Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: gear on March 11, 2005, 02:33:59 PM

Title: puffy ack
Post by: gear on March 11, 2005, 02:33:59 PM
How about adding mannable peffy ack to the land bases.
After all they were mannable in the war.
Title: puffy ack
Post by: Furball on March 11, 2005, 03:47:04 PM
no
Title: puffy ack
Post by: SuperDud on March 11, 2005, 03:50:52 PM
Furby has spoken, and as such, it is now law. No more questions, the great Furball is tired. But here.... have a cookie:p
Title: puffy ack
Post by: Furball on March 11, 2005, 03:56:45 PM
Quote
Originally posted by SuperDud
Furby has spoken, and as such, it is now law. No more questions, the great Furball is tired. But here.... have a cookie:p


cookie!
Title: puffy ack
Post by: gear on March 11, 2005, 04:34:44 PM
actualy if you stop and think about the ack in the game it's not realistic since the type of AA guns they let you man are flack guns.
Otherwise they need to change them to .50 cal mounts.:D
(http://www.answers.com/main/content/wp/en/4/4d/AA_gun_in_Algeria.JPG)
Title: puffy ack
Post by: nirvana on March 11, 2005, 04:42:41 PM
jeez, you already have ack you have to hit straight on to kill it, now you want mannable puffy?  I'm agreeing with Furball, no.
Title: puffy ack
Post by: Flit on March 11, 2005, 07:38:51 PM
I say yes.
 Make ALL ack mannable
 We need something to counteract the 500 foot  dive bombing buffs
Make the ack at the town mannable too !!:D
Title: puffy ack
Post by: Flit on March 11, 2005, 07:42:38 PM
Quote
Originally posted by gear
actualy if you stop and think about the ack in the game it's not realistic since the type of AA guns they let you man are flack guns.
Otherwise they need to change them to .50 cal mounts.:D
(http://www.answers.com/main/content/wp/en/4/4d/AA_gun_in_Algeria.JPG)

 you sure thats a .50?
 Looks like 20mm maybe, to me
Title: puffy ack
Post by: killnu on March 11, 2005, 08:54:32 PM
how bout remove all puffy ack?
Title: puffy ack
Post by: TDeacon on March 11, 2005, 09:43:28 PM
Picture is a 40mm Bofors gun
Title: puffy ack
Post by: Stang on March 11, 2005, 10:35:59 PM
How bout add it just to drive Killin nuts?

:D
Title: puffy ack
Post by: Furball on March 12, 2005, 05:35:56 AM
If you actually put some thought into it....

Range of puffy ack shooting into a furball... i would say a swirling mass of fighters is easily achieved up to around 6-9k?

Distance between bases on small maps?  about 15 - 20k?

That means, some tard in puffy ack gun in one base shooting into a furball spoiling the fight, and some tard in the opposing base shooting into a furball spoiling a fight, 5" gunners piss everyone off apart from a very small gap in the middle between the bases.
Title: puffy ack
Post by: Zaphod on March 12, 2005, 08:49:35 AM
Sure.....if killshooter in puffy ack is enabled.

Zaphod
Title: puffy ack
Post by: Leayme on March 12, 2005, 09:45:45 AM
In WWII, AA and AAA was as much a concern for the allied planes as it was for the enemy planes and many times the fact that there might be allied planes in the air did not make a differences, the gunners kept right on firing and it was up to the allied planes to get out of the kill zone.

Anti Air is impartial, it kills either party and doesn't play favorites and to enable the kill shooter function for the AA/AAA is gaming it, if you want to furball, then stay away from the fields and battle groups and you might stay in the air longer.

If I am flying near a field or battle group, I am not surprised that I am being shot at by AA/AAA and if I get splashed because I loitered around in a furball, then it is no ones fault but my own and I am not going to demand a change because of my flying habits, put me at risk from ground fire.

