Aces High Bulletin Board

Special Events Forums => Friday Squad Operations => Topic started by: doobs on April 01, 2005, 10:34:28 PM

Title: pizzed
Post by: doobs on April 01, 2005, 10:34:28 PM
nothing like staying up late with work in the morning to get shot down by invisible enemy.. this problem was noted on wednesday in the snapshot, glad to see nothing was done about it.

Took what I thought would be a great FSO and turned it into crap for me.

my appoligies just had to vent.


please look into this HT would hate to waste a couple of hours next friday.
Title: pizzed
Post by: daddog on April 01, 2005, 11:58:12 PM
Sorry doobs.  Np venting. :)

I think 3 of my guys had to auger and reup because all they could see was dots. I think most everyone in the MAW had to also. When my 3 came back only 2 of the 3 could see icons. Sarge never saw anything but dots.

Have flown in the CT with this terrain, but did not realize what a problem it was. I only experienced it once. I will e-mail HTC about it and see if anything can be done between now and next Friday.
Title: pizzed
Post by: BBQ_Bob on April 02, 2005, 02:55:41 AM
Seems like alot, maybe most of us had a problem with the "dot bug". The question now is what do we do with this frame? Toss it out, do it again or use it even though we know the results will be skewed and not truly accurate.
Title: pizzed
Post by: Flossy on April 02, 2005, 05:13:58 AM
I believe this 'dot bug' happens if you come direct to the SEA from another arena; I don't think its related to any particular terrain.  To avoid the problem, exit AH completely and log back in before entering the SEA.  I have started including this advice in the MOTD for any events I setup/host now as reports indicate that it does work.  :)
Title: pizzed
Post by: Wind on April 02, 2005, 05:31:22 AM
Hmm.  I've been playing the FSO for about 3 months now, and I have ALWAYS gone straight from the MA to the SEA without a problem.  Until last night...

It was the first time I have experienced any problem in the SEA and the first time I have heard of such a massive, multiple player malfunction.  I just don't see it as being a bug caused by moving directly to the SEA from another arena.



Wind
Title: pizzed
Post by: Slash27 on April 02, 2005, 06:05:21 AM
This is a known bug on the Finn/Russ map. Its a pain in the butt each time we run it and we have yet to track down why it happens on this map.
Title: pizzed
Post by: daddog on April 02, 2005, 08:13:44 AM
Quote
I believe this 'dot bug' happens if you come direct to the SEA from another arena; I don't think its related to any particular terrain. To avoid the problem, exit AH completely and log back in before entering the SEA.
Last night though we had some that did that and it did not help.  The 3 in my squad had gone directly to the SEA (I think).

I will talk to 68KO and see what he wants to do.  I don't know how many had problems with this, but sounds like a good 1/3 of the players from what I gather.
Title: pizzed
Post by: DOWjambu on April 02, 2005, 08:25:38 AM
DOW had three out of 8 that had to relog due to this issue as well.  I exited AH completely and did not have the problem, not sure whether the three went direct or not.
Title: pizzed
Post by: DmdJJ on April 02, 2005, 08:49:35 AM
The Damned had at least 4/5 with this problem. I was killed by an unseen tank. Could hear him firing at me, but never could find him. Its quite frustrating fighting an invisable enemy.
Title: pizzed
Post by: Dace on April 02, 2005, 09:17:00 AM
Same story here, i had 4 outta my 7 guys , including myself.
And I had to relog TWICE!!  I hope we dont get penalized, for me reuppin 2 times.
Title: pizzed
Post by: RedDg on April 02, 2005, 09:33:12 AM
56th had 3 that had to completely exit AH and come back (1 had to exit twice).  Most of us didn't get airborn until launch + 10 minutes or so.
Title: pizzed
Post by: 68KO on April 02, 2005, 10:37:50 AM
there will be a new map for the next 2 frames but plane set will stay the same. Sorry for any inconveance
Title: pizzed
Post by: plink on April 02, 2005, 12:16:58 PM
Nightmares lost more than 1/2 its 18 planes to the bug.

We had defense of V51 responsibility...

Ruskies had a good plan with High LA5's and Low IL2s.

But since we were so low in strength.. we didnt have enough guys at 51 due to the delays of logging/relogging... cirlcing for late starters etc....

I'd say the frame was a bust.


PLINK
XO Nightmares
Title: pizzed
Post by: Wind on April 02, 2005, 12:42:01 PM
After reviewing my films (and they show all), I was surprised at how close my enemies were when they killed me.

As bad as my SA is, I most certainly would have caught a glimpse of them as they killed me, but alas, I saw none.  

