Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Jackal1 on March 13, 2005, 09:03:58 PM

Title: So here we go again....
Post by: Jackal1 on March 13, 2005, 09:03:58 PM
Sunday afternoon , a few flights, a few laughs , etc.......Then Sunday night U.S. time approaches.............
Enter the hordes. It`s expected and is the norm. You up somewhere and head out, then out of nowhere here comes the something resembling the assembly at Woodstock. OK, it`s something that has to be tolerated on weekend nights. That`s understood. So you got 25 to 30 friendlies over an NME base. The fight should be ON. "Should be" being the key words here. BOOM...down goes the FHs. What kind of lame crap is this? If you go to all the trouble of getting that many people together, why the hell kill the FHs? Did ya come for a family picnic or what? What`s the use of it? You got all the peeps flying around pickin their noses, scratching whatever needs scratching, with nothing to do. No fight, no fun, just LAME.
  The most amazing thing to me is on our team we have peeps like Fish who flood the text channel with "this part of the game is BS" .."that part of the game is BS" "What xxxx did is just plain BS".. "HT sucks for modeling ." ....over and over and over. Same for here on the BBS, but will proudly announce " ALL FHs DOWN XXX".  
  What`s the deal? These folks skeeert or what?
Title: So here we go again....
Post by: Captain Virgil Hilts on March 13, 2005, 09:22:58 PM
Smart people kill both the fighter hangars and the vehicle hangars when attempting to take a base. If I'm running a base taking attack, the fighter hangars go right after the vehicle hangars. I don't want that one lucky enemy fighter who gets clear of the runway killing my C-47 pilot.

Regarding the "hordes", I thought ENY limits were going to stop the hordes :rolleyes: .

Regarding the whines, well, maybe HTC overmodelled the whines.
If you say anything on 200, be prepared to have "certain individuals" label you as an HTC prettythangkisser.

It's all fun, or at least its supposed to be.
Title: So here we go again....
Post by: lasersailor184 on March 13, 2005, 09:54:07 PM
I think he's joking around.  At least for his sake, I hope he's joking around.
Title: So here we go again....
Post by: Jackal1 on March 13, 2005, 10:02:21 PM
Quote
Originally posted by Captain Virgil Hilts
Smart people kill both the fighter hangars and the vehicle hangars when attempting to take a base.  


How smart can it be if you have 25 to 30 fighters over a base , with no NME up to take down the FHs?
  What`s the point? Quake mentality or what?
You take out any chance of a fight and you have peeps running around scratchin their nads with nothing to do .
Title: So here we go again....
Post by: mars01 on March 13, 2005, 10:05:45 PM
Welcome to the darkside Jack, this game has left anyone looking for a good fight in the dust.  It is all about what is safe and how to take fields.

At least in AHI the war guys had balls and would let us cap.  Now it's the safety dance.

no offence virg
Title: So here we go again....
Post by: Jackal1 on March 13, 2005, 10:16:49 PM
Yea, that`s what i mean. I`m a totaly bananas attack guy. I usualy get off on attack for denial purposes more than anything when nobody else either can`t or won`t get in, but damn if if I can see where taking all chance of a good battle for a base can be any fun for 25 to 30 peeps flying around with no chance of a fight can be fun.
Title: So here we go again....
Post by: crims on March 13, 2005, 10:18:09 PM
Well the way I have seen Bases Been Capped they better take down all FH  BH And VH. If I had a Dollar for ever goon that I was Killed in with 15 or 20 Around I could play AH for Free for about a Year >):D


Crims
479th Raiders


PS You also forgot the Strat Porkers. Love taking a Field just to find out Ammo And Troops Porked:aok
Title: So here we go again....
Post by: Jackal1 on March 13, 2005, 10:23:24 PM
Quote
Originally posted by crims
Well the way I have seen Bases Been Capped they better take down all FH  BH And VH. If I had a Dollar for ever goon that I was Killed in with 15 or 20 Around I could play AH for Free for about a Year >):D


Crims
479th Raiders


PS You also forgot the Strat Porkers. Love taking a Field just to find out Ammo And Troops Porked:aok


Oh yea, I agree with ya there also. When you give the 25 to 30 wannabe Pappy`s a chance for a fight things seems to fall apart.
As far as the ammo and troops being porked.... Nobody hardly ever resusps anymore due to the " we have to get to the next horde operation" mentality.
 I can`t understand this either due to the fact that most of these guys are seeking safety and the possiblity of gleaning some tidbit of score from the horde stuff. Resup=good score, is fun to do and helps promote your team`s overall status.
I`ll take down strat in hearbeat such as ord, etc simply because of what you stated. I`ve seen the "supposed" cap over a field go to crap over a couple of NME when they are outnumbered 20 to 1 simply because if there is a battle these same guys don`t seem to no how to deal with it.
I`ll also reup when nobody else does.
Title: So here we go again....
Post by: Schutt on March 14, 2005, 03:06:05 AM
Quote
Originally posted by Jackal1
How smart can it be if you have 25 to 30 fighters over a base , with no NME up to take down the FHs?
  What`s the point? Quake mentality or what?
You take out any chance of a fight and you have peeps running around scratchin their nads with nothing to do .