Just my take on it.:D
Title: puffy ack
Post by: gear on March 12, 2005, 09:47:33 AM
Quote
Originally posted by Flit
you sure thats a .50?
 Looks like 20mm maybe, to me

 No that's not a 50cal I know that
Title: puffy ack
Post by: Flit on March 12, 2005, 01:28:46 PM
maybe reduce the effective range on the 88's for manned puffy ack to icon range (6k), seeing as a 88 ain't a 5" anyway (3.1"  I think it is)
  I do think we need someting to counteract the "Hoard/noe-buff" mentality that has become rampant in this game.
Title: puffy ack
Post by: john9001 on March 12, 2005, 02:21:31 PM
Quote
Originally posted by Furball

That means, some tard in puffy ack gun in one base shooting into a furball spoiling the fight, and some tard in the opposing base shooting into a furball spoiling a fight, .


don't forget the tards that get on my 6 and shoot me down when i'm injoying a "good fight".
Title: puffy ack
Post by: SuperDud on March 12, 2005, 03:09:30 PM
Yea john, but that can be countered by SA. You can see the other plane and fight back against it. There's nothing worse than having a CV group on the horizon and suddenly they decide to bracket you even though there are many more cons closer around it. Then the lamer manning the lazer 5" guns decides he has to fire at the single spit about 5k away flying away from CV instead of the dive bombing lancs 1k out. Why would he do this? Because I had just shot him down and he wanted revenge. The way puffy ack is modeled is outta hand in my opinion. Being able to hit a single spit manuvering to avoid it at 5k away is a little ridicluos. I get hit by the unmanned puffy from time to time and I get a little POed about it but I can handle it. I hate however, that some little whiner who gets shot down can jump into a gun and just come close to hittin a little fighter and get a kill. I'd say no to mannable puffy at feilds for this exact reason. Some guy would get killed in a fair fight, then hop into puffy ack and blast away at a plane 3-5k away. If it wasn't so lazer accurate then I would support it. In short, people would abuse it and not use it for it's intended purpose. I could understand it hitting a bomber formation flyin level and slow. But as it is, knocking down fighters in dives and manuevering in dogfights, it would turn more into a WW1 game with a giant no mans land. Just my opinion.

Disclaimer: I'm not accusing anyone who supports this thread to be a lamer who hides in ack. I'm simple stating that the above scenario has happened to me several times and it's lame.
Title: puffy ack
Post by: killnu on March 12, 2005, 03:39:23 PM
any chance we can get all puffy ack to instantly die when a P38 is in its range?
Title: puffy ack
Post by: Stang on March 12, 2005, 11:50:04 PM
Quote
Originally posted by Furball
If you actually put some thought into it....

Range of puffy ack shooting into a furball... i would say a swirling mass of fighters is easily achieved up to around 6-9k?

Distance between bases on small maps?  about 15 - 20k?

That means, some tard in puffy ack gun in one base shooting into a furball spoiling the fight, and some tard in the opposing base shooting into a furball spoiling a fight, 5" gunners piss everyone off apart from a very small gap in the middle between the bases.


I'd love to hear the squeel as I repeatedly sniped you with my l337 5" haxxor skeeeelz.

:lol
Title: puffy ack
Post by: TrueKill on March 13, 2005, 12:07:31 AM
I say yes and make them like they were in real life. That means no proxy fuses like the 5"ers. In a 88mm you make it set off at a certain alt.
Title: puffy ack
Post by: Zaphod on March 13, 2005, 07:54:41 AM
Quote
Originally posted by Leayme
In WWII, AA and AAA was as much a concern for the allied planes as it was for the enemy planes and many times the fact that there might be allied planes in the air did not make a differences, the gunners kept right on firing and it was up to the allied planes to get out of the kill zone.

Anti Air is impartial, it kills either party and doesn't play favorites and to enable the kill shooter function for the AA/AAA is gaming it, if you want to furball, then stay away from the fields and battle groups and you might stay in the air longer.

If I am flying near a field or battle group, I am not surprised that I am being shot at by AA/AAA and if I get splashed because I loitered around in a furball, then it is no ones fault but my own and I am not going to demand a change because of my flying habits, put me at risk from ground fire.

Just my take on it.:D


Player controlled ack does no damage to friendly planes...
So either make it do damage to friendlies or enable killshooter.  I say enable killshooter to make it consistent with the settings on planes.  

One other thing....if your gun gets shot out from under you, you should suffer a death just like a gv or plane.

The current settings are what's gamey....no risk at all, just sit in the gun and fire away.  If you hit a friendly or get your gun position shot away there are zero consequences.

