Originally posted by Fishu
I have to also buy a DVD drive...
Originally posted by Sandman
Me too. Any recommendations around here?
Originally posted by Saintaw
I ordered it through Amazon, and it hasn't shipped yet :mad:
I'll be waiting while playing S.T.A.L.K.E.R. since I just got the notification that this one is shipped.
Originally posted by SunKing
Thought stalker's not out till late May?
Originally posted by Saintaw
I checked, and in yurop, the release date for SH3 is March 18th...
Originally posted by capt. apathy
I'd wait before buying.
so far I've got this huge white light, like an extra sun or a very large lighthouse that follows my boat everywhere. it obscures everything for about 50 degrees of the horizon to the SE.
patch didn't fix it.
was told it would go away if I started game from the DVD instead of the HD .exe, no help either.
Originally posted by Nefarious
Gixer what Particle Setting do you play at?
Originally posted by -tronski-
Whats the campaign like Gixer?
Tronsky
Originally posted by Gixer
Excellent,
I just died im my first campaign, on my 8th Patrol, destroyer came out of the rain squall and rammed me whle I was trying to close in on a convoy in the channel.
Campaign is excellent by far best I've seen in a sub sim other then wolfpacks don't exist but apparently this has been hinted on for a addon.
Even without it the campaigns are as they should be depending on the year and seem very realistic with volumes of traffic,convoys etc. Forget about racking up 150,000 plus tons in your first year.
This makes every other sub sim/sim look and play crap in comparisson imho. Just wait until you come across the searchlights and starshells.
There's just too much to talk about and too little time right now. :D...-Gixer
Originally posted by -tronski-
Is it dynamic????
Tronsky
Originally posted by Saintaw
Still no shipping info from amazon, I'm going to start crying and stomping my feet... I hope it'll help :o
Originally posted by -tronski-
Is it dynamic????
Tronsky
Originally posted by ygsmilo
Any advice for crew management, seems like my crew gets exhausted very easy.
Originally posted by Nefarious
Great Pics...
You been shot at with small arms fire yet?
Originally posted by GScholz
Plan your crew complement prior to leaving port. I only use 3 officers, 16 NCO's and about 20 enlisted men. This way I can have everyone resting in the forward compartment
Originally posted by GScholz
A little hint for you Tronsky: You don’t need to return to base immediately after finishing your patrol. Cruise around Britton and use up your torps before returning. ;)
Also, stop your engine once in a while and do a manual hydrophone search. Unless your crew are experts (not likely early in the war) you will pick up contacts manually long before they do. Once you’ve found a bearing, just cruise down that bearing while intermittently stopping to correct your bearing. You will eventually find a target. Also note that your crew does not use the hydrophone while surfaced. You have to dive to (at least) periscope depth for them to start listening for contacts.
Originally posted by Siaf__csf
Quit talking about this game or I'll have to buy it.
Originally posted by DiabloTX
I have an AMD 2100+, 512mb RAM and a nVidia Gf 4 Ti 4200 Vid card. Will this system handle this game?
Originally posted by DiabloTXDiablo, I installed it today and there is an automatic checker which tells you if your system is up to it, piece by piece.
I have an AMD 2100+, 512mb RAM and a nVidia Gf 4 Ti 4200 Vid card. Will this system handle this game?
Originally posted by Saintaw
OT: I haven't found the options for me to set the resolution?
Originally posted by GScholz
Hint: Convoys.
Originally posted by beet1e
Diablo, I installed it today and there is an automatic checker which tells you if your system is up to it, piece by piece.
Looking at the specs, your vidcard should be OK. However, your CPU is below spec. I have the AMD XP2600 which runs at 1.9GHz without being overclocked. The recommended CPU speed is 2.0GHz, so you're way under spec there. Also, 512MB RAM is the bare minimum. 1GB is recommended. I have 768MB (512+256) and I will get another 256 to add in my third RAM slot. You should get more RAM too.
The game seems to run smoothly enough with what I've got, but a few stutters...
Wow guys, that FLAK gun is quite a bit harder than the AH FG.
Doing my torpedo training next!
