Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: oboe on March 17, 2005, 08:19:37 AM
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I've noticed a pair of large hangars just alongside the runways in a certain type of airfield on the new maps.
Anyone know why the change? Can you spawn from them?
I think it would be great if they were implemented as repair hangars - you know, pull a damaged bird in and get your radiator leak patched, or a new flap or elevator fitted..kinda like this:
AH Repair Hangar (http://www27.brinkster.com/tjlaven/RepairHangar)
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I think one is a fighter hangar one a bomber hanger, so the hangers are no longer in one line on small airfields and can no longer be bombed in one straight pass. Comunity asked for it and i must say its better.
Weather the large ones your refer to are just decoration or you talking about the bomber hanger moved to there i dont know.
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This totally ruins my ability to single-handedly shut down any sort of fun people are having furballing by suicidally divebombing my B24s. I hate this!
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I think oboe has a cool idea. Land a damaged bird at a field, taxi it to the hangar & wait 60 seconds (pray that the hangar doesn't get bombed) & voila...you're ready to launch in a fully repaired bird again. Grins cross the faces of perk potatos and furballers would love the chance to accumulate mass-murder sorties. :)
Can it be done by HTC?
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Would be fantastic.
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in
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"In" like you think it's a neat idea? Or "in" like you think this thread will be locked?
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probably likes the idea, no reason for it to be locked.
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Originally posted by TBolt A-10
I think oboe has a cool idea. Land a damaged bird at a field, taxi it to the hangar & wait 60 seconds (pray that the hangar doesn't get bombed) & voila...you're ready to launch in a fully repaired bird again. Grins cross the faces of perk potatos and furballers would love the chance to accumulate mass-murder sorties. :)
Can it be done by HTC?
I've never really understood why people keep asking for this: from the historical perspective it's a bit silly and from the point of view of a furballer it's a waste of time: just dump the plane and up a fresh one. It would give the bomber guys more reason to pork hangars though.
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I'd really like external view enabled for fighters while you are on the ground; that way you could walk around your plan and watch the bullet holes get repaired and watch the new pieces fitted. If the base is threatened with attack it just adds to the suspense.
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I'm not sure that 60 seconds would be enough to repair the birds I've been bringing home lately :)
2 new engines installed, a new fuel cell and a right aileron. Heckuva pitstop to get that bird up again
Dan/CorkyJr
(http://www.onpoi.net/ah/pics/users/810_1111103102_deadenginekid.jpg)
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Great idea Oboe:aok
btw, you have a message in the squad forum
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pretty gamey doncha think?
i can deal with the fuel and ammo in 30 seconds i suppose, although even that it quite the pit crew.
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Gamey? At first I did think it was, then I thought about it and changed my mind. I sort of approached it from the opposite direction-- I decided it was probably more gamey to bring back a damaged bird, exit flight and jump back into a completely repaired plane in less then 5 seconds. With repair hangars, those who want to can wait around for a bit for repairs to be done. So it seems a little more immersive, which to my way of thinking is the opposite of gamey. One good thing is a change like this would have no effect on those who who weren't interested in using it - so it preserves freedom of choice.
60 seconds for repairs isn't very realistic, but neither is 30 seconds for refuel/rearm, or flying 3 minutes to a fight. Time has to be compressed to keep people from getting bored...
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Originally posted by Pei
I've never really understood why people keep asking for this: from the historical perspective it's a bit silly and from the point of view of a furballer it's a waste of time: just dump the plane and up a fresh one. It would give the bomber guys more reason to pork hangars though.
those of you who like to land with 5 billion kills would learn to LOVE this new feature. ;)
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gvs can repair and rearm MILES from the nearest hangar... why not planes IN a hangar?
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Insta repairs in 60 seconds?
Hmm soon we have yellow dots floating in the air, and when we fly into one the AC gets fixed. Green dots increases nitro speed and blue for shields?
