Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Killjoy2 on April 01, 2005, 02:34:26 PM

Title: Why not resupply for cv's?
Post by: Killjoy2 on April 01, 2005, 02:34:26 PM
Why not let us fly a goon out with field supplies to repair a CV?
Title: Why not resupply for cv's?
Post by: DipStick on April 02, 2005, 06:52:34 PM
I think that's a cool idea. You drop parts, fire extinguishers and mechanics. :)

Why not take it further and have "parts" as an option like bombs and you can land them on the CV in fighters too. :p
Title: Why not resupply for cv's?
Post by: john9001 on April 02, 2005, 07:35:41 PM
no no no, CV's have to be repaired in a ship yard. when a cv is damaged you should have to steam to a frendly port to have it repaired.
Title: Why not resupply for cv's?
Post by: Jackal1 on April 02, 2005, 08:20:30 PM
Ssssssssssshhhhhhhhh!
Bring on the goons. Bring em out over the water by the droves. A plethera of goons I say.
Muuuhahhhahhaaaahhhhaaaaaaaaa!
Title: Why not resupply for cv's?
Post by: Cobra412 on April 02, 2005, 09:22:58 PM
Why not have big fluorescent bouys the task force can sail over for resupply?
Title: Why not resupply for cv's?
Post by: Jackal1 on April 03, 2005, 06:44:20 AM
And power-up clouds for the planes.
If we could only get Mario flying we would have it whooped. :rolleyes:
Title: Why not resupply for cv's?
Post by: DipStick on April 03, 2005, 09:56:52 AM
Houston... We have sarcasm...
Title: Why not resupply for cv's?
Post by: Cobra412 on April 03, 2005, 10:45:33 PM
Ya think? People wanting power up options for vehicles that couldn't be repaired on the fly as easy as lets say a ground vehicle.

It's bad enough CVs can take direct hits on the deck that only knock out guns. They don't affect whether or not the CV can still launch aircraft. Hit the tower but yet they can still maneuver the ship. It shouldn't take sinking her to render her ineffective. By making bombs this lethal it would limit the amount of 2 mile offshore CV groups you see. If you want to bring a cv in that close then you'll have to protect her accordingly by knocking out shore batteries for starters, then knock out ord and vehicle spawns if they have PT spawn points. Currently it's a matter of attrition and who can protect the cv from the large heavy bombers or torpedo aircraft. A lucky fighter bomber with ord should be able to render the flight deck useless. If this happens take her home or risk losing her for period of time.  

It'd also be nice to see a mixture of airfield types also. That would add a little more to think about when capturing a base and when making a map. There were three types of runways in use during the war (natural(dirt or grass), steel matting, or concrete). Adding fields like this would determine what could or could not be launched from a particular field. With that bombing the runways would mean something just like it did during the war. It wouldn't render them useless for a long period of time but it would be enough to slow down or completely stop operations for a decent amount of time. Dirt/grass fields would take the shortest amount of time to repair, then steel matted fields and then concrete fields. We shouldn't be able to launch from a runway that was freshly hit by a bunch of bombs.
Title: Why not resupply for cv's?
Post by: Jackal1 on April 03, 2005, 11:09:12 PM
Quote
Originally posted by Cobra412
People wanting power up options for vehicles that couldn't be repaired on the fly as easy as lets say a ground vehicle.
 


Ummmmmmmm uggghhhhh wanna run that by one more time?


Patooey on all that. If we get different type fields I want USO shows and doughnut dollies dangit.

But most importantly, bring on the goons to resup them CVs.
Title: Why not resupply for cv's?
Post by: Cobra412 on April 03, 2005, 11:14:41 PM
Jackal just how easy was it to repair a ship deck or any major area on the fly in the middle of a battle? Asking for goon resupplies to fix the cv is absurd.

If this is what people want then aircraft should be fully repairable when in the rearm area. They should be repairable anywhere for that matter so long as a "goon" is nearby to drop supplies for them.
Title: Why not resupply for cv's?
Post by: me62 on April 03, 2005, 11:15:15 PM
Quote
Originally posted by john9001
no no no, CV's have to be repaired in a ship yard. when a cv is damaged you should have to steam to a frendly port to have it repaired.


Not exactly so, at the Battle of Midway, USS Yorktown was badly
damaged by Japanese torpedo and dive bombers, holes in the
flight deck and her boilers down, bout an hour later she was
able to launch a second strike against the Japanese fleet.  Later
she was hit again and was abandoned, the next day, repair
parties boarded her and started making repairs when a sub
slipped in and hit with 2 or 3 torpedos and she finally sank.

