Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Colt44 on May 10, 2005, 01:36:23 PM
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At the risk of all out war and repeatedly being called a whiner..
Is it really important to put the rearm pad at the end of the runway, around a hairpin corner and so close to a dang building...
You could pile the goon wing tips up behind the building to lessen the eye sore, I guess.
I mean, is it asking alot to make them a little more accessible.
It really has taken the hot pad out of the game. It's more like a
..... luke warm pad now.
Now, PASS THE CHEESE THAT GOES WITH THIS WINE> and just fix it > WOO HOO!
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I have to say that I have found the rearm pads to be pretty much useless. I can't even turn a small plane in and out of them.
What's thepoint anyway. On an unCAPed field you can just tower out and get a new plane. On a CAPed field it take to much taxing to get there that you just gonna get vilched anyway to why bother.
Now If we had re-arm pads like a NASCAR pit row (in the middle of the runways) we could land refuel/rearm and get back in the fight.
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A little practice with stick and throttle and now I cruise right onto them. No biggy. :)
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Be a lot nicer though if there was a rearm pad area near the center of the field.
Something you can taxi a bomber through, and something that could in turn be bombed to put them out of use.
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heh, I just land on the hanger access road and taxi right on the pad.
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Originally posted by Ghosth
Be a lot nicer though if there was a rearm pad area near the center of the field.
Something you can taxi a bomber through, and something that could in turn be bombed to put them out of use.
Actually, i would like the current pads to be gas and bullets only. You should go to the hangers for bombs and repairs.
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gas and ammo should not be in the same place, also if your plane is damaged you have to fill out a damage report before you get a new plane.
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You can use the taxi way as a run way.....
You can work on the throttle and stick and become better at it....
but.....
...If you were the Officer in control of the air field....how would u address the problem?
If you can explain to me the benefit of the dang building, the location and reason for a pad smaller than the wings of my bomber..... I am all ears.
If you can't ....we gotta fix it. Move it back to where it was in AHI.. there I said it .... and I am happy.
Then again the simple answer is....
its the Army Air Corp way.. :)
YOU HAVE TO WORK SMARTER NOT HARDER - A. Moron
The easy way is the hard way the first time - A. Nothermoron
Bring me solutions..not problems
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Tiny Town is missing its tiny houses which were accidently shipped to the airfields, someone move those suckas.
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Originally posted by john9001
gas and ammo should not be in the same place, also if your plane is damaged you have to fill out a damage report before you get a new plane.
Solved easy enough with a rubber stamp of the word 'birds'.
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Originally posted by nirvana
Tiny Town is missing its tiny houses which were accidently shipped to the airfields, someone move those suckas.
Maybe the air force brought in a division of midgets so that the planes could pull right on up to the rearm pad without risk of decapitating the crew.
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Add a trip wire to Re-Arm pads so i can come in fast in my F4U.
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How many guys complaining here know how to turn tail wheel lock ON/OFF in AH2?
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Originally posted by Kweassa
How many guys complaining here know how to turn tail wheel lock ON/OFF in AH2?
Not to proud to say I don't.
So enlighten us grasshoppers, master Kweassa!
I still say if it was along side the middle of the runway so you could come in fast, rearm/fuel and re-up that would be kool.
I like the idea of having to go to the hanger for bombs and repairs.
The pit-row pad would be great for capped fields that the FHs are down.
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Well, after reading the thread I was guessing perhaps the difficulties of making it to the rearm pad might be caused by not using tail-wheel lock and individual braking properly.
Currently, in any plane, if you pull back(pitch input) on the stick more than 25%, it locks down the tail wheel. The plane is a lot more stable, but harder to swerve left and right. It is very useful in preventing sudden swerves and (thus, inevitable) ground loops.
Also, at default settings, the and keys are respectively 'left wheel brake' and 'right wheel brake'.
So, when you want to rearm a plane, make a leisurely approach to the runway. Use up enough runway to land, so when you come to a full stop, you are near the end of the runway.
Then, use the Head position keys to move inside your cockpit to check the position of the rearm pad. IIRC, all rearm pads are to your right hand side, at the end of the runway.
So, apply little bit of throttle. When the plane starts to roll, pull down on the stick a bit to stabilize its course. Make sure you have enough 'corner space' to make the turn to the pad.
And then, since the rearmpad is on the right-hand side, pull back on the throttle a bit, let go of the stick pressure. Apply a bit of right rudder, and push key and hold it down at the same time.
With planes with wide landing gear, you could do this pretty easily. However, planes with narrow landing gear like the Spit or the Bf109 could 'slouch' to the left side a bit severely during the 'swerve' to change heading. Imagine a car that enters a hard right turn - so, apply full right aileron at the same time. That stabilizes the plane.
If you aren't turning enough, apply a bit of more throttle.
When you reach the heading you desire, pull back on the throttle, use for total breaking, and pull back on the stick to force tail-wheel lock again. This immediately stops the swerving.
After rearm/refuel, repeat above process, but do it so you 'swerve' to the left this time. Align yourself with the runway, and let 'er rip.
Some people don't feel much difference, but I use full flaps when on ground. I usually make a full flap, three-point landing and roll to the end of the runway. With flaps out, the acceleration isn't as fast as retracted state, so it helps control the speed a bit.
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kewassa's route is not bad, but i find i do it a bit different.
i get to a position still on the runway, with the rearm pad off the wing (maybe 2-3 plane width's away)
at a full stop i use wheel brakes to piviot my plane on it's own position, like swiveling it to the heading i want. then throttle up straight onto the pad, with just 1 wheel on the pad (IIRC that's all you really need).