Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Zuum on March 15, 2005, 05:39:46 PM

Title: Perk point counting bug continues...
Post by: Zuum on March 15, 2005, 05:39:46 PM
case 1:

Defending the base alone, taking Tiger(cost:35 perks), getting 6 vehicle kills and 22 aerial kills.
Then, someone gets the lucky shot.
Result:
-34.91 perks
This is not REAL!!!!
:mad: :mad: :mad:

case 2:

Upping a Me262 from defending base(cost: 180-200 perks).
Killing 3-4 bombers.
Diving and loosing the plane...
DEATH;-)
Result:
-250 perks
That is not real too!

WTF is going on with the perks counting???Its not right!






:confused:
Title: Perk point counting bug continues...
Post by: wetrat on March 15, 2005, 06:02:48 PM
Tip: 262's fly better with wings :D
Title: Perk point counting bug continues...
Post by: Zuum on March 15, 2005, 06:05:56 PM
I know that...:D
Title: Perk Value Changes in flight
Post by: wplantagenet on March 15, 2005, 06:46:55 PM
I think there may be two separate issues contributing to what you see:

1) The number of perk points you earn from your kills is the first issue. Even when I land my kills, I notice sometimes that the perk points I earn is exceedingly low. Just yesterday in a Tiger, I landed 8 vehicle kills, and 2 aircaft kills, but got like 0.82 perk points. The aircraft kills weren't pure proxy kills as I had pelted both of them with plenty of rounds prior to them committing suicide against my tank. Now, this could have been caused by a few different things: a) A bug in the calculations; b) Our country numbers were  so huge that the perk point bonus was like 0.2; c) Another bug where my kills weren't registering properly as real kills, but as proxy kills for which you get no perk credit.

2) The perk value of planes and vehicles is the second issue. You have to remember that even if you take a perk plane out of the hangar at a given value, it's value will change (up or down) while in flight. If, for example, you take out your Me-262 valued at 165, fly around for 20 minutes before tragically crashing in a poor farmer's field, the plane's value may have increased to 300 by that time simply because more of your countrymen have logged on and all of the perk values have risen. The value of the plane at the time of "landing" (or crashing, or ditching, etc.) is what is used in the final calculation of perk earnings or losses, even if it means you go in the red, and figuratively owe the system some perks :(


WP
Title: Perk point counting bug continues...
Post by: Roscoroo on March 15, 2005, 07:08:17 PM
whats really funny is when a 262 costs around 150 ,  a chog will cost more then 10 . talk about backwards pricing .
Title: Perk point counting bug continues...
Post by: LePaul on March 15, 2005, 07:35:25 PM
Id love to see them be a flat fee.  Seems whenever I have enough for whatever ride, the cost has gone up.  Maximum suckage.
Title: Perk point counting bug continues...
Post by: hubsonfire on March 15, 2005, 07:36:32 PM
WP, hitech stated in another thread (direct quote)
"The perk price is set at take off. If it changes during your sortie it does not effect the perks lost when you die."

I'm guessing there's also some confusion regarding ENY and perks earned. The actual scoring formula is somewhere in the help file, and may also have been posted on the bbs. Might also want to watch to see what the perk point bonus is- that can seriously chop away at perks earned per sortie (or increase it if you're a rook). Additionally, if you were camping, you deserved it.

Cheers,
hub
Title: Perk point counting bug continues...
Post by: SCDR on March 15, 2005, 08:23:36 PM
Quote
Originally posted by hubsonfire
WP, hitech stated in another thread (direct quote)
"The perk price is set at take off. If it changes during your sortie it does not effect the perks lost when you die."

I'm guessing there's also some confusion regarding ENY and perks earned. The actual scoring formula is somewhere in the help file, and may also have been posted on the bbs. Might also want to watch to see what the perk point bonus is- that can seriously chop away at perks earned per sortie (or increase it if you're a rook). Additionally, if you were camping, you deserved it.

Cheers,
hub

I am so glad you quoted HT on this Hub. Something is def wrong with the perk sys when it comes to perked
rides, and it seemed to start with the ENY system coming into place.

SCDR
Title: Perk point counting bug continues...
Post by: Scrap on March 15, 2005, 08:34:54 PM
How do you know hub?  You only fly that l33t hurrichane!      :D
Title: Perk point counting bug continues...
Post by: hubsonfire on March 15, 2005, 08:55:07 PM
Scrap, this bbs is for people who play Aces High. You lost?

:p

SCDR, I wonder (my own pet theory) if the perk multiplier is actually altering the amount of perks lost at the end of the sortie (reflecting the discrepancies that people are mentioning) as well as effecting the initial cost. Once I have a few drinks, I may try to go through the scoring formula. I could have sworn I got robbed on some of my perk deaths, but until I've gone through all the math, I'm operating under the assumption that I've missed something.