Sorry but this is a joke is it?

If you have more than 6 fighters over a base anyone trying to up will get vulched or cherry picked before hes at 100feet agl. The only moment where he gets through is murphys law when the goon comes. Eaven then he doesnt make it to more than shooting down the goon before he gets blasted into pieces.

With 20 fighters over the base there is no fight against the people that up there, if there is any fight then from guys that come in with altitude from another base.

When the fighter hangars are down there is a remote chance that some of the fighters trying to vulch will take down the left over town buildings.

Apart from that with tons of people online on weekend evenings its hard to find a decent fight because either its 20 friendlys against one enemy or 30 enemys against 2 friendlies. I found the best solution for me being to fly for a location where 1 or 2 enemy worth of dar bar and no friendlies are, takes a bit of searching till you find an enemy but mostly possible.

Alternative is to climb to 20k and cruise about to find someone, thats pretty historic as in ww2 a lot of sorties the pilots would not eaven encounter an enemy.

Of course, when you want instant action and tons of low ducks to shoot at it is hard to find. Fly right into the biggest furball and get a uncontrolled situation with tons of enemys and friends.
Title: So here we go again....
Post by: Tumor on March 14, 2005, 04:07:07 AM
Quote
Originally posted by Jackal1
Quake mentality or what?


Ahhh grasshoppah... you learn quickly!
Title: So here we go again....
Post by: TexMurphy on March 14, 2005, 04:18:36 AM
Problem with the scenario that Jackal is pointing at is that once the FHs are down and the "action" is gone the hoard runners go away...

This means that there are 25 planes there.. town doesnt get worked... goons get there... town is up and so are FHs and no cap left because the hoard got boored and left...

What I think is more effective AND more fun is if the bombers drop the eggs on the town. I mean with 25 planes around and town more then 50% up then you dont neeed FHs down..

Kill the VH, Kill the town and when goons are getting close then drop the FH. That way you ensure the CAP is there and doesnt leave due to booredom.

Tex
Title: So here we go again....
Post by: Skydancer on March 14, 2005, 05:50:35 AM
Smaller maps fewer bases = bigger fights. That would be the answer. I think.
Title: So here we go again....
Post by: Captain Virgil Hilts on March 14, 2005, 06:21:35 AM
One other problem with not taking down the fighter hangars. Once the enemy quits lifting to be vulched, 90% of the cap leaves looking for more easy kills, and then the enemy gets up again. About this time, the C-47 and troops arrive only to be killed before they get to the town. Like I said, if you want to take a base, kill the vehicle hangars and then the fighter hangars.
Title: So here we go again....
Post by: Simaril on March 14, 2005, 06:45:45 AM
Quote
Originally posted by Skydancer
Smaller maps fewer bases = bigger fights. That would be the answer. I think.


Fewer bases + same sized weekend horde = huge swarms everywhere = less fighting, more vulching


Quote
Originally posted by Schutt
Apart from that with tons of people online on weekend evenings its hard to find a decent fight because either its 20 friendlys against one enemy or 30 enemys against 2 friendlies. I found the best solution for me being to fly for a location where 1 or 2 enemy worth of dar bar and no friendlies are, takes a bit of searching till you find an enemy but mostly possible.



Ditto. Find a lone raider (easier to do on a big map, even with horde on board), and hav some fun.
Title: So here we go again....
Post by: DREDIOCK on March 14, 2005, 07:45:09 AM
Quote
Originally posted by Captain Virgil Hilts

Regarding the "hordes", I thought ENY limits were going to stop the hordes :rolleyes: .
 


said it before i'll say it again
Eny or no Eny

A horde
is a horde
is a horde
Title: So here we go again....
Post by: mars01 on March 14, 2005, 07:54:20 AM
If you guys actually took the base after dropping the FHrs I could almost live with it, but honestly 9 out of 10 times some lone buff or two sees a fight, has no idea what the status is, where the goon is or anything else and just b lines for the FHrs.  Then 15 mins later the base is still in enemy hands and the only thing this hero did was stop the guys that had a nice fight going.  And like Tex said since the FHrs are gone so is your cap and your hopes for getting the base.

Virg the cap stays as long as they have the gas.  Every time I am over a base with a cap and everyone knows the goon is enroute, not one person leaves.  I will gaurantee that once I see the FHrs go down I leave the next second.  Honestly it has gotten so bad that I have stopped shooting ack and unless I know a goon is in bound, I don't clear bombers that are over the field.

Like I mentioned earlier, back in AHI people took bases with pride and style.  The fighter hangers were only dropped as a last resort.  People relied on the skills of the group not the ease of killing the FHrs.  Many of us log on for the action, not to watch bombers go from field to field doing hanger dropping displays.