Same thing with the Lexington at the Battle of the Coral Sea,
hit by several torpedos, they were able to get her going again
but a leaking avgas bunker spread gas fumes through the ship
and a electrical spark ignited them, the resulting explosion blew
both elevators out of their wells and over the side.  The crew
were not able to control the fires and she had to be abandoned.
A US destroyer had to sink her just after dark because the fleet
commander was afraid the the fires that were burning would
give away the position of the US fleet.  The Navy works real hard
at damage control, so that they can stay in the fight.

Mike
aka BTMe62
Title: Why not resupply for cv's?
Post by: Jackal1 on April 03, 2005, 11:59:32 PM
Quote
Originally posted by Cobra412
Jackal just how easy was it to repair a ship deck or any major area on the fly in the middle of a battle? Asking for goon resupplies to fix the cv is absurd.
 


Absurd? Absurd you say? Well sure it is, but I say bring them goons on, the more the merrier.
The term "fish in a barrel " comes to mind.
Muahhahhhaaaaaaaaaaa!
Title: Why not resupply for cv's?
Post by: Cobra412 on April 04, 2005, 02:30:14 AM
Ah should have figured there was another reason you'd want them. Easy kills. Imagine that.
Title: Why not resupply for cv's?
Post by: Jackal1 on April 04, 2005, 07:59:29 AM
LMAO Here let me help ya out there Cobra. You seem to be having a little trouble grasping extreme sarcasm when you see it. I should have placed this in the posts for identification purposes..................... .....
..........>
Title: Why not resupply for cv's?
Post by: mussie on April 04, 2005, 08:33:13 AM
Why not have the floating dry dock like someone posted in the boards
Title: Why not resupply for cv's?
Post by: Pongo on April 04, 2005, 10:40:16 AM
CVs are repairable at sea.
they repair constantly to keep full speed and full flight opps right up to the last 50 cal round that sinks em. They are far more resiliant then any real carrier ever made and must have 1000s of full time crew members just doing damage control.
Title: Why not resupply for cv's?
Post by: Killjoy2 on April 04, 2005, 11:49:56 AM
I just thought it might improve the game play to be able to repair the CV.

It would be easy to coad.

I would also support a wider range of damage to the CV ie. decks, fie control etc. but this would require more extensive coad.

To me its a game play issue.
Title: Why not resupply for cv's?
Post by: Pongo on April 04, 2005, 01:03:33 PM
So the first bomb through the deck ends flight operations?
Title: Why not resupply for cv's?
Post by: Cobra412 on April 04, 2005, 07:24:30 PM
And repairs take time they just don't magically fix themselves. No ones saying they are out of commision indefinately. Putting well placed 1000 pound bombs on the carrier deck will do more than just scratch the surface. 500 pound bombs did considerable damage to cv decks by blasting 10 foot wide holes. Imagine 2 1000 pound bombs hitting the deck. Certain areas of the deck should be considered critical especially for armor piercing bombs.
Title: Why not resupply for cv's?
Post by: Pongo on April 04, 2005, 09:21:22 PM
Yes your absolutly correct. Allmost certainly the first 1000 lb armour piercing bomb to hit the deck would cease flight operations. The first torpedo to hit the ship would nock 10-20 knots off the speed of the ship as it had to counter sink to remain level and able to operate aircraft.
The first fire on the ship would stop flight operations imediatly until it was put out.

To say that these kinds of damage and thier consequences on the ship and the remidies that repair could make would be easy to code is increadable.
Could some flavour be added? sure by limiting the speed of the ship maybe or making it list when a torp hits it.

As a repair mechanic I say linking it to the number of surviving ships in the task force makes more sense from a game design stand point.

Have each DD contribute 100 pounds HE repair equivilent per minute, the CA contribute 200 and have a supply ship in the formation that contributes 500. If a ship is damaged its repair goes to its self first.  
You could let someone spawn a Supply ship from a port and drive it to join the fleet and contribute its repair ability, maybe even sorti a destroyer to replace loses.

Maybe even the little ship convoys on an automated intercept course with the fleet and when they meet they totaly repair the fleet
Title: Why not resupply for cv's?
Post by: Cobra412 on April 04, 2005, 10:45:02 PM
Pongo my only issue with the battle groups is how they are used. Because the damage modeling isn't as critical as it should be they  use that to their advantage. Direct hits to the carrier deck would place the flight deck inoperable during the repair period. With this it would allow the base under attack a chance to get things somewhat under control before the next wave comes in.

