Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: SkyChimp on March 15, 2005, 07:44:14 PM

Title: “Sin Wave” and rivers
Post by: SkyChimp on March 15, 2005, 07:44:14 PM
ok just give me some info to test the sinwave and how to do it lol was lookin in help files always looks like a spike to


Sin Wave
Alt Feet=?
x=0.000? check or no
y=0.000? check or no

Saw Tooth
Alt feet=?
x=0.000? check or no
y=0.000? check or no

Square Wave
Alt feet=?
x=0.000? check or no
y=0.000? check or no


Also how do i make rivers rofl ;) ima newb is it a tile or a object?
Title: “Sin Wave” and rivers
Post by: Raptor on March 16, 2005, 01:24:58 AM
rivers are under the road tab. click "add new" then place the waypoints (can only go vertically or horizontally). After you do this click "Properties and where it says Road, click it and change it to "River"
Title: “Sin Wave” and rivers
Post by: SkyChimp on March 16, 2005, 01:58:05 AM
Ok what about the mts sin waves and such lol ;)
Title: “Sin Wave” and rivers
Post by: Raptor on March 16, 2005, 03:29:39 PM
I dont use that, I prefer to import a greyscale bmp
Title: “Sin Wave” and rivers
Post by: SkyChimp on March 16, 2005, 06:55:27 PM
yes.......But some of them look like spikes ;)
Title: “Sin Wave” and rivers
Post by: Shuffler on March 16, 2005, 09:34:00 PM
Of the three you'll use sine wave the most. Try x= 2.2 y=3.0. Your making a peak every 2.2 miles in one direction and 3.0 miles in the other. Tweak and make some interesting results.The other 2 types of waves..... just a waste of time  lol :D
Title: “Sin Wave” and rivers
Post by: SkyChimp on March 16, 2005, 11:13:44 PM
Quote
Originally posted by Shuffler
Of the three you'll use sine wave the most. Try x= 2.2 y=3.0. Your making a peak every 2.2 miles in one direction and 3.0 miles in the other. Tweak and make some interesting results.The other 2 types of waves..... just a waste of time  lol :D



TY your a god lol <>:aok   The 38 King
Title: “Sin Wave” and rivers
Post by: Raptor on March 17, 2005, 11:07:37 PM
Quote
Originally posted by SkyChimp
yes.......But some of them look like spikes ;)

What I do is after I make the map in TE, open it up and color the water solid black and all land solid white. then I get an airbrush and set the opacity to about 10 or 20 and start coloring black.
When I finish I resize it to twice as large as the size of the map, so if my map is 128x128 miles, I resize the image to 256x256.
Then I open a new bmp that is 1024x1024 and all black. copy & paste the 256x256 image to the center of the 1024x1024 image and make it a greyscale image and save it. then it is ready to be imported.

This is what the bmp I imported into my osaka map looks like.
(http://www.onpoi.net/ah/pics/users/201_1111121307_elv.jpg)
This is the what it looks like in the game.
(http://www.onpoi.net/ah/pics/users/201_1111121861_ahss39.jpg)
(http://www.onpoi.net/ah/pics/users/201_1111122328_ahss40.jpg)
Title: “Sin Wave” and rivers
Post by: SkyChimp on March 17, 2005, 11:12:58 PM
well say that again im dumb ;)
Title: “Sin Wave” and rivers
Post by: Raptor on March 17, 2005, 11:20:54 PM
well read that again im lazy:)
Title: “Sin Wave” and rivers
Post by: SkyChimp on March 17, 2005, 11:25:58 PM
:p :D  yea i get it now make the land with no elv then make bmp map color land white water black then go all over the place 2 make mts ok check your e-mail <>
Title: “Sin Wave” and rivers
Post by: SkyChimp on March 18, 2005, 12:40:38 AM
so what color makes the mts white yes?
Title: “Sin Wave” and rivers
Post by: Raptor on March 18, 2005, 12:59:50 AM
the lighter the higher the elevation
Title: “Sin Wave” and rivers
Post by: Raptor on March 18, 2005, 01:02:06 AM
smudge with low hardness is also a good tool to use