Scutt your dead on, until you have to go above 8k.  We see a lot of posts from the heros up there that say they are looking for good fights at alt.  That they are flying realistically.  Funny thing is, every time I get tired of reversing the same ole Perch sitting, cherry picking, 51, LA7, 190, Typhoon running, couldn't fight their way out of tissue bag or lesbian bar :D types I go to about 15K and troll around the perches.  Almost every time these guys merge and see they are in trouble they dive strait to the deck.  Not one shot gets fired.  The only fight up there is trying to fight myself from falling asleep.




ENY does work, it sucks when you get hit with it, but it does work.  And as dred said ENY wasn't ment to stop the hordes, it was meant to stop total country imbalance.
Title: So here we go again....
Post by: lazs2 on March 14, 2005, 08:10:26 AM
jakal.. welcome to the darks side (bout time)..

I have allways said that fields that fell easier but were clower together would be a lot more fun for the guys who like to fight.

I think HT is balancing things so that the newbie or person who doesn't own a joystick or those born without any hand eye coordination will pay to play also.  

lazs
Public Relations Officer for the BK's
Title: So here we go again....
Post by: Jackal1 on March 14, 2005, 08:17:17 AM
Quote
Originally posted by Captain Virgil Hilts
One other problem with not taking down the fighter hangars. Once the enemy quits lifting to be vulched, 90% of the cap leaves looking for more easy kills, and then the enemy gets up again.  


Since I have no way of knowing who you are flying with I certainly can`t argue with your experiences, but what I can say, and have seen is quite the opposite in the fact that you have 20 to 30 flying around scatching various parts of their bodies and telling jokes because........well with the FHs down there is nothing much to do.
I agree totaly on taking down the VH if you are trying to take the base. That`s just it. From what I have been witnessing, probaly 85 to 90% of the time the VH is left standing, but the FHs are taken down immediately upon arrival. Also , as of late, in a lot of these brave attacks there is not even a goon otw or has one been called for.
  If someone is so desperate for bomber points as this there are towns, GV bases, factories, etc to hit and as I mentioned before you can also fly resupply and do the same thing.
Title: So here we go again....
Post by: Vudak on March 14, 2005, 08:19:34 AM
Quote
Originally posted by mars01

Scutt your dead on, until you have to go above 8k.  We see a lot of posts from the heros up there that say they are looking for good fights at alt.  That they are flying realistically.  Funny thing is, every time I get tired of reversing the same ole Perch sitting, cherry picking, 51, LA7, 190, Typhoon running, couldn't fight their way out of tissue bag or lesbian bar :D types I go to about 15K and troll around the perches.  Almost every time these guys merge and see they are in trouble they dive strait to the deck.  Not one shot gets fired.  The only fight up there is trying to fight myself from falling asleep.



:aok

(Thanks for the sig material btw, it pretty much sums it up!)
Title: So here we go again....
Post by: Kutt on March 14, 2005, 08:42:42 AM
Smaller maps, fewer bases, and TOUGHER bases.

The way it is now 90% of the bases are completely unused on most maps. The population is spread out thin, and bases can be porked fairly easily by a few pilots with adept mud moving talents.

The maps need to be reduced in size drastically. The maps should provide target rich environments. There should be danger associated with any bombing run. Bases should be able to take a good pounding, and when they fall it should be a big deal.

When Field 147345 is captured... nobody cares. We got a 1/2 a million more of them bases, and I'm in the tower (yes I die a lot) given the map a scroll massage desperately trying to find the next big scrap. Knowing full well by the time I up, and burn a 1/2 a tank a gas to get to the fight, it will likely be over by the time I get there.

I would just prefer shorter flight times between my next spectacular debacle, and that I could spend more time dieing in the same area.
Title: So here we go again....
Post by: Jackal1 on March 14, 2005, 08:46:24 AM
Quote
Originally posted by lazs2
jakal.. welcome to the darks side (bout time)..

I have allways said that fields that fell easier but were clower together would be a lot more fun for the guys who like to fight.

I think HT is balancing things so that the newbie or person who doesn't own a joystick or those born without any hand eye coordination will pay to play also.  

lazs
Public Relations Officer for the BK's


Heehee.
I`ve always been and still am mainly an "attack" type player. Like I`ve said many times before usualy it turns out that I am attacking for denial and mainly because a lot will not counter attack , etc, but instead are too busy being bent over looking for the soap.
The thing about it is I like to see a good battle for a base. That`s what makes things a hoot. Instead of this I am seeing swarms take down the FHs, kill any chance of a battle , then just fly around in circles playing grab butt with each other. I just don`t see where the pleasure is derived from looking like Barnum and Bailey has just rolled into town.
:D  
  I`m also seeing lots of missions that make no sense at all to me. I saw a few lately that have blown me away. One that`s been ran a few times has spots for 50 forms of 24s. It has been promoted with " See what 150 24s can do to a base". No goon, no intent to capture, etc.
Title: So here we go again....
Post by: Howitzer on March 14, 2005, 09:09:26 AM
I've seen these hordes... you have an alternative, and that is to fly away from them :)   Sometimes when there isn't a good fight around, the guys in my squad will up in a fighter of choice, and go to a base with little activity and just beat the heck out of it.  We'll leave the FHs up and just cap it for a while.  This is like poking a hornet's nest with stick.  Eventually we will RTB, and out they come...  Good furball for the next hour or so  :aok