Originally posted by GScholz
A little hint for you Tronsky: You don’t need to return to base immediately after finishing your patrol. Cruise around Britton and use up your torps before returning. ;)
Also, stop your engine once in a while and do a manual hydrophone search. Unless your crew are experts (not likely early in the war) you will pick up contacts manually long before they do. Once you’ve found a bearing, just cruise down that bearing while intermittently stopping to correct your bearing. You will eventually find a target. Also note that your crew does not use the hydrophone while surfaced. You have to dive to (at least) periscope depth for them to start listening for contacts.
Originally posted by moose
wasnt there outlines of where fuel/ammo were on the original recognition manual screenshots?i seem to remember them, maybe im creazy
Originally posted by Schutt
I leave one crew spot empty in the Type II boat, made it easier for me to handle the crew, have the same amount in the back crew room than in the engine room but only 6 crewman and 4 maates needed.
If the crew is exhausted from a battle make sure to switch as soon as you have fully rested ones. Fully rested sitting in the bed will make you loose "overall resting capability".
Originally posted by Kirin
Another advantage of magnetic pistol is that you get better succes at steep angles. I blown up ships from dead 6 that way - e.g. when you cannot catch em.
Originally posted by Bluedog
But that feature you are talking about is definately still in the game, it shows up when your U-boat is pointed within about +/- 10 deg from having a 'perfect' 90 deg deflection shot, or 180 deg for the stern tube.
You must have the recognition manual open on the right class of boat for the one you are targeting also.
You can just click a box for engine room, fuel tanks, keel etc, and let her rip.
Originally posted by Curval
You guys all suck.
My copy is being delivered sometime...probably the classic "Two Weeks".
Originally posted by Saintaw
Did a little excell sheet (simple) to convert the speeds & distances (One or the other is ok for me... as long as I don't try to use them both at the same time).
http://www.onpoi.net/ah/pics/users/19_1111603134_speeds.xls
(Edited to put a new version)
Originally posted by beet1e
Well, I've been sinking ships with torpedoes at last.
But the torpedo process is not very well explained. Did the U-boat have to be pointing directly at the target at the moment of firing, or was it possible to tell the torp what bearing to steer? In that case, the Uboat need only be pointing in the general direction of target.
Is it possible to "fire and forget"? Or do you have to keep your periscope view locked on target until impact?
Hmm, the torpedo tutorial (in English) is less than 3 minutes in length. I bet the RL torpedo crews did more training than that. :lol
Right now, it all seems a bit vague. :(
Originally posted by Saintaw
Wow... talk about a blind crew :D
I just survived a mid-sea collision with a small merchant, rough seas, rain & heavy fog...
Originally posted by Nefarious
My first patrol with Type VII, 26000 Tons Baby :cool:.
I came back with only one aft torp and a reserve.
Gave my Chief the Iron Cross Second Class, Every Officer aboard has War Badge and Front Clasp. And so far Two Sailors Promoted to Senior Seaman.
Time for Patrol 5.
Originally posted by Gixer
Beetle,
Some basic points on Torpedoes and the TDC to remember.
Assuming your using Auto TDC.
1. Try and fire at 1000 meters or less (torp has to travel atleast 300m to arm) and at 90 degrees from target especially early on the war otherise you will just get duds and torps will glance off the hull at greater angles.
2. When you look through Periscope or UZO the little triangle changes colours from green through to yellow,orange and red. The close to red the better the solution your crew and TDC have and angle for the torp. Though I've yet to see it go any higher then yellow up the scale.
3. Try and fire when the angle from the bor is within 20 degrees this will reduce the amount of angle the torp will need to travel. Though early torps can be fired from as much as 90 degrees maximium later models can fire upto 135 degrees.
4. When you lock onto the target and TDC has the solution you can fire and forget. However instead of using the lock funtion aim where you think a weakest part of the ship is, I usually go for below a funnel. As where ever you aim the crosshairs on the ship is where it should hit. So unlock the TDC before firing if you have the time.
5. If you have time always open the tube doors first for the selected tubes. This helps reduce firing time and I think reduces the lag during the firing process which may cause torps to miss stern of the ship in some instances.
