Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: TWA500 on April 16, 2005, 06:06:56 PM
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Well this is an interesting patch, the graphics have all changed and the GV spawning makes it a bit more difficult to camp.
Some people (myself included) are having frame rate issues, As a GV'er I have noticed this especially when zooming in on a vehicle. The problem as I see is with the rendering of the tree groupings. You can't see what is really there until you are on top of it unless you move your detail slider up about half way. The consequences of this even for a guy like me with a fairly good machine is screen stutter while zoomed in.
The other issue that is a concequence of the new spawing scheme is spawning in water or in a tree. This is not really a big issue unless you do it in a Tiger. Then you lose your perk points, which by the way is another issue that needs to be changed.
You up a Tiger and kill several enemy GV's, then you yourself get killed. As a result of this you lose your perk points but don't gain the points for the kills. This is a math issue that needs to be fixed. Here is the correct formula Tiger =40 Perks, Kills = 5 perks, 40-5 = 35 perks net loss, not 40.
The last issue I want to touch on is landing a GV. To date you never really know if landing that Tiger will result in a loss of your perks or not. This is not good folks, here is how in my opinion it should be. If you are not within the area of a enemy base or town and you have not been hit by an enemy weapon for say 3 minutes then you should be able to land succesfully from anywhere.
FOOT NOTE
The game is fun to play, HT has a good piece of software here, but there are going to be bugs. However there are things that can be done to make things more enjoyable and fair. The issues above need to be solved, you cannot expect everyone to go out and buy super computers to run AH.
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Originally posted by TWA500
you cannot expect everyone to go out and buy super computers to run AH.
Why not? It worked for Doom 3.
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I dont expect to get held back by people who wont or cant upgrade when the rest of the world is benefiting from the computer gaming enhancements available either.
I think AH2 is a nice balance between the 2. I'd go even further to say, that AH2 is held back in many ways as a result of HTC wishing to maintain its healthy and loyal player base.
I think kudo's should be given to these guys from people who face the upgrade problem, not grief. Imho, they've done enough to keep the lower computer owners happy to their own detriment.
I personnally believe AH2 should move to the next level and its customers should start saving to catch up. Just my opinion.
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Originally posted by TWA500
issue I want to touch on is landing a GV. To date you never really know if landing that Tiger will result in a loss of your perks or not. This is not good folks, here is how in my opinion it should be. If you are not within the area of a enemy base or town
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I agree this is an issue.....on going at that. There's been many of times I've been on my base, no nme in area, no damage, BUT because I'm parked on the grass, and not pavement, I'm told "You've Ditched". Or even better, at a lone spawn point, with a Tiger, no nme, change my mind to go get different vehicle, haven't moved off spawn point, haven't even started my motor.........spawn back and because there was a single nme 109 flying over heard at 15 k....no intrest in me......the 109 gets a proxy kill, or I've been captured, or I ditched.
Don't get me wrong, I snicker just like the next person when I get a proxy kill.....but generally it was someone who was trying to kill me. I can even live with the second half of my statement.....but most GV'rs would like HT to address the ditching issue while on friendly bases.
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On the flip side of this is what happens if you're attacking a field, knock out a tank's turret and he despawns with absolutely no penalty.
The way it's now, you spawn in, you fight. I'd much rather this than the alternative.
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Originally posted by Darkish
On the flip side of this is what happens if you're attacking a field, knock out a tank's turret and he despawns with absolutely no penalty.
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No, I agree with what your saying. I'm more referring to when there is no threat, ya on your own turf & yet still get a ditch, or you've been killed by ?
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Originally posted by scspook
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I personnally believe AH2 should move to the next level and its customers should start saving to catch up. Just my opinion.
thats what it did when it went from AHI to II and from what I can see is just now getting back a large chunk of the customers it lost from that move.
You cant go too far too fast or you end up loosing too much of your customer base.
And I'd be willing to bet theere are alot more folks here with lower to midrange machines then todays current hotrods.
From a buisness standpoint it they would probably stand less of a financial hit to loose the folks with high end machines then those with low end ones.
I commend HTC in the way they have tried to make it possible for the widest range of machines possible to play.