Zaphod
Title: puffy ack
Post by: frank3 on March 13, 2005, 04:40:50 PM
I say no, don't man the Flak, the game would be greatly reduced in fun if you try and bomb the base from 20k alt, and you get shot by one of those darn clouds...(which happens all too much)
Title: puffy ack
Post by: lasersailor184 on March 13, 2005, 06:34:59 PM
Here's the solution:


Make the puffy ack fully manable, but not AI controlled.
Title: puffy ack
Post by: Rino on March 13, 2005, 08:53:17 PM
Quote
Originally posted by Flit
you sure thats a .50?
 Looks like 20mm maybe, to me


     40mm Bofors
Title: puffy ack
Post by: Vudak on March 14, 2005, 08:31:07 AM
I love these threads :)





















...  I give it a week :D
Title: puffy ack
Post by: gear on March 14, 2005, 08:48:13 AM
Quote
Originally posted by Rino
40mm Bofors

 Ok... no mannable flack,then slap a few of these around the field then:D


(http://www.de220.com/Armament/40mm/40mm%20Pictures/40mm-4-Mk2Mnt.jpg)
(http://www.de220.com/Armament/40mm/40mm%20Pictures/40mmQuad-photo.jpg)
Title: puffy ack
Post by: frank3 on March 14, 2005, 09:04:38 AM
Dang that's one hell of a cannon! What calibre is it?
Title: puffy ack
Post by: gear on March 14, 2005, 11:26:07 AM
SPECIFICATIONS Mk IV 40mm bofors
Date of Design: 1941
Date Placed into Service: 1942
Bore: 40mm/56 Calibre
Overall Weight: 1,150 lbs
Overall length: 98.4 inches
Bore Length: 88.6 inches
Number of Grooves: 16
Length of Rifling:; 75.85 inches
Weight of complete round: 4.75 lbs
Wt. of projectile: HE - 1.985 lbs, AP - 1.960 lbs
Projectile Length: 17.62 inches
Max. Range: 10 degrees-6,844 yards, 20 degrees-9,295 yards, 30 degrees-10,691 yards, 40 degrees-11,208 yards.
Muzzle Velocity: 2,890 feet per second
Ceiling: 22,299 feet
Armor Penetration of AP round: 0 yards-2.7", 2,000 yards-1.2", 4,000 yards-0.60", 6000 yards-0.45".
Rate of Fire: 160 rounds/min per barrel
Ammunition Types: Armor Piercing w/tracer, Anti-Aircraft HE
Magazine: Clip fed, 4 rounds although some guns can use a 48-round clip.
Barrel Life: 9,500 rounds
Title: puffy ack
Post by: DREDIOCK on March 14, 2005, 03:31:07 PM
I'd be happy if they just doubled the amount of auto puffy ack.
Or maybe ever tripled it.

And no im not joking

I also dont think tracers should ever be off in manned ack.


BTW none of the ack is "manned". Mannable or otherwise.

Least I've never seen anyone sitting in the gunners chair.

Must be operated by ghosts
Title: puffy ack
Post by: ofer on March 18, 2005, 10:36:47 AM
sure...
BUT
if you hit a friendly....ack gun is destroyed!!!!!!!!!:aok
Title: puffy ack
Post by: red420 on March 18, 2005, 03:13:06 PM
Just a question for you gentlemen of immense knowledge...should auto puffy ack be able to reach 26k alt? I wouldn't think so but I can tell you that it does. anyway, just wondering..
Title: puffy ack
Post by: TDeacon on March 19, 2005, 10:54:31 AM
I think merely doubling or tripling the amount of auto puffy ack (per Drediock) is inadequate.  The entire map should be covered with auto puffy ack.  One of the main benefits of this necessary change is that we could forget about all this ACM crap and concentrate on dodging ack, which is the main reason most of us pay the $15. per month.
Title: puffy ack
Post by: DREDIOCK on March 20, 2005, 12:00:59 PM
Quote
Originally posted by TDeacon
I think merely doubling or tripling the amount of auto puffy ack (per Drediock) is inadequate.  The entire map should be covered with auto puffy ack.  One of the main benefits of this necessary change is that we could forget about all this ACM crap and concentrate on dodging ack, which is the main reason most of us pay the $15. per month.


Stuff rarely ever hits me so Im up for it:aok