Aces High Bulletin Board
General Forums => The O' Club => Topic started by: GtoRA2 on April 02, 2005, 11:41:43 PM
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I want a FPS, modern based, not like doom3 though real weapons not fantasy crap.
I played the Joint ops demo and liked it, is there something better? One that has some single player to practice in as well?
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Operation Flashpoint GOTY Edition ($20 on Amazon) with the Y2K3 Mod.(free)
That’s all I have, and I’m sure there will be posts what I am missing to make it even better, but for pure tactical FPS play, it is a blast. And you can host your own LAN game and practice alone. Then when you get into Multiplayer, you have learned how to use a lot of the weapons and tried tactics with AI.
It’s getting dated, but I have got that $20 back tenfold over the last 2 months. It’s really that good.
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Originally posted by GtoRA2
I want a FPS, modern based, not like doom3 though real weapons not fantasy crap.
I played the Joint ops demo and liked it, is there something better? One that has some single player to practice in as well?
I like Red Orchestra. No bunny hoppin crap.
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Originally posted by Estes
I like Red Orchestra. No bunny hoppin crap.
RO is not modern, but WW2 - however I play it and it's bloody great...the new 3.2 MG42 really cooks those rounds fast!
I'd agree with OPFlashpoint...maybe Americas Army but prefer OPF
Tronsky
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Is Joint Ops and RO like OPF, where when you shoot a guy in the torso he is going down? I got vietcong, going through the jungle when a VC pops up 5 ft in front of me, I use my tommy gun and empty the clip into him making him do the chicago jitterbug, and the stupid game makes him crouch down and he gets back up and shoots me dead.
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I recently reinstalled joint ops and generally they go down pretty quick, unless you hit them in the arms/legs. One thing that is annoying me is people strfaing left, right, left, right, left, right, while firing and hitting me while i'm crouched trying to hit him but missing. I tried doing it myself to see how effective it is. Well you survive for much longer doing it:( They need to up the dispersion for strafing IMO.
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That's my fave gscholz.:) Though it could change depending if Ghost recon 2 is any good.
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Americas Army. So far it is as real as I have seen a game get.
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Yes I have. 16th MP bge 42nd MP det (Airborne), Fort Bragg NC. I am currently a reservist with the 3d Military Police group at Fort McPherson, GA. I served in Kosovo in 1999 as part of Task Force Falcon. In mid 2002 I went to Afghanistan as part of Task Force Devil. I went attached to the 1st Brigade 82nd Airborne Division 504th Parachute Infantry Regiment Devil Brigade.
Americas Army was made by the Army for the Army. It has done such a great job teaching civis about combat, the Army has started using it as a training tool. The clan I play with is full of current Army and Marines, so we apply the same tactics we would in real life. If we didnt have the little icons next to our names showing we were real soldiers we would be called cheaters more often. It still happens. Most of what we do is use a program like teamspeak so we have voice commo. Then we just move and communicate like we would in real life.
I can see why the Army is so damn intrested in it now, more so than just some recruiting tool. Fighting is AA is much harder due to a few factors, first is the lack of SA. Second is the boldness in which emy troops fight with. And third, is the simple fact you have no idea what the bad guy is going to do next. In real life we have some idea what the emy is going to do. If you see a sudden surge is frontal fire then you better start watching your flanks. That is a key indcator someone is about to flank you. However in AA if someone starts pouring on the fire at your fighting position, they most likely caught a glimps of you and are spamming your area with all the fire they have. And why not? Bullets are free and lives come and go quickly. This factor keeps you on your toes. Back when I was with the 42nd MP detachments SRT unit, we had a saying. It is not the professionals you have to worry about. It is the amateurs, you never know what they are going to do next.
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So how is AA now? I liked the game except for the lack of tactics with bunches of pubescent punks running around cheating etc.. Would be a much better game otherwise.
I haven't tried it in about a year. Worth coming back to?
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It is alot better. Both the Army and PB are cracking down hard on the cheaters. There are still alot of kiddys running around. More so now becuase of Spring Break. So there is a surge in bunny hopping, trashtalking and TKing. It will go away soon though. As for the cheats I have seen more PB updates in this last two months then I have seen durring the whole game devo. There is a new cheat though. It allows them to fire with a higher ROF, no recoil and no reloads. This doesnt really help them much on some of the out door maps. In CQB maps it is nasty, but on maps like radio tower quick reaction time and good accuracy can save your hide. They normaly get pissed and leave once they see there cheat doesnt "Pwn joo a11"
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yup what kegger said.
The wierdest thing about AAO that I've noticed is when you see civilians employing the same fire and manuver tactics that you'd see soldiers/marines do in real life.
