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General Forums => The O' Club => Topic started by: LePaul on June 08, 2001, 12:00:00 AM

Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: LePaul on June 08, 2001, 12:00:00 AM
As mentioned earlier, I bought the game to check it out.  Installed fine, and have been playing offline.  The sounds are great, the graphics are "ok"...kind of on track with games like Delta Force and such.

Downloaded this 67mb patch, which even on broadband, took forever.  Thought I'd read their BBS and its hot-hot-hot.  OnLine servers are down, and suffice to say, this game got shoved out the door!  Perhaps the best way to explain it is to check this site out:
 http://www.somethingawful.com/ (http://www.somethingawful.com/)

Very funny site, but sadly true.  

I'm hanging on to my copy, it seems to have a lot of potential.  Crying shame there isnt a H2H mode for us to host our own games, til they get their servers working!
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: funkedup on June 08, 2001, 02:51:00 AM
OMG that somethingawful writeup is f_____g hilarious!

[ 06-08-2001: Message edited by: funkedup ]
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: funkedup on June 08, 2001, 02:56:00 AM
Just had a look at the SFI boards, and the truth is even funnier than that article!

TARDFEST 2001!
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Gh0stFT on June 08, 2001, 03:07:00 AM
hehe the one who hates the game, will not be missed there trust me  ;)
yesterday i saw 900+ players on the server
and its just the beginning.

Gh0stFT
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Animal on June 08, 2001, 06:17:00 AM
cc Somethingawful is great.

I used to talk to Rich Kyanka "lowtax" a lot, and he is a class-act guy. A real bastard.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Toad on June 08, 2001, 07:49:00 AM
There maybe 10,000 on but I bet they aren't doing much flying. Well, unless there are a bunch of people out there that like dogfighting at 8 FPS.

  :)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: AKSWulfe on June 08, 2001, 08:17:00 AM
That review was probably one of the most accurate and honest reviews of a game that I've seen these days.

Most of those half-baked, ass-kissing, anal intruding fat assed writers for game magazines or game websites wouldn't know quality if it ran up to them, waved it's bellybutton in their face and said "HELLO, I'M QUALITY YOU PIMPLE COATED GREASE MONKEY diddly FACE!!!"

Yes, I absolutely hate reviews and previews written by biased game magazines. I've been steered wrong by a myriad of the incompetent and ignorant bloated pasty amazinhunks and paid good money for less than half-baked games (B17II, SDOE, and many more)...

I could of atleast spent my money on drugs and overdosed, that would of been a whole hell of a lot more fun than trouble shooting a piece of toejam that doesn't work.

I'm glad I didn't believe the hype surrounding WW2CTDOffline.. err WW2"Online"
  :)
SERENITY NOW!!!!!
-SW
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: fscott on June 08, 2001, 09:10:00 AM
Me suggests many people better take this opportunity to take their pot shots now, before it's too late.  

The fact is, WW2OL does run quite nicely with about 500 max users.  If all else fails, 500 users is *alot* of people for one server, in one war.  I'd venture to guess that they will end up with the ability to host about 1000 users in each war.  What eventually may happen is that they will simply have to host several online wars with 1000 users each.

Although many many folks will be really ticked about not being able to play with 20,000 other people simultaneously, smaller groups actually makes better sense.  1000 people is more than enough to wage war.  Will help other folks with lower end machines and less bandwidth capabilities.


fscott
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: MrRiplEy on June 08, 2001, 09:25:00 AM
FScott: Just a few _hours_ ago I posted on the sewer BB about my doubts with server / end user capability to handle such large user loads.. I got a very different answer then  :)

I was FLAMED TO HELL AND BACK and everyone agreed CRS servers were able to host 100 000 players at one time (yes, I was told there were going to be 10 servers each capable for 10 000 players.)

Just admit it, you got screwed.
There's one very common saying I saw on the CRS BB before the release: Deal with it.

Heh, it's my turn to say it now. Don't like not being able to play the game you paid $$ for? Deal with it.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Westy MOL on June 08, 2001, 09:27:00 AM
I think the pre-release hype phrase should have been 'Something wicked this way comes' versus "Something wonderful is about to happen"

 ;)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: AKSWulfe on June 08, 2001, 09:39:00 AM
Better yet Westy "You are about to get shafted"
  :)
-SW
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Fury on June 08, 2001, 09:40:00 AM
From the article:
Naturally they didn't blame the game itself, because the mere idea that they would ship their product before it was 100% ready is completely ridiculous and unbelievable. Cornered Rat attempted to fix these problems by offering a 70-****ing-meg patch on THE SAME DAY OF THE GAME'S RELEASE, a file which I assume is composed solely of "bonus" features such as "code which allows the game to run."
====================

In case anyone cares, the "gold" CD was burned more than a few weeks ago.  Enhancements, fixes, terrain was all added since that time -- hence the huge download.

What would really be nice is to read something a little less biting and sarcastic -- i.e. this site and Lum seem to enjoy concentrating on berating people rather than a reasonable review.

Yes, the Rats are having major problems with the load.  

To insinuate the beta testers did not do their job is just wrong.  To insinuate the Rats did poorly may or may not be right -- the game does indeed work and run with over 500 people online, and maybe they just didn't anticipate the load?