6. Torp settings if you can use magnetic pistol setting and set dept to 1 to 2 meters below the keel of the target ship. This also allows you to shoot at greater angles compared to impact pistol. However early on the war you will get a few duds until the later version torps.
7. You don't need crew in the torpedo rooms for firing only reloading and if you can have a officer with torp speciality or atleast as many WO's with torp speciality as possible otherwise torp reloads will take for ever and external ones not at all.
8. Another point on external torp reloads must be on the surface and in calm conditiions.
9. Don't leave the torpedo setting on salvo, I've accidently hit the return key and lost 3 torpedoes :mad: Now I always leave the aft one as selected during sailing.
10. Save the electrics for daytime, as the merchants will see the wake of the steam torps and try and avoid, of course if you have them set to fast and shoot within 1000 meters all they can do is pray. :D
If you come across a big convoy always send a radio contact. If there are Axis Air Units within range they will come in and put on quite a display....-Gixer
Originally posted by -tronski-
I thought green was good, and red bad on the auto TDC!!!?!!?!?
Tronsky
Originally posted by beet1e
Magnetic/impact pistol setting has not come up in the naval academy exercises, and neither has depth setting. I guess the game is saving these for me!
[/B]
Originally posted by beet1e
So come on guys, what's the trick to this? Where to start, and how?
Originally posted by GixerHehe, The single mission that was generated for me put me close to a convoy, periscope depth, sea surface like a mill pond, broad daylight and good visibility. No wonder I didn't last long. :lol
Hey Beet1e,
Think the easiest start in the game is 1940 out of one of French bases, 7th Flotilla has a nice base at St Nazaire as it's very easy to navigate in and out of with lots of easy picking near by.
Originally posted by DoctorYO
go to surface and then go back down and they will be back to normal...
Originally posted by Makarov9
Fishu, can you tell me how to mod the ground proximity maximum time multiplier to 16x like you did? I find leaving Lorient to be a royal pain in the arse.
Thanks!
Originally posted by beet1e
BTW, it took forever for one of the torp tubes to reload - should I have manually moved an extra man into the torpedo room?
This game is amazing! :eek:
Originally posted by beet1e
Hehe, The single mission that was generated for me put me close to a convoy, periscope depth, sea surface like a mill pond, broad daylight and good visibility. No wonder I didn't last long. :lol
Originally posted by thrila
Well my SHIII has just gone tits up.:(
When i enter the game, whether it's a saved game, naval training etc.. it is paused and nothing will get rid of it. Going to have to reinstall the game.:( I was midway through my 6th patrol too.
Originally posted by beet1e
Spook - I feel for you. Maybe we're too old!
I'm going to have another go just now.
Tronski - love your avatar - has Lazs seen it? :lol
Originally posted by CyranoAH
I have only played 1 patrol and it was quite uneventful (not a single convoy sighted), but a funny thing happened during my last training mission... I torpedoed the C2 and dove for the other merchant to avoid detection...
One of the destroyers came after me but instead engaged the other destroyer!! :D
I guess one's cannon shells came a bit too close to the other one for comfort and that pissed him off. Result: one DD sunk and the other completely forgot about me :D
Daniel
Originally posted by Saintaw
I found something interesting: Whenever you send in your status report, within the hour you will get contact reports in your region from BdU.
Originally posted by thrilahehe - right near where you live IRL!
Thanks for the tip guys. Just found a 20 ship convoy just W of england with only 2 escorts.
Originally posted by straffo
Do you have administrative right Nath ?
Retry with an administrator account.
Originally posted by moose
i snuck into scapa flow today and put 3 torps into the Illustrious.. 5 corvettes converged on my position and i pulled up next to the half sunken carrier and waited out a 6 hour barrage.
Originally posted by Nefarious
What Month and Year?
I tried to sneak in on the 9th and 10th of April 1940.
