Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: AmRaaM on April 03, 2005, 02:37:50 PM

Title: Hangers destruction
Post by: AmRaaM on April 03, 2005, 02:37:50 PM
How about if at an airfield and when the hangers are destroyed it limits the speed that  a/c can up from that field by increasing the time it takes to spawn a/c  ie. 4 hangers regular time(instant), 3 hangers, +5 seconds, 2 hangers left..+10 secs ..... or another type of time penalty, or variation of this.
Title: Re: Hangers destruction
Post by: Dinky2003 on April 03, 2005, 02:40:59 PM
Quote
Originally posted by AmRaaM
How about if at an airfield and when the hangers are destroyed it limits the speed that  a/c can up from that field by increasing the time it takes to spawn a/c  ie. 4 hangers regular time(instant), 3 hangers, +5 seconds, 2 hangers left..+10 secs ..... or another type of time penalty, or variation of this.


Wouldn't happen.  The vulchers would whine so loud that you would be able to stand on the moon and hear it.
Title: Hangers destruction
Post by: ALF on April 03, 2005, 02:47:09 PM
It wouldnt make much of a difference unless it was a longer wait (1-2 minutes) at whoch point we end of negating the need to detraoy ALL the hangers.

Ive though about things like less hangers mean less planes available, but again, it ends up making the last hanger meaningless....ah well
Title: Hangers destruction
Post by: john9001 on April 03, 2005, 05:37:41 PM
i think the 1st hanger destroyed should take out the lala's and the second destroyed take out the spitty's.
Title: Hangers destruction
Post by: GScholz on April 03, 2005, 06:10:09 PM
(http://www.stacksandstacks.com/image/2_1_20116.jpg)

Why would you want to destroy a hanger?
Title: Hangers destruction
Post by: ALF on April 03, 2005, 11:03:08 PM
Quote
Originally posted by GScholz
(http://www.stacksandstacks.com/image/2_1_20116.jpg)

Why would you want to destroy a hanger?


LOL.....I thought they were talking about detroying my website for a minute there...which of course started out as combathangEr because combathangAr was registered (although inactive).

But now I got both....and PLEASE dont bomb my website!
Title: Hangers destruction
Post by: dedalos on April 04, 2005, 10:42:44 AM
Quote
Originally posted by john9001
i think the 1st hanger destroyed should take out the lala's and the second destroyed take out the spitty's.


Yep, then the vulchers would have nothing to wory about. :p
Title: Hangers destruction
Post by: ghi on April 04, 2005, 11:24:00 AM
Quote
Originally posted by dedalos
Yep, then the vulchers would have nothing to wory about. :p

  i would try to up IL2 and HO big time to defend a base,
        Why are you guys whining about vulching a bases b4 capture?  Should we show you more respect to enemy plane upping or to  friendly goon pilot that fly 2 sectors for capture?
Title: Hangers destruction
Post by: mars01 on April 04, 2005, 11:58:21 AM
Yeah, just what this game needs are more ways to keep people from fighting.:rolleyes:
Title: Hangers destruction
Post by: dedalos on April 04, 2005, 12:19:55 PM
Quote
Originally posted by ghi
i would try to up IL2 and HO big time to defend a base,
        Why are you guys whining about vulching a bases b4 capture?  Should we show you more respect to enemy plane upping or to  friendly goon pilot that fly 2 sectors for capture?


Nah, by all means, if you have goons comming in, vulch, kill fh, vh, everything you can to capture the base.  However, if the FHs are up I would like a chance to defend.  Best defence is the lala and the spit.

However, there are certen people that would come in just for the vulch and no intend of capturing.  I like to chase them down after they ran out of ammo.  If all left is IL2s then they get to fly home without any chalenge.
;)
Title: Hangers destruction
Post by: Howitzer on April 04, 2005, 01:13:30 PM
Quote
Originally posted by mars01
Yeah, just what this game needs are more ways to keep people from fighting.:rolleyes:



As always, I'm with you on this, but I think the idea has some merit given the fact that you wouldn't have to wait 15 minutes for all the hangars to respawn.  Instead the most you'd have to wait is 1-2 minutes to be able to re-up without the possibility of all fighters being disabled.  This may be a good compromise for the folks that want to be able to stop an advance by killing the FH, and the anti-fun nazi folks who like the constant fighting.  :confused:
Title: Re: Hangers destruction
Post by: Traveler on April 04, 2005, 01:31:15 PM
Quote
Originally posted by AmRaaM
How about if at an airfield and when the hangers are destroyed it limits the speed that  a/c can up from that field by increasing the time it takes to spawn a/c  ie. 4 hangers regular time(instant), 3 hangers, +5 seconds, 2 hangers left..+10 secs ..... or another type of time penalty, or variation of this.