Who knows -- they certainly have some patching up and PR to do to get something stable going in the next few days.

I'm going to weather the storm and save my reactions for after I've had time to think about it and see what Playnet and CRS can do to get things more smooth.  I've played enough online games to know that not every release of *any* product goes 100% per plan.

Not to dig AH, but does anyone remember severe lag while everyone had to download certain releases?  Does every AH, WB, FA release go smooth?  Can AH handle more than 200 people online at a time, with little or no lag?  Can AH handle 20,000 users signing up?  Does anyone threaten lawsuits when HTC has to release patches within one day (or even hours) of a new release?  For God's sake, we are paying $30/month here!

That's not a dig, it's just perspective.  I know the Rat's promised a lot; I was hoping problems would be few; but **** happens.  I fully intend on playing both games for a while.

I don't really care if WWIIOL lives or does not live up to it's hype; I don't feel I need to rip anyone down if they didn't.  I care about being able to play and enjoy a game.

[ 06-08-2001: Message edited by: Fury ]
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: AKDejaVu on June 08, 2001, 10:14:00 AM
That's a pretty funny article.. though not nearly as funny as Fury's attempt to defend Cornered Rat after reading it.

AKDejaVu
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: LePaul on June 08, 2001, 10:20:00 AM
Couple of thoughts blipped into my mind...

1)  Reviews.  I used to write many, mostly for InsideGames.Com   And, I quit.  They insisted on glowing reviews or the advertising from the manufacturers would fade away.  Whose going to want to run an ad on your e-zine if the flight sim reviewer beats up the games?  Well, that's just how they were.  I'd write a very accurate review of a game, like the ones I wrote on Red Baron 2 and Janes F-15.  They didn't mess with the F-15 review as much as they did the Red Baron one (they gave it 5 stars, Id given it 3).  But, those of you that have read my rantings here pretty much know my writing style and humor.  Those reviews, if you read them, read like something off the back of the products boxes.  So (long, beleaugered point), reviews are very much as good as the advertising the publication has in it.  You'll find much more honest reviews on sites like DogFighter.Com than you'll ever see in places like PCGamer.  Game 'zines like that have just lost touch.  In their world, everyone has 256mb of ram, 64mb video cards and drives around in Volvos.

2.  Im sorry, I think that Awful site hit it right on the head.  CRS really fluffied up releasing something that is so not ready.  I can forgive the online play not being ready yet, NovaLogic had the same thing when they first started up...but they were honest enough to say the OnLine stuff wouldnt be ready til a certain date.  It sounds to me that whoever is financing CRS wanted the game out ASAP to make some money.  Deal with the little issues (like, umm, it working online and be able to stand the capacity its beenhyping) would come later.  I dunno, its a damn sloppy mess.  I'm really tired of going to the store and buying BetaWare.  Sure the game has potential, but nothings worse than being teased, which is how the game rubs me right now.

[ 06-08-2001: Message edited by: LePaul ]
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Fury on June 08, 2001, 10:23:00 AM
Please point out what you thought was funny and better yet why you thought it was funny.  I didn't see anything funny about what I wrote, and one liners don't mean squat.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Nifty on June 08, 2001, 10:26:00 AM
:confused: Can I ask some serious questions of you guys?  Do you honestly feel better after making a personal attack on someone?  Do you honestly enjoy reading articles written in that same style??? (e.g. the aforementioned article and just about everything on Lum's site)  

It's the same few people over and over again that play the little flame war game.  I just wonder what the fascination with it is.  Thanks.   :)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: MrRiplEy on June 08, 2001, 10:31:00 AM
One fact that we mustn't forget here is that CRS themselves ensured people that any kind of an open beta was not necessary. All systems were GO and readily tested for.

According to their marketing, every boxed game owner would have a chance to get online.
According to their marketing, customers would not have to go through any beta stage or problem solving in the time of their 'free' playing time. They said one (1) reset would be in order after a weeks campaign.

The whole idea of paying $ for a boxed game is that you're buying a product that has been finished to a guaranteed playable level.
WW2OL fails to meet that aspect with a wide margin.

We cannot compare WW2OL release to games like AH for example. When AH was released, it was an open beta - and you still can try it for free untill you have to purchase it. HTC has never made false promises to the customers, which is a fact that I appreciate highly.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: AKSWulfe on June 08, 2001, 10:33:00 AM
I'm not flaming WW2Ol, I'm flaming those people that write so-called "reviews"..

If I need to explain it, then you obviously haven't experienced being shafted.

Yes, when I give them 40$ of my money (that's 4 hours of my life I had to work my bellybutton off to get that money), then I do feel those salamanders owe me something more than a buggy, shoddy release of jumbled code that is supposed to represent a "program".

B17II, SDOE (well not so bad, but damn everytime I talked to the lead programmer on Kali inquiring how accurate the FM was... I was lead to believe it would kick ass..... *sigh*), and many more. I can't remember the names, because the CDs I use as target practice for my BB pistol...
I can piece them together and tell you, but the list is way too long.
-SW
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Nifty on June 08, 2001, 11:05:00 AM
Quote
Originally posted by SWulfe:
I'm not flaming WW2Ol, I'm flaming those people that write so-called "reviews"..