Oh, and there was an analogy above comparing dropping FHs to "quake mentality".  I don't know if you guys play many first person shooter games, but I'd like to make you aware you are playing one now, except your wittle quake guy is strapped into a WWII fighter plane to get him from point A to point B.  What this game needs is more quake mentality.  There is no capturing anything, just spawn, kill a guy, kill another guy, catch a rocket right in the grill, respawn and do it again.  No FHS, no VH, no town, no silly planes without guns.  Kill as many as you can before you die (cus you are gonna), reup and do it all over again.


Long live the furball!!!!  :D


Title: So here we go again....
Post by: mars01 on March 14, 2005, 09:36:03 AM
Whooo hooooo I made a sig lol, thanks Vud.  :D


Lol Howitzer you always seem to crack me up.

That is a good way to get the fur going, then some hero sees a large group going at it and thinks, boy I could help these guys out and kill the hangers, then they wouldn't have to keep fighting those pesky enemy planes.  LOLH.
Title: So here we go again....
Post by: Howitzer on March 14, 2005, 09:45:56 AM
Quote
Originally posted by mars01
Whooo hooooo I made a sig lol, thanks Vud.  :D


Lol Howitzer you always seem to crack me up.

That is a good way to get the fur going, then some hero sees a large group going at it and thinks, boy I could help these guys out and kill the hangers, then they wouldn't have to keep fighting those pesky enemy planes.  LOLH.



LOL EXACTLY what happens.

Or when there is a 50 plane furball going on, and right in the middle of it, you look up and see 2 sets of b24s heading to the enemy base at 15k...  You know the furball is about to end  :)
Title: So here we go again....
Post by: mechanic on March 14, 2005, 10:46:54 AM
the only way to start a furball now is to blow the hell out of someone's precious base, RTB reeal quick, and come back to fight the angry toolshed guys who's base you jusst bombed.


send in a wave of bombers with some escort.  take out their base completely.

next you have to deffend against the alt monkeys for 15 mins.

then, when the base comes back up thousands of horders will lift and you have your fur.





other than that you just have to look hard for where this is already happening or hope to god a CV pulls up offshore near your base and no idiot manages to sink it within 5 mins of the first fight.

furball underground is the only way.
Title: So here we go again....
Post by: dedalos on March 14, 2005, 11:29:04 AM
Ya know, if you are going to take the base, I mean if you have a C47 on the way, then I am fine with it.  Kill the FH vulch me repeatedly, HO me every chance you get, etc.  What I don't get is when 3 guys show up in F4U1-Cs, deack and vulch until I make it of the runway.  Then, they all run to land their kills.  Whats the point of that????  Even if score is what you are after, knowing how you achieved it should be embarashing to you.  

Then sometimes, right in the midle of the vulch madnes, someone will drop the FHs.  15 mins later they back up and the base has not been taken.  I had some one tell me sorry but I cannot let you up.  I figured a goon was on the way so I upped a lala from a different field.  When I got there the same guys sircling the field.  One of the tempests got me and I gave up.  1 hour latter, no capture.  Just vulching.  Pointless.

The only way I am able to get a fight lattely is to up a P40 and stay below 5K.  Everyone goes for it.  I die a lot, but at list I get to play the game.
Title: So here we go again....
Post by: Aubrey on March 14, 2005, 12:58:13 PM
I spend some time in bombers. I do not drop fhs anymore during an attack on a base. I did when I started but, then I learned that it was  'frowned upon". I will up buffs if a base we are really trying to defend is getting hammered I will go to diffrent base up buffs ad see what I can do to take the pressure off.

Mostly now I drop  VH and then go for town during take the base attack.
Title: So here we go again....
Post by: mars01 on March 14, 2005, 01:09:04 PM
Good Man Aubrey!!!
Title: So here we go again....
Post by: Lye-El on March 14, 2005, 02:19:25 PM
Quote
Originally posted by dedalos
 What I don't get is when 3 guys show up in F4U1-Cs, deack and vulch until I make it of the runway.  Then, they all run to land their kills.  Whats the point of that????  

 


Well, I think it's a flaw of Aces High. There are no parked aircraft all lined up for them to fight. :D  

Therefore, the closest thing is to shoot an aircraft sitting on the runway for their "Combat Kills", and get the WTG for landing 8 kills.

