Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Waffle on March 12, 2005, 03:50:12 PM
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nm - ...LOL
Zbias=16 didn't fix it...
Zbias=1 did :)
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what was the problem that got fixed?
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Basically, I was exporting flat coplaner surfaces (airfelid grass, factory grass, runways, lots, ect..) and changing a texture, renaming them and then saving and exporting back into the object editor.
That way I could have some new objects for use.
Well the zbias never worked once in the Terrain editor and once the map was built.
So I went and opened the exported ac3d files with notepad and changed the texture name line only to the textures I was doing...
Imported those back into the object editor - same thing...
then I went into ac3d and added the Zbias=16 line in the heiracrhy. Zbias=16 is what they use for ground / runways.
Anyway - that didn't work...But one of the files by mistake I had typed zbias=1, and that one worked...lol
also one of the axis' is getting reversed from what you see in ac3d, to what shows up in object editor, so o spent a good hour trying to see if that was the cause in some way...lol
I guess without the zbias tag - even the sorting order on the object editor wont work correctly.
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Thanks Waffle, you just saved me a lot of headaches.
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It is the Z-axis that gets mirrored in the conversion.. both th eobjects and the texture.
What kind of problems did you have with those co-planar objects? Did they flash through eachother or did the other objects on thope of them disappear under the terrain objects? .. or both ? :)
I have also tried palying around with the ZBias=16 and Terrain=1 settings, I got rid of the flashing, but e.g. building objects still disappear under the terrain from some view points, while they can be seen from other angles (in TE).