I like that idea, I also like the idea that perhaps hangers at fields should be tied directly to certain types of aircraft.   And only certain types of aircraft could spawn from a field.   With airfields close together on the large maps all aircraft would be available within a three sector area.  Something like that, any ideas?

That also Numbers of aircraft of any type be tied to the ability of the country to build aircraft.  That Aircraft factories have a strategic value.  As Aircraft factories are destroyed or damaged, that aircraft delivers be slowed.
Title: Hangers destruction
Post by: StarOfAfrica2 on April 04, 2005, 01:49:46 PM
Quote
Originally posted by mars01
Yeah, just what this game needs are more ways to keep people from fighting.:rolleyes:


Can't we all just get along?
Title: Re: Re: Hangers destruction
Post by: dedalos on April 04, 2005, 02:06:30 PM
Quote
Originally posted by Traveler
I like that idea, I also like the idea that perhaps hangers at fields should be tied directly to certain types of aircraft.   And only certain types of aircraft could spawn from a field.   With airfields close together on the large maps all aircraft would be available within a three sector area.  Something like that, any ideas?

That also Numbers of aircraft of any type be tied to the ability of the country to build aircraft.  That Aircraft factories have a strategic value.  As Aircraft factories are destroyed or damaged, that aircraft delivers be slowed.


The planes good for fast responce when a base is under attack, don't have the fuel to fly 3 sectors.  The once that do, will be there too late.  Cap the field and vulch if you want to supress fighting or fighters.
Title: Hangers destruction
Post by: mars01 on April 04, 2005, 02:26:01 PM
Quote
Can't we all just get along?
Yeah sure we can, when I can log in and find a good fight/furball, just like I can always log in and find something to bomb.

Problem is, once you start to eliminate my ability to fight, either by killing the hangers/carrier or delaying my ability to up an aircraft, then no we really can't get along.

Why don't people come up with ways to make the fights last longer or make them more challenging?  Why are people always suggesting ways to stop the fighting rather than enhance the fights?

So your telling me the hordes of base capture people are not enough to drop the city/vh and cap the field long enough to capture the field.  Now you need to delay a players ability to up and take the most desirable machine to defend.  

Why don't we make it so all you have to do is fly the goon over the city and you get the capture lolh:rolleyes:
Title: Hangers destruction
Post by: dedalos on April 04, 2005, 02:50:09 PM
Quote
Originally posted by mars01
Why don't people come up with ways to make the fights last longer or make them more challenging?  Why are people always suggesting ways to stop the fighting rather than enhance the fights?
 


Ya know, I was just thinking about this after reading these posts.  Lattely, it has all been about stoping the fight or how to not fight.  Last night I got vulched on furball island.  It has migrated to the DA of all places also.:lol
Title: Hangers destruction
Post by: JB73 on April 04, 2005, 02:52:27 PM
Quote
Originally posted by GScholz
(http://www.stacksandstacks.com/image/2_1_20116.jpg)

Why would you want to destroy a hanger?
LMFAO!!!
Title: Hangers destruction
Post by: Howitzer on April 04, 2005, 03:40:48 PM
Quote
Originally posted by dedalos
Ya know, I was just thinking about this after reading these posts.  Lattely, it has all been about stoping the fight or how to not fight.  Last night I got vulched on furball island.  It has migrated to the DA of all places also.:lol


Yeah, when I switched back to rooks, we had the bish airfield on furball island dead and swarmed, and we had the knight airfield capped.  Then they are calling for troops to capture the bish airfield!!!  I got into a discussion with a guy about how stupid that was, and his reasoning for capturing it was:  "Because it is there".  