Originally posted by moose
i snuck into scapa flow today and put 3 torps into the Illustrious.. 5 corvettes converged on my position and i pulled up next to the half sunken carrier and waited out a 6 hour barrage. i eventually was able to sneak out very slowly and ran to the western exit and out after taking down a cruiser that was parked as well
im one lucky SOB :)
Originally posted by Siaf__csf
The new copy protections are so lame that they stop normal people from playing the game but they don't stop pirates from hacking them.
The first thing I'm gonna do is to install a no-cd hack to the game once I get it.
Originally posted by Nath_____
Got it to work.
Awesome game.
Originally posted by stantond
I have to wonder, what is the observation periscope used for? Is that supposed to give a better view over the horizon when surfaced or allow a greater field of view when submerged than the attack periscope? I had a couple of dud torpedo's occurr during Naval training which was annoying, but cool!
Regards,
Malta
Originally posted by Nath_____
Anyway... could those torpedos really turn once they left the tube? Did they have some kind of built in gyro? I always thought WW2 torpedos were only accurate in so far as how you could lead the target with the firing platform.
Originally posted by Pongo
I was hunting arround in the config files trying to get my rest time between patrols down from a month(why would it take a month to rearm the 5 torps and the quart of oil in a Type II?) I found that out and set it to a week.
Originally posted by GScholz
Considering they serviced the whole sub including hull inspections and engine overhauls, a month is more realistic. Even longer if the boat had damage or were to be fitted with new equipment.
Originally posted by Furious
I find it frustrating that we can't shoot bearings on the Nav map.
Originally posted by Saintaw
The IXB feels like a bus next to the IIVC, but the ammo load is tempting...
Originally posted by Fishu
You get negative renown
Originally posted by Pongo
Tronski
I think medals are only based on tonage per patrol. The knights cross is defaulted to 40 000 tones. So I bet that liner got you the knights cross but cost you some prestige points.
Uboat badge is 10k
Iron Cross second is 20 k
Iron Cross first is 30k
Knights cross is 40k.
Dont know if they do diamonds and stuff at higher levels.
I was hunting arround in the config files trying to get my rest time between patrols down from a month(why would it take a month to rearm the 5 torps and the quart of oil in a Type II?) I found that out and set it to a week. And I found the medals config. I might have missunderstood it (maybe its tons in your career?) but thats what it looked like.
Im playing with the torp computer and with external camera.
Originally posted by Gixer
I don't understand this constant complaint about Hydrophone Operators. Maybe you should look at how your operating the boat as captain before blaming bugs and AI....-Gixer
Originally posted by Saintaw
There IS something wrong with the spotting, while in storm, my bridge crew will not spot a ship I can clearly see myself. Sometimes the sonarman will report a contact I cannot hear for myself, and sometimes it will not detect it at all. And it often happens as well when waves of planes ar attacking, the crew will sometimes fire at them, sometimes not. My sonar & bridge crew "functionality" bar is full and they are not or resonably tired.
I'm in 41 and the best option already is to dive to PD when planes are spotted...
Originally posted by Nath_____
Why does it take so long to reload torpedos? 8 minutes?
Originally posted by Nath_____Check that you're not rigged for silent running! And check that your torpedo room has a full crew.
Why does it take so long to reload torpedos? 8 minutes?
Also they had hydrolic torpedo reload system that enabled the commander to reload all 6 tubes in something like 10 minutes which was even less than it took to reload one tube on the VIIC normally.
U-2501 XXI
Laid down 3 Apr, 1944 Blohm & Voss, Hamburg
Commissioned 27 Jun, 1944
Originally posted by moose
ive seen a remarkable improvement since i trained a warrent officer for the sonar suite, but they're still morons. i'd toss an officer in there if i could for sure to straighten em out.
Originally posted by Gixer
If the experience bar is right across to the right and you have an experienced sonar guy. Using a later model Sonar (obviously the earliest models aren't that great) dive to 20 meters stop the engines and listen.
Then see if he is still a moron. Or if your execting your sonar guy trying to pick out targets 10 nm away while at full speed....-Gixer
Originally posted by Habu
One XXI actually did stalk an allied warship underwater and had a firing solution on it but did not pull the trigger as the command for the surrender had already been sent.