They try to do their customers right. All their customers.
and the check I write out every month that pays for this is the only one I dont mind writing.
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Originally posted by DREDIOCK
I commend HTC in the way they have tried to make it possible for the widest range of machines possible to play.
They try to do their customers right. All their customers.
and the check I write out every month that pays for this is the only one I dont mind writing. [/B]
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Here Here. Ya can't please everyone all the time, but Damn - hats off to yas for trying to.
<> HT
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Dont get me wrong guys, I too think that HTC is doing a good job with the game. And I dont mind upgrading my PC every so often, however I just built a nice and powerfull gaming machine and it suffers a bit, not allot but noticeable.
Shortly after my original post here I tried something else, I turned my Anti Aliasing to application preference instead of always on, this seemed to stabilize the graphics allot in this version.
I do not advocate a GV escaping death by landing when under fire, whether at a base or otherwise, but as it stands the rules for landing are not clearly defined when away from the home base. Some sort of way needs to be implemented that is clear and fair.
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I might be wrong, but I always thought you would get a successful landing in a GV if no enemy where with in 6k of you. Is this not the case anymore? I don't do that much GVing, so I may be wrong, but seems i used to get successful landings anywhere I was at as long as no one was around me.
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Originally posted by SFCHONDO
I might be wrong, but I always thought you would get a successful landing in a GV if no enemy where with in 6k of you.
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Used to be that way, presently if you try to land, while on your own base, and not on pavement, you'll get a "you've ditched", whether nme is present or not.
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Most of the time poor gaming performance is a result of poor system setup/maintanance. Be sure to have the newest drivers for your hardware (including MB/Chipset).
As for game-settings:
- turn off Anisotropic Filtering (does not good in AH and eats up performance)
- use AA at your discretion (up to your GPU)
- leave the detail sliders at default position
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AMD Athlon64 3800+
Corsair TwinX RAM 1024MB
GeForce6800GT
SB Audigy 2
True, I got a high end rig here (about 6 months old, so maybe mainstream by now). But with said setup I had absolutely NO performance drop from v2.02 to v2.03!
The new trees have no influence on my framerate but are awesome for low level fighting!!!
The only performance issue I have is with water. On the island maps I really get a hit when looking at it. Other than that I am capping out at 60FPS!
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Concerning the needed upgrade. I think the sim crowd is special. They always had the most-expensive gear. A joystick for 500USD??? Tell that to a casual gamer. Or the various home-built cockpits. I think someone who has online-sims as a hobby should have enough resources to upgrade in 2 years. AH was not built on the low end crowd. When it hit beta it was more demanding than the current sims. The graphical developement is astonishing and I wouldn't want to see it slowed down.
Besides I haven't marked a signifcant loss of customers in AH2. And if they left not for technical but for other reasons like burn-out, RL issues etc.
I say push it to the top and beyond! AH2 has still some ground to catch up on the boxed sims!
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Originally posted by Heretik
Why not? It worked for Doom 3.
I just did a $700.00 upgrade, my friend just did an $1,100.00 upgrade to continue keeping up with AH. With this release AH is once again unplayable for us. I am sorry that I'm unable to build a new system with every release or patch.
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Uh for $1100 you get practically the latest hardware that will run any game for years to come if correctly configured.
For $700 situation is the same unless you upgrade everything.
What exactly did you upgrade if you got so poor results?
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That's odd.
AMD 2600 here 1.9 Ghz
512ram
radeon 9600 128mb
Res 1024x768
Max Texture size 1024
Preload all in memory checked
Horizon checked
transitions checked
Terrain Mip mapping checked
Level of Detail 50%
Displayed object size 80%
ground detail range 60%
Unless I turn on animated water my fps stays at 44, I have max fps set for 45. Is there any reason not to have it set at 45?
When I turn on animated water my fps drops into the twenties. So I hapily leave it off.
So for me, luckily, everything is quite good, the same as it was before the patch.
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I'm with the camp that is seeing their poor machines wheez with this new version.
My computer's fairly midrange, a 2 ghz AMD processor, 64mb nvidea video card and 640 RAM. Not great, but well above the "minimum system requirements."
Not too long ago it could run AHII without any problems.