Myself, I play the game balls to the walls. No camping for me. As kegger said lives and bullets are free. I have more fun killing 5 guys in a row in 3 out of 10 missions than I would helping my fragrate by staying a live and getting 1 to 2 kills every mission. After all it is a game.
What most impressed me is the realism on some of the maps. If a grenade or RPG hits close to you and you are standing too close to a wall you will die from the cuncussion blast as you would in real life. Some of the other physics are a little odd. I don't agree with the use of the M-203 half the time. People know the angles and the position and they take everyone out at spawn during start of the mission. This to me is unrealistic.
I play mostly SF hospital and bridge crossing. The game has gotten so much more interesting since adding the Special Forces varient.
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Originally posted by Gunslinger
yup what kegger said.
The wierdest thing about AAO that I've noticed is when you see civilians employing the same fire and manuver tactics that you'd see soldiers/marines do in real life.
Some times there not civilians. I played for a long time without the icon next to my name. I got tired of being called a cheater so I put my icon up. I still get called a cheater, but most of the time when I take out four or five guys quickly they see the icon and just shrug it off. The only thing that sucks about having the Army icon next to your name is getting bombarded with questions about the Army. I try to help out as much as I can..just so long as there not being asses, asking me questions like "Hey Kegger26 you ever kill anyone?" I just ignore those types.
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Originally posted by GScholz
cc, I'm looking forward to GR2. :)
GR2 bombed, was rushed out the door, and is a generally terrible game.
Plus, they shifted away from the type of combat and pacing GR had, and moved it towards a third-personish fast paced action game with little to no realism.
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MG34 800 rpm
MG42 1500 rpm...
Nearly double..
MG42 is a beast to watch fire live!
Now imagine listening to 3 of them along with an m60.. the m60 is almost identical in sound..
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That is becuase the M60 was built after the MG42 design.
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Originally posted by Hawklore
MG34 800 rpm
MG42 1500 rpm...
Nearly double..
MG42 is a beast to watch fire live!
The german army still uses a "MG42", which is nowadays known as the MG3 and fires the stantard NATO round.
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Originally posted by Fishu
The german army still uses a "MG42", which is nowadays known as the MG3 and fires the stantard NATO round.
It's also silver in color and the housing for the barrel looks different IIRC.
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Originally posted by GScholz
The M60 does not sound anything like an MG42. The M60's ROF is much lower. Also the M60 is not built after the MG42. The M60's action is based on the FG42.
I have to say you are incorrect here. The M60 WAS infact built on the MG42's AND the FG42.
The M60 machine gun began development in the late 1940s and borrowed strongly from German designs such as the MG42 and FG42, combining the stamped sheet metal construction and belt feed mechanism of the former with the finicky, unreliable, fragile, excessively complex gas piston operating system of the latter. It was adopted by the US Army in 1957 and served for almost 35 years, hated the whole time by almost everyone who had to use it.
http://world.guns.ru/machine/mg12-e.htm
(http://world.guns.ru/machine/m60.jpg)
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Dinky,
I believe the mechanism is pretty much unchanged though
But silver? I don't think I've seen silver ones yet
(http://www.waffenhq.de/infanterie/mg3_03.jpg)
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Originally posted by GScholz
The M60 does not sound anything like an MG42. The M60's ROF is much lower. Also the M60 is not built after the MG42. The M60's action is based on the FG42.
Well from what we could tell, while other MG's and SMG's and artillery guns were going off around us, plus a .50 cal, the m60 sounded similar..
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Originally posted by Fishu
Dinky,
I believe the mechanism is pretty much unchanged though
But silver? I don't think I've seen silver ones yet
(http://www.waffenhq.de/infanterie/mg3_03.jpg)
This was a while ago, back when they were being first introduced that I saw silver MG3's, it may have still been a prototype and the color may have changed. Just telling you what I've seen.
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Well I didnt say they sounded the same. The dont.. We were fired on in Kosovo by a WWII era MG42. I dont know what those boys in WWII felt like, but that sound....is pretty damn scary. It makes you stop and drop pretty quick. We were two blocks away from it! It puts out a frighting amount of fire. The downside is it is hard to hit anything with it. It seems to be mostly a suppressive fire weapon more so than a direct contact support weapon. Mr MK19 mounted on a HUMVEE put a 40mm right though that window it was in. Ended there day preatty quickly.
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Originally posted by Kegger26
It seems to be mostly a suppressive fire weapon more so than a direct contact support weapon.
The german infantry was formed around the machinegun.
The guys wielding a Kar98K were supposed to support the machinegun, while it did the job.
It shouldn't be so inaccurate when used with controlled bursts.
Of course the tripod mounted guns are more accurate than the bipod supported.
