Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: whels on April 12, 2005, 02:17:38 PM

Title: since spawn point increase
Post by: whels on April 12, 2005, 02:17:38 PM
since HT has helped the spawners by increasing spawn radius by 500 yards, i think its time to help the planes taking off vs vulchers.

since u cant increase the popup point and still be on runway,  id say increase ACK hardness and also increase leath  and accuracy.


as is right now 1 fighter can deack a field and setup vulch, thats intirely too easy. should take a corrdinated effort from multiple
fighters and/or buffs to deack a field.


if ur gona program against spawn camp, then u got to do it vs vulching, they are the same.
Title: Re: since spawn point increase
Post by: Dead Man Flying on April 12, 2005, 02:20:02 PM
Quote
Originally posted by whels
if ur gona program against spawn camp, then u got to do it vs vulching, they are the same.


Of course they're the same.  Why just yesterday I landed 45, 54, and 78 kills in a Spit V while vulching.

-- Todd/Leviathn
Title: Re: Re: since spawn point increase
Post by: whels on April 12, 2005, 02:34:37 PM
Quote
Originally posted by Dead Man Flying
Of course they're the same.  Why just yesterday I landed 45, 54, and 78 kills in a Spit V while vulching.

-- Todd/Leviathn


ive seen 30 to 100 kills landed from vulch sessions
Title: since spawn point increase
Post by: mars01 on April 12, 2005, 02:37:56 PM
Quote
as is right now 1 fighter can deack a field and setup vulch, thats intirely too easy. should take a corrdinated effort from multiple
It is a catch 22 when you talk about increasing leathality of the ack.  If you increase the ack so much that a fighter or small group of fighters cannot deack, then all you will have are bombers going to fields and dropping hangers.

I agree it is very easy to kill ack.  I can usually kill all the ack at a field with 1/4 of my cannons from a spit.

At the least if they up the ack leathality they have to up the hanger hardness as well.

I am for anything that creates more fights!
Title: since spawn point increase
Post by: Waffle on April 12, 2005, 02:39:53 PM
So if I deack a VH, and get in a strategic place - then start picking off VHs as they emerge from the hanger - is that spawncaping or not?

I mean, I drove to the feild - eliminated threats, secured a tactical advantage, and am continuing eliminating threats as they leave from a hanger.



Is that "vulching"? or "spawncamping"?
Title: since spawn point increase
Post by: BUG_EAF322 on April 12, 2005, 02:40:11 PM
So what solution u have in mind ?
why should someone be able to die 20X taking off.
Anti vulchers already have the La7.


just let me laugh ok.
Title: Re: Re: Re: since spawn point increase
Post by: Dead Man Flying on April 12, 2005, 02:42:07 PM
Quote
Originally posted by whels
ive seen 30 to 100 kills landed from vulch sessions


Four or five times an hour?  Sorry, but the spawn camping gravy train is over.

-- Todd/Leviathn
Title: Re: Re: Re: since spawn point increase
Post by: Elfie on April 12, 2005, 02:52:30 PM
Quote
Originally posted by whels
ive seen 30 to 100 kills landed from vulch sessions


Not from airplanes you havent.
Title: since spawn point increase
Post by: MOIL on April 12, 2005, 02:59:23 PM
Quote
Originally posted by Waffle BAS
So if I deack a VH, and get in a strategic place - then start picking off VHs as they emerge from the hanger - is that spawncaping or not?

I mean, I drove to the feild - eliminated threats, secured a tactical advantage, and am continuing eliminating threats as they leave from a hanger.



Is that "vulching"? or "spawncamping"?


While it would prob be considered "camping"  it is a fair tactic. If you remove the ACK threat and are allowed to set up shop, then you should be able to keep the hanger "secured" until  A} your buds show up to capture. B} someone ups, gets lucky shot and kills you  C} someone spawns/flies over to engage you
Title: Re: Re: since spawn point increase
Post by: Seagoon on April 12, 2005, 03:00:59 PM
Quote
Originally posted by Dead Man Flying
Of course they're the same.  Why just yesterday I landed 45, 54, and 78 kills in a Spit V while vulching.

-- Todd/Leviathn


If anyone other than Leviathan had made that claim, I might not have believed it.

- SEAGOON
Title: Re: Re: since spawn point increase
Post by: dedalos on April 12, 2005, 03:49:50 PM
Quote
Originally posted by Dead Man Flying
Of course they're the same.  Why just yesterday I landed 45, 54, and 78 kills in a Spit V while vulching.