Maybe we'll get lucky and HT will chime in with some specifics in the meantime .

cheers,
hub
Title: Perk point counting bug continues...
Post by: Scrap on March 15, 2005, 09:07:14 PM


I'll be back hub! Consider yourself warned!!!!! I'llllll beeeeeee baaaaaaaaackkkkkkkk!!!!!!!!












:p
Title: Perk point counting bug continues...
Post by: hubsonfire on March 15, 2005, 09:25:02 PM
okay, i've got some bourbon, some ice, some coke, some paper, and a pen. I'll take one for the team if the perk bonus gets above 1.2 and lose a perkie. I'll note perk cost, bonus, kills, relative eny stuff, and see what happens.

upon looking through the help file, i couldn't find anything more than what's been commonly posted.

scrap, hurry up man, the hurricane's gathering dust in the hangar.
Title: Re: Perk point counting bug continues...
Post by: Ack-Ack on March 16, 2005, 05:23:44 AM
Quote
Originally posted by Zuum
case 1:

Defending the base alone, taking Tiger(cost:35 perks), getting 6 vehicle kills and 22 aerial kills.
Then, someone gets the lucky shot.
Result:
-34.91 perks
This is not REAL!!!!
:mad: :mad: :mad:

case 2:

Upping a Me262 from defending base(cost: 180-200 perks).
Killing 3-4 bombers.
Diving and loosing the plane...
DEATH;-)
Result:
-250 perks
That is not real too!

WTF is going on with the perks counting???Its not right!






:confused:



It depends on the ENY value of the plane you shoot down.  That's why you get more perks for flying early warbirds than you do with the late warbirds.


ack-ack
Title: Perk point counting bug continues...
Post by: Zuum on March 16, 2005, 05:36:19 AM
That is ok! I understand the ENY but I dont undestrand, that perks do vary between the takeoff and landing. That doesnt make sense at all!
Title: Perk point counting bug continues...
Post by: 1Klink on March 16, 2005, 07:19:49 AM
The enemy value of the plane you are flying also makes a difference.

Spit V = enemy value of 5

Me-262 = enemy value of 5

La-7 = 5

N1K= 5

P-38 G = 35


The harder the plane is to shoot people down,the more pointz you get,i think this perk system works fine,just the other day i shot 3 people down in a P-38 G and was killed myself defending the base,i got 18 perkiez for that,and i was shot down.
Title: Perk point counting bug continues...
Post by: DREDIOCK on March 16, 2005, 07:42:26 AM
Quote
Originally posted by hubsonfire
WP, hitech stated in another thread (direct quote)
"The perk price is set at take off. If it changes during your sortie it does not effect the perks lost when you die."

hub


Well then there is a bug cause it doesnt work that way.

Last night I upped in a tiger. At the time I upped Tigers were 35 perks

Less then 5 min later My Tiger was killed and my score was a Minus 42
Title: Perk point counting bug continues...
Post by: rabbidrabbit on March 16, 2005, 09:54:27 AM
I have always had the same experience.  Your perk price is not set on takeoff rather it seems to be deducted when you die.

Just upped an arado at .70 for 86 perks, drove it around for 45 mins until it ran out of gas and augered.  lost 87.74 perks .  Hit nothing.
Title: Perk point counting bug continues...
Post by: RedTopp on March 16, 2005, 10:39:01 AM
hmmm. I upped a tiger for the first time. I killed 2 and than got plunked. I lost 170 perks. Is their an explanation for that? I am curious why so many were lost.
Title: Perk point counting bug continues...
Post by: 6GunUSMC on March 16, 2005, 11:43:03 AM
the answer is simple... get rid of the "welfare" perk system.  just have a flat price and a flat value for each target no matter what the ratio of players is.
Title: Perk point counting bug continues...
Post by: Karnak on March 16, 2005, 11:49:09 AM
Are the prices you mentioned from just after logging in?  As I understand it the correct prices (and the ones you really pay) do not show up until everybody has been added to your FE's list.

Therefore, if you take a perk unit just after logging in you don't see the real price in your FE.
Title: Perk point counting bug continues...
Post by: hubsonfire on March 16, 2005, 05:04:38 PM
Hmmm, the planets were aligned well last night. I only lost 1 perk ride (a 262) and lost 133 and change for 2 kills, having paid 134 perks. Seems pretty normal to me. Death multiplier is .25, so my 2 kills would have been worth about 1 perk had I not bought the farm.

If the perk scoring is buggy, we're going to need a lot more info regarding the exact instances- perk bonus, cost, exact tally of kills, ENY of all involved, etc.

