonds.
Title: Friendly Collisions: keep it or leave it
Post by: GRUNHERZ on March 18, 2005, 12:41:44 PM
Quote
Originally posted by TrueKill
lol what u been smokin u were like 5k above us and yea it was me that gave u a PW from 1000ft out


So I was supposedly 5,000 yards above you but you shot me from 1,000 yards at the top of my reversal...  Riiiiight...
Title: Friendly Collisions: keep it or leave it
Post by: Grits on March 18, 2005, 01:36:56 PM
ROFL, Storch. I dont have a dog in this fight, but man, you sure do make a 6 v Grunherz sound brave on your part.
Title: Friendly Collisions: keep it or leave it
Post by: VWE on March 18, 2005, 03:28:12 PM
Grits, I'll jump into a 6 on 1 any day I have as much of an alt advantage as he did but then you won't see me coming to the boards and lying about how much we all suck. I'll do you one better, I'll post the film and you can decide for yourself.
Title: Friendly Collisions: keep it or leave it
Post by: Grits on March 18, 2005, 04:13:48 PM
Like I said VWE, I dont have a dog in this fight. I've taken you guys on 4-5 v 1 when you were all higher, I died when you cherrypicked me, big deal I would have done the same thing to you. I dont know the details of this event, and frankly I dont care. Maybe I am the only one that finds bragging about winning a 6 v 1 fight when your on the 6 side humorous?

I let my flying (be it poor or excellent) do my talking, more folks should do the same.
Title: Friendly Collisions: keep it or leave it
Post by: storch on March 18, 2005, 04:25:46 PM
Quote
Originally posted by Grits
ROFL, Storch. I dont have a dog in this fight, but man, you sure do make a 6 v Grunherz sound brave on your part.


he should have killed more of us.  he had a great opportunity.  he just blew it.  so what.  if you don't have a dog in the fight why not enjoy some nice rocky road ice cream with whichever of your favorite nuts?
Title: Friendly Collisions: keep it or leave it
Post by: Grits on March 18, 2005, 04:33:52 PM
Quote
Originally posted by storch
if you don't have a dog in the fight why not enjoy some nice rocky road ice cream with whichever of your favorite nuts?


Because you make me laugh sweetie. :)
Title: Friendly Collisions: keep it or leave it
Post by: eilif on March 23, 2005, 04:27:20 PM
keep it.
Title: Friendly Collisions: keep it or leave it
Post by: eilif on March 23, 2005, 04:29:37 PM
if there were multiple spawn points on each run way it would work alot better, as in the ai could automaticly spawn you in a different spot depending on if there were another plane already on the field.  everyother online sim does it this way, i see no reason to be "different".