It left and was never even detected by the oblivious warship.
All of this is from memory but I can look up exact figures if anyone is interested.
Originally posted by Staga
You just fill up ranks from the available crews.
IIRC type XXI did use batteries because the Hydrogen Peroxide was HIGHLY corrosive and all tanks and fuel lines would have to be lined with rubber (this was scarce material at that time; I believe butyl rubber, developed by German engineers in fourties because of lack of rubber, didn't work) and even then it was more than risky way to power a submarine.
Originally posted by SFRT - Frenchy
Is there a way to know if the ship is neutral, or if you are at war with the country?
Originally posted by Pongo
Neutrals show up as green on the map
Originally posted by Furious
the colors of the cities on the map show whether allied, neutral or at war.
Originally posted by Fishu
...in the easy mode only.
Originally posted by BlueJ1
IS there anything bigger then DDs ? (might have been asked before, got headache looking through 4 pages worth of posts.)
Originally posted by Pongo
I dont have map update on but when a contact shows up its indicated whether its neutral or not. Im talking about the ones that hq puts on your map
Originally posted by Nefarious
As in like Battleships and Aircraft Carriers? Yes.
I can vouch for that.
Originally posted by Fishu
Yeah.. when and if it does, often I just sink ones which weren't known by the HQ.
Originally posted by BlueJ1
Any good stories ?
Originally posted by Nefarious
Finally got my adventure in Scapa Flow.
After drowning near the main Southerly Entrance, I figured I'd take the long way into Scapa Flow. I restarted my saved game, and Headed Around the Islands.
I timed it right so it would be dusk when I approaced the Small Inlet on the WNW side of the Island Port.
Unfortunatley I was spotted by Aircraft, and Had to dive outside of my objective. 2100 I surfaced again, I just entered the Inlet and proceeded East, Within minutes I was attacked by Swordfish.
I dove again, and surfaced almost an hour later. It was finally dark enough to continue on the Surface. Wrong! Here come the Swordfish again and to top it off an Elco Torpedo Boat is circling my last known posistion. Dive again and navigated between the First Small Island. Around 1130 I surfaced again and put her on All ahead Full.
I spot some Coastal Bunkers and Guns, But no ships yet. I finally make it into the Large body of Water of Scapa Flow. All of a sudden a shell rings down in the water ahead of me. ALARM! I pick up a few Sound Contacts, but there outside of the harbor down by the Main Entrance. I raise my Periscope and scan around, all sorts of contacts appear. Two Aux Cruisers and the Illustrious. I posistion myself 6oo yards off the CV, She goes down with Four Torpedos, Then everything comes to life, But the Destroyers are searching the wrong spot. Then as quickly the came to life, they stop, I guess the search is over.
Then I put two into the Aux Cruiser, She starts to list and limp away, Out of Bow Torps, I turn around and give her an ugly Aft Shot, Almost 45 degrees, but it hits and the Cruisers Magazine Explodes and the rounds inside Cook off shooting into the Night.
By 630, I cleared the Inlet Entrance and headed back out to sea, Time to go home :D
(http://www.onpoi.net/ah/pics/users/thumbs/145_1112388378_1.jpg) (http://www.onpoi.net/ah/picpopup.php?ImgId=20105)
Will finish that up tonight.
Originally posted by BlueJ1
Any good stories ?
Originally posted by Pongo
Which is another way of saying that your arrogance was misplaced. Big supprise.
Originally posted by Pongo
WHICH IS ANOTHER WAY OF SAYING THAT YOUR ARROGANCE WAS MISSPLACED, BIG SUPPRISE!
Originally posted by Staga
Anyone seen Pongo's ball?
Originally posted by Vulcan
How the heck do you get external torpedoes loaded into the tubes?
Originally posted by Vulcan
How the heck do you get external torpedoes loaded into the tubes?
Originally posted by GixerYou know in America, they call that a "pacifier". LOL :lol
No but his dummy is somewhere across the room.
(http://www.inmagine.com/thumbnails/ingram/inglibrary/ingl1028.jpg)...-Gixer
Originally posted by Pongo
Guys being an arrogant salamander like he allways is. read his friggen posts.