W~
Title: pizzed
Post by: DaddyAck on April 02, 2005, 12:49:34 PM
The only time that I had an issue with the mysterious dot of doom  was in the DA.  Ant one else have that happen?  I was flying with a squadie and we could not even see eachother's icon?
Title: pizzed
Post by: Sarge1 on April 02, 2005, 02:38:57 PM
i came into game wasnt in any other arena didnt see any one take off while i was on runway. then took off cause i thought they left ahead of me. saw dots. augered came back saw dots but no enemy. stayed in game anyways made it to target
hit building then died. dont know what hit me since i could not see anyone, but its a game and things happen, still had fun flying to target even though the enemy had cloaking devices on..lol
Title: pizzed
Post by: daddog on April 02, 2005, 03:02:09 PM
Quote
there will be a new map for the next 2 frames but plane set will stay the same. Sorry for any inconveance
I really think this is the wisest move until we know more how to deal with the bug in the terrain or how to fix it.
Title: pizzed
Post by: Wind on April 02, 2005, 05:01:08 PM
Quote
Originally posted by daddog
I really think this is the wisest move until we know more how to deal with the bug in the terrain or how to fix it.


On the other hand...

What if we explain to everyone there is a bug, we run next week as we would if it were normal, and we invite HTC folk to observe / play along (if they will)?

While it sucked being shot at by enemies I never saw and buzzed by invisible squadmates,  I did (and will continue most likely) enjoy Friday Night Squad Ops.

Can we as a group help squash this particular bug if HTC is willing to give it a go?  I'd be willing to suffer through another potential disaster if HTC promised to at least attempt a fix.  What about the rest of you?

The great thing is we can always run this event again if things don't work out!

W~
Title: pizzed
Post by: Cobra412 on April 02, 2005, 09:37:13 PM
Last night when I realised we didn't have enough players I jumped from the SEA to the MA and back to the SEA. As far as I could tell I had no issues. We did have squad mates that had this problem and had to logoff completely and back in again. If it's a known buggy map for an issue as bad as this I don't think it should have even been considered for use in an event. It was very frustrating having to have guys jump out of the event and back in once they realised they had bug.
Title: pizzed
Post by: ManeDog on April 02, 2005, 09:57:18 PM
Frame was a total bust IMO!  3 otta our 4 had to relog twice then after grabbing for 15 min  ICONS went away for them again.  Needless to say they gave up.

Frame must be replayed if at all possible

ManeDog
Title: pizzed
Post by: Wind on April 02, 2005, 10:39:26 PM
Quote
Originally posted by 68KO
there will be a new map for the next 2 frames but plane set will stay the same. Sorry for any inconveance


What if we simply started the whole thing over using a new map?  If the first frame was FUBAR because of a supposed "map bug", why not start a new FSO from scratch?

We are all here for the fun.  I doubt anyone is going to complain if we just call a "do-over"...

W~
Title: pizzed
Post by: BBQ_Bob on April 03, 2005, 03:22:13 AM
Quote
Originally posted by Wind
.......
We are all here for the fun.  I doubt anyone is going to complain if we just call a "do-over"...

W~


I agree !
Title: pizzed
Post by: Slash27 on April 03, 2005, 06:18:11 AM
Quote
Originally posted by Wind
What if we simply started the whole thing over using a new map?  If the first frame was FUBAR because of a supposed "map bug", why not start a new FSO from scratch?


W~



Its not a "supposed map bug". Its a map bug. Ill see if I can get a hold of the map maker and find out if he's been able to track it down.
Title: pizzed
Post by: daddog on April 03, 2005, 10:09:26 AM
Gents,

I sent this out to all the C.O.'s and X.O.'s of Squad Ops, but I will post it here anyway.

Quote
Gents,

Please forward this to your squadies so everyone knows what is going on.

This is concerning the dot bug in the Finrus terrain. When this happens players don’t see any icons or any aircraft, but only dots that seem to represent aircraft at a distance.

Considering the number of players who had issues with the Finrus terrain last night in Squad Operations due to the dot bug, 68KO may use another generic terrain for frames 2 and 3 of this current Squad Operations. We are still discussing it in the CM BB. It is possible a simple rebuild of the terrain by HTC could solve the problem. We may just try that, but it would be a gamble and could result in more players experiencing frustration in frame 2 if that does not solve the problem.

If we do us the Finrus terrain again there are two common fixes for this bug that work “most” of the time.

1st - We suggest you enter the SEA from a fresh start of the game. Don’t come from the MA to the SEA. That seems to be a factor in experience this bug.

2nd - We suggest as soon as you notice you are experiencing the bug you log and completely shut down Aces High. Then log back in and try again. For most this works the first time, but for others it has taken up to 3 times to fix it.

Thanks for your patience in this matter.