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Currently to get 'insta' repairs you just land your a/c, type ".ef" and then take off again. Prolly takes less than 5 seconds from the time your wheels stop.
We're talking about landing, taxiing your plane over to a hangar, navigating through the entrance and stopping inside, then waiting at least a full minute while repairs are performed. Or perhaps 30 seconds per repaired item; the time isn't really critical. While the repair is going on, you can use external view to look over the damage to your a/c, and listen to the hangar sounds of hammers, air wrenches, welders, period music on the radio, etc as your plane is slowly put back into shape.
That's about as far from a 'power up' as I can imagine, certainly requiring more of an investment of the pilot's time than landing hot and replaning immediately.
Really, its just an extension of the same logic that brought us the refuel/rearm pads. I don't view those as 'power-ups'.
Not all damage might be repairable - maybe if you've broken an engine or missing full sections of a wing, the ground crew marks it 'salvage' and can't repair you. And pilot wounds would not be repairable. But for missing control surfaces, fuel and radiator leaks, gun damage, and minor bullet holes they just patch them up to get you back in the air.
Of course, those who don't appreciate a change like this remain unaffected - they can continue to land and replane at will.
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hrm. i dunno.
how long did it really take to repair, say, a damaged flap or aileron?
i can see the fuel/ammo, cause, yeah, you just put more gas or more ammo in the thing (tho im sure it takes WAY longer than 30 seconds)
but to actually remove a damaged piece and replace it with a new one....or patch a holed radiator.....
i dunno. maybe if your willing to sit in that hanger for like 5 minutes or something....
maybe im looking at it from too much of a historical perspective, when the game (MA at least) really shouldnt be viewed that way.
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No, I think any way you want to look at it is correct, and we have to realize most people are going to look at things differently. I have no problem with that. Heck, I don't even have a problem with waiting 5 minutes, although I think that is a little on the long side.
Let's say it was 30 seconds per repair. You bring back a dinged up P-38 with a missing aileron, flap, radiator leak, and oil leak. You shut down the bad engine before it overheats, then land and make your way to the repair hangar. Every 30 seconds there you get a message like "Item xxxxxxx repaired." In the meantime you can go to external view and watch your plane get repaired from different angles, while listening to typical shop tool sounds. When all repairs are completed, you get "All repairs completed" message. Then you taxi out and over to the refuel/rearm pad, where it takes another 30 seconds to load up. Then you can take off again.
Compare that with screaming into the field with the same plane damage, standing on the brakes, and as soon as you're stopped, hitting ".ef" and then hitting the fly button again once you are in the tower. Voilia, your rolling again in the same plane, all perfect and fully loaded. It took maybe 5 seconds.
Which is more historical? Realistic?
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I vote for screaming into the field do the .ef reup and outta there.
Of course I hate wasting time putting gas in my car. I rather just get a new one already fueled. :)
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anything beyond 1 minute and people won't use the feature.
forget about animating the repairs. the sound effects - easy; so , sure...why not?
F3 mode in the hangar? eh, sounds like it could be manipulated into a hack.
just land, taxi into the hangar, get repairs done, taxi back and take off. that's all that's needed.
if the project gets too big, HTC may thumb their noses at the idea (assuming they haven't already).
i wish HTC would say something here. hehe
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maybe...
If you taxi to a "repairs" hangar and .ef (plus maybe a few perkies), your plane will be worked on.
Now you could come back in a minute, hour or tommorrow and continue to use that airframe, but unless you click something that cancels the repairs you can only launch from that hangar in that airplane. Everything else is greyed out.
If that hangar is destroyed or the base is lost, so is the airplane.
Now would this be useful in the MA? Might be. Would it be worth the coding effort? Prolly not. This type of thing seems much more appropriate for the ToD.
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That's a cool twist on it Ffurious, but it seems to me saving the damage and repair info between missions and possibly even sessions would require more programming effort than just handling repairs without ending the flight...
Could be mistaken, though.