They probably had to go up in shirt size for their puffed up chests when they tell Mommy "I'm a great fighter pilot."

Either that or you just scared 'em once you went wheels up............everyone knows that fighters are not near as scarey if the wheels are down. ;)
Title: So here we go again....
Post by: jaxxo on March 14, 2005, 02:33:38 PM
I could care less about people vulching when capturing a base. Its the serial vulcher who sees the horde rolling..grabs dora..gets 6 kills and runs home without so much as straffing an ack that irritates me..for them the challenge is can they top the 5 kill vulch run they just landed (not enuff wtg's if ya land less than previous sortie)
Title: My favorite...
Post by: g00b on March 14, 2005, 03:00:18 PM
I love it when you have a nice cap on an nme field, a nice little vulch going on, and some dipsh*t comes in and drops just one or two FH's while leaving the VH up. Now seriously, what's the point? You have not affected the enemies abilites in any way. You have simply wasted your time and ordinance.

If there is a decent CAP over the base, hitting anything other than the VH, town, or AAA is a waste of time and is actually detrimental if/when you actually take the base. That's how it is. Anyone who disagrees simply does not understand how to effectively take bases in this game.

6-10 skilled JABO's, using the above method, backed by a goon or two, can steamroll enemy bases, on the order of two or three an hour. There is no other method as effective.

Hitting the FH, fuel, ord, troops simply impedes your own progress once you have taken the base.

Hitting any of the above, or "porking" as most call it, should be reserved for only when you are being overwhelmed and have lost the friendly CAP.
Title: So here we go again....
Post by: john9001 on March 14, 2005, 03:19:27 PM
if you want a "decent fight " go to the DA. you can play 1 v 1 all night.
Title: So here we go again....
Post by: navajoboy on March 14, 2005, 03:28:23 PM
Quote
Originally posted by Captain Virgil Hilts
One other problem with not taking down the fighter hangars. Once the enemy quits lifting to be vulched, 90% of the cap leaves looking for more easy kills, and then the enemy gets up again. About this time, the C-47 and troops arrive only to be killed before they get to the town. Like I said, if you want to take a base, kill the vehicle hangars and then the fighter hangars.


this is very true and it happens everyday. Regardless of sitution, the FH and VH should go down.

navajo24:aok
Title: So here we go again....
Post by: SlapShot on March 14, 2005, 03:33:12 PM
Quote
Originally posted by Captain Virgil Hilts
One other problem with not taking down the fighter hangars. Once the enemy quits lifting to be vulched, 90% of the cap leaves looking for more easy kills, and then the enemy gets up again. About this time, the C-47 and troops arrive only to be killed before they get to the town. Like I said, if you want to take a base, kill the vehicle hangars and then the fighter hangars.


If you want to run a base attack CORRECTLY, you send whoever is willing to lift a C-47 way before the attack group will arrive at the base.

If the goon gets there earlier than the attack force ... they fly a holding pattern just outside the radar circle ... about 5 miles before the attack group hit the radar circle, the goon does a beeline for the town.

As the attack group decends upon the base, 2 or three guys start working the ack while 2 JABOs take out the VH. Those that de-acked (if still alive) now cap the field with maybe 1 or 2 others. The rest of the force blows the hell out of the town ... just in time for the goon to arrive ... NOT 5 minutes AFTER the town is down.

With that, you now have an almost fully operational field ... without the loss of all the Fighter Hangers. Nice to be able to use the field to launch the next attack ... DOH !!!

This type of attack keeps people on task and makes it exciting due to the timing aspect. Nothing worse than showing up at a field ... drop all ord ... have the town leveled ... and find out that the goon is 5-10 minutes out. This is where boredom sets in and you lose the attention of the attack force.

Also, the pre-launch of the goon is not what people expect. If I see a base flashing with no red dar dots ... its time to fire up the La-7 ... fly NOE around the attack force and eat every stragglin' goon for lunch. Can't tell you how many times I have done this ... one guy in an La-7 can pee in the ceral of 20-30 people ... gotta love it.
Title: So here we go again....
Post by: mars01 on March 14, 2005, 05:30:49 PM
Quote
if you want a "decent fight " go to the DA. you can play 1 v 1 all night.
This is as stupid as me saying "If you want to kill toolsheds fly offline.":rolleyes:


Do you even fly fighters...
Title: So here we go again....
Post by: LePaul on March 14, 2005, 05:33:59 PM
Hey Mars!

I applaud you for taking the effort to climb to alt and *attempt* to stop our bomber flights over A85 last night.  (Even if I shot ya down!) ;)

I dont flatten bases unless we're making an effort to capture it.

Before you fault one side or the other, I noticed that in a 100 mile radius, some lone Mossie went around and took out all our troops and ordinance.  Be sure to scold those types too !
Title: So here we go again....
Post by: mars01 on March 14, 2005, 05:45:51 PM
Quote
I applaud you...