Originally posted by Fishu
Huh? I surely haven't been.
Look at your own posts then.
Originally posted by Pongo
Like I said. You were an arrogant salamander when you could afford to play the game 5 years ago when it was free and your an arrogant salamander now.
Originally posted by Pongo
See there you go again. Big supprise.
Originally posted by Siaf__csf
The biggest disappointment was no damage graphics in ships. You blast one with a torpedo and it won't even leave a black mark to the side, let alone a hole.
Originally posted by Siaf__csf
Yes they do break in half but if you just cause a leak they sink totally intact and hit the bottom like a stick. Even the hull doesn't get deformed on impact.
It's quite boring to learn the ships are modelled with a few standard hit boxes which blow up, rest of the vessel is made of acme titanium.
Originally posted by Siaf__csf
The biggest disappointment was no damage graphics in ships. You blast one with a torpedo and it won't even leave a black mark to the side, let alone a hole.
Originally posted by Saintaw
errrrrrrr nevermind, 1.2 was out... but they removed it already...
:confused:
Originally posted by Gixer
You have to be surfaced in calm weather and have atleast one torpedo specialist in the stern/bow torpedo room along with as many crew as possible, officer helps. Then drag the torp from the external to the internal bays. Should then start seeing the timer count down takes atleast 1 hour fully crewed.
Opportunities to load external torps are few and far between especially in the North Atlantic so load from external asap.
Oh also make sure your not within range of enemy aircraft and trying the external load during daylight hours. Save it for night if possible....-Gixer
Originally posted by Saintaw
There IS something wrong with the spotting, while in storm, my bridge crew will not spot a ship I can clearly see myself. Sometimes the sonarman will report a contact I cannot hear for myself, and sometimes it will not detect it at all. And it often happens as well when waves of planes ar attacking, the crew will sometimes fire at them, sometimes not. My sonar & bridge crew "functionality" bar is full and they are not or resonably tired.
I'm in 41 and the best option already is to dive to PD when planes are spotted...
Originally posted by NUTTZ
P.T. boats are little nasty gnats, armed trawlers are also little buggers, Will the deck gun out power their firepower? I haven't had the chance to find out, EVERYTIME I try to use the deck gun it is ALWAYS a storm. Used it once to finish off a cargo ship thats all.
NUTTZ [/QUOTE
In my Current Patrol (10) (May 1940) Ive been slotted for a Grid NW of Scapa Flow, Its my first real Atlantic Patrol.
I decided I would take the long way there, through the English Channel and in between the Two Main British Islands. Ive sank Two Coastal Merchants with my Deck Gun. And Nabbed a C2, afterwords I compressede time, BAM!
Im being fired on by an Armed Trawler, So I man the Deck Gun and 20mm AAA, I took two hits to the Conning tower, and I was suprised to see visual effects along the lines of Call of Duty when a shell explodes near you. The Blurred Vision Effect so to say.
I ended up sinking him with my deck gun, And recieved light damage From shells and small arms.
So yes, there not invincible, but I wouldnt reccomend it everytime you see one. Because they call the cavalary on you!
I havnt played in more than a week, because Ive been really busy. But as soon as I get some free time, I'm getting back in.
Wotan, the only thing I've seen in Gibraltar so far are destroyers and planes... lots of those.
Originally posted by Octavius
I started out with a VIIB. I can't remember not having the option. I know scoring Excellent in all categories in the Naval Academy gives a few more Renown points... not sure about a better sub. Am I spoiling myself by not grabbing a Type II?
Originally posted by Wotan
I just finished patrol number 10 and have scored 230K. I just upgrade to the VIIc (dunno why, the VIIb was slightly faster on the water and submerged and had greater underwater range). I had 10,000 renown points. Patrol 11 will start in June (11th I think).
Are torp calculations hard to figure out if you have a small knowledge of subs ?
Step #1
a = b sin A / sin B
a = the track of the target vessel toward the collision point in meters.
b = the distance to the target in meters.
A = Bearing to the target.
