Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: RightF00T on May 04, 2005, 11:50:40 PM
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I'm sick and tired of watching a con I fought to the deck striking the ground at ridicolous speeds, instantly slowing down and then exiting to tower with no kill.
EDIT: Sorry my initial post was made in a fit of anger which isn't very productive. I understand a pilot could feasibly live at high speeds, but if you cause a plane to crash with your bullets shouldn't that be counted as a kill, ditch or not?
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That's only happened to me when they're near their base. Still annoying though.
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the ground is made of nerf...and it stinks. nothing like shooting tail or wing off enemy to watch them fall to earth, for a ditch. or better yet, land on top of a tree...for a ditch. :(
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Ya know, at the vertical speed most of these insane ditches (some of which I've even been able to pull off) are happening, the pilot COULD concivably live... Of course, he'd probably be hating life at that point.
The problem is that what isn't modeled is how something will start rolling about on the ground, shedding parts like crazy, after such an impact... (I'm envisioning what happens to a F1 or CART car when it smacks something and starts to roll)
Maybe HT could figure out a way to model such spectacular crashes when something goes SPLAT fast eneough.
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except F1 cars are made to be underweight and brake on impact to cushion the pilot.
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AH2 relaxed the ditch model for some reason. I seem to remember some 'femaledogging' about ditching being too hard early on. I have fought planes that would of crashed in AH1, only skid to a stop in AH2. The pilot gets a ditch, and I lost the kill.
AH1 had it right.
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I don't care if the pilot I shoot down gets a ditch or a bail or a crash. If I make him loose his plane, it should be a kill credited to me.
I think the kill credit should be awarded to the shooting pilot any time an aircraft (that was shot) is forced to ditch where the airframe would be considered a loss (i.e. wings ripped off, smashed fuse, lost in the forest, etc.) For that matter, if the pilot exits the plane and is not on an airfield, the plane should be considered lost and the shooting pilot should be awarded the kill. That is how it would have been in RL.
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Touching the ground at 200+mph should result in death. I have yet to hear of any real-life ditches at 200 and up.
g00b
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Originally posted by g00b
Touching the ground at 200+mph should result in death. I have yet to hear of any real-life ditches at 200 and up.
g00b
Well, in theory one could ditch at 200+mph... The only catches are that the landing surface would need to be incredibly flat, solid, and smooth, the the approach ing aircraft would need to come in flat, at a very shallow angle and low vertical speed.
But I agree, that if I shoot someone's wing off and they go skittering across the ground, there should be a kill at the end.
And to Moot:
I was going mostly for visualization with that statement.
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Since the latest patch and new version all that has changed. I can now land an a/c wheels up w/o concern, instead of doing it the usual way; it makes landing in the face of an nme at a capped field easier (gamey as hell IMO)
I can now shoot to ribbons nme a/c and watch them dive away and ditch; I will not get the kill; in AH1 and the previous patch I was getting the kill if an nme ditched or bailed. Prox kills have also been affected.
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Originally posted by Midnight
...I think the kill credit should be awarded to the shooting pilot any time an aircraft (that was shot) is forced to ditch where the airframe would be considered a loss (i.e. wings ripped off, smashed fuse, lost in the forest, etc.) ...
I personally would prefer the most realistic ditching model possible BUT... this looks like a good gameplay comprimise. Relaxed ditch w/ kill awarded to attacker.
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If you think thats bad, I shot both wings off a 262 on the deck over the water. He just dropped down and got the ditch at 450 mph. Explain that one?
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Ditching seems way more difficult with the new tree world. IMO
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Originally posted by wigglepog
Ditching seems way more difficult with the new tree world. IMO
Then your not flying in the right places. AH has become a copy of Doom. I am getting alittle tired of it to tell you the truth.
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My favoritre is when the guy you shot ditches in the sea and you still dont get credit for your kill...
:mad: :lol
Thats a pretty lame gameplay feature, I hope HTC fixes it sometime.
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This happened to me yesterday.
I saw a Bf109G-10 rush into one of my team mates from high. His speed was easily over 400mph. Probably close to 500.
I was in a Fw190A-8, and I thought I had a good chance to run him down, or at least take a pot shot when he pulls up.
The 109 pilot was obviously a newbie. His elevators locked up, and his alt kept getting lower and lower. The alt was now dangerously low, and I expected him to crash into the water. I pulled up.
Hmm.. nothing happens. No crash. No explosion..
Oh geez!
The 109 must have pulled his pitch angle up exactly parallel to the sea level as he hit the water. He skid across the water at fantastic speed, and then ditched there.
This is too much!
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even thought it has saved me more then the nme in shooting down..
The Dicth model is waayyy to leinent..
A balance betweetn AH1 ..and AH2 woudl be nice
I routinely dicth many many planes ..especially upping at a so called "capped" field
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The change (if there was one) did not need to be made IMO.
It just makes sense to get the credit for a kill if you have taken the nme a/c out of the fight by disabling his a/c; if he manages a ditch, it was still due to your guns. But a 300 mph ditch or more is just ridiculous.
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Originally posted by Don
But a 300 mph ditch or more is just ridiculous.
Tell me... I was doing 280mph, hit and flew through tower, lost wings and tail, fell on the ground belly up, slid on tarmac and landed successfully.
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Originally posted by 2bighorn
Tell me... I was doing 280mph, hit and flew through tower, lost wings and tail, fell on the ground belly up, slid on tarmac and landed successfully.
Wow, you got uber 733T SkillZ. Don't make me get mega after you again!
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The change (if there was one) did not need to be made IMO.
Don, IIRC, this 'change' first appeared during one of the AH2 beta versions.
Initially, the earlier versions of AH2 beta had very convincing ditch models. The planes were severely effected by the terrain. You really had to nurse the plane carefully, down to very low speeds, and had to take effort to stay as stable as possible at the first contact with land.
However, this ditch model had some problems with some planes. Maybe there was a bug with it. Some planes, like the Fw190A-8, was almost impossible to ditch - at first contact the plane would just blow up.. and etc etc..
So, this was patched, but not in the way that fixed the problematic planes, but it seemed like the 'safety limity' of ditching speeds was just altered overall very high.
I always thought that this was just a makeshift, temporary patch until HTC reworked the ditching part... except its been quite a while to consider it just 'temporary'
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>>However, this ditch model had some problems with some planes.<<
Kweasa:
Thanks for the clarification, I was not aware the ditch model had been adjusted. Hehe, back during the AH2 beta I was wondering why I could rarely land the F4U models; even had trouble with the FWs. It makes sense, but now it seems to be in need of some further tweaking. It has been written about enough and, I am sure HT and his crew will address it.
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>>I was doing 280mph, hit and flew through tower, lost wings and tail, fell on the ground belly up, slid on tarmac and landed successfully.<<
LOL! "nothing but net!!"
When I played AW (FR) years ago, some nights the connections were so bad, we used to purposely auger into the ground just to see how high we would bounce before we came back down :D
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Originally posted by Tails
Well, in theory one could ditch at 200+mph... The only catches are that the landing surface would need to be incredibly flat, solid, and smooth, the the approach ing aircraft would need to come in flat, at a very shallow angle and low vertical speed.
But I agree, that if I shoot someone's wing off and they go skittering across the ground, there should be a kill at the end.
And to Moot:
I was going mostly for visualization with that statement.
I've got a slip-n-slide. Does anyone have a model airplane they want to experiment with?