MARS <-- Takes Bow     lolh.  :D

I'm not sure what to scold them about.  Killing troops doesn't stop the fighting, yes it does stop the capturing and I could see where you would be pissed and I could agree with you.  But porking troops is the only way to stop people from taking your bases other than taking your enemies field.

Now dropping hangers when you have no plan or intention to take the base is just lame.  Dropping hangers when you have a good CAP on the field sucks for the rest of your countrymen and screws your own buds.  

Slap is totally correct about the way to take a base (MAW 101), those that have the skills take bases this way and get the base 9 times out of 10.  Those that don't have the skills drop the hangers and take the base 1 out of 10.

As for climbing up to the bombers any time bud lol 8).

Quote
I dont flatten bases unless we're making an effort to capture it.
That is fine by me.  I understand the Win the War, Capture Bases guys and participate when I get my furballing fix.  I am not for people just droppin hangers cause they are there, and then flying on to ruine the next fight.
Title: So here we go again....
Post by: Morpheus on March 14, 2005, 05:53:27 PM
I dont know where the hell these newbies are getting their hand books at but I've heard that FIGHTER HANGERS ARE EVIL and MUST be bombed at ALL, absolutly ALL costs.

Also...

That the Vehicle HANGAR is more helpful left UP along with the ack.
Title: So here we go again....
Post by: XrightyX on March 14, 2005, 06:00:08 PM
Not sure what kind of "action" you all are looking for, but I hear that there are some classy ladies down on 4th and Jefferson who might be able to help you with all your needs...

As for AH...Personally I have no problem finding a red bar whenever I log on.  

These posts are starting to sound like that girl in American Pie:

And one time at band camp the dweebs took down all the FHs...

And one time at band camp the horde killed my fun...
Title: So here we go again....
Post by: mars01 on March 14, 2005, 06:55:10 PM
Quote
Not sure what kind of "action" you all are looking for, but I hear that there are some classy ladies down on 4th and Jefferson who might be able to help you with all your needs...

As for AH...Personally I have no problem finding a red bar whenever I log on.

These posts are starting to sound like that girl in American Pie:

And one time at band camp the dweebs took down all the FHs...

And one time at band camp the horde killed my fun...

No offence righty,

But what, you have been here or back a whole 6 tours, with a fair K/H I think the highest 6, lowest 3.  Your stats reflect that of a climber/runner/BnZr.  Most of your planes are late war fast fliers.  

Honestly if you like the 4 - 5 min climbouts, flying another 5 mins just to find one guy to fight and get a kill or dive away to the deck from a blown merge just to climb back up that's cool.  Then your action might be the geriatrics ward and I don't expect you to see the problem.  But because you are blind, does that mean the problem does not exist?
:lol
Title: So here we go again....
Post by: AKFokerFoder+ on March 14, 2005, 08:01:12 PM
Quote
Originally posted by Howitzer
What this game needs is more quake mentality.  There is no capturing anything, just spawn, kill a guy, kill another guy, catch a rocket right in the grill, respawn and do it again.  No FHS, no VH, no town, no silly planes without guns.  Kill as many as you can before you die (cus you are gonna), reup and do it all over again.


Long live the furball!!!!  :D




Howitzer :)

There are so few who are as enlightened as you are!!!

I play Aces High, not WW2-online, and for a reason:  FURBALLS!

 But there are so few furballs, mostly just hordes vulching bases. :(

I guess it just is what it is :)
Title: So here we go again....
Post by: Stang on March 14, 2005, 11:35:51 PM
I wish killshooter was off so I could vulch the serial hordemongering vulching score weenies when they land their "kills" to show them how much l337 skill they really have.  I'd fly cap over my own field in that beast of a P40 :D
Title: So here we go again....
Post by: Cobra412 on March 15, 2005, 02:17:22 AM
I've watched too many times where a field that has supposedly been capped get taken away from the attacking country.  

For starters the "mission" is almost always a gaggle of planes with no real coordination.  They are all straggling along to get to the target.  All it takes is a few well flown fighters to disrupt 50% of the people in the mission.  They will either cause them to drop ord to defend themselves or they'll be to busy evading and losing any kind of bombing alt they had to start with.  In the end they will have no ord or no alt or be back in the tower  It makes half of the guys in the mission ineffective overall.  

Slowly but surely the rest of the mission will end up at the field.  Atleast 10% of what's left will auger or get killed by ack.  The next 10% will just flat out miss their targets altogether.  The next 15 to 20% will have to try and cap the field while the remaining 10 to 15% will actually take their targets down and then have to mop up what's left of the targets that weren't hit.  

Once the cap has been established enemy fighters will have already upped from a field adjacent to the one being attacked.  They will immediately start harrassing the fighter cap and the aircraft attacking the town.  Which will eventually allow planes to up at that field and most likely cause a stalemate or just kill the mission all together.