B = 180 - (A + AOB) ... since the angles of a triangle = 180, subtract the sum of the relative Bearing and the target's AOB.
Step #2
...after 5 minutes (300 seconds) or whatever time interval you need to use, then do the math (Step #1 again) for the second bearing and AOB.
Step #3
Subtract the results of Step #2 from Step #1...the difference is the distance the target ship has traveled in the time allotted.
Step #4
Divide results of Step #3 by 300 seconds (in my example) then multiply the answer by 1.9438 to get the target's speed in knots.
Any tips on how to assign promotions and war medals? Do various medals have an effect, I have a bunch of Uboat badges to give away, and 3 guys to promote... 1 iron cross to give.
I have yet to come accros a convoy.
Originally posted by Nath_____
In the actual Battle for the Atlantic, didn't U-Boats intercept ships more towards the middle/west Atlantic, closer to the USA? In SH3 all my missions have been relatively close to Europe.
Originally posted by Curval
I started my training last night night....took me FOREVER to figure out how to get radio messages. I kept going to the radioman's station and he kept telling me there were No Reports Sir...when on the next line up in the buffer stated clearly that there was a new message for me...
Originally posted by Furious
Sure the 'M' button works, but why the hell doesn't clicking on the damn message board sitting right next to the radioman?
Originally posted by Furious
Like why do I have to press 'H' to get control the hydrophone? Why can't I click on it while at the sonar station like you can click on the nav map?
Another interface thing I dislike has to do with the hydrophone. We have to click on the dail face to tune it. Turn the wheel a little and it continually pans slowly in the direction you turned it. Turn the wheel a lot and it pans quickly.
Originally posted by Furious
hmmm, Fishu ...I can do none of that here.
I can get to the sonar station fine, but cannot use the hydraphone without pressing 'H'. I cannot even control the ambient volume knob.
Maybe a reinstall is in order.
Easyest way to get to the hydrophone is to right click the sonar man icon at the bottom of the screen. Jumps directly to the hydrophone.
Originally posted by Wotan
I transferred from 1st Flottilla at Brest (after transferring from Wilhelmshaven) to 7th Flotilla (who transferred from Kiel) in St. Nazaire. I was looking for a Type IX. When and where can I get one of those?
Originally posted by Saintaw
I'm mid 42 and have my 1st radar! It's only effective in a 30 degree angle forward.... and I have no clue what range it has (anyone?).
Originally posted by Saintaw
Wotan, I can't remember the flotilla, but I got my Type IXb out of Lorient in the mid 40.
The ranking/medals are screwed up right now, I got the knight cross before the U-boot badge... and I was promoted to Snr Leutenant early 41.
The patrol I started with my new flotilla (10Th) is pretty much...empty so far except for the walls of water that reach the top of my periscope mast even when I'm on the surface.
I'm mid 42 and have my 1st radar! It's only effective in a 30 degree angle forward.... and I have no clue what range it has (anyone?).
I just headed back to ressuply in Brest, and am now headed to AM52/53 quadrant...
Originally posted by Octavius
For the hell of it, I fired on civilians at Kiel with the 8.8cm deck gun, ignored my patrol area, and RTB'd within 5 minutes of ramming the dock. I got a Knight's Cross with oak leaves... go figure :)
Originally posted by Curval
Why is it that I can see a green contact on my map, but no radar reports or sonar reports?
I have set intercept course only to appear to be right on top of the contact, but can't see anything on top or hear anything below?
Originally posted by Curval
Why is it that I can see a green contact on my map, but no radar reports or sonar reports?
I have set intercept course only to appear to be right on top of the contact, but can't see anything on top or hear anything below?
Originally posted by Curval
Why is it that I can see a green contact on my map, but no radar reports or sonar reports?
I have set intercept course only to appear to be right on top of the contact, but can't see anything on top or hear anything below?
You'll need to edit your main.cfg (See the TC section for land proximity, I set mine to 64x).
Originally posted by Wotan
Those are single ship contacts. Sent via radio by bdu and auto plotted on your map. Imagine they are relayed reports from other boats.