-- Todd/Leviathn


Lier, you were in a NIKI.  I have it on film.  You and Slap in his LA7
Title: since spawn point increase
Post by: dedalos on April 12, 2005, 03:53:35 PM
Quote
Originally posted by Waffle BAS
So if I deack a VH, and get in a strategic place - then start picking off VHs as they emerge from the hanger - is that spawncaping or not?

I mean, I drove to the feild - eliminated threats, secured a tactical advantage, and am continuing eliminating threats as they leave from a hanger.



Is that "vulching"? or "spawncamping"?


Are you tring to take the base?  I think you know the answer to your question
Title: since spawn point increase
Post by: sullie363 on April 12, 2005, 04:04:53 PM
One plane can deack and cap a field alone if nobody resists.  If they decided to only up once the enemy has control of the base then that's their damn problem.
Title: since spawn point increase
Post by: Karnak on April 12, 2005, 04:07:01 PM
Keep in mind that when you try to take off of a vulched field you know it is vulched before launching.  When you jump to a spawn point you have no way of know if it is camped or not.
Title: since spawn point increase
Post by: SlapShot on April 12, 2005, 04:10:12 PM
Quote
Originally posted by Waffle BAS
So if I deack a VH, and get in a strategic place - then start picking off VHs as they emerge from the hanger - is that spawncaping or not?

I mean, I drove to the feild - eliminated threats, secured a tactical advantage, and am continuing eliminating threats as they leave from a hanger.



Is that "vulching"? or "spawncamping"?



Well ... it could be "vulcamping" or "spawnching" ... not sure ... I must admit that I am leaning towards "spawnching" ... has a nice ring to it.
Title: since spawn point increase
Post by: SlapShot on April 12, 2005, 04:11:56 PM
Quote
Originally posted by Karnak
Keep in mind that when you try to take off of a vulched field you know it is vulched before launching.  When you jump to a spawn point you have no way of know if it is camped or not.


Once ... after that ... its all YOUR fault ... no different.
Title: since spawn point increase
Post by: Karnak on April 12, 2005, 04:29:21 PM
Quote
Originally posted by SlapShot
Once ... after that ... its all YOUR fault ... no different.

I was only speaking of the first time.  I have lost tanks to that first try though.

After that you know just as much as the prospective vulchee before he launches.
Title: since spawn point increase
Post by: rod367th on April 12, 2005, 10:52:11 PM
I have personally landed 37 kills ah1  vulching in a niki entire Mw squad was vulching for atleast 1 hr, so 30 i can see, and i'm sure some have reloaded to go back to vulched field and have landed or died with many more.





I can see why HTC changed spawn points, I would hate to lose new customers ( who use gvs first) when they6 think all you can do is die as soon as you try to spawn over and over. These new players are bread and butter to old players. without player base growing game will get stale.



And i'm sure before to long someone will figure out how to take advantage of new spawn points. Just like a certain someone who first found out that shooting your own countries hanger increase you hit %. Glad that he didn't die from his sting..............
Title: since spawn point increase
Post by: Greebo on April 13, 2005, 03:04:06 AM
Quote
Originally posted by rod367th
I can see why HTC changed spawn points, I would hate to lose new customers ( who use gvs first) when they think all you can do is die as soon as you try to spawn over and over. These new players are bread and butter to old players. without player base growing game will get stale.


This is it exactly, both players in an engagement should at least have some sort of chance of winning. Perhaps now when someone lands XX kills in a GV it will mean something other than that they like to game the game. Also, I've always wondered how many of those mega GV kill totals were players repeatedly killing second accounts. This sort of thing devalues the game and I'm glad HTC have done something about it.

If there was some way to stop idiots repeatedly upping from vulched fields, I'd be all for that too.
Title: since spawn point increase
Post by: Sox62 on April 13, 2005, 03:21:54 AM
LOL.

Whining because spawn camping is harder?

Boo  hoo.
Title: since spawn point increase
Post by: mars01 on April 13, 2005, 07:31:53 AM
Quote
LOL.

Whining because spawn camping is harder?

Boo hoo.