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Originally posted by Kegger26
Well I didnt say they sounded the same. The dont.. We were fired on in Kosovo by a WWII era MG42. I dont know what those boys in WWII felt like, but that sound....is pretty damn scary. It makes you stop and drop pretty quick. We were two blocks away from it! It puts out a frighting amount of fire. The downside is it is hard to hit anything with it. It seems to be mostly a suppressive fire weapon more so than a direct contact support weapon. Mr MK19 mounted on a HUMVEE put a 40mm right though that window it was in. Ended there day preatty quickly.
Yep, the Mg42 was basically a suppression-fire only weapon. It really was not capable of hitting anything at distance, but it was able to keep everyone behind cover because of the insane amount of lead it threw out. The MG42 crew was very vulnerable once someone broke through the flanks, however, and because of the nature of the weapon, most crews actually abandoned the gun to retreat, rather than pack it all up and leave themselves extremely vulnerable while doing so.
On a side note, the reason the MG42 doesn't even sound like a gun is because the bullets fire so fast that the human ear can't register each bullet being fired, so it sort of melds together into a very loud, frightening, roar.
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Originally posted by Fishu
The german infantry was formed around the machinegun.
The guys wielding a Kar98K were supposed to support the machinegun, while it did the job.
It shouldn't be so inaccurate when used with controlled bursts.
Of course the tripod mounted guns are more accurate than the bipod supported.
These knuckle heads had it on some sandbags up in a window area. So it was bouncing all over the place. That and you had untrained troops deploying it.
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Duke Nukem RULEZ!!!!
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Originally posted by GScholz
I don't think you know what you are talking about.
You know, since I don't feel like typing out a whole answer again, correct me instead of just saying "I don't think you know what you're talking about."
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Dinky, dont sweat it. He seems to be alittle arrogant. It is proly just best to let it go anways. This thread is about FPS's not weapons.
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Originally posted by Kegger26
Dinky, dont sweat it. He seems to be alittle arrogant. It is proly just best to let it go anways. This thread is about FPS's not weapons.
Yes, I know. I just hate when people say that you're wrong, then don't present any facts or even an arguement to support the "you're wrong" claim.
Bugs the hell out of me.
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Duke Nukem RULEZ!!!!
Lets get back on topic people!
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Honestly, the high rate of fire is what makes it such a great suppresive fire weapon. Especially when fired in bursts from a distance, the bullets spread over such a wide area that you can keep a whole squad down. It's not terribly inaccurate, but compared to other MGs it's pretty low on the list.
Mobility wise, I was referring to the full crew configuration, bipod or tripod, spotter, loader, gunner, etc. Common sense would say if you were all set up (especially with a tripod) and had a hot barrel, you would abandon the gun, rather than take the gun off the tripod, swap out the barrels so you don't scald your hand, try and organise the ammo, and all that other good stuff before running away. This was the same with a lot of machineguns, actually.
When in the bipod config, with minimal crew (gunner and loader), then yes, mobility is very good.
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I would doubt the germans would leave behind their machine guns. Id guess they either died or had time to get out. But i have heard alot about how the rate of fire was so high, the human ear cannot distinguish individual bullets. Allied troops described the sound as "Cloth Tearing" and was sometimes given the name "Hitlers Buzzsaw". Like GScholz said, its actually a very accurate weapon when fired correctly. Very beautiful IMHO :)
Side Note: from what ive gatherd it was fairly light weight and easy to manuver around. Id say itd come down to how expierenced the crew opperating it was.
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Originally posted by GScholz
Again you are wrong. The MG42 will consume a lot of ammunition if used for suppression. This is exactly why the US army didn't want a MG42 type MG when they designed the M60.
Swapping the barrel on a MG42 takes 10 seconds with a trained crew, the barrelguard is cold to the touch and you don't need any tools.
Like I said, you don't know what you're talking about. And that bugs the hell out of me.
Maybe if you fired non-stop, but you really didn't need to. A few bursts everytime something poked their head out or moved would keep them down.
Ten seconds while not in combat? Even in a battlefield situation, ten seconds is a hell of a long time. Especially when you have other things to take care of. Also, I doubt every single MG42 crew out there was properly trained.
Finally, the arrogance isn't helping you. Maybe if you weren't so arrogant in every reply *you* think is wrong, then there wouldn't be a problem.
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Also, I'm done with this thread. At this point it's just a stalemate with two differing opinions/ideas and it's not going to change.
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The Ghost recon site, only says it was released on PS2.
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Dinky,
I don't see you any less arrogant in the issue.
Gscholz is saying the things as they are, theres no arrogance in that. At least not when compared to you, because you're doing exactly the opposite that you expect from Gscholz.
Like I said before, the german infantry groups were made around the machinegun, which was the workhorse.
The guys with rifles were actually the support "weapons".
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Dinky, Gschlotz is a salamander, get used to it.