I'm not ruling anything out, just saying that I believe we're missing something here. I'll log in here shortly and sacrifice some perks, see what happens. If we can document these losses better, I'm sure we can get HTC to have a look at the setup again.
Title: Perk point counting bug continues...
Post by: DREDIOCK on March 16, 2005, 06:19:10 PM
In my case I'd been logged in for at least a half hour
and got zero kills

I intentionally checked the perk cost when I chose it.

This is not unusual I had just thought it the norm that the cost may change while Im up in a perked whatever.

 Thats the way its always worked
Title: Perk point counting bug continues...
Post by: wetrat on March 16, 2005, 06:44:18 PM
Quote
Originally posted by 1Klink
The harder the plane is to shoot people down,the more pointz you get
Oh please.. it's easier to kill people in a 109G2 than it is in a yak :p The late war high-performers (with the exception of spitV's... they're uber easy and you don't deserve points for getting kills :aok) have lower ENY values, but that doesn't mean it's easier to kill people. In most cases it just means it's easier to run away :D
Title: Perk point counting bug continues...
Post by: wetrat on March 16, 2005, 06:46:20 PM
Quote
Originally posted by 6GunUSMC
the answer is simple... get rid of the "welfare" perk system.  just have a flat price and a flat value for each target no matter what the ratio of players is.
No. The current system works better than the old static prices.
Title: Perk point counting bug continues...
Post by: Innominate on March 16, 2005, 10:36:40 PM
perks earned = your aircraft's eny / your kills eny
e.g.
You're in an la7(5 eny) and you shoot down an FM-2(40 eny) you get 5 / 40 = 0.12 perks
If you're flying the FM2, and you shoot down the la7, you get 40/5 = 8 perks
(Theres also a bonus for landing safely IIRC)

So the low ENY planes earn crap for perks.  Perk planes have the lowest eny of all.

And there are various reasons the costs shown in the hangar can be wrong.  Just having logged in and not having all of the players loaded yet is one of them.  The price is fixed(or supposed to be anyways) on takeoff, not on aircraft selection, so during any gap between when you open the hangar screen, and when you actually take off, the price can change.

Radical changes seem to suggest selecting the plane right after logging in.
Title: Perk point counting bug continues...
Post by: hitech on March 17, 2005, 08:35:40 AM
Zumm: Do the math on the planes you shot down. Your lost points sounds in the ball park to me.

If you expect to be able to fly/drive a perked model and have a net gain when you die , I belive you are just miss informed.

HiTech
Title: Perk point counting bug continues...
Post by: Elfie on March 17, 2005, 02:12:03 PM
HiTech I have also experienced this. Take up a perked ride and when you lose it, you lose more perk points than it cost when you upped. For instance, lost a Tiger the other day, *cost* when I upped was 31, I had 5 kills and lost 37 perk points when I died. Something is fishy here.
Title: Perk point counting bug continues...
Post by: Zuum on March 17, 2005, 02:29:24 PM
Oh, no...I really dont expect to "cash" the net gain. Not at all! When I screw, they are my balls which are burning
:D

I just dont want to loose more perks, than I was informed before taking off the perk plane. Thats it!

So, for example, when I "buy" a Me262 for 200 perks, Iīm ready and aware to loose those 200 perks if I screw. But, after several kills, and my own fault, when Iīm loosing more than those 200 perks....Thatīs the point, I donīt get...sry.
Title: Perk point counting bug continues...
Post by: hitech on March 17, 2005, 02:35:03 PM
Zuum: That just simply depends on the refresh in the hangar.

The host keeps track of the real cost at take off time. As described if you just entered arena and go right to the hanger the cost can be drasticly different. If you wait until the roster is populated the cost will always show very close to what the real cost is. In low number times some one person can enter between when you went to the hangar and took off. And that change would account for a small change in perk cost.


HiTech
Title: Perk point counting bug continues...
Post by: Zuum on March 17, 2005, 02:49:04 PM
Hmm...that sounds logical but not quite acceptable:rolleyes:
But...all in all, This is just a game;-) Let us join it!!!
I feel confidence for that point, You really are doing everything to fix these kind of problems in the future.
Ty and
Hitech
Title: Hitech
Post by: g00b on March 18, 2005, 01:00:57 PM
I'm fairly confident that there is actually a bug. I have lost more perks than a plane cost initially on numerous occasions. This includes waiting for the roster to flesh out and perk multiplier to stabilize.

What evidence do you require? Obviously screenshots alone will not prove it. Will an AH film show perk multiplier? How long after one enters the arena can one assume the perk costs are correct?

I will provide whatever evidence you require if you specify it.

g00b
Title: Perk point counting bug continues...
Post by: hitech on March 18, 2005, 01:37:21 PM
goob, have verified it multiple times. And I do not belive there is a bug.

HiTech