If I need to explain it, then you obviously haven't experienced being shafted.

Yes, when I give them 40$ of my money (that's 4 hours of my life I had to work my bellybutton off to get that money), then I do feel those salamanders owe me something more than a buggy, shoddy release of jumbled code that is supposed to represent a "program".

B17II, SDOE (well not so bad, but damn everytime I talked to the lead programmer on Kali inquiring how accurate the FM was... I was lead to believe it would kick ass..... *sigh*), and many more. I can't remember the names, because the CDs I use as target practice for my BB pistol...
I can piece them together and tell you, but the list is way too long.
-SW

you didn't answer the question of did it make you feel better.   :)   Believe me, I understand your frustration and your venting.  To be a little more specific, I wasn't really referring to what you had written, I don't consider it a flame if the person(s) you're targetting aren't actually reading along with us.  You're just venting in that case.  My post was directed to those who flame targets who are reading a thread (or even more relevant, those who had posted something in the thread.)

My second question is about review styles.  To be honest, the something awful review was informative (as are some of Lum's views) but the biting, attacking style turns me off.  Just give me the objective facts, and not subjective, attacking (or butt-kissing in the other direction) opinion in a review.  Of course, they wouldn't attract the audiences they do if they did that.   ;)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Dowding on June 08, 2001, 11:07:00 AM
'Surprised by the demand'? 'Taken by surprise'?

Who are they trying to kid?

They hyped this up beyond all imagination - it they who described battles with thousands of people online. How can it be acceptable to limit the number people online to measely 500 considering the pre-order sales alone must have been 10,000+.

There is no defence to this. They knew exactly what would happen.

In some ways, this is not the fault of CRS - I bet their publishing company threatened to pull the plug unless they got some return on their investment. Ordinarily, an open beta would have been initiated before any commercial release.

Hopefully in a couple of months it will have been resolved, however.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: LePaul on June 08, 2001, 11:15:00 AM
Quote
Originally posted by Nifty:


My second question is about review styles.  To be honest, the something awful review was informative (as are some of Lum's views) but the biting, attacking style turns me off.  Just give me the objective facts, and not subjective, attacking (or butt-kissing in the other direction) opinion in a review.  Of course, they wouldn't attract the audiences they do if they did that.    ;)

I think you are being a wee too sensitive to what the review I had referred to was saying.  Yes, it could do without a lot of the adult language, but he expresses the point, and feelings of many.  Yea, so its crude, rude and really blunt, but it is also really funny.  As I said, I think the guy hit it on the head pretty well.  Lotsa people are frustrated and they have good reason to be.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: fscott on June 08, 2001, 11:44:00 AM
If CRS promised 1,000,000 users at once, and was only able to support 10,000 at once, everyone would still be bashing CRS. In this case they promise 10,000 at once, but can only handle 500 to maybe 1000 users at this point. 500 to 1000?  Heh, thats a large sum in my book... What the bashers of WW2OL don't comprehend is what I apparently didn't make clear.

MrRipley, I have already played online several times, and as long as 1 1/2 hours with *only* 500 other people at the most.  And I had a GRAND old time. Simply some of the most atmoshpheric gaming I've played.  My point is, their system can handle 500 people easily, it's when they start trying to let in more.

Personally, I did not get screwed.  Perhaps those that want 10,000 people playing at once will get screwed even more, but as for myself, I will count it a success when CRS finally admits that their servers can only handle 500 to 1000 at once and opens up 10 online wars. Yes, I will be elated when they finally stop trying to *fix* the servers for 10,000 users at once, and just load up seperate servers.

fscott

[ 06-08-2001: Message edited by: fscott ]
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: AKDejaVu on June 08, 2001, 12:00:00 PM
Quote
Please point out what you thought was funny

"Naturally, gamers were tremendously excited to purchase such an action-packed and incredible new game which would ship with absolutely no bugs and be completely playable right out of the box."

You mean to tell me this isn't funny?  You mean to tell me this doesn't hit a raw nerve for more than a few people?  Oh come on.

"I mean, it's not like publishers rush their products out the door so they cut down on development time and pull in more profits."

This one is hilarious too... but just who is he actually poking fun at?  The game developers are the people that feel that "this time its different"?  I have a tendancy to believe its the latter.  People still refuse to grasp the buisness aspect of things.

"That is a silly notion which will land you a one-stop trip to the gulag if you even suggest it!"

This line is simply so true that I still laugh when I see it.  Watch the reply to "let's wait and see it once its released before making judgements on it" in any "WW2OL is so great" thread.

Its really pretty sad that I have to spend the time to sit here and explain satirical humor to you fury.  You really should be able to grasp this.  If not, I tend to believe that you too may have a few raw nerves exposed.

   
Quote
and better yet why you thought it was funny. I didn't see anything funny about what I wrote, and one liners don't mean squat.

The whole site is a joke.  Yet you chose to treat it as valid journalism and reply to the "accusations" as if they were legitimate in any way.  By taking it seriously, you give it legitimacy.

That is very funny, and in turn so are you.