Should I have to go out and drop $500-$700 annually because HTC keeps having these "wouldn't it be neat if we could..." moments? It looks like I'll have to or be forced to vote with my feet.
I've said it before, in an arms race to see if his customers' computers can keep up with HiTech's improvements, HiTech's gonna win.
I wouldn't mind if these things added greatly to gameplay. I didn't complain when trees first appeared. They really do add to gv actions. I started complaining when they began moving to places gvs will never go, taking over maps and killing framerates.
A lot of the new stuff gives me 5 minutes of "Wow, that's cool" until it becomes routine.
For example, the bullet casings dropping from machine guns in buffs or the lighting effects when the guns are fired. Cool when I first noticed them, now not noticed at all.
I agree that a game's gotta grow or it's going to die. But I can't see the point of charging $15 to attract a wide customer base and then driving that base off by continuous tweaks that require continuous upgrades.
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Originally posted by aztec
I just did a $700.00 upgrade, my friend just did an $1,100.00 upgrade to continue keeping up with AH. With this release AH is once again unplayable for us. I am sorry that I'm unable to build a new system with every release or patch.
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Aztec the way it sounds is you and your friend spent $1800 to make improvements for what was needed at the time.....leaving no room or thought for future. Meaning ....will the hardware I get now serve me in future changes. Ya can't just plan for today when you know tomorrow will change.
I guess the other thing is are you buying what your rig really needs, or are you getting sold short. If you have a lamp that doesn't work because of a defective switch.... there are those who would sell you another bulb instead of what was really needed. Or tell you this will work, only to find out the new switch doesn't work on the new and improved bulb....you know the one you really want to use, and can't because this switch only works on the old stuff.
Used to own a 1956 Chevy, spent thousands of dollars on it to make like new. In the end...............it was still a 1956 Chevy.
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Lol....I should have known better, granted my upgrade was only from a Commodore 64 to a 128 but thought sure w/the sliders way down I'd get .0021 FPS in a furball. But thanks anyway,
!
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Originally posted by baine1
I'm with the camp that is seeing their poor machines wheez with this new version.
My computer's fairly midrange, a 2 ghz AMD processor, 64mb nvidea video card and 640 RAM. Not great, but well above the "minimum system requirements."
Not too long ago it could run AHII without any problems.
Should I have to go out and drop $500-$700 annually because HTC keeps having these "wouldn't it be neat if we could..." moments? It looks like I'll have to or be forced to vote with my feet.
I've said it before, in an arms race to see if his customers' computers can keep up with HiTech's improvements, HiTech's gonna win.
I wouldn't mind if these things added greatly to gameplay. I didn't complain when trees first appeared. They really do add to gv actions. I started complaining when they began moving to places gvs will never go, taking over maps and killing framerates.
A lot of the new stuff gives me 5 minutes of "Wow, that's cool" until it becomes routine.
For example, the bullet casings dropping from machine guns in buffs or the lighting effects when the guns are fired. Cool when I first noticed them, now not noticed at all.
I agree that a game's gotta grow or it's going to die. But I can't see the point of charging $15 to attract a wide customer base and then driving that base off by continuous tweaks that require continuous upgrades.
$500 per year, on average, for new computer equipment is pretty par for the course for any sort of gamer, and $500-1000 a year is a pretty cheap annual expense compared to lots of other hobbies. It's unfortunate if AH is the only game you play and you aren't getting any other benefit from your hardware, but AH isn't special. It's just a fact of online gaming that if you want to keep playing, you're going to have to spend the money to keep your system up to snuff.
That 64 meg Geforce you have doesn't quite cut the mustard these days. The rest of your system is still ok.
All of that said, I have noticed that sometimes AH seems to require more system power than it should. There is no reason that a system that can run Il-2 FB smoothly with lots of AI planes in the air should have any trouble with AH, but often this seems to be the case. I think the team needs to work on some performance optimization techniques, because considering AHII's current graphical quality, I think they could improve frame rates quite a bit.
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My frame rates are horrendous on this current MA map and they weren't like that before today. I just did a virus scan and an ad aware scan. I have changed no settings. what might possibly be the problem?