It wouldn't completely kill the fight but it wouldn't be the quake style game play that comes with carriers 2 k off shore. Especially at bases where aircaft are the bases only line of defense since there are no shore batteries or any pt spawn points.
Title: Why not resupply for cv's?
Post by: damnname on April 05, 2005, 03:05:31 AM
Look we can send my boys out in a canoe. They need a CV repair badge for the boy scouts.
Title: Why not resupply for cv's?
Post by: Killjoy2 on April 05, 2005, 01:44:19 PM
Pongo, when I refer to easy coading, its in relation to rebuilds we see at the bases.  You drop the goods and the place magically rebuilds.  

Of course if we ad the battle damage graphics, it would take a lot more.

I like the idea of resupply from the destroyers.  It puts them into the battle.
Title: Why not resupply for cv's?
Post by: Pongo on April 05, 2005, 05:48:57 PM
Cobra, talk through a typical scenario in the MA if the CV can be crippled so easily.
Think it right through. I know its not realistic and so does Pyro. But think of the game play implications if you get what you want.
Title: Why not resupply for cv's?
Post by: mars01 on April 06, 2005, 12:31:14 AM
Quote
But think of the game play implications if you get what you want.


Exactly, carriers are hardly a threat any more.  They go down faster than most chicks doing a porno scene.  

Real life and gameplay compliment each other very little, especially with carriers.

Oz has really made this obvious.  IT seems every time a carrier get close to the enemy it is sunk in minutes.  There is hardly any game play to be had with them.  Now you want to disable flight ops with one thousand pounder.  Cmon.

Maybe if it took say 24,000 lbs to sink her and 20 to damage the deck.  Then maybe it would be worth it.
Title: Why not resupply for cv's?
Post by: Cobra412 on April 06, 2005, 02:04:58 AM
So your saying it should take 20 1000 pound bombs to damage a cv deck? As you would say "Cmon". Why not have rail guns if you don't care for the slightest bit of realism. What your saying is not only light years away from realistic but totally absurd.

Oz is a good setup when it comes to defending against the fleets and it's probably why you don't like it. You don't like it because you don't have the ability to park it right offshore and furball all night. I saw the comments on 200 the other night complaining about "fun police" sinking the carrier and ruining your precious furball. Sucks when you actually have shore batteries on a field to defend it doesn't it.

Unlike the majority of our maps atleast Oz has shore batteries on the majority of the fields. Not only does it have them but they are properly setup to defend against the gamey arsed players who wanna bring the cv group up to the point of being beached. Don't want it sunk then don't  beach the dmn thing. Don't want a 1000 pounder to slow down your ops tempo then defend it and use it as it should be used. I forgot though easier is better for everyone. If it's easier for you to get a long lasting furball right offshore of a base with the extremely low probabilty that your cv won't get sunk or damaged anytime soon then your all for it.

Do that same thing on a map where you don't have shore batteries and the cv group can overwhelm the base easily. People can sit in the guns on the cv and pop planes right after they spawn on the runways. I keep forgetting though this is the types of scenarios you prefer.
Title: Why not resupply for cv's?
Post by: GreenCloud on April 06, 2005, 02:29:24 AM
ying-yang u bches..we cant hav eeverything real life



btw i hate flying more then 5 miles for a kill
Title: Why not resupply for cv's?
Post by: mars01 on April 06, 2005, 08:40:53 AM
20000 lbs hahahaha, Don't swallow that hook all the way buddy, I won't be able to get it out and will have to gut you lolh.

Bottom line Cobra, is a CV hasn't overwhelmed a base in months.  So making it harder for people to use them for the measly time they stay alive is not an option.  Right now as they stand carriers are nothing more than a strat target for bombers and as ineffective as refineries and ammo cities etc.  So giving us a way to repair CVs is a start in the right direction.

BTW I understand your fear that CVs could become some unstoppable force if they are not balanced correctly.  Right now they are out of balance and too easy to kill.  I also think fields are much too easy to kill as well and am for making fields much harder and harder to horde and capture.

I also think they should make it so you can't park a CV on shore and do what you described.  I am for everything that stops the things that stop people from figthing.

To me this game is about the fighting, not hiding in numbers, not hiding at alt, not trying to figure out ways to stop the fights etc..