And when I say you are funny, I mean it in a way that would make Joe Pesci want to kill me.

AKDejaVu

[ 06-08-2001: Message edited by: AKDejaVu ]
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: jihad on June 08, 2001, 12:01:00 PM
I decided that the Rats wouldn't get a dime from me when GRYF stated on their UBB I would *NEVER* have the opportunity to beta test.

I'll be damned if I'll suck up to a pompous windbag like GRYF - no matter how good the game may turn out to be.

P.S.

KMA Gryf!

[ 06-08-2001: Message edited by: jihad ]
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Westy MOL on June 08, 2001, 12:11:00 PM
Feelings? I have no emotional stake in WW2O or CRS  at all. NO more than I would have in watching the Boston Red Sox win a ballgame or lose one.

 I can enjoy what is occuring, which I think on one hand is comical and on another downright pathetic, as what is occuring is self wrought by the Rats and the sycophantic community surrounding them.  

 I do not hate WW2O or CRs, not do I love them. I do not think my life will change because of WW2O no do I think I'll be stuck in a conundrum because of it.

 But this whole episode is most entertaining and I'll enjoy the raking over the coals as much as the shouts of joy when they finally get this Frankenstein on it's feet...someday.

 If any adoring WW2O fan doesn't like what I say <shrug> too bad. Wanna hankey?  ;)

 -Westy
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Fury on June 08, 2001, 12:16:00 PM
Thanks, I understand now.  I seriously did not realize the site was a joke.

Actually, I found Lum's initial IRC chat to be hilarious.

It's pretty sad when I get raw nerves over a damn game isn't it?  I just want to have choices in my online fun, that's really the only reason I hope they can weather the storm.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: AKDejaVu on June 08, 2001, 12:24:00 PM
I bought the game.  I am patiently waiting to try it on-line.

People in an uproar over this need to breath deeply and think about it in the grand scheme of things.

I'm not outraged because it isn't quite working right now... nor am I suprised.  I fully expect them to work out the issues.

On the other hand... I'm not going to blindly sit back and defend their decisions.  I do feel some bad ones were made... especially when using the term "Massive Multiplayer" as their main marketing slogan.

Either way, I hope things work out and I can play the game.  I love Rogue Spear and Aces High and can't think of a better in-between game.

Basically, I feel my view on it is pretty normal.  I'm just getting a kick out of the people arguing from either side of the fence right now.

AKDejaVu
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: rosco- on June 08, 2001, 12:38:00 PM
OMFG i havent laughed that hard since a bunch of us got loaded and went to the movies and saw dumb and dumber
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Torgo on June 08, 2001, 12:41:00 PM
Quote
Originally posted by AKDejaVu:
On the other hand... I'm not going to blindly sit back and defend their decisions.  I do feel some bad ones were made... especially when using the term "Massive Multiplayer" as their main marketing slogan.
AKDejaVu

Probably the worst was when (I believe it was Killer?) bragged the day before the release about CRS's "Phat Pipes."  

A quote that will live in infamy :-)

The main issue, I guess, is that it's clear the game is not under the control of the CRS guys or it wouldn't have been released in this state without load testing. As we've seen with WB, no good can come of a MMOG controlled by the suits..hence the HTC business model of tiny and maneuverable.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Mickey1992 on June 08, 2001, 01:08:00 PM
I wish the Rats the best, but I agree with Torgo that it appears that the Rats were forced to release.

Friday 06/01
"We'll be load testing the server clusters and squaring away the strategy system."

Monday 06/04
"Both our internal and closed Beta tests have been satisfactory and we feel as well prepared as possible for the expected siege on us Wednesday." [Thereby not needing an open beta to load-test the servers].
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: bowser on June 09, 2001, 09:35:00 AM
I have a feeling you better get your kicks in now boys,while you can.
There having network problems and obviously they weren't ready for prime time, but the game shows great potential.
There's a lot of unhappy customers right now, but if the game lives up to it's potential, they'll be back to give it another chance.

bowser
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Jekyll on June 10, 2001, 08:01:00 AM
Well, good to see that at least some of the network problems have been sorted out.

6 shards online, 1000 players per shard, and each one full as a boot during my evening time (which equates to about 5am US Eastern)

Methinks they are gonna need a lot more shards real soon  :)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Westy MOL on June 10, 2001, 09:02:00 AM
That i still a very big if.

 Now what lays before them is getting this thing playable. Not just for those with minimum and recomended system specs either. The SF boards were plain infested with with complaints not only of getting on period but of the problems of even running the thing, the extraordinarily low fps and a myriad of other bugs.

 IMO even if they did not have the server problems to start opff with they would be doign massive damage control with the customers in just trying to get this thing to work or run decently for people.

 In other words, now they have to endure what the CB testers said were the current problems to fix and what Joe Public will be finding as they finally get on to play and becoem very unhappy with the gameplay aspect.

  Westy

 p.s. As far as I can tell, it's alot of folks running around unorganised, no objectives and doing what they want to. Sounds familiar   ;)  anyone been shot down by a Stuka yet ?   :)

[ 06-10-2001: Message edited by: Westy MOL ]
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Spitboy on June 10, 2001, 10:20:00 AM
Actually, Westy, it's really not that unorganized. And I am pretty suprised, since the mission system is very rough and leaves a lot to be desired.