:mad:
Title: Hangers destruction
Post by: dedalos on April 04, 2005, 03:43:24 PM
Quote
Originally posted by Howitzer
Yeah, when I switched back to rooks, we had the bish airfield on furball island dead and swarmed, and we had the knight airfield capped.  Then they are calling for troops to capture the bish airfield!!!  I got into a discussion with a guy about how stupid that was, and his reasoning for capturing it was:  "Because it is there".  


:mad:


lol, leme guess.  They took it?
Title: Hangers destruction
Post by: Howitzer on April 04, 2005, 03:48:14 PM
Quote
Originally posted by dedalos
lol, leme guess.  They took it?


My internet connection died, and I got booted before I could witness the heresy.  :)
Title: Hangers destruction
Post by: Clifra Jones on April 04, 2005, 04:02:51 PM
Quote
Originally posted by mars01
Yeah sure we can, when I can log in and find a good fight/furball, just like I can always log in and find something to bomb.

Problem is, once you start to eliminate my ability to fight, either by killing the hangers/carrier or delaying my ability to up an aircraft, then no we really can't get along.

Why don't people come up with ways to make the fights last longer or make them more challenging?  Why are people always suggesting ways to stop the fighting rather than enhance the fights?

So your telling me the hordes of base capture people are not enough to drop the city/vh and cap the field long enough to capture the field.  Now you need to delay a players ability to up and take the most desirable machine to defend.  

Why don't we make it so all you have to do is fly the goon over the city and you get the capture lolh:rolleyes:


I so agree. Face the facts folks, you are not going to limit what people can fly nor when they can fly it. Aside from perk points it ain't gonna happen. It would piss off far to many people for HT to even consider it.

Mars is right, there are far to many ways to stop the fighting all together.  Seems every time a good fight begins some swarm of "heros" comes along and drops the fighter hangers then flys in in force to cap a field that can barely put up a stuggle.

Case in point, Friday night (2am ish) on Furball Island some Rook "heros" dropped the hangers on the Bish base and then swarmed the base, Problem was they didn't even take the base! If the only way you can get kills is to kill the hanger then hang around and wait for them to come back up so you can vulch, that pretty pathetic.

Thing is it was 2 sectors to the nearest Bish base, at 2am I'm not going to fly that. So basically they ended my night, thank you very much.

PS: We capture bases many times without dropping the VH's. Real usefull if you want move on to the next capture quickly. You don't have to wait 15 minutes while the enemy is mounting a counter attack on the base you just captured.
Title: Hangers destruction
Post by: Furious on April 04, 2005, 04:31:47 PM
Quote
Originally posted by mars01
...Why don't people come up with ways to make the fights last longer or make them more challenging?  Why are people always suggesting ways to stop the fighting rather than enhance the fights?....


They don't want to "fight", they want to "win" the game.
Title: Hangers destruction
Post by: Traveler on April 04, 2005, 04:34:55 PM
Quote
Originally posted by Clifra Jones
I so agree. Face the facts folks, you are not going to limit what people can fly nor when they can fly it. Aside from perk points it ain't gonna happen. It would piss off far to many people for HT to even consider it.

Mars is right, there are far to many ways to stop the fighting all together.  Seems every time a good fight begins some swarm of "heros" comes along and drops the fighter hangers then flys in in force to cap a field that can barely put up a stuggle.

Case in point, Friday night (2am ish) on Furball Island some Rook "heros" dropped the hangers on the Bish base and then swarmed the base, Problem was they didn't even take the base! If the only way you can get kills is to kill the hanger then hang around and wait for them to come back up so you can vulch, that pretty pathetic.

Thing is it was 2 sectors to the nearest Bish base, at 2am I'm not going to fly that. So basically they ended my night, thank you very much.

PS: We capture bases many times without dropping the VH's. Real usefull if you want move on to the next capture quickly. You don't have to wait 15 minutes while the enemy is mounting a counter attack on the base you just captured.


I think by making strat targets more valuable you will see a larger area in which to fight, not less, with more targets to attack and ofcourse defend the number of fights will increase.   I also don't think 50 miles (two Sectors) is very fat when airspeeds are 350 to 375 MPH.