Aces High Bulletin Board
General Forums => The O' Club => Topic started by: fscott on June 06, 2001, 11:29:00 AM
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Short & simple.
1) worth it? yes
2) realistic fm? hard to say
3) Good framerate? yes
4) fun offline? yes
5) fun online? dunno yet
Longer and more complex.
1) The fun factor is there, and I haven't even had anything to shoot at yet since I'm in offline mode only. I've driven a tank, flew the planes, played as a soldier. Yes, its VERY well done. Quality workmanship abounds. True 3D environment. Did not see any clipping at all.
2) First let me say, taking off is kudos harder in WW2 than in WB or AH. My gawd where do I begin. Everything is there as far as engine and prop control. Tailwheel lock, fuel mix control, to name a few of the things that other sims don't have. The SPit engine will kill on negative g's, really good feel and atmosphere. On takeoff the prop will cause you plane to yaw to the left or right depending on aircraft. The effect and beleivablity is the best bar none. The BEST feel I have ever felt in a ww2 sim. I could go on, but the player load is EXTENSIVE.
- Flying. The flight is VERY VERY smooth. There is no herky jerky feel to the flight model. I would say that its feel is between WB and AH in smoothness, whereas WB feels overly bouncy and AH feels overly jerky. The pilot's body moves fluidly as you pull g's.
- Flight modelling. This is tuff because I haven't flown against anyone yet. The SPit I feels very nice, yet it feels much EASIER than AH or even WB. If you pull back on yer stick, one wing will drop and you will go into spin. The 109E feels mediocre in complexity. I think it may turn too well, but we will see when I go 1 on 1.
- Sounds. Outstanding. Almost too good. And this goes into the game itself. Very ncie atmosphere with doppler shift and all.
3) Athlon 1.5gz (overlocked), 256 RAM, Geforce 2 GTS. I'm getting 85 fps hardly ever drops even when flying with high detail at 1024x768x16.
4) Offline is fun even without targets.
5) Can't wait to start the online mode..
If you have any specific question feel free and I will try to answer, instead of trying to find your answer over at the hectic WW2 Online board.
fscott
[ 06-06-2001: Message edited by: fscott ]
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Well, it does seem very easy to fly the Stuka and the 109, but my main problem is that I can't figure out how to put my views on the hat or how to read the instruments.
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Fscott - I have an unclocked 1.2 GHz Athlon, Prophet II Pro, 256 meg ram and I get 85 FPS at 1280x1024x32bit in AH. Most of the time. Online.
I'd be interested to see how much things change when the servers go up? ;)
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Just a few more neat things I've discovered...
1) The canopy actually works! Ok it's just neat, but it does add to the realism. Hit the O key and watch as your canopy either slides back or opens up like on the 109e, and then when your flying you will hear the wind. So cool...
2) RPM settings aren't as realistic as AH. RPM settings are economy, continuous, and maximum RPM's.
3) Flight modelling. I can pull the stickk all the way back and no spin on the 109E, but on teh SPit, it will start to go into spin. Very strange.
4) There will be 60 MB patch right from the get go which is supposed to ADD many new things. The patch will be available when the servers go up later today. Perhaps that will address many issues and perhaps fix the 109E spin prob.
5) Here is the config file for flight. It shows you some of the controls:
adjust prop up = apostrophe;
adjust prop down = semi colon;
panel light = n,left shift;
ll switch = n, left control;
hatch control = h;
canopy control = o;
gear handle = g;
mixture off = m, left shift;
mixture lean = m, left control;
mixture rich = m, right control;
fuel cock next tank = u;
deploydivebrakes = s;
main trigger = joystick one button one;
main trigger = f;
second trigger = joystick one button two;
second trigger = b;
starter on = e;
toggle wep = f8;
toggle tail lock = slash;
toggle bomb bay door = d;
deploy weapon = d;
toggle tow bar = h;
shift down = left bracket;
shift up = right bracket;
reverse = r;
cycle ammo = backspace;
stukasiren = right shift;
fscott
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Dowding, my refresh rate is set at 85fps. If I disable vsync, my guess I'd be getting about 150 fps.
Online will make hardly a difference in fps. When you see "jerkiness" in online play, it is attributed to warping and lost packets rather than fps issues. I have cable modem so I won't be any good to you 56k'ers.
fscott
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Online will make hardly a difference in fps.
Ignorance is bliss...problem is, reality is sometime this week when the server finally gets up.
Post your FPS then.
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accurate report in the FM dowding. I dont know the stuka, but the 109E I've tested feels very arcadish.