I just came off a 3 hour battle in Carnigan, it was a constant back-and-forth battle at the outskirts of town as the Axis attacked. We'd get pushed back into town, they'd flank and gain a toehold, we'd flank back and root them out. Neither side could get the advantage and break out. Lots of close combat, and lots of maneuver. There were maybe 25-30 guys on each side, and only a few were from the closed beta. Most were new players. There were no Little Napoleans, and very little telling folks what to do.

Amazingly - it just kind of fell together. I was on RW with my one squaddie, but I would look around from time to time and see other tanks and grunts taking up great positions alongside each other to support, without anyone telling folks what to do. Covering each other while we moved, etc. Without even talking about it much, just pointing out targets and watching the situation develop. Kind of shocking. I really hope it stays that way.

I think the radio system has a lot to do with it. Since you only talk with the people immediately around you, it's pretty clear what needs to be done. You don't hear folks screaming across the world to COME DEFEND MY TOWN!, etc. Everyone is focused on what's needed in your litle corner.

Of course, there are a lot of new people unfamiliar with the map and mission system who ARE wandering around aimlessly. I saw a whole convoy heading off to nowhere while I was flying my Spit the other day <G>.

But by and large, if you have a clue, you can find the fight pretty easily by picking an area attack or area defense mission.

Spitboy -SW-
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Professor Fate on June 10, 2001, 10:26:00 AM
Quote
YOU PIMPLE COATED GREASE MONKEY diddly FACE!!!"

ROFLMAO!
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: airspro on June 10, 2001, 12:39:00 PM
New map out ,


 http://sfi2.com/forum/ubb/Forum9/HTML/003114.html (http://sfi2.com/forum/ubb/Forum9/HTML/003114.html)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Vulcan on June 10, 2001, 03:40:00 PM
Well, I've tried to login for the last 24 hours, unsuccessfully. There are 4 servers running, always showing full. Its not clear whether these servers are 500 or 1000 people. My guess is 500 as that was the previous cap (when they let the servers go above 500 things started crapping out).

Before that I was able to login, but a bug prevented everybody from spawning.

My guess is theres a lot of pissed of people STILL. I hear reports of people getting returned packets from shops with the keys already registered. So it would appear the 'Great Refund' has started already.

Give them time? Well, given the amount of returns, given they are unable to start charging monthly let alone turn the clock on for the first free month, given the 'investors' pushing it out the door I'd say they don't have a lot of time.

If I was HTC I'd buy some ad space over at Playnet  :D coz the websites all most of us get to.

p.s. Jihad I've known Gryf *online* since the CK (WB) Beta. Hes not a bad guy. Ya musta done something to piss him off. I doubt he and the rest of the CRS gang are having a great time right now.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: fscott on June 10, 2001, 04:11:00 PM
Aw Vulcan now, don't be painting such a grim picture of WW2OL's last days.  Your making it sound like everyone and their brother has returned their copy.  

I've spent the last day and a half playing WW2OL *online*.  Just last night I played 4 sold hours on the same server without a hiccup.  Lag issues are almost not even an issue with me.  I was a tank driver, my friend down the street was the gunner, and several times I was hauling 4 soldiers around.  Not a hiccup, not even a warp. But hey perhaps that's just my cable modem and my rig can handle it.

Too many people wanna hurry and slit WW2OL's throat. Well if last night was any indication of what's to come, it'll be around for a long long time.

fscott
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Jekyll on June 10, 2001, 05:26:00 PM
Well, the players are starting to speak out here (http://sfi2.com/forum/cgi/forumdisplay.cgi?action=topics&forum=World+War+II+Online+War+Stories&number=11&DaysPrune=20&LastLogin=)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Spitboy on June 10, 2001, 05:27:00 PM
The cap is 1000 per server right now, but often folks sneak in due to the long load. I saw 1,355 playing just now on server 2. That's pretty incredible when you think about it. That's a shedload of people in one arena.

When you can get in, and find a fight, it really is quite immersive and fun, and you can see the thought that went into the game design. It's very easy to let a few hours slide by without noticing due to the intensity, at least for me, and that hasn't happened to me in a sim for many years. However, it IS frustrating as all get out to see some simple design flaws, like CTDs after the long load time if you disco. Just poor design that I hope is quickly addressed. And frame rate needs some major work.

RAM is the key. Less than 384M and you're gonna be seeing some chugging, no matter what your CPU and vid card. Hopefully this'll improve.

I agree with fscott - don't slit their throats just yet. Response (as far as boxed sales) have been incredible. There's 4000 people online all afternoon. So, some of those customers are having fun. And keep in mind, just like AH and WB, it'll only get better with time.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: airspro on June 10, 2001, 06:42:00 PM
(http://members.theglobe.com/airspro/PICS/109WW2.JPG)  

  (http://members.theglobe.com/airspro/PICS/ANHEEWW2.JPG)  

  (http://members.theglobe.com/airspro/PICS/109WW22.JPG)  

  :tard1:
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: jihad on June 10, 2001, 07:01:00 PM
That terrain is BUTT UGLY!

p.s. Jihad I've known Gryf *online* since the CK (WB) Beta. Hes not a bad guy. Ya musta done something to piss him off.