Even if the enemy fighters don't intercept and cause havoc before the mission gets to the base.  Most caps are blown because there is absolutley no blocking forces sent out to keep as many enemy fighters busy as possible coming from the adjacent bases.  Which leaves the cap avoiding the high alt cons and not keeping cap on the base below.

How many people have actually tested out how to effectively take down a town with the least amount of ord and fighters?  Or how many have actually tested to see which headings are the best to approach a town to level them with heavy bombers with no less than one pass and maybe a fighter or two to clean up one or two buildings that have been missed?  How many mission planners actually include not only a capping force but also a blocking force?

Even the best planned missions don't always work but they can't be any worse then some of the missions that go on now.  It seems we are always fighting to see who will throw more into the fire than the next side.  Whoever wins the battle of attrition will eventually win the war.  That's why so many rely on the horde mentality.  It's easier to think less and throw as much as possible at the enemy and hope to come out on top than to actually take the time to plan and strike with precision and take bases consistantly.
Title: So here we go again....
Post by: Engine on March 15, 2005, 06:29:31 AM
Maybe there's never a goon inbound because troops are down everywhere.  Why bother fighting when you can suicide your pony or compress your 38 into the troops?
Title: So here we go again....
Post by: Vudak on March 15, 2005, 06:50:28 AM
Quote
Originally posted by Cobra412


Even the best planned missions don't always work but they can't be any worse then some of the missions that go on now.  It seems we are always fighting to see who will throw more into the fire than the next side.  Whoever wins the battle of attrition will eventually win the war.  That's why so many rely on the horde mentality.  It's easier to think less and throw as much as possible at the enemy and hope to come out on top than to actually take the time to plan and strike with precision and take bases consistantly.


See, that's the really funny thing about arm chair general strat guys.  Many really don't have the slightest clue what they're doing.  "We NEED to take base yadayada" ....  "Well what about that 6k base 20 miles from base yadayada?"   ....  "We'll get that AFTER"....  I'll bet :aok

I'd be willing to bet the "furballers" would be more effective at taking bases - anyone want to find out?  It would give us loooots of ammo :D
Title: So here we go again....
Post by: Howitzer on March 15, 2005, 08:42:51 AM
I've done the massive base runs, and I think after that first base the rest just aren't that fun.   The bad guys usually see you coming well in advance, and will mostly just turn their attention to another front as they know they are well outnumbered.  Some do put up a fight and this leads to being at 5k and watching 5 of your countrymen chase around that lone la7 who upped in defense of his base.  

Sometimes I will fly goons for these kinda runs... that isn't bad.  My record is 6 consecutive captures without landing, just doing rearms.  You can take a whole countryside, but then everyone logs, and when you get back on the next night the bad guys have all the land back.   Its a vicious cycle  :D
Title: So here we go again....
Post by: dedalos on March 15, 2005, 09:56:38 AM
Quote
Originally posted by Vudak

I'd be willing to bet the "furballers" would be more effective at taking bases - anyone want to find out?  It would give us loooots of ammo :D


With the exception of the times where we forgot that the church is still up :D, we can take a base withing 90 seconds from the field flashing (I think) without droping anything.

We have taken VHs with only 2 guys (1 was the goon) with GVs out.

Imagine what we could do with 60 jabos after we drop all the hangars, :lol :lol :lol
Title: So here we go again....
Post by: XrightyX on March 15, 2005, 10:21:49 AM
Quote
Originally posted by mars01
No offence righty,

But what, you have been here or back a whole 6 tours, with a fair K/H I think the highest 6, lowest 3.  Your stats reflect that of a climber/runner/BnZr.  Most of your planes are late war fast fliers.  

Honestly if you like the 4 - 5 min climbouts, flying another 5 mins just to find one guy to fight and get a kill or dive away to the deck from a blown merge just to climb back up that's cool.  Then your action might be the geriatrics ward and I don't expect you to see the problem.  But because you are blind, does that mean the problem does not exist?
:lol


No offence takin...

Not even for being called a blind climber/runner/BnZr who parties in the geriatric ward :).

All I'm saying is:  Whenever I log on, I don't have problem finding a red darbar.   And I just can't believe that it is that big of problem to find "a good fight" in AH.  

I enjoy this game for what's it worth...a distraction from work/life.  I can't believe that people spend 1,000s of posts complaining that AH isn't delivering the highest fun/hour ratio for them.  I guess the 3-4000 players who have k/h less than 10.18 must be blind and unaware of the problem, too.  But, since they seem to be having fun, I'm not gonna tell them there's a huge problem with AH.

As for the stats indicating that I'm a "climber/runner/BnZr"...fine, call me what ya like.  I'm a crappy pilot in a make believe world.  I'm good at what I do in RL.  I think I can live with that.
Title: So here we go again....
Post by: mars01 on March 15, 2005, 11:19:01 AM
My point righty, and I was just being as colorful as your first post, is there is a problem.  I am thrilled you get what you get out of the game and that is great, but don't think because the game serves your needs that it is serving everyone else.