HAHAHAHAHA  No doubt - what next people are going to start whining because they have to fight hahahaha:rofl
Title: since spawn point increase
Post by: Eagler on April 13, 2005, 07:39:57 AM
two ping ack death ought to fix it
or
lower the restore time to two minutes for ack repair
or
increase hardness of ack so that it takes a bomb to take it out
or
if disabled by mg/cannon from plane - two minute repair time - if killed by bomb - 15 min repair time (this would simulate the diff between the gun crew getting mowed down and the gun actually being damaged to the point of replacement needed)

or

all of the above :)
Title: Re: since spawn point increase
Post by: SirLoin on April 13, 2005, 07:43:11 AM
Quote
Originally posted by whels
since HT has helped the spawners by increasing spawn radius by 500 yards, i think its time to help the planes taking off vs vulchers.

since u cant increase the popup point and still be on runway,  id say increase ACK hardness and also increase leath  and accuracy.


as is right now 1 fighter can deack a field and setup vulch, thats intirely too easy. should take a corrdinated effort from multiple
fighters and/or buffs to deack a field.


if ur gona program against spawn camp, then u got to do it vs vulching, they are the same.


I agree the same...whel sead..:)
Title: since spawn point increase
Post by: dedalos on April 13, 2005, 07:59:14 AM
Quote
Originally posted by mars01
HAHAHAHAHA  No doubt - what next people are going to start whining because they have to fight hahahaha:rofl


Don't know if they whined yet, but I have seen some posts with some pretty good ideas on how to stop that from happening.
Title: since spawn point increase
Post by: whels on April 13, 2005, 09:25:24 AM
Quote
Originally posted by mars01
HAHAHAHAHA  No doubt - what next people are going to start whining because they have to fight hahahaha:rofl




its funny to hear the hypocrisy from fighter panzies who cry NOOOOOOOOOOOOOOOO if u talk about changing thier
vulch gravey train  lol
Title: since spawn point increase
Post by: Dead Man Flying on April 13, 2005, 09:30:55 AM
Quote
Originally posted by whels
its funny to hear the hypocrisy from fighter panzies who cry NOOOOOOOOOOOOOOOO if u talk about changing thier
vulch gravey train  lol


Veni, Vidi, Vulchi.  Not Veni, Vidi, Spawncampi I guess.

-- Todd/Leviathn
Title: Re: Re: Re: since spawn point increase
Post by: DREDIOCK on April 13, 2005, 10:18:58 AM
Quote
Originally posted by whels
ive seen 30 to 100 kills landed from vulch sessions


then you saw someone who managed ot find a group of complete idiots.
Or masochists
Take your pick LOL

Anyway this isnt anything more ack and more and more accurate puffy ack cant fix.

there should be more puffy ack not less. and it should be alot more effective against large formations.

Also each feild should have several GV hangars spread out on the feild and not just 1.

This way panzies and M-16's can up for AA duty.
Title: since spawn point increase
Post by: Soulyss on April 13, 2005, 10:35:24 AM
There is one fundamental difference to remote spawn point camping and vulching.  In the gv's at least your first spawn is blind, you have no idea if the spawn point is camped out.  At an airfield you know what you're getting yourself into when you click on the runway button.
Title: since spawn point increase
Post by: whels on April 13, 2005, 10:47:38 AM
Quote
Originally posted by Soulyss
There is one fundamental difference to remote spawn point camping and vulching.  In the gv's at least your first spawn is blind, you have no idea if the spawn point is camped out.  At an airfield you know what you're getting yourself into when you click on the runway button.



easy fix.  if a enemy is within 2k of spawn point, make the spawn arrow blink.
Title: since spawn point increase
Post by: 6GunUSMC on April 13, 2005, 12:18:18 PM
Quote
Originally posted by whels
easy fix.  if a enemy is within 2k of spawn point, make the spawn arrow blink.


Whels, thats a good suggestion.
Title: since spawn point increase
Post by: tactic on April 13, 2005, 12:32:31 PM
Here's a fix that will kill 2 birds with 1 stone.  :)  Treat spawn points like a national park, call them "spawnerstone national parks".  Make it so you have to use perks to purchase a Spawn camping Permit,  lmao!  It would make you dissapear from spawn point if your permit runs out!   Something to spend perks on and limit time at spawn points.,  :p  

It would be like a parking meter, except no putting perks in to extend parking time.  lmmfao!   Remember Smokey says- only you can stop forest spawn camping !   Besides Everytime i drive by a spawn camping spot all I see is empty beer bottles, peanut shells, nudie mags, & chickn bones!  Spawn campers! clean up your Camp area before leaving  to land your vulching kills .  gezzzz!!  :rofl
Title: since spawn point increase
Post by: Easyscor on April 13, 2005, 04:20:55 PM
Up the ack and puffy flak?