Yes... I probably did piss the sweetheart bag off, I tend to have that effect on certain people.  ;)

However when you act as a representative for a company you have to choke down your dislike or personal opinion of customers.

To not do so is simply bad for business - if I owned a company and one of my employees turned customers away because he was "pissed off" I would fire his sorry bellybutton on the spot.

P.P.S.

KMA Gryf.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: fscott on June 10, 2001, 07:42:00 PM
Jihad, could you explain as to why you fell that terrain is butt ugly? Anyone can make a statement, but please tell us WHY you think it's ugly.

There are some things those pics don't show.
Personally, IMO, it is the best damn terrain I've ever flown over. From high alt to low alt. Here's what those pics don't show ya:

- Roads that actually look like roads, meshed seamlessly into the terrain.

- Rivers that look like rivers.

- Actual trees and bushes, all kinds of different vegetation, from tall pine tress to little fluffy bushes.  Fly NOE and it is truly amazing sense of flying.

- Bridges that actually look like bridges.  No generic bridges either. Some have sidewalks along the side, others have railings..on and on.

- Large dense forests where you can actually see through the individual trees. I haven't tried yet, but I'm sure a soldier could walk through the forests.

Perhaps I'll go take a pic for ya and let ya see from a different perspective.

fscott
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Toad on June 10, 2001, 08:27:00 PM
Airspro, what cpu/ram/vid card are you running?

Your results seem about like mine.

Hangar 35 FPS

In flight alone 11 FPS

In flight near other players 8 FPS

It drops even lower when in a knifefight.

I'll be waiting till things improve in the FPS department (and probably the load/spawn times as well).

I find flying with FPS like that just makes me swear a lot   ;)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: jihad on June 10, 2001, 08:57:00 PM
Jihad, could you explain as to why you fell that terrain is butt ugly? Anyone can make a statement, but please tell us WHY you think it's ugly.

I'll pick on the 2nd picture posted:

#1. The color pallet IS butt ugly.

#2. The level of texture detail is non-existant.

#3. I count at least 2 tiles that dont even come close to tiling witout a visible seam - not to mention the "road" your so enamored with doesnt tile properly.

#4. What are the black "globs" in the distance?
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: fscott on June 10, 2001, 09:55:00 PM
Being pretty picky there Jihad. If all you have is a couple of pictures of compressed jpeg's for comparison, you really need to get in the game to see the amazing detail.  I think anyone who is honest will tell you that the detail level of the terrain and terrain objects is really phenomenol.

fscott
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Baal on June 10, 2001, 09:58:00 PM
I've spent several hours online and it's a blast. Will be incredible once they iron out all the bugs.

B

 (http://users.hfx.eastlink.ca/~baal/109kill_2.gif)

 (http://users.hfx.eastlink.ca/~baal/109kill.gif)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Westy MOL on June 11, 2001, 05:54:00 AM
"But by and large, if you have a clue, you can find the fight pretty easily by picking an area attack or area defense mission."

 Roger that Spitboy. Just like anywhere one can be a lone wolfe trying to do something. Or one can choose to work with a larger group and for an over all purpose. I'm sure after the dust settle that more folks than nought will choose the latter.  
 Especially when the Rats finally have time to play and lead as had been intended.

 -Westy
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: MrRiplEy on June 11, 2001, 08:29:00 AM
If I understood right, lonewolfing does not give any credit atm in WW2OL. You may kill as much as you like, but you won't get any credit for it.

Also, if you want to grab a truck and go looking for some fights - surprise surprise you can't ditch the truck if you're driving it. Only way to go around is by walking or hitching a ride from someone.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Jekyll on June 11, 2001, 09:02:00 AM
Quote
Originally posted by jihad:
Yes... I probably did piss the sweetheart bag off, I tend to have that effect on certain people.   ;)

However when you act as a representative for a company you have to choke down your dislike or personal opinion of customers.

To not do so is simply bad for business - if I owned a company and one of my employees turned customers away because he was "pissed off" I would fire his sorry bellybutton on the spot.


So let me get this right.  You admit to doing 'something' which pissed the guy off and then you complain because you didn't make the beta team???????????

And as for the second part of your quote, somehow I don't recall you being so vocal when HT banned a certain Luftwaffe flier for life.

Geez, ain't HT lucky he owns the company, otherwise you'd be calling for him to be fired too!  :)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: AKSWulfe on June 11, 2001, 09:08:00 AM
Quote
Originally posted by Jekyll:

And as for the second part of your quote, somehow I don't recall you being so vocal when HT banned a certain Luftwaffe flier for life.

Hmmm, first of all he was no "LuftWaffe flyer", he was a gamer. Or a player, whichever context you want to put it in. None of us are allies, axis, nazis, luftwaffe, USAAF, VVS, Italian Airforce, etc pilots or fliers.. we are gamers or players plain and simple.

And this certain player had it coming to him when he took it upon himself to berate HT and his work consistently.
-SW
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: MrRiplEy on June 11, 2001, 09:22:00 AM
And another point: Hitech owns the company - he can do pretty much what he likes with it.