OF course, is a plane lighter than teh a6m5 in AH and with better powerloading. But I still think it turns too well.
BTW The slats are wonderful :)
I've tried the Curtiss Hawk aswell. Feels way more like I would expect from a realistic FM.
Have you tried the AT guns? and the tanks?. I think I'll be a tanker too in WWIIOL ;).
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The FM is very good EXCEPT for the fact that planes seam to keep E too good when Flat Turning. Other then that, the FM is NICE :)
Tanks, AT guns, Infantary, what can I say, never felt anything so Realistic before, not as arcadish as AH ground war.
I have a 450Mhz P3 with 128Mb, that's just 50Mhz above the "required" system, and it doesn't work very well for me in FPS, and yet, although very low FPS for me, I have had the BEST online Dogfight ever, and I'll never forget the feel of realism during that Dogfight!
Everybody who say "you'll be disapointed" are wrong.
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Originally posted by Wilbus:
The FM is very good EXCEPT for the fact that planes seam to keep E too good when Flat Turning. Other then that, the FM is NICE :).
Have to say, I agree. The vertical moves feel simply right. For instance the hammerhead is not the long-painfully slow move I'm used to, here the nose of the plane flips upside down really fast in the hammerheads. :)
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Oh so some of you folks DID buy WW2 Online... heh. From reading this board I thought I would be the only one to "gamble".
Well, from the sounds of it, some are pleasntly surprised. I guess I'm not needed since many of you have it already. Yes Wilbus, the feel is AMAZING...
I just feel really bad for the "wait and see" people who jump at any chance to ditch the game. They gonna have to wait another week so the retailers can be restocked...
fscott
[ 06-06-2001: Message edited by: fscott ]
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Originally posted by fscott:
Oh so some of you folks DID buy WW2 Online... heh. From reading this board I thought I would be the only one to "gamble".
[ 06-06-2001: Message edited by: fscott ]
in fact,no Fscott. I have ordered mine, but since one week or so I have a beta version of WWIIOL dted the 15 of may in my HD ;)
I cant say how did I get it, sorry ;)
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Well heres alittle input from a beta tester:
The folks posting in this thread left AH for one reason or another, usually something they didn't like...and they praise WW2 Online.
Then there are folks like me, who've played both, but likes each sim for its particular pluses.
That's all I have to say! :)
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Ripsnort, I played AH for 6 months straight non-stop. I love AH. But I got burnt out and it didn't change all that much so I got tired. There's nothing to really complain about in AH.
WW2 Online is jut very different, yet IMO it feels more realistic. Is the fm better? Dunno, all I'm is that it feels so much smoother and flying it feels great.
You guys that have WW2. Hit outside view, V, and then hit F7 flyby mode. Listen to that awesome doppler effect! The clouds are very similar to WB effects. OMG I lvoe it already. Sorry for the cheerleading..it's more than I expected.
fscott
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Cheerleading is allowed in the Officers club on THIS BBS. :)
Each have their pluses and minuses, I personally could not see myself dropping one for the other, but would find a way to make room for both. Unfortunately, due to real life, I have to make a choice. We'll see on WW2 Online developes. AH has come along way in 1.5 years, I can only hope the Rats bring their sim that far, that fast, that soon.
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60mb patch?
Well, this tilts me more heavily towards not buying this game.
Massive downloads for every patch...which I was worried about before the 60 meg download was announced.
There is NO DSL, ISDN OR Cable avaliable where I live. In fact, I've never gotten a connect above 26.4, ever...I do have a 56k modem...i's phone line limited. And I have a choice of a grand total of two ISPs for local calls.
I doubt this 60 meg download is the last enormous download.
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Ripsnort, I played AH for 6 months straight non-stop. I love AH. But I got burnt out and it didn't change all that much so I got tired.
Must say the same, never ending furrball and take that field.
Liek I said about the FM, the planes don't lose much E in flat turns and this is Bad, the overall FM is jsut lovelly though, you guys should have seen my face when I accidently put a 109 in a inverted Flat Spin, hammerheads, tails slides etc feel alot better.
As for the torque effects, in AH the torgue is no more then that of a 150 Hp engine in a Cherokee (yes I have flown those). In WW2OL you actually have to give alot of rudder and work some to stay straight, this is what I'd expect from a 1000Hp+ engine.
Dammage modell, OH, it's nice! :)
Fscott, nope, I haven't bought it yet, I am waiting for my Extra 256mb (MUAHAHA) memory and see if I can get better frame rates on my "just above minimun requiriments" computer. I've been in the Beta since about 2 weeks.