Anything that makes bases harder to capture just encourages people to fly in a horde.

The GV spawn change is a good thing, leave it at that.
Title: since spawn point increase
Post by: NoBaddy on April 13, 2005, 04:29:04 PM
Actually, it might be nice if the AI for the ack was dynamic. Perhaps it could be built to be more effective based on the ratio of friendlies to enemies nearby. It would certainly make the current tactic of hordes avoiding each other more.....interesting :D.
Title: since spawn point increase
Post by: mars01 on April 13, 2005, 04:58:37 PM
Quote
just encourages people to fly in a horde
This is already a problem.  It's not like we could get more hording.
Title: since spawn point increase
Post by: Morpheus on April 13, 2005, 05:15:01 PM
Quote
Originally posted by whels
easy fix.  if a enemy is within 2k of spawn point, make the spawn arrow blink.


YAY

More info for the server and my computer to have to deal with.

You get vulched, thats your bad.

Spawn camping aint no different.

Get camped/vulched once ok. If it happens a 2nd time, your just a dumb bellybutton and its your fault.

Hitech made it MORE difficult to spawn camp?

Hell, you could have fooled me. I see players landing 30-60 kills in panzers far more often than I've ever seen players land in a fighter.
Title: since spawn point increase
Post by: Gwjr2 on April 14, 2005, 02:05:21 AM
1 easy way to stop vulching (unless proper ord used) put a manned 8.8cm with AA at fields and  with AP as well.
Title: since spawn point increase
Post by: BALSUR on April 14, 2005, 04:38:00 AM
I dunno if the random spawning has eliminated spawn camping or not it has it tougher, because you have to be at least 1600 yards off spawn. so, people do get the chance to drive a few feet before getting blasted. But, the random spawn gives them hope that they can break it so, they keep spawning. There is only one way to break a camped spawn and that is with numbers. Mass spawning. So, if you dont have any friends guess ya gotta do it yourself or find a another place.
Title: since spawn point increase
Post by: dedalos on April 14, 2005, 09:03:56 AM
Quote
Originally posted by Morpheus

Get camped/vulched once ok.  


ARE YOU OUT OF YOUR F**#@#^ING MIND??????   WHAT ABOUT MY SCORE :mad:
Title: since spawn point increase
Post by: Despair on April 14, 2005, 09:32:01 AM
I found a pleasure taking off at vulched fields in Il-2 a cpl of days ago, I even saw two guys competing for the kill rammed into my tail giving me two kills 2 days ago :lol. I die more than I kill of course but those moments are precious.
Title: since spawn point increase
Post by: Donzo on April 14, 2005, 09:58:25 AM
Quote
Originally posted by Waffle BAS
So if I deack a VH, and get in a strategic place - then start picking off VHs as they emerge from the hanger - is that spawncaping or not?

I mean, I drove to the feild - eliminated threats, secured a tactical advantage, and am continuing eliminating threats as they leave from a hanger.



Is that "vulching"? or "spawncamping"?



It's "spulching" :D
Title: Re: since spawn point increase
Post by: slimm50 on April 14, 2005, 10:22:26 AM
Quote
Originally posted by whels
since HT has helped the spawners by increasing spawn radius by 500 yards, i think its time to help the planes taking off vs vulchers.

since u cant increase the popup point and still be on runway,  id say increase ACK hardness and also increase leath  and accuracy.


as is right now 1 fighter can deack a field and setup vulch, thats intirely too easy. should take a corrdinated effort from multiple
fighters and/or buffs to deack a field.


if ur gona program against spawn camp, then u got to do it vs vulching, they are the same.

Whels, cool avatard. Can we see a bigger image, please.
Title: Re: Re: since spawn point increase
Post by: whels on April 14, 2005, 11:58:19 AM
Quote
Originally posted by slimm50
Whels, cool avatard. Can we see a bigger image, please.


its the insignia for VF-2 Rippers, they fought at Coral Sea. im GL for thier representative squad in the senario.

(http://www.vf2.org/images/history/circle_rippers_jpg.jpg)