He can close the servers if he has a toejamty day and nobody can stop him.

But if an employee starts to act like he owns the company, it's time to do something about it.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: MrRiplEy on June 11, 2001, 09:50:00 AM
I just read something pretty cool about WW2OL..

I already suspected this when I saw the first reports of people playing with tanks. 'He got over excited and flipped his tank.'

... Flipped his tank?

It's all explained in this post of a WW2OL player: http://sfi2.com/forum/ubb/Forum9/HTML/003946.html (http://sfi2.com/forum/ubb/Forum9/HTML/003946.html)

Looks like the physics engine is a total joke. Tanks fall from wind, rocks or traffic signs.. Ground vehicles fly in the air..
And they call that beta.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: fscott on June 11, 2001, 10:49:00 AM
Very easy to roll your tank.  Drive over a cliff, and your tank will roll to the bottom. Go too fast over a ditch and your tank may end up flipping. I've got some photos from WW2 of tanks on their tops after taking a wrong turn. I can make copies and send em to ya if you want.

Flying vehicle do happen, and the reason is when either someone enters the game, and their harddrive is still loading terrain, or whatever. Their vehicle will "float".  If someone is pulling your anti-tank gun, and their harddrive starts loading lots of data to the point where their own screen freezes until the terrain or other data loads, then their tank will start to "float" up into the air.  They come back as soon as their harddrive stops churning.  The bad part is, some folks computers are very slow for this game, and their harddrives will literally run for 20-30 seconds, meanwhile their tank will start to float up into the sky.

It's defiantely a problem especially for slower rigs.  Granted I don't see it really too much. I have yet to see it happen anywhere other than spawn points.

fscott
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Mickey1992 on June 11, 2001, 11:38:00 AM
http://worldzone.net/games/morto/FlyingTank.jpg (http://worldzone.net/games/morto/FlyingTank.jpg)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Spitboy on June 11, 2001, 01:28:00 PM
At the risk of sounding like a cheerleader, allow me to correct a wrong assumption. MrRipley, you ever drive a tracked vehicle? I have. It's quite possible to flip them, and was a constant concern (especially in an M113 with the high COG). Put anything on a steep enough incline and it will flip. The COG was pretty high on those 1940 tanks - especially the Char.

You have to get on a steep angle to flip one. Overall, it's really not bad. I think it could use a little more tweaking to make it a bit harder to flip, but it's certainly not gonna flip from a traffic sign or wind. I will say, the collider model is not final, and traffic signs/trees are made of titanium, which is a big buzz-killer. But, I can live with it for now. Just don't hit road signs or trees.

You might want to try the game yourself. There's a lot of people out there giving pretty bogus reviews - the kind of people who expected this to be Quake with WW2 vehicles. Not a slam - just a point of fact. When they find out it's a simulation like AH that has a pretty steep larning curve and requires patience and practice, they balk.

As far as flying tanks - other players see you drift up if your connect goes tango uniform. Simple as that. Annoying, yes, but floating people are rare and they are no threat. Just means they're about to disco. In fact, I like it better - I don't waste ammo on someone about to disco. Hardly something to scream over in my view, given the MUCH more important issues that need fixing like frame rate and getting more servers online.

[ 06-11-2001: Message edited by: Spitboy ]
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Vulcan on June 11, 2001, 02:42:00 PM
I don't want to slit its throat but I also don't want to mislead people, which honestly, your posts do.

Jihad is correct about the graphics engine. Its a pig. Theres nothing new in it. I suggest you go down to your local store and dig up a copy of M1 Tank Platoon II or Gunship!. The engine is practically the same.

I tried to get on _a lot_ yesterday, the servers were up and down, there was spawning problems galore, and a lot of pissed people. I saw people warping all over (flying tanks). I had several CTDs.

This game is nothing like what you describe. Seamless terrain my arse! Its got tears galore. Get in an aircraft and fly for a bit - you see chunks disappear.

Do you really think after a 67Mb download, after these server issues, and finally after the FPS problems once people get in that 100% will say "I don't mind paying for an alpha?".

 
Quote
Originally posted by fscott:
Aw Vulcan now, don't be painting such a grim picture of WW2OL's last days.  Your making it sound like everyone and their brother has returned their copy.  

I've spent the last day and a half playing WW2OL *online*.  Just last night I played 4 sold hours on the same server without a hiccup.  Lag issues are almost not even an issue with me.  I was a tank driver, my friend down the street was the gunner, and several times I was hauling 4 soldiers around.  Not a hiccup, not even a warp. But hey perhaps that's just my cable modem and my rig can handle it.

Too many people wanna hurry and slit WW2OL's throat. Well if last night was any indication of what's to come, it'll be around for a long long time.

fscott
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Nifty on June 11, 2001, 03:37:00 PM
As to terrain...  I'll comment when my FPS isn't making me squeak-n-moan anymore.  Sure there are trees and buildings you can fly over and near.  but when they pass by at 5-15 FPS, it's not spectacular.  -IF- the performance of the game comes up, the terrain will be pretty nice.  Seriously though, it's apples and oranges with AH terrain.  They serve different simulations, so have different needs, IMO.