I was affraid Wilma would not be at the pier this time... but she was there, throwing flowers in the water upon our arrival.
Patch 1.2 did not resolve sound crackling problems, I can tell you that. Turning of DX acceleration makes the sound response time sensibly slower and you loose some effects if there are many at the same time.
By the way, when I did convoy training, one of the DDs attacked and sank the other. Major bug, that definitely should be solved ASAP. (With the other problems of course.)
...and the furballers thought they had it bad with the pizza map - LOL
Originally posted by Saintaw
Best is to listen yourself... you can hear much MUCH better than the AI).
Laid down 10 Mar, 1937sounds like an excellent wine! :lol :aok
Originally posted by Dinger
I'm also having an annoying sound bug where all ships but my own (and my own in certain circumstances) don't make normal engine noises, but an annoying "stutter".
Originally posted by beet1e
Thinking about Scapa Flow, and given that the waters there are very shallow (not much chance to dive below periscope depth) I'm surprised the Germans would use submarines to attack shipping there. If a sub were to succeed in getting through the very narrow strait, it's unlikely it would ever get out again. I would have thought a better strategy for the Germans would have been aerial bombardment - preferably of shipping as it exited the harbour so that it blocked everything else inside. Using submarines was suicide - for the submariners at least.
Basically, the game is not designed to be played with manual map contacts, for then:
A) The hydrophone operator does not track contacts once he announces them, nor does he give useful range approximations.
B) The BDU radio reports of individual ships do not show up.
C) Convoy reports are uselessly vague (I got one "Large Convoy in AM 1 heading E)". Please remove me from your mailing list).
D) The 1024x768 resolution is insufficient to render detail at range such as flags; detail which would have been IRL fairly visible. Map updates on fixes this.
The weather in AM51 sucks by the way.
Originally posted by Wotan
I went to AM 52 and found me a convoy and had a field day:
Originally posted by Gixer
Wotan,
Have you installed the Convoy mod yet? I attacked a convoy coming out of the Med last night that had 5 escorts. I was detected while trying to get inside the convoy and was forced to dive deep was pinged and depth charged for a few hours and lost contact with the convoy.
Think it''s far more realisitc playing with this mod that it was before as convoys have their historic levels of escorts compared to before. Just need the ability to also add the reducition in single shipping mod to work with it and the campaign wiill be at a far more realistic level....-Gixer
Originally posted by Wotan
I am into my 3rd patrol and my patrol area is BF59. I planned of making a run through the Channel but I currently caught near Dover by 2 destroyers, several armed trawlors and elcos.
I
Installed the Convoy/Destroyer Mod and the 20% Single Shipping Mod. Am waiting for a complete World Mod or a bundled Mod with all mods combined, then I will start over
Originally posted by BlueJ1
Do planes roll of deck of cvs when listing ?
And is there debris (cargo,sailors,oil slicks) floating after a ship has gone down ?
Does it "matter" whether I take out 5 single ships not in a convoy scorewise? I had no torps left for the convoy, which was well protected by destroyers, and I did surface and send a report of the contact back to base. (I received a "Keep up the Good Work" message on the radio about an hour later.)
Originally posted by Pongo
Anyone else had trouble with all Bioware D&D games having horrible black screen crashes only since installing SHIII?
3 different Bioware games are doing that on my PC since I installed. Are the copy protection schemes predatory?
Originally posted by Curval
Wotan, maybe you can answer a question I have:
The little triangle reticule in the UZO or periscope that changes colour can be set to point up or point down. Why is that? Is it to target magnetic torps better by having the triangle pointing up (ie pointing at the underside of the ship)?
Originally posted by beet1e
Diablo, I installed it today and there is an automatic checker which tells you if your system is up to it, piece by piece.
Looking at the specs, your vidcard should be OK. However, your CPU is below spec. I have the AMD XP2600 which runs at 1.9GHz without being overclocked. The recommended CPU speed is 2.0GHz, so you're way under spec there. Also, 512MB RAM is the bare minimum. 1GB is recommended. I have 768MB (512+256) and I will get another 256 to add in my third RAM slot. You should get more RAM too.