I started this game in tour 25, the beggining of the end of the furball era in this game.  Almost every night you could log in and find a great furball.  Now that is not the case.  Once a furball gets started the hangers or CV gets dropped, no more furb.

Sure, can I dance around all night looking for one fight here and another fight there, yeah.  Would I rather watch paint dry, probably.

Then add in the current horde, alt monkies and flying five mins to be jumped by five guys on 1 and it starts to get even more boring.

BTW - I didn't call you anything, except maybe blind to the problem.  All I said was, "Your stats reflect" -  RIF.


Hey Cobra412,

It may be that hard and unorganised for you guys to take bases, I don't know, I'm just going from what you were saying.  But it is not rocket science.  As Dedalos correctly points out, all it takes is a little coordination and skill.  What I get from your post is that, its so hard to take a base and the CAP is ineffective that we have to kill the FHrs.  And unfortunatly, that mentality has become the normal thinking in the MA.  Everyone wants the easy capture.  I ask why?  The raging battle is what makes this game great not the fast effortless capture.
Title: So here we go again....
Post by: Cobra412 on March 15, 2005, 03:50:19 PM
Mars in regards to killing the fhs.  It really doesn't matter if they kill them or not.  They still forget to protect the perimeter of the base they are trying to capture.  Regardless if the cap stayed there because the fhs were left up and they can get some easy kills they will eventually lose CAP because of fighters from another base.

Doing the whole base capture thing isn't about how many kills you can get during such an event.  It's also not about making a fun furball for everyone to enjoy in the process.  It's purely about gaining the advantage by taking as many bases as possible as quickly and efficiently as you can.  If people who are in these missions are there for that purpose it shouldn't matter if the hangars are up or down. If taking down the fhs eliminates the need for a bunch of fighters to hold CAP over the base and still leaves extra fighters available to protect the perimeter then it's definately worth taking them down.

If they are taking them down purely because their ability to strike quickly and efficiently isn't up to par then they are already in dipchit.  The probability of securing a capture at that point is highly improbable and as always the effort to take the base will slowly dwindle down to nothing.

I will say hammering the fhs or anything else when capture is imminent  is retarded.  Which is something we see constantly during a capture attempt.  That again goes back to the mission and it's planners being uncoordinated and lacking the ability to determine if such a bold act is actually needed to secure enough time for the capture.  Again it's the horde mentality to throw as much as possible at the enemy and think less regardless of how many resources you may be wasting and how their actions may affect the overall outcome of the mission.  

Watch how often you have base defenders doing a bunch of 3 on 1 engagements meanwhile more enemy fighters are inbound.  Is it really worth wasting that many resources just to possibly get the kill?  While they are wasting resources the enemy is posting up to take you down or eliminate your ability to fight by disabling your bases fhs or ord.  

And Mars I don't do base capture missions any more because of the things I described above.  I won't waste my time watching the same events happen over and over again and people still don't learn from them.  I get tired of being one of the few folks who actually try to go put up a blocking force only to get overrun because you have 15 to 20 guys hovering over a base like vulchers waiting for an easy kill instead of protecting the cap they have established.  Their greed and horde mentalities gets the best of them in the end.
Title: So here we go again....
Post by: mars01 on March 15, 2005, 04:03:06 PM
Ahhh rgr Cobra,

I missinterpreted your first post.

I agree with you, if people are up for taking a base, then put the plan in action and take it.  Drop the hangers, kill whatever.

I think we agree that the guys aimlessly flying around and dropping hangers because they see a fight going on somewhere are the ones I have the problem with.

Personally if I see a group trying to capture a base I don't run in and yell stop lets start a furball.  Unfortunately when there is a furball starting, most bomber guys run in and say lets take the base, then the hangers go down.
Title: So here we go again....
Post by: dedalos on March 15, 2005, 04:05:45 PM
I think that if you have to spent more than 5 minutes from the time the base is flashing to the troops being droped, the capture mission will most likely fail.  The LA7s are out and will find the goons.  THAT IS OK.  Now there is no emediate capture and what you end up with is a FIGHT.  You know, the thing you pay the $15 per month.  Being GVs or fighters, there is a fight going on (letting people up could help your fun factor but thats up to you, I will get off the runway eventualy).  Now here is where it gets sad.  Some guy will come in and drop the FHs or at this point even the VH.  Why?  He was not part of the original mission nor the mission planer asked him to drop the hangars.  Then prowdly on vox he anounces his achievement.   FH VH.

If there is no hope for emediate capture then one could assume that the only reason the FHs were killed was to stop FUN.  If not, the drop would have been made on the BH, Town, GVs, etc.  However, FHs seem to be the primary target of anyone with a bomb.  I just don't get it.  If its the war you are trying to win, why not try an NOE on the next field and you fail, let the fight go on and go capture another.  Its the quantity of the bases that counts right?