Anyways, to the FPS issue...

 
Quote
The minimum requirements for WWII Online: Blitzkrieg are:

Windows 95/98/ME/2000: Pentium II 400; 128MB RAM; 16MB 3D video card; DirectSound-compatible audio card; 8X CD-ROM, 56K modem with Internet access.
Macintosh OS 9.0 or higher: G4/400; 256MB RAM; 16MB 3D video card, 8X CD-ROM; 56K modem with Internet access.

The recommended requirements for WWII Online: Blitzkrieg are:

Windows 95/98/ME/2000: Pentium III 600; 256MB RAM; 32MB 3D video card; DirectSound-compatible audio card; 40X CD-ROM; 56K modem with Internet access.

I'm above every recommended requirement and still get a max FPS of 13 in the air.  I'll tinker with the settings, but they don't work right anyways!    :mad:

(edit)  found a problem...  the settings program doesn't actually edit the settings file unless you run it from the actual game directory.  switched to lowest res, and got 35fps in flight with another Spit around me.  Gonna mess around with more settings, to see if I can go up to 1024x768 and still maintain 30-40fps in flight

[ 06-11-2001: Message edited by: Nifty ]
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: airspro on June 11, 2001, 03:37:00 PM
Toad : My pc is

933 P3 , 384 RAM , Nvidia 256 pro 32 mb , also have 7200 rpm harddrive . Load times for me is 2.08 sec.

I have the v memory set to 766 .

The pics look better in the game , jpg converted from bmp's from f9 key don't look that good . But I have the game turned down to almost the lowest settings . Game play is fun , I like new games and this is for sure NEW  :)

But at night the grafics in the clouds look really bad . The planes hold e in flat turns really "well" also , hehe .

Still it's fun when it ain't a crashing to the desktop . I know one think , you don't have to have radar , sector bars , ammo counters , and kill messages to have fun .


Take care Toad , love your posts .

spro
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Nifty on June 11, 2001, 05:54:00 PM
Guys with settings problems.   I found out that if you go to the (start menu, programs, wwiiol, settings.exe), that program will NOT edit the correct settings.cfg file (at least not on my machine, maybe because I installed WWIIOL to something other than the default folder.  In my case, it created a file in the root C:\ folder and edited it, which did nothing for the game.  Run the program directly from your game folder or edit the settings.cfg file in your game folder manually for correct results.  I lowered my res down to 800x600x16 and crawled back in game and was up to 35FPS in the air with a fellow Spit flying around.  big improvement over the 13fps I was getting!   :)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: MrRiplEy on June 12, 2001, 10:02:00 AM
This mess with the settings control is just another reminder of how buggy the game really is.

Prepare to do most things manually (read: do CRS's job for them.)

I think the future of WW2OL lies in the fanatic crowds supporting it, I think CRS should let the biggest supporters help with the coding and bug hunt. Otherwise I doubt it will ever be finished.

Of course releasing parts of the code will probably mean instant bulletproof grunts, immortal planes.. etc.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: datter- on June 14, 2001, 07:37:00 AM
Things are rough now guys, that's undeniable. I've heard EQ started off in hard shape way back when as well... it's just a tad popular nowadays. Give WWIIOL some time.  :p

datter
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Vermillion on June 14, 2001, 01:34:00 PM
EQ was never this bad, not even close. And I should know, I was there from the closed beta phases (closed beta phase 3- open beta phase 5- 4 months of Gold).

And Spitboy  ;) no I have never drove a real tracked armored vehicle in real life, but I just can't imagine flipping a 45 ton tracked vehicle on a bush or a guard rail at 5mph, which is easy too do in WWIIOL. So  :p

WWIIOL great concept, HUGE potential, but needs 3-6 more months of work.  :)
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Nifty on June 14, 2001, 01:59:00 PM
Quote
Originally posted by Vermillion:
WWIIOL great concept, HUGE potential, but needs 3-6 more months of work.   :)

You're not in the software business are you?   ;)  You've probably given an accurate time frame, instead of "it'll be better in a week/month!"  Software devs always think it'll take less time than it actually will!

It's not the worst software release in history anyways.  Football Pro 99 by Sierra actually was recalled and scrapped AFTER release.  WWIIOL ain't -that- bad!  Might be the bumpiest retail MMOPG release though.  Dunno, wasn't around for Meridian or UO's launch.  Didn't pay attention to EQ or AC being launched either.
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: bowser on June 14, 2001, 05:41:00 PM
Thanks for the tip Nifty..work great, just run settings.exe from c:\playnet\crs\ww2ol.

bowser
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Dmitry on June 14, 2001, 09:19:00 PM
such a great idea so poorly done.... they simply &%$#ed up..... too bad, but with so many cheerleaders I think they have a chance to do it all over again... just a few XX Mb patches would do a trick.... maybe wont, but with a few good programmers.... I guess will see in about a year...

<S>
Title: WW2OnLine: Wow, its a Love or Hate thing!
Post by: Jekyll on June 15, 2001, 06:35:00 AM


[ 06-15-2001: Message edited by: Jekyll ]