As we all know, gaming companis ALLWAYS put the "minimum requirement" BELLOW actuall "good FPS level". Same thing with AH.
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Wilbus, whether its WW2 Online, or AH, or WB's, its all "Capture the Flag"...you will see. :) (Oh, and spawn point campers seem to be a common denominator too! ;))
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This is gonna be funny as hell!!!
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Keep em coming Fscott. Your posts seem to currently be the most objective, or if not that, the most detailed anyway.
As for capture the flag and endless furballs in AH but not WW2O? rofl..
like Ripsnort and Funkedup said ... :)
-Westy
[ 06-06-2001: Message edited by: Westy MOL ]
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bought it at lunch, went home and logged on to AH :)
will try it after work, graphics on the box look like crap - hope they are better in the game.
Eagler
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Is it just me, or is there no way to configure your joystick, throttle, etc?
And how come the only vehicle to have an actual pilot is the Spitfire?
I especially love the "realistic" spinning on the ground with no throttle. Must be a tornado outside! :rolleyes: :confused:
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Well my take is thus FWIW (off-line only at this point)
AC are harder to get in the air but seem easier to fly once your up. This may or may not be due to a easier FM jury still out ;)
Tanks have a learning curve to get it all together, go,shift,reverse,stop,switch to gunner,aim,fire,(miss :) ),change ammo type,reload,open hatch (to find out where i'm at again),button up,switch to driver,shift move,stop, switch to gunner .... well, you get the picture, it will be fun with a full crew.
Why would anyone "want" to be a AT crewman is beyond me! Kinda like volunteering for Napoleon line infantry shoot once and pray. PS don't miss :D
Infantry Well it's cool to pop away on the firing range then walk up and see your hit pattern in the target. Me thinks there will be a lot of smg and a lot of snipers but not a lot of grunts ... who knows ... maybe
we will get a group of 72 guys who sign up to be 1st platoon A company 1st battalion in the Big Red One. How many people on the server at the same time?
I like the stamina and blood count. I wonder how jinking all over the sky for 30 min or so will effect/be reflected in the game??? I KNOW the effects in real life (TM), but how will being in a prolonged furball effect reaction times/performances in the game? I guess we just wait and see ... or we could all start whining right off the bat :D
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Online and offline are two very different worlds. :rolleyes:
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Moo. Happy now?
(http://bigdweeb.homestead.com/files/sig.jpg)
(http://bigdweeb.homestead.com/files/51sig.jpg) (http://bigdweeb.homestead.com/files/twinmustangs.jpg)
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fscott, surely you are not surprised that a lot of WW2OL beta testers are AH players?
...and Rip's correct. It's ALL "capture the flag" whether you name the objective A32 or Spontin. There will be the ebb and flow of battle, there will be constant furballs over the "front". It's taking territory from the other guys. They're aren't that many variables to gameplay when you stop and think about it.
I personally hope they succeed. Competition is good and Choice is good. Everyone is happy; what could be better?
I do hope we don't let this degenerate into a p*ssing contest over who has the longest.. nose.
They're just games. Play what you like, like what you play. Enjoy!
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Cool sig funked :)
[ 06-06-2001: Message edited by: rosco- ]
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Good framerate fscott?
One hint fscott, keep your mouth closed til you get online, then tell us what you think.
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Looks promising, but gee it would be nice if just once a half decent gameplay manual was supplied with a game.
Anybody get their hat views to work? If so, how?...figured out the Keymapper?
bowser
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You'll find a views.kgm file that is read-only, that's what's keeping your view settings from holding. Toggle that flag in properties.
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Fatty,
Yes, I heard of that. I can actually map the views to the hat and save them, but the hat still does not work. The Keymapper detects the hat, but still no go. Apparently quite a few people are having this problem. Any ideas?
bowser
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The keymapper will detect the hat, but not save them (if you have the read only file). The way to see if this is your problem is to go into keymapping again after you saved them, and see if your changes are there.
If this isn't your problem, you're beyond my help. I did not have the patience to play this game long enough to find more detailed mapping flaws :rolleyes:
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ROFLMAO (http://home.adelphia.net/~shirfan/webpage.html) :D
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Oh dear cod. rofl. I just wet myself :D
Westy
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I was able to get the hat views working after installing the 01000110 patch, in case anyone is experiencing the same problem.
bowser
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Oh jeeez, thats sum funny sh*t Stag!